fceugx/source/fceultra/boards/bmc13in1jy110.cpp

104 lines
2.6 KiB
C++
Raw Normal View History

2009-07-17 19:27:04 +02:00
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2005 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* BMC 42-in-1 reset switch
*/
#include "mapinc.h"
static uint8 bank_mode;
static uint8 bank_value;
static uint8 prgb[4];
static SFORMAT StateRegs[]=
{
{0}
};
static void Sync(void)
{
FCEU_printf("%02x: %02x %02x\n", bank_mode, bank_value, prgb[0]);
switch(bank_mode&7)
{
case 0:
setprg32(0x8000,bank_value&7); break;
case 1:
setprg16(0x8000,((8+(bank_value&7))>>1)+prgb[1]);
setprg16(0xC000,(bank_value&7)>>1);
case 4:
setprg32(0x8000,8+(bank_value&7)); break;
case 5:
setprg16(0x8000,((8+(bank_value&7))>>1)+prgb[1]);
setprg16(0xC000,((8+(bank_value&7))>>1)+prgb[3]);
case 2:
setprg8(0x8000,prgb[0]>>2);
setprg8(0xa000,prgb[1]);
setprg8(0xc000,prgb[2]);
setprg8(0xe000,~0);
break;
case 3:
setprg8(0x8000,prgb[0]);
setprg8(0xa000,prgb[1]);
setprg8(0xc000,prgb[2]);
setprg8(0xe000,prgb[3]);
break;
}
}
static DECLFW(BMC13in1JY110Write)
{
FCEU_printf("%04x:%04x\n",A,V);
switch(A)
{
case 0x8000:
case 0x8001:
case 0x8002:
case 0x8003: prgb[A&3]=V; break;
case 0xD000: bank_mode=V; break;
case 0xD001: setmirror(V&3);
case 0xD002: break;
case 0xD003: bank_value=V; break;
}
Sync();
}
static void BMC13in1JY110Power(void)
{
prgb[0]=prgb[1]=prgb[2]=prgb[3]=0;
bank_mode=0;
bank_value=0;
setprg32(0x8000,0);
setchr8(0);
SetWriteHandler(0x8000,0xFFFF,BMC13in1JY110Write);
SetReadHandler(0x8000,0xFFFF,CartBR);
}
static void StateRestore(int version)
{
Sync();
}
void BMC13in1JY110_Init(CartInfo *info)
{
info->Power=BMC13in1JY110Power;
AddExState(&StateRegs, ~0, 0, 0);
GameStateRestore=StateRestore;
}