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change FSDisable to FourScore
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@ -33,7 +33,7 @@ SNES9x GX project.
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|0O×øo· UPDATE HISTORY ·oø×O0|
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[What's New 2.0.7 - November 18, 2008]
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[What's New 2.0.7 - November 19, 2008]
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* Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
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* Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
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* Video code rewritten - now has original, unfiltered, filtered modes
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* Video code rewritten - now has original, unfiltered, filtered modes
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* Zoom option
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* Zoom option
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@ -24,7 +24,7 @@ DefaultSettings ()
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{
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{
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GCSettings.currpal = 0;
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GCSettings.currpal = 0;
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GCSettings.timing = 0; // 0 - NTSC, 1 - PAL
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GCSettings.timing = 0; // 0 - NTSC, 1 - PAL
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GCSettings.FSDisable = 1;
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GCSettings.FourScore = 0;
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GCSettings.zapper = 0;
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GCSettings.zapper = 0;
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GCSettings.crosshair = 1;
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GCSettings.crosshair = 1;
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GCSettings.slimit = 1;
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GCSettings.slimit = 1;
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@ -63,7 +63,7 @@ struct SGCSettings{
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int hideoverscan;
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int hideoverscan;
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int currpal;
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int currpal;
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int timing;
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int timing;
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int FSDisable;
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int FourScore;
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int zapper;
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int zapper;
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int crosshair;
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int crosshair;
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int slimit;
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int slimit;
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@ -677,7 +677,7 @@ ConfigureControllers ()
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while (quit == 0)
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while (quit == 0)
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{
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{
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sprintf (ctlrmenu[0], "Four Score - %s",
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sprintf (ctlrmenu[0], "Four Score - %s",
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GCSettings.FSDisable == false ? " ON" : "OFF");
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GCSettings.FourScore == true ? " ON" : "OFF");
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if (GCSettings.zapper == 0) sprintf (ctlrmenu[1],"Zapper - Disabled");
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if (GCSettings.zapper == 0) sprintf (ctlrmenu[1],"Zapper - Disabled");
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else if (GCSettings.zapper == 1) sprintf (ctlrmenu[1],"Zapper - Port 1");
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else if (GCSettings.zapper == 1) sprintf (ctlrmenu[1],"Zapper - Port 1");
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@ -692,8 +692,8 @@ ConfigureControllers ()
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switch (ret)
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switch (ret)
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{
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{
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case 0: // four score
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case 0: // four score
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GCSettings.FSDisable ^= 1;
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GCSettings.FourScore ^= 1;
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ToggleFourScore(GCSettings.FSDisable, romLoaded);
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ToggleFourScore(GCSettings.FourScore, romLoaded);
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break;
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break;
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case 1: // zapper
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case 1: // zapper
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@ -90,7 +90,7 @@ void InitialisePads()
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FCEUI_SetInput(0, SI_GAMEPAD, InputDPR, 0);
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FCEUI_SetInput(0, SI_GAMEPAD, InputDPR, 0);
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FCEUI_SetInput(1, SI_GAMEPAD, InputDPR, 0);
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FCEUI_SetInput(1, SI_GAMEPAD, InputDPR, 0);
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ToggleFourScore(GCSettings.FSDisable, true);
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ToggleFourScore(GCSettings.FourScore, true);
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ToggleZapper(GCSettings.zapper, true);
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ToggleZapper(GCSettings.zapper, true);
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}
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}
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@ -177,7 +177,7 @@ preparePrefsData (int method)
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createXMLSection("Controller", "Controller Settings");
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createXMLSection("Controller", "Controller Settings");
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createXMLSetting("FSDisable", "Four Score", toStr(GCSettings.FSDisable));
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createXMLSetting("FourScore", "Four Score", toStr(GCSettings.FourScore));
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createXMLSetting("zapper", "Zapper", toStr(GCSettings.zapper));
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createXMLSetting("zapper", "Zapper", toStr(GCSettings.zapper));
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createXMLSetting("crosshair", "Zapper Crosshair", toStr(GCSettings.crosshair));
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createXMLSetting("crosshair", "Zapper Crosshair", toStr(GCSettings.crosshair));
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createXMLController(gcpadmap, "gcpadmap", "GameCube Pad");
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createXMLController(gcpadmap, "gcpadmap", "GameCube Pad");
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@ -303,7 +303,7 @@ decodePrefsData (int method)
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loadXMLSettingInt(&GCSettings.hideoverscan, "hideoverscan");
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loadXMLSettingInt(&GCSettings.hideoverscan, "hideoverscan");
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// Controller Settings
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// Controller Settings
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loadXMLSettingInt(&GCSettings.FSDisable, "FSDisable");
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loadXMLSettingInt(&GCSettings.FourScore, "FSDisable");
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loadXMLSettingInt(&GCSettings.zapper, "zapper");
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loadXMLSettingInt(&GCSettings.zapper, "zapper");
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loadXMLSettingInt(&GCSettings.crosshair, "crosshair");
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loadXMLSettingInt(&GCSettings.crosshair, "crosshair");
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