mirror of
https://github.com/dborth/fceugx.git
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194 lines
3.7 KiB
C
194 lines
3.7 KiB
C
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/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* fceugc.c
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*
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* This file controls overall program flow. Most things start and end here!
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****************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/time.h>
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#include <gctypes.h>
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#include <ogc/system.h>
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#include <fat.h>
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#include <wiiuse/wpad.h>
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#include "types.h"
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#include "gcvideo.h"
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#include "pad.h"
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#include "fceuload.h"
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#include "common.h"
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#include "menudraw.h"
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#include "menu.h"
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#include "fceuconfig.h"
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#include "preferences.h"
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#ifdef WII_DVD
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#include <di/di.h>
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#endif
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extern bool romLoaded;
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bool isWii;
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/* Some timing-related variables. */
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static int fullscreen=0;
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static int genie=0;
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static int palyo=0;
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static volatile int nofocus=0;
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static volatile int userpause=0;
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#define SO_FORCE8BIT 1
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#define SO_SECONDARY 2
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#define SO_GFOCUS 4
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#define SO_D16VOL 8
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#define GOO_DISABLESS 1 /* Disable screen saver when game is loaded. */
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#define GOO_CONFIRMEXIT 2 /* Confirmation before exiting. */
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#define GOO_POWERRESET 4 /* Confirm on power/reset. */
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static int soundvolume=100;
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static int soundquality=0;
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static int soundo;
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uint8 *xbsave=NULL;
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int eoptions=EO_BGRUN | EO_FORCEISCALE;
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extern int cleanSFMDATA();
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extern void ResetNES(void);
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extern void InitialiseSound();
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extern void PlaySound( void *Buf, int samples );
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long long basetime;
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void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count);
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int main(int argc, char *argv[])
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{
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#ifdef WII_DVD
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DI_Init(); // first
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#endif
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int selectedMenu = -1;
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#ifdef HW_RVL
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WPAD_Init();
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// read wiimote accelerometer and IR data
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WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
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#endif
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initDisplay();
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/*** Initialise freetype ***/
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if (FT_Init ())
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{
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printf ("Cannot initialise font subsystem!\n");
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while (1);
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}
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InitialiseSound();
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fatInitDefault();
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#ifndef HW_RVL
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DVD_Init();
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#endif
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/*** Minimal Emulation Loop ***/
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if ( !FCEUI_Initialize() ) {
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printf("Unable to initialize system\n");
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return 1;
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}
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palyo=0;
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FCEUI_SetVidSystem(palyo);
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genie&=1;
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FCEUI_SetGameGenie(genie);
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fullscreen&=1;
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soundo&=1;
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FCEUI_SetSoundVolume(soundvolume);
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FCEUI_SetSoundQuality(soundquality);
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cleanSFMDATA();
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GCMemROM();
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romLoaded = false; // we start off with only the color test rom
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// Set Defaults
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DefaultSettings();
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// Load preferences
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if(!LoadPrefs(GCSettings.SaveMethod, SILENT))
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{
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WaitPrompt((char*) "Preferences reset - check settings!");
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selectedMenu = 3; // change to preferences menu
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}
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// Go to main menu
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MainMenu (selectedMenu);
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while (1)
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{
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uint8 *gfx;
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int32 *sound;
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int32 ssize;
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FCEUI_Emulate(&gfx, &sound, &ssize, 0);
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xbsave = gfx;
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FCEUD_Update(gfx, sound, ssize);
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}
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return 0;
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}
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/****************************************************************************
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* FCEU Support Functions to be written
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****************************************************************************/
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/*** File Control ***/
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FILE *FCEUD_UTF8fopen(const char *n, const char *m)
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{
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return(fopen(n,m));
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}
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/*** General Logging ***/
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void FCEUD_PrintError(char *s)
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{
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}
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void FCEUD_Message(char *text)
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{
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}
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/*** VIDEO ***/
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void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count)
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{
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PlaySound(Buffer, Count);
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RenderFrame( (char *)XBuf, GCSettings.screenscaler );
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GetJoy();
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}
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/*** Netplay ***/
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int FCEUD_SendData(void *data, uint32 len)
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{
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return 1;
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}
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int FCEUD_RecvData(void *data, uint32 len)
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{
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return 0;
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}
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void FCEUD_NetworkClose(void)
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{
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}
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void FCEUD_NetplayText(uint8 *text)
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{
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}
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