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https://github.com/dborth/fceugx.git
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Go Back is no longer the first item highlighted for Settings
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parent
1c2aeb0878
commit
3e07d0cfe3
@ -3251,12 +3251,16 @@ static int MenuSettingsVideo()
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static int MenuSettings()
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{
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int menu = MENU_NONE;
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char s[10];
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char gameGenieTxt[10];
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if(!FindGameGenie()) sprintf(gameGenieTxt, "DISABLED");
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else if(GCSettings.gamegenie) sprintf(gameGenieTxt, "ON");
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else sprintf(gameGenieTxt, "OFF");
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GuiText titleTxt("Settings", 26, (GXColor){255, 255, 255, 255});
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titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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titleTxt.SetPosition(50,50);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_long_png);
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@ -3268,44 +3272,6 @@ static int MenuSettings()
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GuiImageData iconNetwork(icon_settings_network_png);
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GuiImageData iconCheats(icon_game_cheats_png);
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GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
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GuiImage backBtnImg(&btnOutline);
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GuiImage backBtnImgOver(&btnOutlineOver);
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GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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backBtn.SetPosition(90, -35);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetImage(&backBtnImg);
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backBtn.SetImageOver(&backBtnImgOver);
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backBtn.SetSoundOver(&btnSoundOver);
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backBtn.SetSoundClick(&btnSoundClick);
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backBtn.SetTrigger(trigA);
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backBtn.SetTrigger(trig2);
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backBtn.SetEffectGrow();
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GuiText resetBtnTxt("Reset Settings", 22, (GXColor){0, 0, 0, 255});
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GuiImage resetBtnImg(&btnOutline);
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GuiImage resetBtnImgOver(&btnOutlineOver);
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GuiButton resetBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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resetBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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resetBtn.SetPosition(-90, -35);
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resetBtn.SetLabel(&resetBtnTxt);
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resetBtn.SetImage(&resetBtnImg);
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resetBtn.SetImageOver(&resetBtnImgOver);
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resetBtn.SetSoundOver(&btnSoundOver);
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resetBtn.SetSoundClick(&btnSoundClick);
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resetBtn.SetTrigger(trigA);
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resetBtn.SetTrigger(trig2);
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resetBtn.SetEffectGrow();
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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w.Append(&titleTxt);
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w.Append(&backBtn);
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w.Append(&resetBtn);
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mainWindow->Append(&w);
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ResumeGui();
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GuiText savingBtnTxt1("Saving", 22, (GXColor){0, 0, 0, 255});
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GuiText savingBtnTxt2("&", 18, (GXColor){0, 0, 0, 255});
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GuiText savingBtnTxt3("Loading", 22, (GXColor){0, 0, 0, 255});
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@ -3364,12 +3330,9 @@ static int MenuSettings()
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networkBtn.SetTrigger(trigA);
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networkBtn.SetTrigger(trig2);
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networkBtn.SetEffectGrow();
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if(!FindGameGenie()) sprintf(s, "DISABLED");
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else if(GCSettings.gamegenie) sprintf(s, "ON");
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else sprintf(s, "OFF");
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GuiText cheatsBtnTxt("Game Genie", 22, (GXColor){0, 0, 0, 255});
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GuiText cheatsBtnTxt2(s, 18, (GXColor){0, 0, 0, 255});
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GuiText cheatsBtnTxt2(gameGenieTxt, 18, (GXColor){0, 0, 0, 255});
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cheatsBtnTxt.SetPosition(0, -16);
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cheatsBtnTxt2.SetPosition(0, +8);
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GuiImage cheatsBtnImg(&btnLargeOutline);
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@ -3389,12 +3352,47 @@ static int MenuSettings()
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cheatsBtn.SetTrigger(trig2);
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cheatsBtn.SetEffectGrow();
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HaltGui();
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GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
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GuiImage backBtnImg(&btnOutline);
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GuiImage backBtnImgOver(&btnOutlineOver);
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GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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backBtn.SetPosition(90, -35);
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backBtn.SetLabel(&backBtnTxt);
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backBtn.SetImage(&backBtnImg);
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backBtn.SetImageOver(&backBtnImgOver);
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backBtn.SetSoundOver(&btnSoundOver);
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backBtn.SetSoundClick(&btnSoundClick);
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backBtn.SetTrigger(trigA);
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backBtn.SetTrigger(trig2);
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backBtn.SetEffectGrow();
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GuiText resetBtnTxt("Reset Settings", 22, (GXColor){0, 0, 0, 255});
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GuiImage resetBtnImg(&btnOutline);
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GuiImage resetBtnImgOver(&btnOutlineOver);
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GuiButton resetBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
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resetBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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resetBtn.SetPosition(-90, -35);
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resetBtn.SetLabel(&resetBtnTxt);
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resetBtn.SetImage(&resetBtnImg);
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resetBtn.SetImageOver(&resetBtnImgOver);
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resetBtn.SetSoundOver(&btnSoundOver);
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resetBtn.SetSoundClick(&btnSoundClick);
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resetBtn.SetTrigger(trigA);
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resetBtn.SetTrigger(trig2);
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resetBtn.SetEffectGrow();
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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w.Append(&titleTxt);
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w.Append(&savingBtn);
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w.Append(&menuBtn);
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w.Append(&networkBtn);
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w.Append(&cheatsBtn);
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w.Append(&backBtn);
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w.Append(&resetBtn);
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mainWindow->Append(&w);
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ResumeGui();
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@ -3425,9 +3423,9 @@ static int MenuSettings()
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else
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{
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GCSettings.gamegenie ^= 1;
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if (GCSettings.gamegenie) sprintf(s, "ON");
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else sprintf(s, "OFF");
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cheatsBtnTxt2.SetText(s);
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if (GCSettings.gamegenie) sprintf(gameGenieTxt, "ON");
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else sprintf(gameGenieTxt, "OFF");
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cheatsBtnTxt2.SetText(gameGenieTxt);
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}
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}
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else if(backBtn.GetState() == STATE_CLICKED)
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