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https://github.com/dborth/fceugx.git
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Add a toggle to hide/show the "Save RAM" button (#474)
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2246982692
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622b1a29a0
@ -121,6 +121,7 @@ struct SGCSettings
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int Rumble;
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int Rumble;
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int language;
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int language;
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int PreviewImage;
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int PreviewImage;
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int HideRAMSaving;
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int TurboModeEnabled; // 0 - disabled, 1 - enabled
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int TurboModeEnabled; // 0 - disabled, 1 - enabled
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};
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};
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@ -269,7 +269,10 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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}
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}
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else
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else
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{
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{
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selectedItem -= 1;
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if(saveBtn[selectedItem-1]->IsVisible())
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{
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selectedItem -= 1;
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}
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}
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}
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}
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}
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else if(t->Down() || arrowDownBtn->GetState() == STATE_CLICKED)
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else if(t->Down() || arrowDownBtn->GetState() == STATE_CLICKED)
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@ -307,7 +310,10 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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}
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}
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else
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else
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{
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{
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selectedItem -= 2;
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if(saveBtn[selectedItem-2]->IsVisible())
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{
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selectedItem -= 2;
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}
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}
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}
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}
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}
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@ -324,20 +330,25 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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if(listOffset+i < 0 && action == 1)
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if(listOffset+i < 0 && action == 1)
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{
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{
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saveDate[0]->SetText(NULL);
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saveDate[0]->SetText(NULL);
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saveDate[1]->SetText(NULL);
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saveTime[0]->SetText("New");
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saveTime[0]->SetText("New");
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saveTime[1]->SetText("New");
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saveType[0]->SetText("State");
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saveType[0]->SetText("RAM");
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saveType[1]->SetText("State");
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savePreviewImg[0]->SetImage(gameSaveBlank);
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savePreviewImg[0]->SetImage(gameSaveBlank);
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savePreviewImg[1]->SetImage(gameSaveBlank);
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saveBtn[0]->SetVisible(true);
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saveBtn[0]->SetVisible(true);
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saveBtn[1]->SetVisible(true);
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if(saveBtn[0]->GetState() == STATE_DISABLED)
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if(saveBtn[0]->GetState() == STATE_DISABLED)
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saveBtn[0]->SetState(STATE_DEFAULT);
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saveBtn[0]->SetState(STATE_DEFAULT);
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if(saveBtn[1]->GetState() == STATE_DISABLED)
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saveBtn[1]->SetState(STATE_DEFAULT);
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if (GCSettings.HideRAMSaving == 0)
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{
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saveDate[1]->SetText(NULL);
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saveTime[1]->SetText("New");
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saveType[1]->SetText("RAM");
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savePreviewImg[1]->SetImage(gameSaveBlank);
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saveBtn[1]->SetVisible(true);
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if(saveBtn[1]->GetState() == STATE_DISABLED)
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saveBtn[1]->SetState(STATE_DEFAULT);
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}
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}
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}
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else if(listOffset+i < saves->length)
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else if(listOffset+i < saves->length)
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{
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{
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@ -1998,20 +1998,7 @@ static int MenuGameSaves(int action)
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}
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}
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else // save
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else // save
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{
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{
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if(ret == -2) // new RAM
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if(ret == -2) // new State
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{
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for(i=1; i < 100; i++)
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if(saves.files[FILE_RAM][i] == 0)
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break;
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if(i < 100)
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{
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MakeFilePath(filepath, FILE_RAM, romFilename, i);
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SaveRAM(filepath, NOTSILENT);
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menu = MENU_GAME_SAVE;
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}
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}
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else if(ret == -1) // new State
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{
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{
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for(i=1; i < 100; i++)
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for(i=1; i < 100; i++)
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if(saves.files[FILE_STATE][i] == 0)
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if(saves.files[FILE_STATE][i] == 0)
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@ -2024,6 +2011,19 @@ static int MenuGameSaves(int action)
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menu = MENU_GAME_SAVE;
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menu = MENU_GAME_SAVE;
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}
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}
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}
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}
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else if(ret == -1 && GCSettings.HideRAMSaving == 0) // new RAM
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{
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for(i=1; i < 100; i++)
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if(saves.files[FILE_RAM][i] == 0)
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break;
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if(i < 100)
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{
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MakeFilePath(filepath, FILE_RAM, romFilename, i);
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SaveRAM(filepath, NOTSILENT);
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menu = MENU_GAME_SAVE;
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}
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}
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else // overwrite RAM/State
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else // overwrite RAM/State
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{
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{
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MakeFilePath(filepath, saves.type[ret], saves.filename[ret]);
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MakeFilePath(filepath, saves.type[ret], saves.filename[ret]);
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@ -3943,6 +3943,7 @@ static int MenuSettingsMenu()
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sprintf(options.name[i++], "Rumble");
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sprintf(options.name[i++], "Rumble");
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sprintf(options.name[i++], "Language");
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sprintf(options.name[i++], "Language");
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sprintf(options.name[i++], "Preview Image");
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sprintf(options.name[i++], "Preview Image");
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sprintf(options.name[i++], "Hide RAM Saving");
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options.length = i;
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options.length = i;
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for(i=0; i < options.length; i++)
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for(i=0; i < options.length; i++)
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@ -4028,6 +4029,9 @@ static int MenuSettingsMenu()
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if(GCSettings.PreviewImage > 2)
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if(GCSettings.PreviewImage > 2)
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GCSettings.PreviewImage = 0;
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GCSettings.PreviewImage = 0;
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break;
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break;
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case 7:
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GCSettings.HideRAMSaving ^= 1;
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break;
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}
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}
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if(ret >= 0 || firstRun)
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if(ret >= 0 || firstRun)
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@ -4077,6 +4081,11 @@ static int MenuSettingsMenu()
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else
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else
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sprintf (options.value[4], "Disabled");
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sprintf (options.value[4], "Disabled");
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if (GCSettings.HideRAMSaving == 1)
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sprintf (options.value[7], "On");
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else
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sprintf (options.value[7], "Off");
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switch(GCSettings.language)
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switch(GCSettings.language)
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{
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{
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case LANG_JAPANESE: sprintf(options.value[5], "Japanese"); break;
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case LANG_JAPANESE: sprintf(options.value[5], "Japanese"); break;
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@ -169,6 +169,7 @@ preparePrefsData ()
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createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
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createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
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createXMLSetting("language", "Language", toStr(GCSettings.language));
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createXMLSetting("language", "Language", toStr(GCSettings.language));
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createXMLSetting("PreviewImage", "Preview Image", toStr(GCSettings.PreviewImage));
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createXMLSetting("PreviewImage", "Preview Image", toStr(GCSettings.PreviewImage));
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createXMLSetting("HideRAMSaving", "Hide RAM Saving", toStr(GCSettings.HideRAMSaving));
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createXMLSection("Controller", "Controller Settings");
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createXMLSection("Controller", "Controller Settings");
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@ -342,6 +343,7 @@ decodePrefsData ()
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loadXMLSetting(&GCSettings.Rumble, "Rumble");
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loadXMLSetting(&GCSettings.Rumble, "Rumble");
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loadXMLSetting(&GCSettings.language, "language");
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loadXMLSetting(&GCSettings.language, "language");
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loadXMLSetting(&GCSettings.PreviewImage, "PreviewImage");
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loadXMLSetting(&GCSettings.PreviewImage, "PreviewImage");
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loadXMLSetting(&GCSettings.HideRAMSaving, "HideRAMSaving");
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// Controller Settings
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// Controller Settings
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@ -439,6 +441,7 @@ DefaultSettings ()
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GCSettings.SFXVolume = 40;
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GCSettings.SFXVolume = 40;
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GCSettings.Rumble = 1; // Enabled
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GCSettings.Rumble = 1; // Enabled
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GCSettings.PreviewImage = 0;
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GCSettings.PreviewImage = 0;
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GCSettings.HideRAMSaving = 0;
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#ifdef HW_RVL
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#ifdef HW_RVL
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GCSettings.language = CONF_GetLanguage();
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GCSettings.language = CONF_GetLanguage();
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