move savebuffer on gamecube from ARAM to MEM1. fixes browser game images

not working on gamecube.
This commit is contained in:
Daryl Borth 2020-02-16 17:55:30 -07:00
parent f973738e5b
commit 1cbf014667

View File

@ -410,12 +410,11 @@ int main(int argc, char *argv[])
DefaultSettings(); // Set defaults DefaultSettings(); // Set defaults
InitialiseAudio(); InitialiseAudio();
InitFreeType((u8*)font_ttf, font_ttf_size); // Initialize font system InitFreeType((u8*)font_ttf, font_ttf_size); // Initialize font system
savebuffer = (unsigned char *)memalign(32,SAVEBUFFERSIZE);
#ifdef USE_VM #ifdef USE_VM
savebuffer = (unsigned char *)vm_malloc(SAVEBUFFERSIZE);
browserList = (BROWSERENTRY *)vm_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE); browserList = (BROWSERENTRY *)vm_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
nesrom = (unsigned char *)vm_malloc(1024*1024*4); nesrom = (unsigned char *)vm_malloc(1024*1024*4);
#else #else
savebuffer = (unsigned char *)memalign(32,SAVEBUFFERSIZE);
browserList = (BROWSERENTRY *)memalign(32,sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE); browserList = (BROWSERENTRY *)memalign(32,sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
nesrom = (unsigned char *)memalign(32,1024*1024*4); nesrom = (unsigned char *)memalign(32,1024*1024*4);
#endif #endif