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https://github.com/dborth/fceugx.git
synced 2024-11-01 06:55:05 +01:00
remove sprite limit toggle, remove right joystick back-to-menu for CC
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parent
b164582a09
commit
488fc92791
@ -30,7 +30,6 @@ DefaultSettings ()
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GCSettings.FourScore = 0;
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GCSettings.zapper = 0;
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GCSettings.crosshair = 1;
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GCSettings.slimit = 1;
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GCSettings.Zoom = 0; // zooming default off
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GCSettings.ZoomLevel = 1.0; // zoom amount
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@ -65,7 +65,6 @@ struct SGCSettings{
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int FourScore;
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int zapper;
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int crosshair;
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int slimit;
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};
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void ExitToLoader();
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@ -73,7 +73,7 @@ LoadManager ()
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static void
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VideoOptions ()
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{
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int videomenuCount = 8;
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int videomenuCount = 7;
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char videomenu[][50] = {
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"Video Rendering",
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@ -82,7 +82,6 @@ VideoOptions ()
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"Palette",
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"Enable Zooming",
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"Timing",
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"8 Sprite Limit",
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"Back to Preferences Menu"
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};
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@ -123,9 +122,6 @@ VideoOptions ()
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sprintf (videomenu[5], "Timing - %s",
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GCSettings.timing == true ? " PAL" : "NTSC");
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sprintf (videomenu[6], "8 Sprite Limit - %s",
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GCSettings.slimit == true ? " ON" : "OFF");
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ret = RunMenu (videomenu, videomenuCount, "Video Options", 20, -1);
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switch (ret)
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@ -162,13 +158,8 @@ VideoOptions ()
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FCEUI_SetVidSystem(GCSettings.timing); // causes a small 'pop' in the audio
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break;
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case 6: // 8 sprite limit
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GCSettings.slimit ^=1;
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FCEUI_DisableSpriteLimitation(GCSettings.slimit);
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break;
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case -1: // Button B
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case 7:
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case 6:
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quit = 1;
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break;
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@ -558,7 +558,6 @@ void GetJoy()
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#ifdef HW_RVL
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|| (wm_pb & WPAD_BUTTON_HOME)
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|| (wm_pb & WPAD_CLASSIC_BUTTON_HOME)
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|| (wm_sx < -70)
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#endif
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)
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{
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@ -157,7 +157,6 @@ preparePrefsData (int method)
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createXMLSetting("currpal", "Palette", toStr(GCSettings.currpal));
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createXMLSetting("timing", "Timing", toStr(GCSettings.timing));
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createXMLSetting("slimit", "8 Sprite Limit", toStr(GCSettings.slimit));
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createXMLSetting("Zoom", "Zoom On/Off", toStr(GCSettings.Zoom));
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createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel));
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createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
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@ -309,7 +308,6 @@ decodePrefsData (int method)
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loadXMLSettingInt(&GCSettings.currpal, "currpal");
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loadXMLSettingInt(&GCSettings.timing, "timing");
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loadXMLSettingInt(&GCSettings.slimit, "slimit");
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loadXMLSettingInt(&GCSettings.Zoom, "Zoom");
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loadXMLSettingFloat(&GCSettings.ZoomLevel, "ZoomLevel");
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loadXMLSettingInt(&GCSettings.render, "render");
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