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simplify logic for controller analog sticks
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a5801017f0
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@ -10,7 +10,6 @@
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****************************************************************************/
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#include <gccore.h>
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#include <math.h>
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#include <ogc/lwp_watchdog.h>
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#include "fceugx.h"
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@ -24,6 +23,8 @@
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#include "fceuload.h"
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#include "gui/gui.h"
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#define ANALOG_SENSITIVITY 30
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int rumbleRequest[4] = {0,0,0,0};
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GuiTrigger userInput[4];
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@ -305,25 +306,24 @@ static int pos_y = 0;
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static void UpdateCursorPosition (int chan)
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{
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#define ZAPPERPADCAL 20
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// gc left joystick
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if (userInput[chan].pad.stickX > ZAPPERPADCAL)
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if (userInput[chan].pad.stickX > ANALOG_SENSITIVITY)
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{
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pos_x += (userInput[chan].pad.stickX*1.0)/ZAPPERPADCAL;
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if (pos_x > 256) pos_x = 256;
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}
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if (userInput[chan].pad.stickX < -ZAPPERPADCAL)
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else if (userInput[chan].pad.stickX < -ANALOG_SENSITIVITY)
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{
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pos_x -= (userInput[chan].pad.stickX*-1.0)/ZAPPERPADCAL;
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if (pos_x < 0) pos_x = 0;
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}
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if (userInput[chan].pad.stickY < -ZAPPERPADCAL)
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if (userInput[chan].pad.stickY < -ANALOG_SENSITIVITY)
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{
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pos_y += (userInput[chan].pad.stickY*-1.0)/ZAPPERPADCAL;
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if (pos_y > 224) pos_y = 224;
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}
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if (userInput[chan].pad.stickY > ZAPPERPADCAL)
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else if (userInput[chan].pad.stickY > ANALOG_SENSITIVITY)
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{
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pos_y -= (userInput[chan].pad.stickY*1.0)/ZAPPERPADCAL;
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if (pos_y < 0) pos_y = 0;
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@ -340,22 +340,22 @@ static void UpdateCursorPosition (int chan)
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s8 wm_ax = userInput[chan].WPAD_StickX(0);
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s8 wm_ay = userInput[chan].WPAD_StickY(0);
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if (wm_ax > ZAPPERPADCAL)
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if (wm_ax > ANALOG_SENSITIVITY)
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{
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pos_x += (wm_ax*1.0)/ZAPPERPADCAL;
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if (pos_x > 256) pos_x = 256;
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}
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if (wm_ax < -ZAPPERPADCAL)
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else if (wm_ax < -ANALOG_SENSITIVITY)
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{
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pos_x -= (wm_ax*-1.0)/ZAPPERPADCAL;
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if (pos_x < 0) pos_x = 0;
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}
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if (wm_ay < -ZAPPERPADCAL)
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if (wm_ay < -ANALOG_SENSITIVITY)
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{
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pos_y += (wm_ay*-1.0)/ZAPPERPADCAL;
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if (pos_y > 224) pos_y = 224;
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}
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if (wm_ay > ZAPPERPADCAL)
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else if (wm_ay > ANALOG_SENSITIVITY)
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{
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pos_y -= (wm_ay*1.0)/ZAPPERPADCAL;
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if (pos_y < 0) pos_y = 0;
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@ -376,8 +376,6 @@ static unsigned char DecodeJoy(unsigned short chan)
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s8 pad_y = userInput[chan].pad.stickY;
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u32 jp = userInput[chan].pad.btns_h;
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unsigned char J = 0;
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double angle;
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static const double THRES = 0.38268343236508984; // cos(67.5)
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#ifdef HW_RVL
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s8 wm_ax = userInput[chan].WPAD_StickX(0);
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@ -393,38 +391,26 @@ static unsigned char DecodeJoy(unsigned short chan)
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/***
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Gamecube Joystick input
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***/
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// Is XY inside the "zone"?
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if (pad_x * pad_x + pad_y * pad_y > PADCAL * PADCAL)
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{
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angle = atan2(pad_y, pad_x);
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if(cos(angle) > THRES)
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J |= JOY_RIGHT;
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else if(cos(angle) < -THRES)
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J |= JOY_LEFT;
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if(sin(angle) > THRES)
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J |= JOY_UP;
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else if(sin(angle) < -THRES)
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J |= JOY_DOWN;
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}
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if (pad_y > ANALOG_SENSITIVITY)
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J |= JOY_UP;
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else if (pad_y < -ANALOG_SENSITIVITY)
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J |= JOY_DOWN;
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if (pad_x < -ANALOG_SENSITIVITY)
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J |= JOY_LEFT;
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else if (pad_x > ANALOG_SENSITIVITY)
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J |= JOY_RIGHT;
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#ifdef HW_RVL
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/***
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Wii Joystick (classic, nunchuk) input
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***/
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// Is XY inside the "zone"?
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if (wm_ax * wm_ax + wm_ay * wm_ay > PADCAL * PADCAL)
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{
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angle = atan2(wm_ay, wm_ax);
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if(cos(angle) > THRES)
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J |= JOY_RIGHT;
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else if(cos(angle) < -THRES)
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J |= JOY_LEFT;
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if(sin(angle) > THRES)
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J |= JOY_UP;
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else if(sin(angle) < -THRES)
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J |= JOY_DOWN;
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}
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if (wm_ay > ANALOG_SENSITIVITY)
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J |= JOY_UP;
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else if (wm_ay < -ANALOG_SENSITIVITY)
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J |= JOY_DOWN;
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if (wm_ax < -ANALOG_SENSITIVITY)
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J |= JOY_LEFT;
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else if (wm_ax > ANALOG_SENSITIVITY)
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J |= JOY_RIGHT;
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#endif
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bool zapper_triggered = false;
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