mirror of
https://github.com/dborth/fceugx.git
synced 2025-01-08 06:40:45 +01:00
sync to FCEUX svn
This commit is contained in:
parent
e147c806b4
commit
2c662616c5
@ -25,7 +25,7 @@
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static uint8 reg[16], is153;
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static uint8 reg[16], is153;
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static uint8 IRQa;
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static uint8 IRQa;
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static uint16 IRQCount, IRQLatch;
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static int16 IRQCount, IRQLatch;
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static uint8 *WRAM=NULL;
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static uint8 *WRAM=NULL;
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static uint32 WRAMSIZE;
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static uint32 WRAMSIZE;
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@ -35,7 +35,7 @@ static SFORMAT StateRegs[]=
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{reg, 16, "REGS"},
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{reg, 16, "REGS"},
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{&IRQa, 1, "IRQA"},
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{&IRQa, 1, "IRQA"},
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{&IRQCount, 2, "IRQC"},
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{&IRQCount, 2, "IRQC"},
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{&IRQLatch, 2, "IRQL"},
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{&IRQLatch, 2, "IRQL"}, // need for Famicom Jump II - Saikyou no 7 Nin (J) [!]
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{0}
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{0}
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};
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};
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@ -75,7 +75,7 @@ static void BandaiSync(void)
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setprg16(0x8000,reg[8]);
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setprg16(0x8000,reg[8]);
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setprg16(0xC000,~0);
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setprg16(0xC000,~0);
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}
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}
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switch(reg[9])
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switch(reg[9]&3)
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{
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{
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case 0: setmirror(MI_V); break;
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case 0: setmirror(MI_V); break;
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case 1: setmirror(MI_H); break;
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case 1: setmirror(MI_H); break;
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@ -115,7 +115,7 @@ static void mmc5_PPUWrite(uint32 A, uint8 V) {
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}
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}
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}
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}
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uint8 mmc5_PPURead(uint32 A) {
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uint8 FASTCALL mmc5_PPURead(uint32 A) {
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if(A<0x2000)
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if(A<0x2000)
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{
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{
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if(ppuphase == PPUPHASE_BG)
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if(ppuphase == PPUPHASE_BG)
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@ -99,6 +99,8 @@ void ResetCartMapping(void)
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{
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{
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int x;
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int x;
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PPU_ResetHooks();
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for(x=0;x<32;x++)
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for(x=0;x<32;x++)
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{
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{
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Page[x]=nothing-x*2048;
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Page[x]=nothing-x*2048;
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@ -16,9 +16,11 @@ char *FCEUI_GetAboutString() {
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const char *aboutTemplate =
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const char *aboutTemplate =
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FCEU_NAME_AND_VERSION "\n\n\
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FCEU_NAME_AND_VERSION "\n\n\
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Authors:\n\
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Authors:\n\
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zeromus, adelikat, CaH4e3\n\n\
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zeromus, adelikat,\n\n\
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Contributers:\n\
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Contributers:\n\
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Acmlm,DWEdit,QFox\n\
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Acmlm,CaH4e3\n\
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DWEdit,QFox\n\
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qeed,Shinydoofy,ugetab\n\
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\n\
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\n\
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FCEUX 2.0\n\
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FCEUX 2.0\n\
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mz, nitsujrehtona, Lukas Sabota,\n\
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mz, nitsujrehtona, Lukas Sabota,\n\
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@ -624,10 +624,22 @@ void DebugCycle() {
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else
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else
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vblankScanLines = 0;
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vblankScanLines = 0;
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if (GameInfo->type==GIT_NSF)
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{
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if ((_PC >= 0x3801) && (_PC <= 0x3824)) return;
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}
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if (numWPs || dbgstate.step || dbgstate.runline || dbgstate.stepout || watchpoint[64].flags || dbgstate.badopbreak)
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if (numWPs || dbgstate.step || dbgstate.runline || dbgstate.stepout || watchpoint[64].flags || dbgstate.badopbreak)
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breakpoint();
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breakpoint();
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if(debug_loggingCD) LogCDData();
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if(debug_loggingCD) LogCDData();
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//mbg 6/30/06 - this was commented out when i got here. i dont understand it anyway
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//mbg 6/30/06 - this was commented out when i got here. i dont understand it anyway
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//if(logging || (hMemView && (EditingMode == 2))) LogInstruction();
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//if(logging || (hMemView && (EditingMode == 2))) LogInstruction();
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FCEUD_TraceInstruction();
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//This needs to be windows only or else the linux build system will fail since logging is declared in a
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//windows source file
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#ifdef WIN32
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extern volatile int logging; //UGETAB: This is required to be an extern, because the info isn't set here
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if(logging) FCEUD_TraceInstruction();
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#endif
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}
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}
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@ -361,7 +361,7 @@ void ResetGameLoaded(void)
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int UNIFLoad(const char *name, FCEUFILE *fp);
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int UNIFLoad(const char *name, FCEUFILE *fp);
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int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode);
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int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode);
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int FDSLoad(const char *name, FCEUFILE *fp);
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int FDSLoad(const char *name, FCEUFILE *fp);
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int NSFLoad(FCEUFILE *fp);
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int NSFLoad(const char *name, FCEUFILE *fp);
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//char lastLoadedGameName [2048] = {0,}; // hack for movie WRAM clearing on record from poweron
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//char lastLoadedGameName [2048] = {0,}; // hack for movie WRAM clearing on record from poweron
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@ -424,7 +424,7 @@ FCEUGI *FCEUI_LoadGameVirtual(const char *name, int OverwriteVidMode)
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goto endlseq;*/
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goto endlseq;*/
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if(iNESLoad(name,fp,OverwriteVidMode))
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if(iNESLoad(name,fp,OverwriteVidMode))
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goto endlseq;
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goto endlseq;
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if(NSFLoad(fp))
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if(NSFLoad(name,fp))
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goto endlseq;
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goto endlseq;
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if(UNIFLoad(name,fp))
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if(UNIFLoad(name,fp))
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goto endlseq;
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goto endlseq;
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@ -35,6 +35,7 @@
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#include "cart.h"
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#include "cart.h"
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#include "netplay.h"
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#include "netplay.h"
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#include "driver.h"
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#include "driver.h"
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#include "movie.h"
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// TODO: Add code to put a delay in between the time a disk is inserted
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// TODO: Add code to put a delay in between the time a disk is inserted
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// and the when it can be successfully read/written to. This should
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// and the when it can be successfully read/written to. This should
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@ -68,7 +69,11 @@ static int32 IRQLatch,IRQCount;
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static uint8 IRQa;
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static uint8 IRQa;
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static void FDSClose(void);
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static void FDSClose(void);
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#ifdef GEKKO
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uint8 FDSBIOS[8192];
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uint8 FDSBIOS[8192];
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#else
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static uint8 FDSBIOS[8192];
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#endif
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/* Original disk data backup, to help in creating save states. */
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/* Original disk data backup, to help in creating save states. */
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static uint8 *diskdatao[8]={0,0,0,0,0,0,0,0};
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static uint8 *diskdatao[8]={0,0,0,0,0,0,0,0};
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@ -147,6 +152,11 @@ static void FDSInit(void)
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void FCEU_FDSInsert(void)
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void FCEU_FDSInsert(void)
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{
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{
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if(FCEUI_EmulationPaused()) EmulationPaused |= 2;
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if(FCEUMOV_Mode(MOVIEMODE_RECORD))
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FCEUMOV_AddCommand(FCEUNPCMD_FDSINSERT);
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if(TotalSides==0)
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if(TotalSides==0)
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{
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{
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FCEU_DispMessage("Not FDS; can't eject disk.");
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FCEU_DispMessage("Not FDS; can't eject disk.");
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@ -171,6 +181,11 @@ InDisk=255;
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*/
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*/
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void FCEU_FDSSelect(void)
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void FCEU_FDSSelect(void)
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{
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{
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if(FCEUI_EmulationPaused()) EmulationPaused |= 2;
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if(FCEUMOV_Mode(MOVIEMODE_RECORD))
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FCEUMOV_AddCommand(FCEUNPCMD_FDSSELECT);
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if(TotalSides==0)
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if(TotalSides==0)
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{
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{
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FCEU_DispMessage("Not FDS; can't select disk.");
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FCEU_DispMessage("Not FDS; can't select disk.");
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@ -36,7 +36,11 @@
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#include "utils/endian.h"
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#include "utils/endian.h"
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#include "utils/memory.h"
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#include "utils/memory.h"
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#include "utils/md5.h"
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#include "utils/md5.h"
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#ifdef GEKKO
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#include "unzip.h"
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#include "unzip.h"
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#else
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#include "utils/unzip.h"
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#endif
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#include "driver.h"
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#include "driver.h"
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#include "types.h"
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#include "types.h"
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#include "fceu.h"
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#include "fceu.h"
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@ -603,7 +607,7 @@ std::string FCEU_MakeFName(int type, int id1, const char *cd1)
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if(odirs[FCEUIOD_MOVIES])
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if(odirs[FCEUIOD_MOVIES])
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sprintf(ret,"%s"PSS"%s-%d.fm2",odirs[FCEUIOD_MOVIES],FileBase, id1);
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sprintf(ret,"%s"PSS"%s-%d.fm2",odirs[FCEUIOD_MOVIES],FileBase, id1);
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else
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else
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sprintf(ret,"%s"PSS"movie"PSS"%s-%d.fm2",BaseDirectory.c_str(),FileBase, id1);
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sprintf(ret,"%s"PSS"movies"PSS"%s-%d.fm2",BaseDirectory.c_str(),FileBase, id1);
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id1++;
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id1++;
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} while (stat(ret, &fileInfo) == 0);
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} while (stat(ret, &fileInfo) == 0);
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break;
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break;
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@ -14,11 +14,13 @@
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#include "palette.h"
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#include "palette.h"
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#include "input.h"
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#include "input.h"
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#include "fceu.h"
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#include "fceu.h"
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#include "netplay.h"
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#include "driver.h"
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#include "driver.h"
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#include "state.h"
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#include "state.h"
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#include "file.h"
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#include "file.h"
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#include "video.h"
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#include "video.h"
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#include "movie.h"
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#include "movie.h"
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#include "fds.h"
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#ifdef _S9XLUA_H
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#ifdef _S9XLUA_H
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#include "fceulua.h"
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#include "fceulua.h"
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#endif
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#endif
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@ -980,6 +982,12 @@ void FCEUMOV_AddInputState()
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if(mr->command_reset())
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if(mr->command_reset())
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ResetNES();
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ResetNES();
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if(mr->command_fds_insert())
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FCEU_FDSInsert();
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if(mr->command_fds_select())
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FCEU_FDSSelect();
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joyports[0].load(mr);
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joyports[0].load(mr);
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joyports[1].load(mr);
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joyports[1].load(mr);
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}
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}
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@ -1033,6 +1041,11 @@ void FCEUMOV_AddCommand(int cmd)
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//NOTE: EMOVIECMD matches FCEUNPCMD_RESET and FCEUNPCMD_POWER
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//NOTE: EMOVIECMD matches FCEUNPCMD_RESET and FCEUNPCMD_POWER
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//we are lucky (well, I planned it that way)
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//we are lucky (well, I planned it that way)
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switch(cmd) {
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case FCEUNPCMD_FDSINSERT: cmd = MOVIECMD_FDS_INSERT; break;
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case FCEUNPCMD_FDSSELECT: cmd = MOVIECMD_FDS_SELECT; break;
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}
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_currCommand |= cmd;
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_currCommand |= cmd;
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#endif
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#endif
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}
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}
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@ -65,6 +65,8 @@ enum EMOVIECMD
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{
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{
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MOVIECMD_RESET = 1,
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MOVIECMD_RESET = 1,
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MOVIECMD_POWER = 2,
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MOVIECMD_POWER = 2,
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MOVIECMD_FDS_INSERT = 4,
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MOVIECMD_FDS_SELECT = 8
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};
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};
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EMOVIEMODE FCEUMOV_Mode();
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EMOVIEMODE FCEUMOV_Mode();
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@ -104,6 +106,8 @@ public:
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uint8 commands;
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uint8 commands;
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bool command_reset() { return (commands&MOVIECMD_RESET)!=0; }
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bool command_reset() { return (commands&MOVIECMD_RESET)!=0; }
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bool command_power() { return (commands&MOVIECMD_POWER)!=0; }
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bool command_power() { return (commands&MOVIECMD_POWER)!=0; }
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bool command_fds_insert() { return (commands&MOVIECMD_FDS_INSERT)!=0; }
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bool command_fds_select() { return (commands&MOVIECMD_FDS_SELECT)!=0; }
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|
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void toggleBit(int joy, int bit)
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void toggleBit(int joy, int bit)
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{
|
{
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|
@ -109,15 +109,19 @@ static DECLFR(NSFROMRead)
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|
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static int doreset=0;
|
static int doreset=0;
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static int NSFNMIFlags;
|
static int NSFNMIFlags;
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static uint8 *NSFDATA=0;
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uint8 *NSFDATA=0;
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static int NSFMaxBank;
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int NSFMaxBank;
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|
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static int NSFSize;
|
static int NSFSize;
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static uint8 BSon;
|
static uint8 BSon;
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|
static uint8 BankCounter;
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|
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static uint16 PlayAddr;
|
static uint16 PlayAddr;
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static uint16 InitAddr;
|
static uint16 InitAddr;
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static uint16 LoadAddr;
|
static uint16 LoadAddr;
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|
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|
extern char LoadedRomFName[2048];
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|
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NSF_HEADER NSFHeader; //mbg merge 6/29/06 - needs to be global
|
NSF_HEADER NSFHeader; //mbg merge 6/29/06 - needs to be global
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|
|
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void NSFMMC5_Close(void);
|
void NSFMMC5_Close(void);
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@ -160,7 +164,7 @@ static INLINE void BANKSET(uint32 A, uint32 bank)
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setprg4(A,bank);
|
setprg4(A,bank);
|
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}
|
}
|
||||||
|
|
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int NSFLoad(FCEUFILE *fp)
|
int NSFLoad(const char *name, FCEUFILE *fp)
|
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{
|
{
|
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int x;
|
int x;
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#ifndef GEKKO
|
#ifndef GEKKO
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@ -188,7 +192,7 @@ int NSFLoad(FCEUFILE *fp)
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NSFSize=FCEU_fgetsize(fp)-0x80;
|
NSFSize=FCEU_fgetsize(fp)-0x80;
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|
|
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NSFMaxBank=((NSFSize+(LoadAddr&0xfff)+4095)/4096);
|
NSFMaxBank=((NSFSize+(LoadAddr&0xfff)+4095)/4096);
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NSFMaxBank=uppow2(NSFMaxBank);
|
NSFMaxBank=PRGsize[0]=uppow2(NSFMaxBank);
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|
|
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if(!(NSFDATA=(uint8 *)FCEU_malloc(NSFMaxBank*4096)))
|
if(!(NSFDATA=(uint8 *)FCEU_malloc(NSFMaxBank*4096)))
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return 0;
|
return 0;
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@ -200,6 +204,30 @@ int NSFLoad(FCEUFILE *fp)
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NSFMaxBank--;
|
NSFMaxBank--;
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|
|
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BSon=0;
|
BSon=0;
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|
for(x=0;x<8;x++)
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|
{
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|
BSon|=NSFHeader.BankSwitch[x];
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|
}
|
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|
|
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|
if(BSon==0)
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|
{
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|
BankCounter=0x00;
|
||||||
|
|
||||||
|
if ((NSFHeader.LoadAddressHigh & 0x70) >= 0x70)
|
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|
{
|
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|
//Ice Climber, and other F000 base address tunes need this
|
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|
BSon=0xFF;
|
||||||
|
}
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|
else {
|
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|
for(x=(NSFHeader.LoadAddressHigh & 0x70) / 0x10;x<8;x++)
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|
{
|
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|
NSFHeader.BankSwitch[x]=BankCounter;
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|
BankCounter+=0x01;
|
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|
}
|
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|
BSon=0;
|
||||||
|
}
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|
}
|
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|
|
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for(x=0;x<8;x++)
|
for(x=0;x<8;x++)
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BSon|=NSFHeader.BankSwitch[x];
|
BSon|=NSFHeader.BankSwitch[x];
|
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|
|
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@ -226,6 +254,8 @@ int NSFLoad(FCEUFILE *fp)
|
|||||||
|
|
||||||
GameInterface=NSFGI;
|
GameInterface=NSFGI;
|
||||||
|
|
||||||
|
strcpy(LoadedRomFName,name);
|
||||||
|
|
||||||
FCEU_printf("NSF Loaded. File information:\n\n");
|
FCEU_printf("NSF Loaded. File information:\n\n");
|
||||||
FCEU_printf(" Name: %s\n Artist: %s\n Copyright: %s\n\n",NSFHeader.SongName,NSFHeader.Artist,NSFHeader.Copyright);
|
FCEU_printf(" Name: %s\n Artist: %s\n Copyright: %s\n\n",NSFHeader.SongName,NSFHeader.Artist,NSFHeader.Copyright);
|
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if(NSFHeader.SoundChip)
|
if(NSFHeader.SoundChip)
|
||||||
|
@ -46,6 +46,8 @@ typedef struct {
|
|||||||
void NSF_init(void);
|
void NSF_init(void);
|
||||||
void DrawNSF(uint8 *XBuf);
|
void DrawNSF(uint8 *XBuf);
|
||||||
extern NSF_HEADER NSFHeader; //mbg merge 6/29/06
|
extern NSF_HEADER NSFHeader; //mbg merge 6/29/06
|
||||||
|
extern uint8 *NSFDATA;
|
||||||
|
extern int NSFMaxBank;
|
||||||
void NSFDealloc(void);
|
void NSFDealloc(void);
|
||||||
void NSFDodo(void);
|
void NSFDodo(void);
|
||||||
void DoNSFFrame(void);
|
void DoNSFFrame(void);
|
||||||
|
@ -40,6 +40,7 @@
|
|||||||
#include "input.h"
|
#include "input.h"
|
||||||
#include "driver.h"
|
#include "driver.h"
|
||||||
|
|
||||||
|
|
||||||
#define VBlankON (PPU[0]&0x80) //Generate VBlank NMI
|
#define VBlankON (PPU[0]&0x80) //Generate VBlank NMI
|
||||||
#define Sprite16 (PPU[0]&0x20) //Sprites 8x16/8x8
|
#define Sprite16 (PPU[0]&0x20) //Sprites 8x16/8x8
|
||||||
#define BGAdrHI (PPU[0]&0x10) //BG pattern adr $0000/$1000
|
#define BGAdrHI (PPU[0]&0x10) //BG pattern adr $0000/$1000
|
||||||
@ -68,7 +69,6 @@ static uint32 ppulut1[256];
|
|||||||
static uint32 ppulut2[256];
|
static uint32 ppulut2[256];
|
||||||
static uint32 ppulut3[128];
|
static uint32 ppulut3[128];
|
||||||
|
|
||||||
PPUPHASE ppuphase;
|
|
||||||
int test = 0;
|
int test = 0;
|
||||||
|
|
||||||
template<typename T, int BITS>
|
template<typename T, int BITS>
|
||||||
@ -102,42 +102,78 @@ BITREVLUT<uint8,8> bitrevlut;
|
|||||||
|
|
||||||
struct PPUSTATUS
|
struct PPUSTATUS
|
||||||
{
|
{
|
||||||
int sl;
|
int32 sl;
|
||||||
int cycle, end_cycle;
|
int32 cycle, end_cycle;
|
||||||
};
|
};
|
||||||
struct SPRITE_READ
|
struct SPRITE_READ
|
||||||
{
|
{
|
||||||
int num;
|
int32 num;
|
||||||
int count;
|
int32 count;
|
||||||
int fetch;
|
int32 fetch;
|
||||||
int found;
|
int32 found;
|
||||||
int found_pos[8];
|
int32 found_pos[8];
|
||||||
int ret;
|
int32 ret;
|
||||||
int last;
|
int32 last;
|
||||||
int mode;
|
int32 mode;
|
||||||
|
|
||||||
|
void reset() {
|
||||||
|
num = count = fetch = found = ret = last = mode = 0;
|
||||||
|
found_pos[0] = found_pos[1] = found_pos[2] = found_pos[3] = 0;
|
||||||
|
found_pos[4] = found_pos[5] = found_pos[6] = found_pos[7] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void start_scanline()
|
||||||
|
{
|
||||||
|
num = 1;
|
||||||
|
found = 0;
|
||||||
|
fetch = 1;
|
||||||
|
count = 0;
|
||||||
|
last = 64;
|
||||||
|
mode = 0;
|
||||||
|
found_pos[0] = found_pos[1] = found_pos[2] = found_pos[3] = 0;
|
||||||
|
found_pos[4] = found_pos[5] = found_pos[6] = found_pos[7] = 0;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
struct SPRITE_READ spr_read = { 0 };
|
|
||||||
|
//doesn't need to be savestated as it is just a reflection of the current position in the ppu loop
|
||||||
|
PPUPHASE ppuphase;
|
||||||
|
|
||||||
|
//this needs to be savestated since a game may be trying to read from this across vblanks
|
||||||
|
SPRITE_READ spr_read;
|
||||||
|
|
||||||
|
//definitely needs to be savestated
|
||||||
|
uint8 idleSynch = 1;
|
||||||
|
|
||||||
//uses the internal counters concept at http://nesdev.icequake.net/PPU%20addressing.txt
|
//uses the internal counters concept at http://nesdev.icequake.net/PPU%20addressing.txt
|
||||||
struct PPUREGS {
|
struct PPUREGS {
|
||||||
|
//normal clocked regs. as the game can interfere with these at any time, they need to be savestated
|
||||||
uint32 fv;//3
|
uint32 fv;//3
|
||||||
uint32 v;//1
|
uint32 v;//1
|
||||||
uint32 h;//1
|
uint32 h;//1
|
||||||
uint32 vt;//5
|
uint32 vt;//5
|
||||||
uint32 ht;//5
|
uint32 ht;//5
|
||||||
uint32 fh;//3
|
|
||||||
uint32 s;//1
|
|
||||||
uint32 par;//8
|
|
||||||
uint32 ar;//2
|
|
||||||
|
|
||||||
|
//temp unlatched regs (need savestating, can be written to at any time)
|
||||||
uint32 _fv, _v, _h, _vt, _ht;
|
uint32 _fv, _v, _h, _vt, _ht;
|
||||||
|
|
||||||
struct PPUSTATUS status;
|
//other regs that need savestating
|
||||||
|
uint32 fh;//3 (horz scroll)
|
||||||
|
uint32 s;//1 ($2000 bit 4: "Background pattern table address (0: $0000; 1: $1000)")
|
||||||
|
|
||||||
PPUREGS()
|
//other regs that don't need saving
|
||||||
: fv(0), v(0), h(0), vt(0), ht(0), fh(0), s(0), par(0), ar(0)
|
uint32 par;//8 (sort of a hack, just stored in here, but not managed by this system)
|
||||||
, _fv(0), _v(0), _h(0), _vt(0), _ht(0)
|
|
||||||
{ status.cycle = 0; status.end_cycle = 341;
|
//cached state data. these are always reset at the beginning of a frame and don't need saving
|
||||||
|
//but just to be safe, we're gonna save it
|
||||||
|
PPUSTATUS status;
|
||||||
|
|
||||||
|
void reset()
|
||||||
|
{
|
||||||
|
fv = v = h = vt = ht = 0;
|
||||||
|
fh = par = s = 0;
|
||||||
|
_fv = _v = _h = _vt = _ht = 0;
|
||||||
|
status.cycle = 0;
|
||||||
|
status.end_cycle = 341;
|
||||||
status.sl = 241;
|
status.sl = 241;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -365,6 +401,8 @@ int FCEUPPU_GetAttr(int ntnum, int xt, int yt) {
|
|||||||
inline void FFCEUX_PPUWrite_Default(uint32 A, uint8 V) {
|
inline void FFCEUX_PPUWrite_Default(uint32 A, uint8 V) {
|
||||||
uint32 tmp = A;
|
uint32 tmp = A;
|
||||||
|
|
||||||
|
if(PPU_hook) PPU_hook(A);
|
||||||
|
|
||||||
if(tmp<0x2000)
|
if(tmp<0x2000)
|
||||||
{
|
{
|
||||||
if(PPUCHRRAM&(1<<(tmp>>10)))
|
if(PPUCHRRAM&(1<<(tmp>>10)))
|
||||||
@ -390,9 +428,11 @@ inline void FFCEUX_PPUWrite_Default(uint32 A, uint8 V) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8 FFCEUX_PPURead_Default(uint32 A) {
|
uint8 FASTCALL FFCEUX_PPURead_Default(uint32 A) {
|
||||||
uint32 tmp = A;
|
uint32 tmp = A;
|
||||||
|
|
||||||
|
if(PPU_hook) PPU_hook(A);
|
||||||
|
|
||||||
if(tmp<0x2000)
|
if(tmp<0x2000)
|
||||||
{
|
{
|
||||||
return VPage[tmp>>10][tmp];
|
return VPage[tmp>>10][tmp];
|
||||||
@ -421,15 +461,10 @@ uint8 FFCEUX_PPURead_Default(uint32 A) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
uint8 (*FFCEUX_PPURead)(uint32 A) = 0;
|
uint8 (FASTCALL *FFCEUX_PPURead)(uint32 A) = 0;
|
||||||
void (*FFCEUX_PPUWrite)(uint32 A, uint8 V) = 0;
|
void (*FFCEUX_PPUWrite)(uint32 A, uint8 V) = 0;
|
||||||
|
|
||||||
#define CALL_PPUREAD(A) (FFCEUX_PPURead?FFCEUX_PPURead(A):(\
|
#define CALL_PPUREAD(A) (FFCEUX_PPURead(A))
|
||||||
((A)<0x2000)? \
|
|
||||||
VPage[(A)>>10][(A)] \
|
|
||||||
: vnapage[((A)>>10)&0x3][(A)&0x3FF] \
|
|
||||||
))
|
|
||||||
|
|
||||||
|
|
||||||
#define CALL_PPUWRITE(A,V) (FFCEUX_PPUWrite?FFCEUX_PPUWrite(A,V):FFCEUX_PPUWrite_Default(A,V))
|
#define CALL_PPUWRITE(A,V) (FFCEUX_PPUWrite?FFCEUX_PPUWrite(A,V):FFCEUX_PPUWrite_Default(A,V))
|
||||||
|
|
||||||
@ -1777,6 +1812,11 @@ void FCEUPPU_Init(void)
|
|||||||
makeppulut();
|
makeppulut();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PPU_ResetHooks()
|
||||||
|
{
|
||||||
|
FFCEUX_PPURead = FFCEUX_PPURead_Default;
|
||||||
|
}
|
||||||
|
|
||||||
void FCEUPPU_Reset(void)
|
void FCEUPPU_Reset(void)
|
||||||
{
|
{
|
||||||
VRAMBuffer=PPU[0]=PPU[1]=PPU_status=PPU[3]=0;
|
VRAMBuffer=PPU[0]=PPU[1]=PPU_status=PPU[3]=0;
|
||||||
@ -1786,7 +1826,11 @@ void FCEUPPU_Reset(void)
|
|||||||
vtoggle = 0;
|
vtoggle = 0;
|
||||||
ppudead = 2;
|
ppudead = 2;
|
||||||
kook = 0;
|
kook = 0;
|
||||||
|
idleSynch = 1;
|
||||||
// XOffset=0;
|
// XOffset=0;
|
||||||
|
|
||||||
|
ppur.reset();
|
||||||
|
spr_read.reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
void FCEUPPU_Power(void)
|
void FCEUPPU_Power(void)
|
||||||
@ -1823,7 +1867,7 @@ void FCEUPPU_Power(void)
|
|||||||
|
|
||||||
int FCEUPPU_Loop(int skip)
|
int FCEUPPU_Loop(int skip)
|
||||||
{
|
{
|
||||||
if(newppu) {
|
if((newppu) && (GameInfo->type!=GIT_NSF)) {
|
||||||
int FCEUX_PPU_Loop(int skip);
|
int FCEUX_PPU_Loop(int skip);
|
||||||
return FCEUX_PPU_Loop(skip);
|
return FCEUX_PPU_Loop(skip);
|
||||||
}
|
}
|
||||||
@ -1988,6 +2032,41 @@ SFORMAT FCEUPPU_STATEINFO[]={
|
|||||||
{ 0 }
|
{ 0 }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
SFORMAT FCEU_NEWPPU_STATEINFO[] = {
|
||||||
|
{ &idleSynch, 1, "IDLS" },
|
||||||
|
{ &spr_read.num, 4|FCEUSTATE_RLSB, "SR_0" },
|
||||||
|
{ &spr_read.count, 4|FCEUSTATE_RLSB, "SR_1" },
|
||||||
|
{ &spr_read.fetch, 4|FCEUSTATE_RLSB, "SR_2" },
|
||||||
|
{ &spr_read.found, 4|FCEUSTATE_RLSB, "SR_3" },
|
||||||
|
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx0" },
|
||||||
|
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx1" },
|
||||||
|
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx2" },
|
||||||
|
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx3" },
|
||||||
|
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx4" },
|
||||||
|
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx5" },
|
||||||
|
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx6" },
|
||||||
|
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx7" },
|
||||||
|
{ &spr_read.ret, 4|FCEUSTATE_RLSB, "SR_4" },
|
||||||
|
{ &spr_read.last, 4|FCEUSTATE_RLSB, "SR_5" },
|
||||||
|
{ &spr_read.mode, 4|FCEUSTATE_RLSB, "SR_6" },
|
||||||
|
{ &ppur.fv, 4|FCEUSTATE_RLSB, "PFVx" },
|
||||||
|
{ &ppur.v, 4|FCEUSTATE_RLSB, "PVxx" },
|
||||||
|
{ &ppur.h, 4|FCEUSTATE_RLSB, "PHxx" },
|
||||||
|
{ &ppur.vt, 4|FCEUSTATE_RLSB, "PVTx" },
|
||||||
|
{ &ppur.ht, 4|FCEUSTATE_RLSB, "PHTx" },
|
||||||
|
{ &ppur._fv, 4|FCEUSTATE_RLSB, "P_FV" },
|
||||||
|
{ &ppur._v, 4|FCEUSTATE_RLSB, "P_Vx" },
|
||||||
|
{ &ppur._h, 4|FCEUSTATE_RLSB, "P_Hx" },
|
||||||
|
{ &ppur._vt, 4|FCEUSTATE_RLSB, "P_VT" },
|
||||||
|
{ &ppur._ht, 4|FCEUSTATE_RLSB, "P_HT" },
|
||||||
|
{ &ppur.fh, 4|FCEUSTATE_RLSB, "PFHx" },
|
||||||
|
{ &ppur.s, 4|FCEUSTATE_RLSB, "PSxx" },
|
||||||
|
{ &ppur.status.sl, 4|FCEUSTATE_RLSB, "PST0" },
|
||||||
|
{ &ppur.status.cycle, 4|FCEUSTATE_RLSB, "PST1" },
|
||||||
|
{ &ppur.status.end_cycle, 4|FCEUSTATE_RLSB, "PST2" },
|
||||||
|
{ 0 }
|
||||||
|
};
|
||||||
|
|
||||||
void FCEUPPU_SaveState(void)
|
void FCEUPPU_SaveState(void)
|
||||||
{
|
{
|
||||||
TempAddrT=TempAddr;
|
TempAddrT=TempAddr;
|
||||||
@ -2000,13 +2079,14 @@ int pputime=0;
|
|||||||
int totpputime=0;
|
int totpputime=0;
|
||||||
const int kLineTime=341;
|
const int kLineTime=341;
|
||||||
const int kFetchTime=2;
|
const int kFetchTime=2;
|
||||||
int idleSynch = 1;
|
|
||||||
|
|
||||||
void runppu(int x) {
|
void runppu(int x) {
|
||||||
//pputime+=x;
|
//pputime+=x;
|
||||||
//if(cputodo<200) return;
|
//if(cputodo<200) return;
|
||||||
|
|
||||||
ppur.status.cycle = (ppur.status.cycle + x) %
|
ppur.status.cycle = (ppur.status.cycle + x) %
|
||||||
ppur.status.end_cycle;
|
ppur.status.end_cycle;
|
||||||
|
|
||||||
X6502_Run(x);
|
X6502_Run(x);
|
||||||
//pputime -= cputodo<<2;
|
//pputime -= cputodo<<2;
|
||||||
}
|
}
|
||||||
@ -2016,7 +2096,7 @@ struct BGData {
|
|||||||
struct Record {
|
struct Record {
|
||||||
uint8 nt, at, pt[2];
|
uint8 nt, at, pt[2];
|
||||||
|
|
||||||
void Read() {
|
INLINE void Read() {
|
||||||
RefreshAddr = ppur.get_ntread();
|
RefreshAddr = ppur.get_ntread();
|
||||||
nt = CALL_PPUREAD(RefreshAddr);
|
nt = CALL_PPUREAD(RefreshAddr);
|
||||||
runppu(kFetchTime);
|
runppu(kFetchTime);
|
||||||
@ -2056,6 +2136,7 @@ struct BGData {
|
|||||||
|
|
||||||
int framectr=0;
|
int framectr=0;
|
||||||
int FCEUX_PPU_Loop(int skip) {
|
int FCEUX_PPU_Loop(int skip) {
|
||||||
|
|
||||||
//262 scanlines
|
//262 scanlines
|
||||||
if (ppudead)
|
if (ppudead)
|
||||||
{
|
{
|
||||||
@ -2071,7 +2152,7 @@ int FCEUX_PPU_Loop(int skip) {
|
|||||||
runppu(20*kLineTime);
|
runppu(20*kLineTime);
|
||||||
ppur.status.sl = 0;
|
ppur.status.sl = 0;
|
||||||
runppu(242*kLineTime);
|
runppu(242*kLineTime);
|
||||||
ppudead = 0;
|
--ppudead;
|
||||||
goto finish;
|
goto finish;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2108,26 +2189,20 @@ int FCEUX_PPU_Loop(int skip) {
|
|||||||
//if(PPUON)
|
//if(PPUON)
|
||||||
// ppur.install_latches();
|
// ppur.install_latches();
|
||||||
|
|
||||||
uint8 oams[2][64][7];
|
static uint8 oams[2][64][8]; //[7] turned to [8] for faster indexing
|
||||||
int oamcounts[2]={0,0};
|
static int oamcounts[2]={0,0};
|
||||||
int oamslot=0;
|
static int oamslot=0;
|
||||||
int oamcount;
|
static int oamcount;
|
||||||
|
|
||||||
//capture the initial xscroll
|
//capture the initial xscroll
|
||||||
//int xscroll = ppur.fh;
|
//int xscroll = ppur.fh;
|
||||||
//render 241 scanlines (including 1 dummy at beginning)
|
//render 241 scanlines (including 1 dummy at beginning)
|
||||||
for(int sl=0;sl<241;sl++) {
|
for(int sl=0;sl<241;sl++) {
|
||||||
spr_read.num = 1;
|
spr_read.start_scanline();
|
||||||
spr_read.found = 0;
|
|
||||||
spr_read.fetch = 1;
|
|
||||||
spr_read.count = 0;
|
|
||||||
spr_read.last = 64;
|
|
||||||
spr_read.mode = 0;
|
|
||||||
memset(spr_read.found_pos, 0, sizeof(spr_read.found_pos));
|
|
||||||
|
|
||||||
ppur.status.sl = sl;
|
ppur.status.sl = sl;
|
||||||
|
|
||||||
int yp = sl-1;
|
const int yp = sl-1;
|
||||||
ppuphase = PPUPHASE_BG;
|
ppuphase = PPUPHASE_BG;
|
||||||
|
|
||||||
if(sl != 0) {
|
if(sl != 0) {
|
||||||
@ -2139,8 +2214,8 @@ int FCEUX_PPU_Loop(int skip) {
|
|||||||
|
|
||||||
|
|
||||||
//twiddle the oam buffers
|
//twiddle the oam buffers
|
||||||
int scanslot = oamslot^1;
|
const int scanslot = oamslot^1;
|
||||||
int renderslot = oamslot;
|
const int renderslot = oamslot;
|
||||||
oamslot ^= 1;
|
oamslot ^= 1;
|
||||||
|
|
||||||
oamcount = oamcounts[renderslot];
|
oamcount = oamcounts[renderslot];
|
||||||
@ -2151,25 +2226,26 @@ int FCEUX_PPU_Loop(int skip) {
|
|||||||
for(int xt=0;xt<32;xt++) {
|
for(int xt=0;xt<32;xt++) {
|
||||||
bgdata.main[xt+2].Read();
|
bgdata.main[xt+2].Read();
|
||||||
|
|
||||||
|
|
||||||
//ok, we're also going to draw here.
|
//ok, we're also going to draw here.
|
||||||
//unless we're on the first dummy scanline
|
//unless we're on the first dummy scanline
|
||||||
if(sl != 0) {
|
if(sl != 0) {
|
||||||
int xstart = xt<<3;
|
int xstart = xt<<3;
|
||||||
oamcount = oamcounts[renderslot];
|
oamcount = oamcounts[renderslot];
|
||||||
uint8 *target=XBuf+(yp<<8)+xstart;
|
uint8 * const target=XBuf+(yp<<8)+xstart;
|
||||||
uint8 *ptr = target;
|
uint8 *ptr = target;
|
||||||
int rasterpos = xstart;
|
int rasterpos = xstart;
|
||||||
|
|
||||||
//check all the conditions that can cause things to render in these 8px
|
//check all the conditions that can cause things to render in these 8px
|
||||||
bool renderspritenow = SpriteON && rendersprites && (xt>0 || SpriteLeft8);
|
const bool renderspritenow = SpriteON && rendersprites && (xt>0 || SpriteLeft8);
|
||||||
bool renderbgnow = ScreenON && renderbg && (xt>0 || BGLeft8);
|
const bool renderbgnow = ScreenON && renderbg && (xt>0 || BGLeft8);
|
||||||
for(int xp=0;xp<8;xp++,rasterpos++) {
|
for(int xp=0;xp<8;xp++,rasterpos++) {
|
||||||
|
|
||||||
//bg pos is different from raster pos due to its offsetability.
|
//bg pos is different from raster pos due to its offsetability.
|
||||||
//so adjust for that here
|
//so adjust for that here
|
||||||
int bgpos = rasterpos + ppur.fh;
|
const int bgpos = rasterpos + ppur.fh;
|
||||||
int bgpx = bgpos&7;
|
const int bgpx = bgpos&7;
|
||||||
int bgtile = bgpos>>3;
|
const int bgtile = bgpos>>3;
|
||||||
|
|
||||||
uint8 pixel=0, pixelcolor;
|
uint8 pixel=0, pixelcolor;
|
||||||
|
|
||||||
@ -2236,7 +2312,7 @@ int FCEUX_PPU_Loop(int skip) {
|
|||||||
//look for sprites (was supposed to run concurrent with bg rendering)
|
//look for sprites (was supposed to run concurrent with bg rendering)
|
||||||
oamcounts[scanslot] = 0;
|
oamcounts[scanslot] = 0;
|
||||||
oamcount=0;
|
oamcount=0;
|
||||||
int spriteHeight = Sprite16?16:8;
|
const int spriteHeight = Sprite16?16:8;
|
||||||
for(int i=0;i<64;i++) {
|
for(int i=0;i<64;i++) {
|
||||||
uint8* spr = SPRAM+i*4;
|
uint8* spr = SPRAM+i*4;
|
||||||
if(yp >= spr[0] && yp < spr[0]+spriteHeight) {
|
if(yp >= spr[0] && yp < spr[0]+spriteHeight) {
|
||||||
@ -2289,9 +2365,9 @@ int FCEUX_PPU_Loop(int skip) {
|
|||||||
//this is how we support the no 8 sprite limit feature.
|
//this is how we support the no 8 sprite limit feature.
|
||||||
//not that at some point we may need a virtual CALL_PPUREAD which just peeks and doesnt increment any counters
|
//not that at some point we may need a virtual CALL_PPUREAD which just peeks and doesnt increment any counters
|
||||||
//this could be handy for the debugging tools also
|
//this could be handy for the debugging tools also
|
||||||
bool realSprite = (s<8);
|
const bool realSprite = (s<8);
|
||||||
|
|
||||||
uint8* oam = oams[scanslot][s];
|
uint8* const oam = oams[scanslot][s];
|
||||||
uint32 line = yp - oam[0];
|
uint32 line = yp - oam[0];
|
||||||
if(oam[2]&0x80) //vflip
|
if(oam[2]&0x80) //vflip
|
||||||
line = spriteHeight-line-1;
|
line = spriteHeight-line-1;
|
||||||
|
@ -18,8 +18,17 @@ void FCEUPPU_SaveState(void);
|
|||||||
void FCEUPPU_LoadState(int version);
|
void FCEUPPU_LoadState(int version);
|
||||||
uint8* FCEUPPU_GetCHR(uint32 vadr, uint32 refreshaddr);
|
uint8* FCEUPPU_GetCHR(uint32 vadr, uint32 refreshaddr);
|
||||||
|
|
||||||
extern uint8 (*FFCEUX_PPURead)(uint32 A);
|
#ifdef _MSC_VER
|
||||||
|
#define FASTCALL __fastcall
|
||||||
|
#else
|
||||||
|
#define FASTCALL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void PPU_ResetHooks();
|
||||||
|
extern uint8 (FASTCALL *FFCEUX_PPURead)(uint32 A);
|
||||||
extern void (*FFCEUX_PPUWrite)(uint32 A, uint8 V);
|
extern void (*FFCEUX_PPUWrite)(uint32 A, uint8 V);
|
||||||
|
extern uint8 FASTCALL FFCEUX_PPURead_Default(uint32 A);
|
||||||
|
void FFCEUX_PPUWrite_Default(uint32 A, uint8 V);
|
||||||
|
|
||||||
extern int scanline;
|
extern int scanline;
|
||||||
extern uint8 PPU[4];
|
extern uint8 PPU[4];
|
||||||
|
@ -75,6 +75,7 @@ static int SFEXINDEX;
|
|||||||
|
|
||||||
|
|
||||||
extern SFORMAT FCEUPPU_STATEINFO[];
|
extern SFORMAT FCEUPPU_STATEINFO[];
|
||||||
|
extern SFORMAT FCEU_NEWPPU_STATEINFO[];
|
||||||
extern SFORMAT FCEUSND_STATEINFO[];
|
extern SFORMAT FCEUSND_STATEINFO[];
|
||||||
extern SFORMAT FCEUCTRL_STATEINFO[];
|
extern SFORMAT FCEUCTRL_STATEINFO[];
|
||||||
extern SFORMAT FCEUMOV_STATEINFO[];
|
extern SFORMAT FCEUMOV_STATEINFO[];
|
||||||
@ -248,6 +249,7 @@ static bool ReadStateChunks(std::istream* is, int32 totalsize)
|
|||||||
{
|
{
|
||||||
case 1:if(!ReadStateChunk(is,SFCPU,size)) ret=false;break;
|
case 1:if(!ReadStateChunk(is,SFCPU,size)) ret=false;break;
|
||||||
case 3:if(!ReadStateChunk(is,FCEUPPU_STATEINFO,size)) ret=false;break;
|
case 3:if(!ReadStateChunk(is,FCEUPPU_STATEINFO,size)) ret=false;break;
|
||||||
|
case 31:if(!ReadStateChunk(is,FCEU_NEWPPU_STATEINFO,size)) ret=false;break;
|
||||||
case 4:if(!ReadStateChunk(is,FCEUCTRL_STATEINFO,size)) ret=false;break;
|
case 4:if(!ReadStateChunk(is,FCEUCTRL_STATEINFO,size)) ret=false;break;
|
||||||
case 7:
|
case 7:
|
||||||
if(!FCEUMOV_ReadState(is,size)) {
|
if(!FCEUMOV_ReadState(is,size)) {
|
||||||
@ -355,6 +357,7 @@ bool FCEUSS_SaveMS(std::ostream* outstream, int compressionLevel)
|
|||||||
totalsize=WriteStateChunk(os,1,SFCPU);
|
totalsize=WriteStateChunk(os,1,SFCPU);
|
||||||
totalsize+=WriteStateChunk(os,2,SFCPUC);
|
totalsize+=WriteStateChunk(os,2,SFCPUC);
|
||||||
totalsize+=WriteStateChunk(os,3,FCEUPPU_STATEINFO);
|
totalsize+=WriteStateChunk(os,3,FCEUPPU_STATEINFO);
|
||||||
|
totalsize+=WriteStateChunk(os,31,FCEU_NEWPPU_STATEINFO);
|
||||||
totalsize+=WriteStateChunk(os,4,FCEUCTRL_STATEINFO);
|
totalsize+=WriteStateChunk(os,4,FCEUCTRL_STATEINFO);
|
||||||
totalsize+=WriteStateChunk(os,5,FCEUSND_STATEINFO);
|
totalsize+=WriteStateChunk(os,5,FCEUSND_STATEINFO);
|
||||||
if(FCEUMOV_Mode(MOVIEMODE_PLAY|MOVIEMODE_RECORD))
|
if(FCEUMOV_Mode(MOVIEMODE_PLAY|MOVIEMODE_RECORD))
|
||||||
|
@ -23,8 +23,8 @@
|
|||||||
#define __FCEU_TYPES
|
#define __FCEU_TYPES
|
||||||
|
|
||||||
#define FCEU_NAME "FCEUX"
|
#define FCEU_NAME "FCEUX"
|
||||||
#define FCEU_VERSION_STRING "2.1.1-interim"
|
#define FCEU_VERSION_STRING "2.1.2-interim"
|
||||||
#define FCEU_VERSION_NUMERIC 20100
|
#define FCEU_VERSION_NUMERIC 21020
|
||||||
#define FCEU_NAME_AND_VERSION FCEU_NAME " " FCEU_VERSION_STRING
|
#define FCEU_NAME_AND_VERSION FCEU_NAME " " FCEU_VERSION_STRING
|
||||||
|
|
||||||
///causes the code fragment argument to be compiled in if the build includes debugging
|
///causes the code fragment argument to be compiled in if the build includes debugging
|
||||||
|
@ -81,7 +81,7 @@ int GCMemROM(int method, int size)
|
|||||||
delete fceumem;
|
delete fceumem;
|
||||||
fceumem = new memorystream((char *) nesrom, size);
|
fceumem = new memorystream((char *) nesrom, size);
|
||||||
fceufp->stream = fceumem;
|
fceufp->stream = fceumem;
|
||||||
romLoaded = NSFLoad(fceufp);
|
romLoaded = NSFLoad(romFilename, fceufp);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!romLoaded)
|
if(!romLoaded)
|
||||||
|
@ -40,7 +40,7 @@ int AddCheatEntry(char *name, uint32 addr, uint8 val, int compare, int status, i
|
|||||||
extern int FDSLoad(const char *name, FCEUFILE *fp);
|
extern int FDSLoad(const char *name, FCEUFILE *fp);
|
||||||
extern int iNESLoad(const char *name, FCEUFILE *fp, int o);
|
extern int iNESLoad(const char *name, FCEUFILE *fp, int o);
|
||||||
extern int UNIFLoad(const char *name, FCEUFILE *fp);
|
extern int UNIFLoad(const char *name, FCEUFILE *fp);
|
||||||
extern int NSFLoad(FCEUFILE *fp);
|
extern int NSFLoad(const char *name, FCEUFILE *fp);
|
||||||
extern uint8 FDSBIOS[8192];
|
extern uint8 FDSBIOS[8192];
|
||||||
extern uint8 *GENIEROM;
|
extern uint8 *GENIEROM;
|
||||||
extern FCEUGI *GameInfo;
|
extern FCEUGI *GameInfo;
|
||||||
|
Loading…
Reference in New Issue
Block a user