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fix scaling issue (flush square memory)
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@ -438,6 +438,7 @@ UpdateScaling()
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square[3] = square[6] = (xscale);
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square[1] = square[4] = (yscale);
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square[7] = square[10] = (-yscale);
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DCFlushRange (square, sizeof(square)); // update memory BEFORE the GPU accesses it!
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draw_init ();
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if(updateScaling)
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@ -509,12 +510,14 @@ InitGCVideo ()
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if (vmode->viTVMode == VI_TVMODE_NTSC_PROG)
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progressive = true;
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#ifdef HW_RVL
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// widescreen fix
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if(CONF_GetAspectRatio())
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{
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vmode->viWidth = 678;
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vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678) / 2;
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}
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#endif
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// configure VI
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VIDEO_Configure (vmode);
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