2009-07-17 19:27:04 +02:00
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/// \file
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/// \brief memory management services provided by FCEU core
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#include <stdlib.h>
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#include <stdio.h>
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2010-10-06 05:57:22 +02:00
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#include <string.h>
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#include "../types.h"
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#include "../fceu.h"
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#include "memory.h"
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2009-07-17 19:27:04 +02:00
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///allocates the specified number of bytes. exits process if this fails
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2010-10-06 05:57:22 +02:00
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void *FCEU_gmalloc(uint32 size)
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{
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void *ret;
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ret=malloc(size);
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if(!ret)
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{
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FCEU_PrintError("Error allocating memory! Doing a hard exit.");
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exit(1);
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}
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//mbg 6/17/08 - sometimes this memory is used as RAM or somesuch without clearing first.
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//this yields different behavior in debug and release modes.
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//specifically, saveram wasnt getting cleared so the games thought their savefiles were initialized
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//so we are going to clear it here.
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memset(ret,0,size);
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return ret;
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}
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2009-07-17 19:27:04 +02:00
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///allocates the specified number of bytes. returns null if this fails
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2010-10-06 05:57:22 +02:00
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void *FCEU_malloc(uint32 size)
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{
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void *ret;
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ret=malloc(size);
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if(!ret)
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{
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FCEU_PrintError("Error allocating memory!");
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return(0);
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}
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//mbg 6/17/08 - sometimes this memory is used as RAM or somesuch without clearing first.
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//this yields different behavior in debug and release modes.
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//specifically, saveram wasnt getting cleared so the games thought their savefiles were initialized
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//so we are going to clear it here.
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memset(ret,0,size);
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return ret;
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}
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///frees memory allocated with FCEU_gmalloc
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void FCEU_gfree(void *ptr)
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{
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free(ptr);
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}
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///frees memory allocated with FCEU_malloc
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void FCEU_free(void *ptr) // Might do something with this and FCEU_malloc later...
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{
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free(ptr);
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}
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void *FCEU_dmalloc(uint32 size)
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{
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return malloc(size);
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}
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void FCEU_dfree(void *ptr)
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{
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free(ptr);
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}
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