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Silence build warnings (#488)
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parent
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4
.github/workflows/build.yml
vendored
4
.github/workflows/build.yml
vendored
@ -20,7 +20,7 @@ jobs:
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- name: Build Wii
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if: ${{ matrix.image == 'Wii' }}
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run: |
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make -f Makefile.wii -j2
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make -f Makefile.wii -j1
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- name: Copy Wii artifacts
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if: ${{ matrix.image == 'Wii' }}
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@ -46,7 +46,7 @@ jobs:
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- name: Build GameCube
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if: ${{ matrix.image == 'GameCube' }}
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run: |
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make -f Makefile.gc -j2
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make -f Makefile.gc -j1
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- name: Copy GameCube artifact
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if: ${{ matrix.image == 'GameCube' }}
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@ -35,7 +35,7 @@ SHAREDFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) `freetype-config --cflags` \
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-Wno-format -Wno-format-overflow -Wno-stringop-overflow -Wno-format-truncation \
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-Wno-unused-parameter -Wno-strict-aliasing -Wno-write-strings -Wno-stringop-truncation -Wno-sign-compare \
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-Wno-unused-variable -Wno-parentheses -Wno-unused-function -Wno-switch -Wno-unused-but-set-variable \
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-Wno-narrowing -Wno-misleading-indentation -Wno-restrict -Wno-maybe-uninitialized
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-Wno-narrowing -Wno-misleading-indentation -Wno-restrict -Wno-maybe-uninitialized -Wno-infinite-recursion
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CFLAGS = $(SHAREDFLAGS) -Wno-incompatible-pointer-types
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CXXFLAGS = $(SHAREDFLAGS) -Wno-catch-value -Wno-class-memaccess
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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@ -35,7 +35,7 @@ SHAREDFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) `freetype-config --cflags` \
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-Wno-format -Wno-format-overflow -Wno-stringop-overflow -Wno-format-truncation \
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-Wno-unused-parameter -Wno-strict-aliasing -Wno-write-strings -Wno-stringop-truncation -Wno-sign-compare \
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-Wno-unused-variable -Wno-parentheses -Wno-unused-function -Wno-switch -Wno-unused-but-set-variable \
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-Wno-narrowing -Wno-misleading-indentation -Wno-restrict -Wno-maybe-uninitialized
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-Wno-narrowing -Wno-misleading-indentation -Wno-restrict -Wno-maybe-uninitialized -Wno-infinite-recursion
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CFLAGS = $(SHAREDFLAGS) -Wno-incompatible-pointer-types
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CXXFLAGS = $(SHAREDFLAGS) -Wno-catch-value -Wno-class-memaccess
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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@ -430,7 +430,7 @@ int main(int argc, char *argv[])
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FCEUI_SetGameGenie(1); // 0 - OFF, 1 - ON
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FDSBIOS=(uint8 *)malloc(8192);
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memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory
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memset(FDSBIOS, 0, sizeof(*FDSBIOS)); // clear FDS BIOS memory
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FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.)
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int currentTiming = 0;
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@ -1324,10 +1324,7 @@ static void MovieSubtitleToggle(void)
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static void UndoRedoSavestate(void)
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{
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// FIXME this will always evaluate to true, should this be
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// if (*lastSavestateMade...) to check if it holds a string or just
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// a '\0'?
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if (lastSavestateMade && (undoSS || redoSS))
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if ( !lastSavestateMade.empty() && (undoSS || redoSS))
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SwapSaveState();
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}
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@ -70,11 +70,11 @@ static int StateShow;
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//tells the save system innards that we're loading the old format
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bool FCEU_state_loading_old_format = false;
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char lastSavestateMade[2048]; //Stores the filename of the last savestate made (needed for UndoSavestate)
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std::string lastSavestateMade; //Stores the filename of the last savestate made (needed for UndoSavestate)
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bool undoSS = false; //This will be true if there is lastSavestateMade, it was made since ROM was loaded, a backup state for lastSavestateMade exists
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bool redoSS = false; //This will be true if UndoSaveState is run, will turn false when a new savestate is made
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char lastLoadstateMade[2048]; //Stores the filename of the last state loaded (needed for Undo/Redo loadstate)
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std::string lastLoadstateMade; //Stores the filename of the last state loaded (needed for Undo/Redo loadstate)
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bool undoLS = false; //This will be true if a backupstate was made and it was made since ROM was loaded
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bool redoLS = false; //This will be true if a backupstate was loaded, meaning redoLoadState can be run
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@ -478,7 +478,7 @@ void FCEUSS_Save(const char *fname, bool display_message)
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if (CheckFileExists(fn) && backupSavestates) //adelikat: If the files exists and we are allowed to make backup savestates
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{
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CreateBackupSaveState(fn); //Make a backup of previous savestate before overwriting it
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strcpy(lastSavestateMade,fn); //Remember what the last savestate filename was (for undoing later)
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lastSavestateMade.assign(fn); //Remember what the last savestate filename was (for undoing later)
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undoSS = true; //Backup was created so undo is possible
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}
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else
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@ -736,7 +736,7 @@ bool FCEUSS_Load(const char *fname, bool display_message)
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{
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strcpy(fn, FCEU_MakeFName(FCEUMKF_STATE,CurrentState,fname).c_str());
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st=FCEUD_UTF8_fstream(fn,"rb");
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strcpy(lastLoadstateMade,fn);
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lastLoadstateMade.assign(fn);
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}
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if (st == NULL || (st->get_fp() == NULL))
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@ -1056,13 +1056,13 @@ void SwapSaveState()
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//Both files must exist
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//--------------------------------------------------------------------------------------------
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if (!lastSavestateMade)
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if (lastSavestateMade.empty())
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{
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FCEUI_DispMessage("Can't Undo",0);
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FCEUI_printf("Undo savestate was attempted but unsuccessful because there was not a recently used savestate.\n");
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return; //If there is no last savestate, can't undo
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}
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string backup = GenerateBackupSaveStateFn(lastSavestateMade); //Get filename of backup state
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string backup = GenerateBackupSaveStateFn(lastSavestateMade.c_str()); //Get filename of backup state
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if (!CheckFileExists(backup.c_str()))
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{
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FCEUI_DispMessage("Can't Undo",0);
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@ -1076,9 +1076,9 @@ void SwapSaveState()
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string temp = backup; //Put backup filename in temp
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temp.append("x"); //Add x
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rename(backup.c_str(),temp.c_str()); //rename backup file to temp file
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rename(lastSavestateMade,backup.c_str()); //rename current as backup
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rename(temp.c_str(),lastSavestateMade); //rename backup as current
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rename(backup.c_str(),temp.c_str()); //rename backup file to temp file
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rename(lastSavestateMade.c_str(),backup.c_str()); //rename current as backup
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rename(temp.c_str(),lastSavestateMade.c_str()); //rename backup as current
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undoSS = true; //Just in case, if this was run, then there is definately a last savestate and backup
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if (redoSS) //This was a redo function, so if run again it will be an undo again
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@ -1161,10 +1161,10 @@ void LoadBackup()
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void RedoLoadState()
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{
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if (!redoLS) return;
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if (lastLoadstateMade && redoLS)
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if (!lastLoadstateMade.empty() && redoLS)
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{
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FCEUSS_Load(lastLoadstateMade);
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FCEUI_printf("Redoing %s\n",lastLoadstateMade);
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FCEUSS_Load(lastLoadstateMade.c_str());
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FCEUI_printf("Redoing %s\n",lastLoadstateMade.c_str());
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}
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redoLS = false; //Flag that RedoLoadState can not be run again
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undoLS = true; //Flag that LoadBackup can be run again
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@ -17,6 +17,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <string>
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enum ENUM_SSLOADPARAMS
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{
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@ -67,10 +68,10 @@ void LoadBackup(); //Loads the backupsavestate
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void RedoLoadState(); //reloads a loadstate if backupsavestate was run
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void SwapSaveState(); //Swaps a savestate with its backup state
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extern char lastSavestateMade[2048]; //Filename of last savestate used
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extern std::string lastSavestateMade; //Filename of last savestate used
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extern bool undoSS; //undo savestate flag
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extern bool redoSS; //redo savestate flag
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extern char lastLoadstateMade[2048]; //Filename of last state loaded
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extern std::string lastLoadstateMade; //Filename of last state loaded
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extern bool undoLS; //undo loadstate flag
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extern bool redoLS; //redo savestate flag
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extern bool backupSavestates; //Whether or not to make backups, true by default
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