corrections/improvements to game saving

This commit is contained in:
dborth 2009-04-15 05:56:33 +00:00
parent f860642125
commit 2d1db4c364
3 changed files with 34 additions and 33 deletions

View File

@ -303,6 +303,31 @@ bool SaveState (char * filepath, int method, bool silent)
if(method == METHOD_AUTO) if(method == METHOD_AUTO)
return false; return false;
// save screenshot - I would prefer to do this from gameScreenTex
if(gameScreenTex2 != NULL && method != METHOD_MC_SLOTA && method != METHOD_MC_SLOTB)
{
AllocSaveBuffer ();
IMGCTX pngContext = PNGU_SelectImageFromBuffer(savebuffer);
if (pngContext != NULL)
{
imgSize = PNGU_EncodeFromGXTexture(pngContext, screenwidth, screenheight, gameScreenTex2, 0);
PNGU_ReleaseImageContext(pngContext);
}
if(imgSize > 0)
{
char screenpath[1024];
strncpy(screenpath, filepath, 1024);
screenpath[strlen(screenpath)-4] = 0;
sprintf(screenpath, "%s.png", screenpath);
SaveFile(screenpath, imgSize, method, silent);
}
FreeSaveBuffer ();
}
AllocSaveBuffer (); AllocSaveBuffer ();
datasize = GCFCEUSS_Save(method); datasize = GCFCEUSS_Save(method);
@ -323,30 +348,6 @@ bool SaveState (char * filepath, int method, bool silent)
} }
FreeSaveBuffer (); FreeSaveBuffer ();
// save screenshot - I would prefer to do this from gameScreenTex
if(gameScreenTex2 != NULL && method != METHOD_MC_SLOTA && method != METHOD_MC_SLOTB)
{
AllocSaveBuffer ();
IMGCTX pngContext = PNGU_SelectImageFromBuffer(savebuffer);
if (pngContext != NULL)
{
imgSize = PNGU_EncodeFromGXTexture(pngContext, 640, 480, gameScreenTex2, 0);
PNGU_ReleaseImageContext(pngContext);
}
if(imgSize > 0)
{
char screenpath[1024];
filepath[strlen(filepath)-4] = 0;
sprintf(screenpath, "%s.png", filepath);
SaveFile(screenpath, imgSize, method, silent);
}
FreeSaveBuffer ();
}
if (offset > 0) if (offset > 0)
{ {
if (!silent) if (!silent)

View File

@ -22,10 +22,10 @@ GuiSaveBrowser::GuiSaveBrowser(int w, int h, SaveList * s, int a)
action = a; action = a;
selectable = true; selectable = true;
if(action == 0) // save if(action == 0) // load
listOffset = 0; listOffset = 0;
else else
listOffset = -2; listOffset = -2; // save - reserve -2 & -1 for new slots
selectedItem = 0; selectedItem = 0;
focus = 0; // allow focus focus = 0; // allow focus
@ -199,13 +199,13 @@ void GuiSaveBrowser::ResetState()
int GuiSaveBrowser::GetClickedSave() int GuiSaveBrowser::GetClickedSave()
{ {
int found = -1; int found = -3;
for(int i=0; i<SAVELISTSIZE; i++) for(int i=0; i<SAVELISTSIZE; i++)
{ {
if(saveBtn[i]->GetState() == STATE_CLICKED) if(saveBtn[i]->GetState() == STATE_CLICKED)
{ {
saveBtn[i]->SetState(STATE_SELECTED); saveBtn[i]->SetState(STATE_SELECTED);
found = i; found = listOffset+i;
break; break;
} }
} }

View File

@ -1600,7 +1600,7 @@ static int MenuGameSaves(int action)
ret = saveBrowser.GetClickedSave(); ret = saveBrowser.GetClickedSave();
// load or save game // load or save game
if(ret >= 0) if(ret > -3)
{ {
int result = 0; int result = 0;
@ -1621,7 +1621,7 @@ static int MenuGameSaves(int action)
} }
else // save else // save
{ {
if(ret == 0) // new RAM if(ret == -2) // new RAM
{ {
for(i=1; i < 100; i++) for(i=1; i < 100; i++)
if(saves.files[FILE_RAM][i] == 0) if(saves.files[FILE_RAM][i] == 0)
@ -1634,7 +1634,7 @@ static int MenuGameSaves(int action)
menu = MENU_GAME_SAVE; menu = MENU_GAME_SAVE;
} }
} }
else if(ret == 1) // new Snapshot else if(ret == -1) // new State
{ {
for(i=1; i < 100; i++) for(i=1; i < 100; i++)
if(saves.files[FILE_STATE][i] == 0) if(saves.files[FILE_STATE][i] == 0)
@ -1649,8 +1649,8 @@ static int MenuGameSaves(int action)
} }
else // overwrite RAM/State else // overwrite RAM/State
{ {
MakeFilePath(filepath, saves.type[ret-2], method, saves.filename[ret-2]); MakeFilePath(filepath, saves.type[ret], method, saves.filename[ret]);
switch(saves.type[ret-2]) switch(saves.type[ret])
{ {
case FILE_RAM: case FILE_RAM:
SaveRAM(filepath, GCSettings.SaveMethod, NOTSILENT); SaveRAM(filepath, GCSettings.SaveMethod, NOTSILENT);