sync to FCEUX svn

This commit is contained in:
dborth 2009-09-15 08:20:48 +00:00
parent e147c806b4
commit 2c662616c5
18 changed files with 339 additions and 167 deletions

View File

@ -25,7 +25,7 @@
static uint8 reg[16], is153;
static uint8 IRQa;
static uint16 IRQCount, IRQLatch;
static int16 IRQCount, IRQLatch;
static uint8 *WRAM=NULL;
static uint32 WRAMSIZE;
@ -35,7 +35,7 @@ static SFORMAT StateRegs[]=
{reg, 16, "REGS"},
{&IRQa, 1, "IRQA"},
{&IRQCount, 2, "IRQC"},
{&IRQLatch, 2, "IRQL"},
{&IRQLatch, 2, "IRQL"}, // need for Famicom Jump II - Saikyou no 7 Nin (J) [!]
{0}
};
@ -75,18 +75,18 @@ static void BandaiSync(void)
setprg16(0x8000,reg[8]);
setprg16(0xC000,~0);
}
switch(reg[9])
switch(reg[9]&3)
{
case 0: setmirror(MI_V); break;
case 1: setmirror(MI_H); break;
case 2: setmirror(MI_0); break;
case 3: setmirror(MI_1); break;
}
}
}
static DECLFW(BandaiWrite)
{
A&=0x0F;
A&=0x0F;
if(A<0x0A)
{
reg[A&0x0F]=V;
@ -96,9 +96,9 @@ static DECLFW(BandaiWrite)
switch(A)
{
case 0x0A: X6502_IRQEnd(FCEU_IQEXT); IRQa=V&1; IRQCount=IRQLatch; break;
case 0x0B: IRQLatch&=0xFF00; IRQLatch|=V; break;
case 0x0B: IRQLatch&=0xFF00; IRQLatch|=V; break;
case 0x0C: IRQLatch&=0xFF; IRQLatch|=V<<8; break;
case 0x0D: break;// Serial EEPROM control port
case 0x0D: break;// Serial EEPROM control port
}
}

View File

@ -115,7 +115,7 @@ static void mmc5_PPUWrite(uint32 A, uint8 V) {
}
}
uint8 mmc5_PPURead(uint32 A) {
uint8 FASTCALL mmc5_PPURead(uint32 A) {
if(A<0x2000)
{
if(ppuphase == PPUPHASE_BG)

View File

@ -99,6 +99,8 @@ void ResetCartMapping(void)
{
int x;
PPU_ResetHooks();
for(x=0;x<32;x++)
{
Page[x]=nothing-x*2048;
@ -293,7 +295,7 @@ void setchr8r(int r, unsigned int V)
if(CHRram[r])
PPUCHRRAM|=(255);
else
PPUCHRRAM=0;
PPUCHRRAM=0;
}
void setchr1(unsigned int A, unsigned int V)
@ -437,7 +439,7 @@ static uint8 *GENIEROM=0;
void FixGenieMap(void);
// Called when a game(file) is opened successfully.
// Called when a game(file) is opened successfully.
void OpenGenie(void)
{
FILE *fp;

View File

@ -16,9 +16,11 @@ char *FCEUI_GetAboutString() {
const char *aboutTemplate =
FCEU_NAME_AND_VERSION "\n\n\
Authors:\n\
zeromus, adelikat, CaH4e3\n\n\
zeromus, adelikat,\n\n\
Contributers:\n\
Acmlm,DWEdit,QFox\n\
Acmlm,CaH4e3\n\
DWEdit,QFox\n\
qeed,Shinydoofy,ugetab\n\
\n\
FCEUX 2.0\n\
mz, nitsujrehtona, Lukas Sabota,\n\

View File

@ -624,10 +624,22 @@ void DebugCycle() {
else
vblankScanLines = 0;
if (GameInfo->type==GIT_NSF)
{
if ((_PC >= 0x3801) && (_PC <= 0x3824)) return;
}
if (numWPs || dbgstate.step || dbgstate.runline || dbgstate.stepout || watchpoint[64].flags || dbgstate.badopbreak)
breakpoint();
if(debug_loggingCD) LogCDData();
//mbg 6/30/06 - this was commented out when i got here. i dont understand it anyway
//if(logging || (hMemView && (EditingMode == 2))) LogInstruction();
FCEUD_TraceInstruction();
}
//This needs to be windows only or else the linux build system will fail since logging is declared in a
//windows source file
#ifdef WIN32
extern volatile int logging; //UGETAB: This is required to be an extern, because the info isn't set here
if(logging) FCEUD_TraceInstruction();
#endif
}

View File

@ -292,7 +292,7 @@ static void AllocBuffers()
void win_AllocBuffers(uint8 **GameMemBlock, uint8 **RAM);
win_AllocBuffers(&GameMemBlock, &RAM);
#else
#else
GameMemBlock = (uint8*)FCEU_gmalloc(131072);
RAM = (uint8*)FCEU_gmalloc(0x800);
@ -304,7 +304,7 @@ static void FreeBuffers() {
#ifdef _USE_SHARED_MEMORY_
void win_FreeBuffers(uint8 *GameMemBlock, uint8 *RAM);
win_FreeBuffers(GameMemBlock, RAM);
#else
#else
FCEU_free(GameMemBlock);
FCEU_free(RAM);
#endif
@ -314,7 +314,7 @@ static void FreeBuffers() {
uint8 PAL=0;
static DECLFW(BRAML)
{
{
RAM[A]=V;
#ifdef _S9XLUA_H
FCEU_LuaWriteInform();
@ -361,7 +361,7 @@ void ResetGameLoaded(void)
int UNIFLoad(const char *name, FCEUFILE *fp);
int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode);
int FDSLoad(const char *name, FCEUFILE *fp);
int NSFLoad(FCEUFILE *fp);
int NSFLoad(const char *name, FCEUFILE *fp);
//char lastLoadedGameName [2048] = {0,}; // hack for movie WRAM clearing on record from poweron
@ -424,7 +424,7 @@ FCEUGI *FCEUI_LoadGameVirtual(const char *name, int OverwriteVidMode)
goto endlseq;*/
if(iNESLoad(name,fp,OverwriteVidMode))
goto endlseq;
if(NSFLoad(fp))
if(NSFLoad(name,fp))
goto endlseq;
if(UNIFLoad(name,fp))
goto endlseq;
@ -612,7 +612,7 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
r = FCEUPPU_Loop(skip);
if (skip != 2) ssize=FlushEmulateSound(); //If skip = 2 we are skipping sound processing
#ifdef WIN32
//These Windows only dialogs need to be updated only once per frame so they are included here
UpdateCheatList();
@ -631,12 +631,12 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
*SoundBuf=0;
*SoundBufSize=0;
}
else
else
{
*SoundBuf=WaveFinal;
*SoundBufSize=ssize;
}
if (EmulationPaused&2 && ( !frameAdvanceLagSkip || !lagFlag) )
//Lots of conditions here. EmulationPaused&2 must be true. In addition frameAdvanceLagSkip or lagFlag must be false
{
@ -646,12 +646,12 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
if(soundoptions&SO_MUTEFA) //mute the frame advance if the user requested it
*SoundBufSize=0; //keep sound muted
#endif
}
currMovieData.TryDumpIncremental();
if (lagFlag)
if (lagFlag)
{
lagCounter++;
justLagged = true;
@ -663,8 +663,8 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
}
void FCEUI_CloseGame(void)
{
if(!FCEU_IsValidUI(FCEUI_CLOSEGAME))
{
if(!FCEU_IsValidUI(FCEUI_CLOSEGAME))
return;
CloseGame();
}
@ -701,7 +701,7 @@ void hand(X6502 *X, int type, unsigned int A)
}
int suppressAddPowerCommand=0; // hack... yeah, I know...
void PowerNES(void)
void PowerNES(void)
{
//void MapperInit();
//MapperInit();
@ -740,7 +740,7 @@ void PowerNES(void)
extern int disableBatteryLoading;
if(disableBatteryLoading)
GameInterface(GI_RESETSAVE);
timestampbase=0;
LagCounterReset();
@ -757,9 +757,9 @@ void FCEU_ResetVidSys(void)
int w;
if(GameInfo->vidsys==GIV_NTSC)
w=0;
w=0;
else if(GameInfo->vidsys==GIV_PAL)
w=1;
w=1;
else
w=FSettings.PAL;
@ -899,7 +899,7 @@ void UpdateAutosave(void)
{
if(!EnableAutosave)
return;
char * f;
AutosaveCounter = (AutosaveCounter + 1) % 256;
if(AutosaveCounter == 0)
@ -1083,7 +1083,7 @@ bool FCEUXLoad(const char *name, FCEUFILE *fp)
cart->chrPages = head.VROM_size;
cart->mirroring = (head.ROM_type&1);
cart->mirroring = (head.ROM_type&1);
if(head.ROM_type&8) cart->mirroring=2;
//skip trainer
@ -1105,7 +1105,7 @@ bool FCEUXLoad(const char *name, FCEUFILE *fp)
ResetCartMapping();
SetupCartPRGMapping(0,(uint8*)cart->PRG,cart->prgSize,0);
SetupCartCHRMapping(0,(uint8*)cart->CHR,cart->chrSize,0);
return true;
}
@ -1116,4 +1116,4 @@ uint8 FCEU_ReadRomByte(uint32 i) {
if(i < 16+PRGsize[0])return PRGptr[0][i-16];
if(i < 16+PRGsize[0]+CHRsize[0])return CHRptr[0][i-16-PRGsize[0]];
return 0;
}
}

View File

@ -35,12 +35,13 @@
#include "cart.h"
#include "netplay.h"
#include "driver.h"
#include "movie.h"
// TODO: Add code to put a delay in between the time a disk is inserted
// and the when it can be successfully read/written to. This should
// prevent writes to wrong places OR add code to prevent disk ejects
// when the virtual motor is on(mmm...virtual motor).
extern int disableBatteryLoading;
extern int disableBatteryLoading;
static DECLFR(FDSRead4030);
static DECLFR(FDSRead4031);
@ -68,7 +69,11 @@ static int32 IRQLatch,IRQCount;
static uint8 IRQa;
static void FDSClose(void);
#ifdef GEKKO
uint8 FDSBIOS[8192];
#else
static uint8 FDSBIOS[8192];
#endif
/* Original disk data backup, to help in creating save states. */
static uint8 *diskdatao[8]={0,0,0,0,0,0,0,0};
@ -94,7 +99,7 @@ void FDSGI(GI h)
}
static void FDSStateRestore(int version)
{
{
int x;
setmirror(((FDSRegs[5]&8)>>3)^1);
@ -133,7 +138,7 @@ static void FDSInit(void)
SetReadHandler(0x4032,0x4032,FDSRead4032);
SetReadHandler(0x4033,0x4033,FDSRead4033);
SetWriteHandler(0x4020,0x4025,FDSWrite);
SetWriteHandler(0x4020,0x4025,FDSWrite);
SetWriteHandler(0x6000,0xdfff,FDSRAMWrite);
SetReadHandler(0x6000,0xdfff,FDSRAMRead);
@ -147,17 +152,22 @@ static void FDSInit(void)
void FCEU_FDSInsert(void)
{
if(FCEUI_EmulationPaused()) EmulationPaused |= 2;
if(FCEUMOV_Mode(MOVIEMODE_RECORD))
FCEUMOV_AddCommand(FCEUNPCMD_FDSINSERT);
if(TotalSides==0)
{
FCEU_DispMessage("Not FDS; can't eject disk.");
FCEU_DispMessage("Not FDS; can't eject disk.");
return;
}
if(InDisk==255)
{
FCEU_DispMessage("Disk %d Side %s Inserted",SelectDisk>>1,(SelectDisk&1)?"B":"A");
FCEU_DispMessage("Disk %d Side %s Inserted",SelectDisk>>1,(SelectDisk&1)?"B":"A");
InDisk=SelectDisk;
}
else
else
{
FCEU_DispMessage("Disk %d Side %s Ejected",SelectDisk>>1,(SelectDisk&1)?"B":"A");
InDisk=255;
@ -171,6 +181,11 @@ InDisk=255;
*/
void FCEU_FDSSelect(void)
{
if(FCEUI_EmulationPaused()) EmulationPaused |= 2;
if(FCEUMOV_Mode(MOVIEMODE_RECORD))
FCEUMOV_AddCommand(FCEUNPCMD_FDSSELECT);
if(TotalSides==0)
{
FCEU_DispMessage("Not FDS; can't select disk.");
@ -198,14 +213,14 @@ static void FDSFix(int a)
IRQCount=IRQLatch=0;
}
else
IRQCount=IRQLatch;
IRQCount=IRQLatch;
//IRQCount=IRQLatch; //0xFFFF;
X6502_IRQBegin(FCEU_IQEXT);
//printf("IRQ: %d\n",timestamp);
// printf("IRQ: %d\n",scanline);
}
}
if(DiskSeekIRQ>0)
if(DiskSeekIRQ>0)
{
DiskSeekIRQ-=a;
if(DiskSeekIRQ<=0)
@ -250,14 +265,14 @@ static DECLFR(FDSRead4031)
return z;
}
static DECLFR(FDSRead4032)
{
{
uint8 ret;
ret=X.DB&~7;
if(InDisk==255)
ret|=5;
if(InDisk==255 || !(FDSRegs[5]&1) || (FDSRegs[5]&2))
if(InDisk==255 || !(FDSRegs[5]&1) || (FDSRegs[5]&2))
ret|=2;
return ret;
}
@ -356,7 +371,7 @@ static DECLFW(FDSSWrite)
A-=0x4080;
switch(A)
{
case 0x0:
case 0x0:
case 0x4: if(V&0x80)
amplitude[(A&0xF)>>2]=V&0x3F; //)>0x20?0x20:(V&0x3F);
break;
@ -372,7 +387,7 @@ static DECLFW(FDSSWrite)
break;
}
//if(A>=0x7 && A!=0x8 && A<=0xF)
//if(A==0xA || A==0x9)
//if(A==0xA || A==0x9)
//printf("$%04x:$%02x\n",A,V);
SPSG[A]=V;
}
@ -439,7 +454,7 @@ static INLINE void ClockRise(void)
b19shiftreg60=(SPSG[0x2]|((SPSG[0x3]&0xF)<<8));
b17latch76=(SPSG[0x6]|((SPSG[0x07]&0xF)<<8))+b17latch76;
if(!(SPSG[0x7]&0x80))
if(!(SPSG[0x7]&0x80))
{
int t=fdso.mwave[(b17latch76>>13)&0x1F]&7;
int t2=amplitude[1];
@ -459,13 +474,13 @@ static INLINE void ClockRise(void)
b8shiftreg88=0x80 + adj;
}
else
{
{
b8shiftreg88=0x80;
}
}
else
{
b19shiftreg60<<=1;
b19shiftreg60<<=1;
b8shiftreg88>>=1;
}
// b24adder66=(b24latch68+b19shiftreg60)&0x3FFFFFF;
@ -495,7 +510,7 @@ dogk:
if(fdso.envcount<=0)
{
fdso.envcount+=SPSG[0xA]*3;
DoEnv();
DoEnv();
}
}
if(fdso.count>=32768) goto dogk;
@ -702,7 +717,7 @@ static int SubLoad(FCEUFILE *fp)
}
else
return(0);
}
}
else
TotalSides=header[4];
@ -752,7 +767,7 @@ static void PostSave(void)
for(b=0; b<65500; b++)
diskdata[x][b] ^= diskdatao[x][b];
}
}
}
@ -770,7 +785,7 @@ int FDSLoad(const char *name, FCEUFILE *fp)
#ifndef GEKKO
fn = strdup(FCEU_MakeFName(FCEUMKF_FDSROM,0,0).c_str());
if(!(zp=FCEUD_UTF8fopen(fn,"rb")))
if(!(zp=FCEUD_UTF8fopen(fn,"rb")))
{
FCEU_PrintError("FDS BIOS ROM image missing!");
FreeFDSMemory();
@ -830,7 +845,7 @@ if (!disableBatteryLoading)
for(x=0;x<TotalSides;x++)
{
char temp[5];
char temp[5];
sprintf(temp,"DDT%d",x);
AddExState(diskdata[x],65500,0,temp);
}
@ -882,7 +897,7 @@ void FDSClose(void)
for(x=0;x<TotalSides;x++)
{
if(fwrite(diskdata[x],1,65500,fp)!=65500)
if(fwrite(diskdata[x],1,65500,fp)!=65500)
{
FCEU_PrintError("Error saving FDS image!");
fclose(fp);

View File

@ -36,7 +36,11 @@
#include "utils/endian.h"
#include "utils/memory.h"
#include "utils/md5.h"
#ifdef GEKKO
#include "unzip.h"
#else
#include "utils/unzip.h"
#endif
#include "driver.h"
#include "types.h"
#include "fceu.h"
@ -603,7 +607,7 @@ std::string FCEU_MakeFName(int type, int id1, const char *cd1)
if(odirs[FCEUIOD_MOVIES])
sprintf(ret,"%s"PSS"%s-%d.fm2",odirs[FCEUIOD_MOVIES],FileBase, id1);
else
sprintf(ret,"%s"PSS"movie"PSS"%s-%d.fm2",BaseDirectory.c_str(),FileBase, id1);
sprintf(ret,"%s"PSS"movies"PSS"%s-%d.fm2",BaseDirectory.c_str(),FileBase, id1);
id1++;
} while (stat(ret, &fileInfo) == 0);
break;

View File

@ -14,11 +14,13 @@
#include "palette.h"
#include "input.h"
#include "fceu.h"
#include "netplay.h"
#include "driver.h"
#include "state.h"
#include "file.h"
#include "video.h"
#include "movie.h"
#include "fds.h"
#ifdef _S9XLUA_H
#include "fceulua.h"
#endif
@ -972,7 +974,7 @@ void FCEUMOV_AddInputState()
else
{
MovieRecord* mr = &currMovieData.records[currFrameCounter];
//reset and power cycle if necessary
if(mr->command_power())
PowerNES();
@ -980,6 +982,12 @@ void FCEUMOV_AddInputState()
if(mr->command_reset())
ResetNES();
if(mr->command_fds_insert())
FCEU_FDSInsert();
if(mr->command_fds_select())
FCEU_FDSSelect();
joyports[0].load(mr);
joyports[1].load(mr);
}
@ -993,13 +1001,13 @@ void FCEUMOV_AddInputState()
}
}
//pause the movie at a specified frame
//pause the movie at a specified frame
if(FCEUMOV_ShouldPause() && FCEUI_EmulationPaused()==0)
{
FCEUI_ToggleEmulationPause();
FCEU_DispMessage("Paused at specified movie frame");
}
}
else if(movieMode == MOVIEMODE_RECORD)
{
@ -1033,6 +1041,11 @@ void FCEUMOV_AddCommand(int cmd)
//NOTE: EMOVIECMD matches FCEUNPCMD_RESET and FCEUNPCMD_POWER
//we are lucky (well, I planned it that way)
switch(cmd) {
case FCEUNPCMD_FDSINSERT: cmd = MOVIECMD_FDS_INSERT; break;
case FCEUNPCMD_FDSSELECT: cmd = MOVIECMD_FDS_SELECT; break;
}
_currCommand |= cmd;
#endif
}
@ -1485,4 +1498,4 @@ bool CheckFileExists(const char* filename)
#else
return false;
#endif
}
}

View File

@ -65,6 +65,8 @@ enum EMOVIECMD
{
MOVIECMD_RESET = 1,
MOVIECMD_POWER = 2,
MOVIECMD_FDS_INSERT = 4,
MOVIECMD_FDS_SELECT = 8
};
EMOVIEMODE FCEUMOV_Mode();
@ -104,6 +106,8 @@ public:
uint8 commands;
bool command_reset() { return (commands&MOVIECMD_RESET)!=0; }
bool command_power() { return (commands&MOVIECMD_POWER)!=0; }
bool command_fds_insert() { return (commands&MOVIECMD_FDS_INSERT)!=0; }
bool command_fds_select() { return (commands&MOVIECMD_FDS_SELECT)!=0; }
void toggleBit(int joy, int bit)
{

View File

@ -109,15 +109,19 @@ static DECLFR(NSFROMRead)
static int doreset=0;
static int NSFNMIFlags;
static uint8 *NSFDATA=0;
static int NSFMaxBank;
uint8 *NSFDATA=0;
int NSFMaxBank;
static int NSFSize;
static uint8 BSon;
static uint8 BankCounter;
static uint16 PlayAddr;
static uint16 InitAddr;
static uint16 LoadAddr;
extern char LoadedRomFName[2048];
NSF_HEADER NSFHeader; //mbg merge 6/29/06 - needs to be global
void NSFMMC5_Close(void);
@ -156,11 +160,11 @@ static INLINE void BANKSET(uint32 A, uint32 bank)
bank&=NSFMaxBank;
if(NSFHeader.SoundChip&4)
memcpy(ExWRAM+(A-0x6000),NSFDATA+(bank<<12),4096);
else
else
setprg4(A,bank);
}
int NSFLoad(FCEUFILE *fp)
int NSFLoad(const char *name, FCEUFILE *fp)
{
int x;
#ifndef GEKKO
@ -188,7 +192,7 @@ int NSFLoad(FCEUFILE *fp)
NSFSize=FCEU_fgetsize(fp)-0x80;
NSFMaxBank=((NSFSize+(LoadAddr&0xfff)+4095)/4096);
NSFMaxBank=uppow2(NSFMaxBank);
NSFMaxBank=PRGsize[0]=uppow2(NSFMaxBank);
if(!(NSFDATA=(uint8 *)FCEU_malloc(NSFMaxBank*4096)))
return 0;
@ -200,6 +204,30 @@ int NSFLoad(FCEUFILE *fp)
NSFMaxBank--;
BSon=0;
for(x=0;x<8;x++)
{
BSon|=NSFHeader.BankSwitch[x];
}
if(BSon==0)
{
BankCounter=0x00;
if ((NSFHeader.LoadAddressHigh & 0x70) >= 0x70)
{
//Ice Climber, and other F000 base address tunes need this
BSon=0xFF;
}
else {
for(x=(NSFHeader.LoadAddressHigh & 0x70) / 0x10;x<8;x++)
{
NSFHeader.BankSwitch[x]=BankCounter;
BankCounter+=0x01;
}
BSon=0;
}
}
for(x=0;x<8;x++)
BSon|=NSFHeader.BankSwitch[x];
@ -226,6 +254,8 @@ int NSFLoad(FCEUFILE *fp)
GameInterface=NSFGI;
strcpy(LoadedRomFName,name);
FCEU_printf("NSF Loaded. File information:\n\n");
FCEU_printf(" Name: %s\n Artist: %s\n Copyright: %s\n\n",NSFHeader.SongName,NSFHeader.Artist,NSFHeader.Copyright);
if(NSFHeader.SoundChip)
@ -331,7 +361,7 @@ void NSF_init(void)
SetReadHandler(0x3ff0,0x3fff,NSF_read);
if(NSFHeader.SoundChip&1) {
if(NSFHeader.SoundChip&1) {
NSFVRC6_Init();
} else if(NSFHeader.SoundChip&2) {
NSFVRC7_Init();
@ -370,7 +400,7 @@ static DECLFW(NSF_write)
A&=0xF;
BANKSET((A*4096),V);
break;
}
}
}
static DECLFR(NSF_read)
@ -393,13 +423,13 @@ static DECLFR(NSF_read)
BWrite[0x4000+x](0x4000+x,0);
BWrite[0x4015](0x4015,0xF);
if(NSFHeader.SoundChip&4)
if(NSFHeader.SoundChip&4)
{
BWrite[0x4017](0x4017,0xC0); /* FDS BIOS writes $C0 */
BWrite[0x4089](0x4089,0x80);
BWrite[0x408A](0x408A,0xE8);
}
else
else
{
memset(ExWRAM,0x00,8192);
BWrite[0x4017](0x4017,0xC0);
@ -453,8 +483,8 @@ void DrawNSF(uint8 *XBuf)
y=142+((Bufpl[(x*l)>>8]*mul)>>14);
if(y<240)
XBuf[x+y*256]=3;
}
}
}
}
else if(special==1)
{
if(FSettings.SoundVolume)
@ -493,7 +523,7 @@ void DrawNSF(uint8 *XBuf)
n=120+r*sin(t);
if(m<256 && n<240)
XBuf[m+n*256]=3;
XBuf[m+n*256]=3;
}
for(x=128;x<256;x++)
@ -533,9 +563,9 @@ void DrawNSF(uint8 *XBuf)
tmp=FCEU_GetJoyJoy();
if((tmp&JOY_RIGHT) && !(last&JOY_RIGHT))
{
if(CurrentSong<NSFHeader.TotalSongs)
if(CurrentSong<NSFHeader.TotalSongs)
{
CurrentSong++;
CurrentSong++;
SongReload=0xFF;
}
}

View File

@ -46,6 +46,8 @@ typedef struct {
void NSF_init(void);
void DrawNSF(uint8 *XBuf);
extern NSF_HEADER NSFHeader; //mbg merge 6/29/06
extern uint8 *NSFDATA;
extern int NSFMaxBank;
void NSFDealloc(void);
void NSFDodo(void);
void DoNSFFrame(void);

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@ -40,6 +40,7 @@
#include "input.h"
#include "driver.h"
#define VBlankON (PPU[0]&0x80) //Generate VBlank NMI
#define Sprite16 (PPU[0]&0x20) //Sprites 8x16/8x8
#define BGAdrHI (PPU[0]&0x10) //BG pattern adr $0000/$1000
@ -68,7 +69,6 @@ static uint32 ppulut1[256];
static uint32 ppulut2[256];
static uint32 ppulut3[128];
PPUPHASE ppuphase;
int test = 0;
template<typename T, int BITS>
@ -102,45 +102,81 @@ BITREVLUT<uint8,8> bitrevlut;
struct PPUSTATUS
{
int sl;
int cycle, end_cycle;
int32 sl;
int32 cycle, end_cycle;
};
struct SPRITE_READ
{
int num;
int count;
int fetch;
int found;
int found_pos[8];
int ret;
int last;
int mode;
int32 num;
int32 count;
int32 fetch;
int32 found;
int32 found_pos[8];
int32 ret;
int32 last;
int32 mode;
void reset() {
num = count = fetch = found = ret = last = mode = 0;
found_pos[0] = found_pos[1] = found_pos[2] = found_pos[3] = 0;
found_pos[4] = found_pos[5] = found_pos[6] = found_pos[7] = 0;
}
void start_scanline()
{
num = 1;
found = 0;
fetch = 1;
count = 0;
last = 64;
mode = 0;
found_pos[0] = found_pos[1] = found_pos[2] = found_pos[3] = 0;
found_pos[4] = found_pos[5] = found_pos[6] = found_pos[7] = 0;
}
};
struct SPRITE_READ spr_read = { 0 };
//doesn't need to be savestated as it is just a reflection of the current position in the ppu loop
PPUPHASE ppuphase;
//this needs to be savestated since a game may be trying to read from this across vblanks
SPRITE_READ spr_read;
//definitely needs to be savestated
uint8 idleSynch = 1;
//uses the internal counters concept at http://nesdev.icequake.net/PPU%20addressing.txt
struct PPUREGS {
//normal clocked regs. as the game can interfere with these at any time, they need to be savestated
uint32 fv;//3
uint32 v;//1
uint32 h;//1
uint32 vt;//5
uint32 ht;//5
uint32 fh;//3
uint32 s;//1
uint32 par;//8
uint32 ar;//2
uint32 _fv, _v, _h, _vt, _ht;
struct PPUSTATUS status;
PPUREGS()
: fv(0), v(0), h(0), vt(0), ht(0), fh(0), s(0), par(0), ar(0)
, _fv(0), _v(0), _h(0), _vt(0), _ht(0)
{ status.cycle = 0; status.end_cycle = 341;
status.sl = 241;
}
//temp unlatched regs (need savestating, can be written to at any time)
uint32 _fv, _v, _h, _vt, _ht;
//other regs that need savestating
uint32 fh;//3 (horz scroll)
uint32 s;//1 ($2000 bit 4: "Background pattern table address (0: $0000; 1: $1000)")
//other regs that don't need saving
uint32 par;//8 (sort of a hack, just stored in here, but not managed by this system)
//cached state data. these are always reset at the beginning of a frame and don't need saving
//but just to be safe, we're gonna save it
PPUSTATUS status;
void reset()
{
fv = v = h = vt = ht = 0;
fh = par = s = 0;
_fv = _v = _h = _vt = _ht = 0;
status.cycle = 0;
status.end_cycle = 341;
status.sl = 241;
}
void install_latches() {
fv = _fv;
v = _v;
@ -365,6 +401,8 @@ int FCEUPPU_GetAttr(int ntnum, int xt, int yt) {
inline void FFCEUX_PPUWrite_Default(uint32 A, uint8 V) {
uint32 tmp = A;
if(PPU_hook) PPU_hook(A);
if(tmp<0x2000)
{
if(PPUCHRRAM&(1<<(tmp>>10)))
@ -390,9 +428,11 @@ inline void FFCEUX_PPUWrite_Default(uint32 A, uint8 V) {
}
}
uint8 FFCEUX_PPURead_Default(uint32 A) {
uint8 FASTCALL FFCEUX_PPURead_Default(uint32 A) {
uint32 tmp = A;
if(PPU_hook) PPU_hook(A);
if(tmp<0x2000)
{
return VPage[tmp>>10][tmp];
@ -421,15 +461,10 @@ uint8 FFCEUX_PPURead_Default(uint32 A) {
}
uint8 (*FFCEUX_PPURead)(uint32 A) = 0;
uint8 (FASTCALL *FFCEUX_PPURead)(uint32 A) = 0;
void (*FFCEUX_PPUWrite)(uint32 A, uint8 V) = 0;
#define CALL_PPUREAD(A) (FFCEUX_PPURead?FFCEUX_PPURead(A):(\
((A)<0x2000)? \
VPage[(A)>>10][(A)] \
: vnapage[((A)>>10)&0x3][(A)&0x3FF] \
))
#define CALL_PPUREAD(A) (FFCEUX_PPURead(A))
#define CALL_PPUWRITE(A,V) (FFCEUX_PPUWrite?FFCEUX_PPUWrite(A,V):FFCEUX_PPUWrite_Default(A,V))
@ -1777,6 +1812,11 @@ void FCEUPPU_Init(void)
makeppulut();
}
void PPU_ResetHooks()
{
FFCEUX_PPURead = FFCEUX_PPURead_Default;
}
void FCEUPPU_Reset(void)
{
VRAMBuffer=PPU[0]=PPU[1]=PPU_status=PPU[3]=0;
@ -1786,7 +1826,11 @@ void FCEUPPU_Reset(void)
vtoggle = 0;
ppudead = 2;
kook = 0;
idleSynch = 1;
// XOffset=0;
ppur.reset();
spr_read.reset();
}
void FCEUPPU_Power(void)
@ -1823,7 +1867,7 @@ void FCEUPPU_Power(void)
int FCEUPPU_Loop(int skip)
{
if(newppu) {
if((newppu) && (GameInfo->type!=GIT_NSF)) {
int FCEUX_PPU_Loop(int skip);
return FCEUX_PPU_Loop(skip);
}
@ -1988,6 +2032,41 @@ SFORMAT FCEUPPU_STATEINFO[]={
{ 0 }
};
SFORMAT FCEU_NEWPPU_STATEINFO[] = {
{ &idleSynch, 1, "IDLS" },
{ &spr_read.num, 4|FCEUSTATE_RLSB, "SR_0" },
{ &spr_read.count, 4|FCEUSTATE_RLSB, "SR_1" },
{ &spr_read.fetch, 4|FCEUSTATE_RLSB, "SR_2" },
{ &spr_read.found, 4|FCEUSTATE_RLSB, "SR_3" },
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx0" },
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx1" },
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx2" },
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx3" },
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx4" },
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx5" },
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx6" },
{ &spr_read.found_pos[0], 4|FCEUSTATE_RLSB, "SRx7" },
{ &spr_read.ret, 4|FCEUSTATE_RLSB, "SR_4" },
{ &spr_read.last, 4|FCEUSTATE_RLSB, "SR_5" },
{ &spr_read.mode, 4|FCEUSTATE_RLSB, "SR_6" },
{ &ppur.fv, 4|FCEUSTATE_RLSB, "PFVx" },
{ &ppur.v, 4|FCEUSTATE_RLSB, "PVxx" },
{ &ppur.h, 4|FCEUSTATE_RLSB, "PHxx" },
{ &ppur.vt, 4|FCEUSTATE_RLSB, "PVTx" },
{ &ppur.ht, 4|FCEUSTATE_RLSB, "PHTx" },
{ &ppur._fv, 4|FCEUSTATE_RLSB, "P_FV" },
{ &ppur._v, 4|FCEUSTATE_RLSB, "P_Vx" },
{ &ppur._h, 4|FCEUSTATE_RLSB, "P_Hx" },
{ &ppur._vt, 4|FCEUSTATE_RLSB, "P_VT" },
{ &ppur._ht, 4|FCEUSTATE_RLSB, "P_HT" },
{ &ppur.fh, 4|FCEUSTATE_RLSB, "PFHx" },
{ &ppur.s, 4|FCEUSTATE_RLSB, "PSxx" },
{ &ppur.status.sl, 4|FCEUSTATE_RLSB, "PST0" },
{ &ppur.status.cycle, 4|FCEUSTATE_RLSB, "PST1" },
{ &ppur.status.end_cycle, 4|FCEUSTATE_RLSB, "PST2" },
{ 0 }
};
void FCEUPPU_SaveState(void)
{
TempAddrT=TempAddr;
@ -2000,13 +2079,14 @@ int pputime=0;
int totpputime=0;
const int kLineTime=341;
const int kFetchTime=2;
int idleSynch = 1;
void runppu(int x) {
//pputime+=x;
//if(cputodo<200) return;
ppur.status.cycle = (ppur.status.cycle + x) %
ppur.status.end_cycle;
X6502_Run(x);
//pputime -= cputodo<<2;
}
@ -2016,7 +2096,7 @@ struct BGData {
struct Record {
uint8 nt, at, pt[2];
void Read() {
INLINE void Read() {
RefreshAddr = ppur.get_ntread();
nt = CALL_PPUREAD(RefreshAddr);
runppu(kFetchTime);
@ -2056,6 +2136,7 @@ struct BGData {
int framectr=0;
int FCEUX_PPU_Loop(int skip) {
//262 scanlines
if (ppudead)
{
@ -2071,7 +2152,7 @@ int FCEUX_PPU_Loop(int skip) {
runppu(20*kLineTime);
ppur.status.sl = 0;
runppu(242*kLineTime);
ppudead = 0;
--ppudead;
goto finish;
}
@ -2108,26 +2189,20 @@ int FCEUX_PPU_Loop(int skip) {
//if(PPUON)
// ppur.install_latches();
uint8 oams[2][64][7];
int oamcounts[2]={0,0};
int oamslot=0;
int oamcount;
static uint8 oams[2][64][8]; //[7] turned to [8] for faster indexing
static int oamcounts[2]={0,0};
static int oamslot=0;
static int oamcount;
//capture the initial xscroll
//int xscroll = ppur.fh;
//render 241 scanlines (including 1 dummy at beginning)
for(int sl=0;sl<241;sl++) {
spr_read.num = 1;
spr_read.found = 0;
spr_read.fetch = 1;
spr_read.count = 0;
spr_read.last = 64;
spr_read.mode = 0;
memset(spr_read.found_pos, 0, sizeof(spr_read.found_pos));
spr_read.start_scanline();
ppur.status.sl = sl;
int yp = sl-1;
const int yp = sl-1;
ppuphase = PPUPHASE_BG;
if(sl != 0) {
@ -2139,8 +2214,8 @@ int FCEUX_PPU_Loop(int skip) {
//twiddle the oam buffers
int scanslot = oamslot^1;
int renderslot = oamslot;
const int scanslot = oamslot^1;
const int renderslot = oamslot;
oamslot ^= 1;
oamcount = oamcounts[renderslot];
@ -2151,25 +2226,26 @@ int FCEUX_PPU_Loop(int skip) {
for(int xt=0;xt<32;xt++) {
bgdata.main[xt+2].Read();
//ok, we're also going to draw here.
//unless we're on the first dummy scanline
if(sl != 0) {
int xstart = xt<<3;
oamcount = oamcounts[renderslot];
uint8 *target=XBuf+(yp<<8)+xstart;
uint8 * const target=XBuf+(yp<<8)+xstart;
uint8 *ptr = target;
int rasterpos = xstart;
//check all the conditions that can cause things to render in these 8px
bool renderspritenow = SpriteON && rendersprites && (xt>0 || SpriteLeft8);
bool renderbgnow = ScreenON && renderbg && (xt>0 || BGLeft8);
const bool renderspritenow = SpriteON && rendersprites && (xt>0 || SpriteLeft8);
const bool renderbgnow = ScreenON && renderbg && (xt>0 || BGLeft8);
for(int xp=0;xp<8;xp++,rasterpos++) {
//bg pos is different from raster pos due to its offsetability.
//so adjust for that here
int bgpos = rasterpos + ppur.fh;
int bgpx = bgpos&7;
int bgtile = bgpos>>3;
const int bgpos = rasterpos + ppur.fh;
const int bgpx = bgpos&7;
const int bgtile = bgpos>>3;
uint8 pixel=0, pixelcolor;
@ -2236,7 +2312,7 @@ int FCEUX_PPU_Loop(int skip) {
//look for sprites (was supposed to run concurrent with bg rendering)
oamcounts[scanslot] = 0;
oamcount=0;
int spriteHeight = Sprite16?16:8;
const int spriteHeight = Sprite16?16:8;
for(int i=0;i<64;i++) {
uint8* spr = SPRAM+i*4;
if(yp >= spr[0] && yp < spr[0]+spriteHeight) {
@ -2289,9 +2365,9 @@ int FCEUX_PPU_Loop(int skip) {
//this is how we support the no 8 sprite limit feature.
//not that at some point we may need a virtual CALL_PPUREAD which just peeks and doesnt increment any counters
//this could be handy for the debugging tools also
bool realSprite = (s<8);
const bool realSprite = (s<8);
uint8* oam = oams[scanslot][s];
uint8* const oam = oams[scanslot][s];
uint32 line = yp - oam[0];
if(oam[2]&0x80) //vflip
line = spriteHeight-line-1;

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@ -18,8 +18,17 @@ void FCEUPPU_SaveState(void);
void FCEUPPU_LoadState(int version);
uint8* FCEUPPU_GetCHR(uint32 vadr, uint32 refreshaddr);
extern uint8 (*FFCEUX_PPURead)(uint32 A);
#ifdef _MSC_VER
#define FASTCALL __fastcall
#else
#define FASTCALL
#endif
void PPU_ResetHooks();
extern uint8 (FASTCALL *FFCEUX_PPURead)(uint32 A);
extern void (*FFCEUX_PPUWrite)(uint32 A, uint8 V);
extern uint8 FASTCALL FFCEUX_PPURead_Default(uint32 A);
void FFCEUX_PPUWrite_Default(uint32 A, uint8 V);
extern int scanline;
extern uint8 PPU[4];

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@ -75,6 +75,7 @@ static int SFEXINDEX;
extern SFORMAT FCEUPPU_STATEINFO[];
extern SFORMAT FCEU_NEWPPU_STATEINFO[];
extern SFORMAT FCEUSND_STATEINFO[];
extern SFORMAT FCEUCTRL_STATEINFO[];
extern SFORMAT FCEUMOV_STATEINFO[];
@ -248,6 +249,7 @@ static bool ReadStateChunks(std::istream* is, int32 totalsize)
{
case 1:if(!ReadStateChunk(is,SFCPU,size)) ret=false;break;
case 3:if(!ReadStateChunk(is,FCEUPPU_STATEINFO,size)) ret=false;break;
case 31:if(!ReadStateChunk(is,FCEU_NEWPPU_STATEINFO,size)) ret=false;break;
case 4:if(!ReadStateChunk(is,FCEUCTRL_STATEINFO,size)) ret=false;break;
case 7:
if(!FCEUMOV_ReadState(is,size)) {
@ -355,6 +357,7 @@ bool FCEUSS_SaveMS(std::ostream* outstream, int compressionLevel)
totalsize=WriteStateChunk(os,1,SFCPU);
totalsize+=WriteStateChunk(os,2,SFCPUC);
totalsize+=WriteStateChunk(os,3,FCEUPPU_STATEINFO);
totalsize+=WriteStateChunk(os,31,FCEU_NEWPPU_STATEINFO);
totalsize+=WriteStateChunk(os,4,FCEUCTRL_STATEINFO);
totalsize+=WriteStateChunk(os,5,FCEUSND_STATEINFO);
if(FCEUMOV_Mode(MOVIEMODE_PLAY|MOVIEMODE_RECORD))
@ -451,7 +454,7 @@ void FCEUSS_Save(const char *fname)
fn = strdup(FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0).c_str());
//backup existing savestate first
if (CheckFileExists(fn))
if (CheckFileExists(fn))
{
CreateBackupSaveState(fn); //Make a backup of previous savestate before overwriting it
strcpy(lastSavestateMade,fn); //Remember what the last savestate filename was (for undoing later)
@ -459,7 +462,7 @@ void FCEUSS_Save(const char *fname)
}
else
undoSS = false; //so backup made so lastSavestateMade does have a backup file, so no undo
st = FCEUD_UTF8_fstream(fn,"wb");
free(fn);
}
@ -500,7 +503,7 @@ int FCEUSS_LoadFP_old(std::istream* is, ENUM_SSLOADPARAMS params)
//{
// fn=FCEU_MakeFName(FCEUMKF_NPTEMP,0,0);
// FILE *fp;
//
//
// if((fp=fopen(fn,"wb")))
// {
// if(FCEUSS_SaveFP(fp))
@ -555,7 +558,7 @@ int FCEUSS_LoadFP_old(std::istream* is, ENUM_SSLOADPARAMS params)
if(x)
{
FCEUPPU_LoadState(stateversion);
FCEUSND_LoadState(stateversion);
FCEUSND_LoadState(stateversion);
x=FCEUMOV_PostLoad();
}
if(fn)
@ -564,7 +567,7 @@ int FCEUSS_LoadFP_old(std::istream* is, ENUM_SSLOADPARAMS params)
//{
// * Oops! Load the temporary savestate */
// FILE *fp;
//
//
// if((fp=fopen(fn,"rb")))
// {
// FCEUSS_LoadFP(fp,SSLOADPARAM_NOBACKUP);
@ -600,7 +603,7 @@ bool FCEUSS_LoadFP(std::istream* is, ENUM_SSLOADPARAMS params)
if(!ret && backup) FCEUSS_LoadFP(&msBackupSavestate,SSLOADPARAM_NOBACKUP);
return ret;
}
int totalsize = FCEU_de32lsb(header + 4);
int stateversion = FCEU_de32lsb(header + 8);
int comprlen = FCEU_de32lsb(header + 12);
@ -752,8 +755,8 @@ void ResetExState(void (*PreSave)(void), void (*PostSave)(void))
free(SFMDATA[x].desc);
}
// adelikat, 3/14/09: had to add this to clear out the size parameter. NROM(mapper 0) games were having savestate crashes if loaded after a non NROM game because the size variable was carrying over and causing savestates to save too much data
SFMDATA[0].s = 0;
SFMDATA[0].s = 0;
SPreSave = PreSave;
SPostSave = PostSave;
SFEXINDEX=0;
@ -814,7 +817,7 @@ void FCEUI_SaveState(const char *fname)
if(!FCEU_IsValidUI(FCEUI_SAVESTATE)) return;
StateShow=0;
FCEUSS_Save(fname);
}
@ -833,10 +836,10 @@ void FCEUI_LoadState(const char *fname)
from this ;)).
*/
BackupLoadState(); //Backup the current state before loading a new one
if (!movie_readonly && autoMovieBackup && freshMovie) //If auto-backup is on, movie has not been altered this session and the movie is in read+write mode
{
FCEUI_MakeBackupMovie(false); //Backup the movie before the contents get altered, but do not display messages
FCEUI_MakeBackupMovie(false); //Backup the movie before the contents get altered, but do not display messages
}
if(FCEUSS_Load(fname))
{
@ -890,8 +893,8 @@ string GenerateBackupSaveStateFn(const char *fname)
string filename;
filename = fname; //Convert fname to a string object
int x = filename.find_last_of("."); //Find file extension
filename.insert(x,"-bak"); //add "-bak" before the dot.
filename.insert(x,"-bak"); //add "-bak" before the dot.
return filename;
}
@ -910,15 +913,15 @@ void SwapSaveState()
//--------------------------------------------------------------------------------------------
//Both files must exist
//--------------------------------------------------------------------------------------------
if (!lastSavestateMade)
if (!lastSavestateMade)
{
FCEUI_DispMessage("Can't Undo");
FCEUI_printf("Undo savestate was attempted but unsuccessful because there was not a recently used savestate.\n");
return; //If there is no last savestate, can't undo
}
string backup = GenerateBackupSaveStateFn(lastSavestateMade); //Get filename of backup state
if (!CheckFileExists(backup.c_str()))
if (!CheckFileExists(backup.c_str()))
{
FCEUI_DispMessage("Can't Undo");
FCEUI_printf("Undo savestate was attempted but unsuccessful because there was not a backup of the last used savestate.\n");
@ -930,11 +933,11 @@ void SwapSaveState()
//--------------------------------------------------------------------------------------------
string temp = backup; //Put backup filename in temp
temp.append("x"); //Add x
rename(backup.c_str(),temp.c_str()); //rename backup file to temp file
rename(lastSavestateMade,backup.c_str()); //rename current as backup
rename(temp.c_str(),lastSavestateMade); //rename backup as current
undoSS = true; //Just in case, if this was run, then there is definately a last savestate and backup
if (redoSS) //This was a redo function, so if run again it will be an undo again
redoSS = false;
@ -943,8 +946,8 @@ void SwapSaveState()
FCEUI_DispMessage("%s restored",backup.c_str());
FCEUI_printf("%s restored\n",backup.c_str());
}
}
//------------------------------------------------------------------------------------------------------------------------------------------------------
//*************************************************************************
//Loadstate backup functions
@ -957,7 +960,7 @@ string GetBackupFileName()
//particularly from unintentional loadstating
string filename;
int x;
filename = strdup(FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0).c_str()); //Generate normal savestate filename
x = filename.find_last_of("."); //Find last dot
filename = filename.substr(0,x); //Chop off file extension
@ -971,11 +974,11 @@ bool CheckBackupSaveStateExist()
//This function simply checks to see if the backup loadstate exists, the backup loadstate is a special savestate
//That is made before loading any state, so that the user never loses his data
string filename = GetBackupFileName(); //Get backup savestate filename
//Check if this filename exists
fstream test;
test.open(filename.c_str(),fstream::in);
if (test.fail())
{
test.close();
@ -1019,4 +1022,4 @@ void RedoLoadState()
}
redoLS = false; //Flag that RedoLoadState can not be run again
undoLS = true; //Flag that LoadBackup can be run again
}
}

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@ -23,8 +23,8 @@
#define __FCEU_TYPES
#define FCEU_NAME "FCEUX"
#define FCEU_VERSION_STRING "2.1.1-interim"
#define FCEU_VERSION_NUMERIC 20100
#define FCEU_VERSION_STRING "2.1.2-interim"
#define FCEU_VERSION_NUMERIC 21020
#define FCEU_NAME_AND_VERSION FCEU_NAME " " FCEU_VERSION_STRING
///causes the code fragment argument to be compiled in if the build includes debugging

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@ -81,7 +81,7 @@ int GCMemROM(int method, int size)
delete fceumem;
fceumem = new memorystream((char *) nesrom, size);
fceufp->stream = fceumem;
romLoaded = NSFLoad(fceufp);
romLoaded = NSFLoad(romFilename, fceufp);
}
if(!romLoaded)

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@ -40,7 +40,7 @@ int AddCheatEntry(char *name, uint32 addr, uint8 val, int compare, int status, i
extern int FDSLoad(const char *name, FCEUFILE *fp);
extern int iNESLoad(const char *name, FCEUFILE *fp, int o);
extern int UNIFLoad(const char *name, FCEUFILE *fp);
extern int NSFLoad(FCEUFILE *fp);
extern int NSFLoad(const char *name, FCEUFILE *fp);
extern uint8 FDSBIOS[8192];
extern uint8 *GENIEROM;
extern FCEUGI *GameInfo;