don't show saving dialog briefly when returning from a game. bump

version
This commit is contained in:
Daryl Borth 2016-12-10 12:59:56 -07:00
parent 34b656ca4b
commit 390981e48f
4 changed files with 13 additions and 7 deletions

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@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>FCE Ultra GX</name>
<coder>Tantric & Zopenko</coder>
<version>3.3.7</version>
<release_date>20130112</release_date>
<coder>Tantric, Zopenko, Askot, others</coder>
<version>3.3.9</version>
<release_date>20161210</release_date>
<short_description>Nintendo Emulator</short_description>
<long_description>A port of FCE Ultra to the Wii.</long_description>
<ahb_access />

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@ -37,6 +37,11 @@ https://github.com/dborth/fceugx/releases
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.3.9 - December 10, 2016]
* Hide saving dialog that pops up briefly when returning from a game
* don't ignore buttons when zapper is enabled. prevented "Gotcha! The Sport!" from working (thanks liuhb86!)
[3.3.8 - May 14, 2016]
* Removed some unused and redundant palettes (thanks to Burnt Lasagna), new naming convention is:

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@ -17,7 +17,7 @@
#include "fceultra/driver.h"
#define APPNAME "FCE Ultra GX"
#define APPVERSION "3.3.8"
#define APPVERSION "3.3.9"
#define APPFOLDER "fceugx"
#define PREF_FILE_NAME "settings.xml"

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@ -877,7 +877,8 @@ SaveFile (char * buffer, char *filepath, size_t datasize, bool silent)
// halt parsing
HaltParseThread();
ShowAction("Saving...");
if(!silent)
ShowAction("Saving...");
while(!written && retry == 1)
{
@ -917,8 +918,8 @@ SaveFile (char * buffer, char *filepath, size_t datasize, bool silent)
// go back to checking if devices were inserted/removed
ResumeDeviceThread();
CancelAction();
if(!silent)
CancelAction();
return written;
}