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don't show saving dialog briefly when returning from a game. bump
version
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@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="1">
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<name>FCE Ultra GX</name>
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<coder>Tantric & Zopenko</coder>
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<version>3.3.7</version>
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<release_date>20130112</release_date>
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<coder>Tantric, Zopenko, Askot, others</coder>
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<version>3.3.9</version>
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<release_date>20161210</release_date>
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<short_description>Nintendo Emulator</short_description>
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<long_description>A port of FCE Ultra to the Wii.</long_description>
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<ahb_access />
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@ -37,6 +37,11 @@ https://github.com/dborth/fceugx/releases
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[3.3.9 - December 10, 2016]
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* Hide saving dialog that pops up briefly when returning from a game
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* don't ignore buttons when zapper is enabled. prevented "Gotcha! The Sport!" from working (thanks liuhb86!)
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[3.3.8 - May 14, 2016]
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* Removed some unused and redundant palettes (thanks to Burnt Lasagna), new naming convention is:
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@ -17,7 +17,7 @@
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#include "fceultra/driver.h"
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#define APPNAME "FCE Ultra GX"
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#define APPVERSION "3.3.8"
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#define APPVERSION "3.3.9"
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#define APPFOLDER "fceugx"
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#define PREF_FILE_NAME "settings.xml"
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@ -877,7 +877,8 @@ SaveFile (char * buffer, char *filepath, size_t datasize, bool silent)
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// halt parsing
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HaltParseThread();
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ShowAction("Saving...");
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if(!silent)
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ShowAction("Saving...");
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while(!written && retry == 1)
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{
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@ -917,8 +918,8 @@ SaveFile (char * buffer, char *filepath, size_t datasize, bool silent)
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// go back to checking if devices were inserted/removed
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ResumeDeviceThread();
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CancelAction();
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if(!silent)
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CancelAction();
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return written;
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}
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