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https://github.com/dborth/fceugx.git
synced 2025-01-05 21:38:17 +01:00
remove callback, correct use of DrawDone
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fbe38109f2
commit
49701e37f5
@ -678,7 +678,6 @@ void FreeTypeGX::copyTextureToFramebuffer(GXTexObj *texObj, f32 texWidth, f32 te
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_TexCoord2f32(0.0f, 1.0f);
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GX_End();
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GX_DrawDone();
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this->setDefaultMode();
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}
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@ -712,7 +711,6 @@ void FreeTypeGX::copyFeatureToFramebuffer(f32 featureWidth, f32 featureHeight, i
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GX_Position2s16(screenX, featureHeight + screenY);
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GX_Color4u8(color.r, color.g, color.b, color.a);
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GX_End();
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GX_DrawDone();
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this->setDefaultMode();
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}
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@ -635,7 +635,6 @@ ResetVideo_Emu ()
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rmode = FindVideoMode();
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SetupVideoMode(rmode); // reconfigure VI
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VIDEO_SetPreRetraceCallback(NULL);
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GXColor background = {0, 0, 0, 255};
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GX_SetCopyClear (background, 0x00ffffff);
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@ -876,7 +875,6 @@ ResetVideo_Menu ()
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GXRModeObj * rmode = FindVideoMode();
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SetupVideoMode(rmode); // reconfigure VI
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VIDEO_SetPreRetraceCallback((VIRetraceCallback)UpdatePads);
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// clears the bg to color and clears the z buffer
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GXColor background = {0, 0, 0, 255};
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@ -939,6 +937,7 @@ void Menu_Render()
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GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
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GX_SetColorUpdate(GX_TRUE);
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GX_CopyDisp(xfb[whichfb],GX_TRUE);
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GX_DrawDone();
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VIDEO_SetNextFramebuffer(xfb[whichfb]);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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@ -994,7 +993,6 @@ void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[],
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GX_Color4u8(0xFF,0xFF,0xFF,alpha);
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GX_TexCoord2f32(0, 1);
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GX_End();
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GX_DrawDone();
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GX_LoadPosMtxImm (GXmodelView2D, GX_PNMTX0);
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GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
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@ -1033,7 +1031,6 @@ void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 f
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GX_Color4u8(color.r, color.g, color.b, color.a);
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}
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GX_End();
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GX_DrawDone();
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}
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/****************************************************************************
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@ -266,6 +266,7 @@ UpdateGUI (void *arg)
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if(guiHalt)
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LWP_SuspendThread(guithread);
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UpdatePads();
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mainWindow->Draw();
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#ifdef HW_RVL
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@ -840,6 +841,8 @@ static void WindowCredits(void * ptr)
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while(!exit)
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{
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UpdatePads();
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if(gameScreenImg)
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gameScreenImg->Draw();
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else
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