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patch from issue 194
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@ -403,9 +403,8 @@ static void UpdateCursorPosition (int pad)
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/****************************************************************************
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* Convert GC Joystick Readings to JOY
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****************************************************************************/
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static int RAPID_SKIP = 2; // frames to skip between rapid button presses
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static int RAPID_PRESS = 2; // number of rapid button presses to execute
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static int rapidbutton[4][2] = {{0}};
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extern int rapidAlternator;
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static unsigned char DecodeJoy( unsigned short pad )
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{
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@ -516,15 +515,15 @@ static unsigned char DecodeJoy( unsigned short pad )
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// if zapper is on, ignore all buttons except START and SELECT
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if(GCSettings.Controller != CTRL_ZAPPER || nespadmap[i] == JOY_START || nespadmap[i] == JOY_SELECT)
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{
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if(nespadmap[i] == RAPID_A)
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if(rapidAlternator && nespadmap[i] == RAPID_A)
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{
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// activate rapid fire for A button
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rapidbutton[pad][0] = RAPID_PRESS;
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J |= JOY_A;
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}
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else if(nespadmap[i] == RAPID_B)
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else if(rapidAlternator && nespadmap[i] == RAPID_B)
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{
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// activate rapid fire for B button
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rapidbutton[pad][1] = RAPID_PRESS;
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J |= JOY_B;
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}
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else if(nespadmap[i] > 0)
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{
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@ -548,21 +547,6 @@ static unsigned char DecodeJoy( unsigned short pad )
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}
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}
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// rapid fire buttons
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if(FrameTimer % RAPID_SKIP == 0) // only press button every X frames
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{
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if(rapidbutton[pad][0] > 0) // rapid A
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{
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J |= JOY_A;
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rapidbutton[pad][0]--;
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}
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if(rapidbutton[pad][1] > 0) // rapid B
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{
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J |= JOY_B;
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rapidbutton[pad][1]--;
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}
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}
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// zapper enabled
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if(GCSettings.Controller == CTRL_ZAPPER)
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{
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