2009-07-22 04:05:49 +02:00
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/****************************************************************************
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* FCE Ultra
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* Nintendo Wii/Gamecube Port
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*
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2023-01-30 22:07:47 +01:00
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* Tantric 2008-2023
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2009-07-22 04:05:49 +02:00
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*
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* fceusupport.h
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*
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* FCEU Support Functions
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****************************************************************************/
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2009-07-17 19:27:04 +02:00
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#ifndef _FCEUSUPPORT_H_
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#define _FCEUSUPPORT_H_
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#include <gccore.h>
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#include <unistd.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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2010-03-22 00:49:24 +01:00
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#include "fceultra/driver.h"
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#include "fceultra/fceu.h"
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#include "fceultra/input.h"
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#include "fceultra/types.h"
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#include "fceultra/state.h"
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#include "fceultra/ppu.h"
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#include "fceultra/cart.h"
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#include "fceultra/x6502.h"
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#include "fceultra/git.h"
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#include "fceultra/palette.h"
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#include "fceultra/sound.h"
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#include "fceultra/file.h"
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#include "fceultra/cheat.h"
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2009-07-17 19:27:04 +02:00
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2009-07-18 08:19:04 +02:00
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extern unsigned char * nesrom;
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2020-11-09 00:36:36 +01:00
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int GetFCEUTiming();
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void UpdateDendy();
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2009-07-22 03:58:45 +02:00
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void RebuildSubCheats(void);
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2022-06-16 03:58:04 +02:00
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int AddCheatEntry(const char *name, uint32 addr, uint8 val, int compare, int status, int type);
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2009-07-22 03:58:45 +02:00
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2009-07-17 19:27:04 +02:00
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extern int FDSLoad(const char *name, FCEUFILE *fp);
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extern int iNESLoad(const char *name, FCEUFILE *fp, int o);
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extern int UNIFLoad(const char *name, FCEUFILE *fp);
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2009-09-15 10:20:48 +02:00
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extern int NSFLoad(const char *name, FCEUFILE *fp);
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2013-01-02 00:27:33 +01:00
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extern uint8 *FDSBIOS;
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2009-07-29 08:33:17 +02:00
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extern uint8 *GENIEROM;
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2009-07-17 19:27:04 +02:00
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extern FCEUGI *GameInfo;
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extern int CloseGame();
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extern void PowerNES(void);
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extern u32 iNESGameCRC32;
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extern CartInfo iNESCart;
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extern CartInfo UNIFCart;
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extern INPUTC *FCEU_InitZapper(int w);
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extern void FCEU_ResetPalette(void);
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#define EO_NO8LIM 1
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#define EO_SUBASE 2
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#define EO_CLIPSIDES 8
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#define EO_SNAPNAME 16
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#define EO_FOURSCORE 32
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#define EO_NOTHROTTLE 64
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#define EO_GAMEGENIE 128
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#define EO_PAL 256
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#define EO_LOWPASS 512
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#define EO_AUTOHIDE 1024
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extern int NoWaiting;
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extern int _sound;
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extern long soundrate;
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extern long soundbufsize;
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int CLImain(int argc, char *argv[]);
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// Device management defaults
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#define NUM_INPUT_DEVICES 3
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// GamePad defaults
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#define GAMEPAD_NUM_DEVICES 4
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#define GAMEPAD_NUM_BUTTONS 10
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extern const char *GamePadNames[GAMEPAD_NUM_BUTTONS];
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extern const char *DefaultGamePadDevice[GAMEPAD_NUM_DEVICES];
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extern const int DefaultGamePad[GAMEPAD_NUM_DEVICES][GAMEPAD_NUM_BUTTONS];
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// PowerPad defaults
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#define POWERPAD_NUM_DEVICES 2
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#define POWERPAD_NUM_BUTTONS 12
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extern const char *PowerPadNames[POWERPAD_NUM_BUTTONS];
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extern const char *DefaultPowerPadDevice[POWERPAD_NUM_DEVICES];
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extern const int DefaultPowerPad[POWERPAD_NUM_DEVICES][POWERPAD_NUM_BUTTONS];
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// QuizKing defaults
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#define QUIZKING_NUM_BUTTONS 6
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extern const char *QuizKingNames[QUIZKING_NUM_BUTTONS];
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extern const char *DefaultQuizKingDevice;
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extern const int DefaultQuizKing[QUIZKING_NUM_BUTTONS];
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// HyperShot defaults
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#define HYPERSHOT_NUM_BUTTONS 4
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extern const char *HyperShotNames[HYPERSHOT_NUM_BUTTONS];
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extern const char *DefaultHyperShotDevice;
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extern const int DefaultHyperShot[HYPERSHOT_NUM_BUTTONS];
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// Mahjong defaults
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#define MAHJONG_NUM_BUTTONS 21
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extern const char *MahjongNames[MAHJONG_NUM_BUTTONS];
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extern const char *DefaultMahjongDevice;
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extern const int DefaultMahjong[MAHJONG_NUM_BUTTONS];
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// TopRider defaults
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#define TOPRIDER_NUM_BUTTONS 8
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extern const char *TopRiderNames[TOPRIDER_NUM_BUTTONS];
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extern const char *DefaultTopRiderDevice;
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extern const int DefaultTopRider[TOPRIDER_NUM_BUTTONS];
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// FTrainer defaults
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#define FTRAINER_NUM_BUTTONS 12
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extern const char *FTrainerNames[FTRAINER_NUM_BUTTONS];
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extern const char *DefaultFTrainerDevice;
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extern const int DefaultFTrainer[FTRAINER_NUM_BUTTONS];
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// FamilyKeyBoard defaults
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#define FAMILYKEYBOARD_NUM_BUTTONS 0x48
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extern const char *FamilyKeyBoardNames[FAMILYKEYBOARD_NUM_BUTTONS];
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extern const char *DefaultFamilyKeyBoardDevice;
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extern const int DefaultFamilyKeyBoard[FAMILYKEYBOARD_NUM_BUTTONS];
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#endif
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