sync with official

This commit is contained in:
dborth 2009-11-10 22:13:41 +00:00
parent 711eaf6f52
commit 6659e2bd03
14 changed files with 330 additions and 417 deletions

View File

@ -0,0 +1,175 @@
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2009 CaH4e3
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "mapinc.h"
static uint8 chrlo[8], chrhi[8], prg[2], mirr, vlock;
static int32 IRQa, IRQCount, IRQLatch, IRQClock;
static uint8 *WRAM=NULL;
static uint32 WRAMSIZE;
static uint8 *CHRRAM=NULL;
static uint32 CHRRAMSIZE;
static SFORMAT StateRegs[]=
{
{chrlo, 8, "CHRLO"},
{chrhi, 8, "CHRHI"},
{prg, 2, "PRGR"},
{&mirr, 1, "MIRR"},
{&vlock, 1, "VLOCK"},
{&IRQa, 4, "IRQA"},
{&IRQCount, 4, "IRQC"},
{&IRQLatch, 4, "IRQL"},
{&IRQClock, 4, "IRQCL"},
{0}
};
static void Sync(void)
{
uint8 i;
setprg8r(0x10,0x6000,0);
setprg8(0x8000,prg[0]);
setprg8(0xa000,prg[1]);
setprg8(0xc000,~1);
setprg8(0xe000,~0);
for(i=0; i<8; i++)
{
uint32 chr = chrlo[i]|(chrhi[i]<<8);
if(chrlo[i]==0xc8)
{
vlock = 0;
continue;
}
else if(chrlo[i]==0x88)
{
vlock = 1;
continue;
}
if(((chrlo[i]==4)||(chrlo[i]==5))&&!vlock)
setchr1r(0x10,i<<10,chr&1);
else
setchr1(i<<10,chr);
}
switch(mirr)
{
case 0: setmirror(MI_V); break;
case 1: setmirror(MI_H); break;
case 2: setmirror(MI_0); break;
case 3: setmirror(MI_1); break;
}
}
static DECLFW(M253Write)
{
if((A>=0xB000)&&(A<=0xE00C))
{
uint8 ind=((((A&8)|(A>>8))>>3)+2)&7;
uint8 sar=A&4;
chrlo[ind]=(chrlo[ind]&(0xF0>>sar))|((V&0x0F)<<sar);
if(A&4)
chrhi[ind]=V>>4;
Sync();
}
else
switch(A)
{
case 0x8010: prg[0]=V; Sync(); break;
case 0xA010: prg[1]=V; Sync(); break;
case 0x9400: mirr=V&3; Sync(); break;
case 0xF000: IRQLatch = (IRQLatch & 0xF0) | (V & 0x0F); break;
case 0xF004: IRQLatch = (IRQLatch & 0x0F) | (V << 4); break;
case 0xF008:
IRQa = V&3;
if(IRQa&2)
{
IRQCount = IRQLatch;
IRQClock = 0;
}
X6502_IRQEnd(FCEU_IQEXT);
break;
}
}
static void M253Power(void)
{
Sync();
SetReadHandler(0x6000,0x7FFF,CartBR);
SetWriteHandler(0x6000,0x7FFF,CartBW);
SetReadHandler(0x8000,0xFFFF,CartBR);
SetWriteHandler(0x8000,0xFFFF,M253Write);
}
static void M253Close(void)
{
if(WRAM)
FCEU_gfree(WRAM);
if(CHRRAM)
FCEU_gfree(CHRRAM);
WRAM=CHRRAM=NULL;
}
static void M253IRQ(int cycles)
{
if(IRQa&2)
{
if((IRQClock+=cycles)>=0x72)
{
IRQClock -= 0x72;
if(IRQCount==0xFF)
{
IRQCount = IRQLatch;
IRQa = IRQa|((IRQa&1)<<1);
X6502_IRQBegin(FCEU_IQEXT);
}
else
IRQCount++;
}
}
}
static void StateRestore(int version)
{
Sync();
}
void Mapper253_Init(CartInfo *info)
{
info->Power=M253Power;
info->Close=M253Close;
MapIRQHook=M253IRQ;
GameStateRestore=StateRestore;
CHRRAMSIZE=4096;
CHRRAM=(uint8*)FCEU_gmalloc(CHRRAMSIZE);
SetupCartCHRMapping(0x10,CHRRAM,CHRRAMSIZE,1);
AddExState(CHRRAM, CHRRAMSIZE, 0, "CRAM");
WRAMSIZE=8192;
WRAM=(uint8*)FCEU_gmalloc(WRAMSIZE);
SetupCartPRGMapping(0x10,WRAM,WRAMSIZE,1);
AddExState(WRAM, WRAMSIZE, 0, "WRAM");
if(info->battery)
{
info->SaveGame[0]=WRAM;
info->SaveGameLen[0]=WRAMSIZE;
}
AddExState(&StateRegs, ~0, 0, 0);
}

View File

@ -85,8 +85,8 @@ void MapperNNN_Init(CartInfo *info)
/*
CHRRAMSIZE=8192;
CHRRAM=(uint8*)FCEU_gmalloc(CHRRAMSIZE);
SetupCartPRGMapping(0x10,CHRRAM,CHRRAMSIZE,1);
AddExState(CHRRAM, CHRRAMSIZE, 0, "WRAM");
SetupCartCHRMapping(0x10,CHRRAM,CHRRAMSIZE,1);
AddExState(CHRRAM, CHRRAMSIZE, 0, "CRAM");
*/
/*
WRAMSIZE=8192;

View File

@ -48,7 +48,7 @@ static void BandaiIRQHook(int a)
{
X6502_IRQBegin(FCEU_IQEXT);
IRQa = 0;
IRQCount = 0xFFFF;
IRQCount = -1;
}
}
}

View File

@ -2,6 +2,7 @@
*
* Copyright notice for this file:
* Copyright (C) 2005 CaH4e3
* Copyright (C) 2009 qeed
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -17,77 +18,47 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* BMC 42-in-1 reset switch
* BMC 42-in-1
* it seems now, mapper not reset-based,
* tested on real hardware and it does menus switch by pressing just Select, not Reset
* new registers behaviour proven this too
*
*/
#include "mapinc.h"
extern uint32 ROM_size;
static uint8 hrd_sw;
static uint8 latche[2];
static SFORMAT StateRegs[]=
{
{&hrd_sw, 1, "DIPSW"},
{&latche, sizeof(latche), "LATCHE"},
{&hrd_sw, 1, "HRDSW"},
{0}
};
static void Sync(void)
{
int bank = (latche[0] >> 1 & 0x0F) |
(latche[0] >> 3 & 0x10) |
(latche[1] << 5 & 0x20);
/* if(!(latche&0x02))
setprg32r(0,0x8000,(latche&0x3F)>>1);
else
{
setprg16r(0,0x8000,latche&0x3f);
setprg16r(0,0xC000,latche&0x3f);
}
*/
/* the old one, doesnt work with 76 in 1 game
* since it doesn't account for all the PRG-ROM
if(!(latche&0x20))
setprg32r(hrd_sw,0x8000,(latche>>1)&0x0f);
else
{
setprg16r(hrd_sw,0x8000,latche&0x1f);
setprg16r(hrd_sw,0xC000,latche&0x1f);
}
setmirror((latche>>6)&1);*/
uint8 bank = (latche[0]&0x1f)|((latche[0]&0x80)>>2)|((latche[1]&1))<<6;
if(!(latche[0] & 0x20))
setprg32r(hrd_sw,0x8000,bank);
setprg32(0x8000,bank >> 1);
else
{
bank = (bank << 1) | (latche[0] & 1);
setprg16r(hrd_sw,0x8000,bank);
setprg16r(hrd_sw,0xC000,bank);
setprg16(0x8000,bank);
setprg16(0xC000,bank);
}
setmirror((latche[0] & 0x40) ? MI_V : MI_H);
setmirror((latche[0]>>6)&1);
setchr8(0);
}
static DECLFW(BMC42in1rWrite)
static DECLFW(M226Write)
{
latche[A & 1] = V;
//latche = V;
Sync();
}
static void BMC42in1rReset(void)
{
hrd_sw^=1;
Sync();
}
static void BMC42in1rPower(void)
static void M226Power(void)
{
latche[0] = latche[1] = 0;
hrd_sw=0;
setchr8(0);
Sync();
SetWriteHandler(0x8000,0xFFFF,BMC42in1rWrite);
SetWriteHandler(0x8000,0xFFFF,M226Write);
SetReadHandler(0x8000,0xFFFF,CartBR);
}
@ -96,30 +67,9 @@ static void StateRestore(int version)
Sync();
}
void BMC42in1r_Init(CartInfo *info)
{
info->Power=BMC42in1rPower;
info->Reset=BMC42in1rReset;
AddExState(&StateRegs, ~0, 0, 0);
GameStateRestore=StateRestore;
}
static void M226Power(void)
{
if(ROM_size==64)
SetupCartPRGMapping(1,PRGptr[0]+512*1024,512,0);
latche[0] = 0;
hrd_sw=0;
setchr8(0);
Sync();
SetWriteHandler(0x8000,0xFFFF,BMC42in1rWrite);
SetReadHandler(0x8000,0xFFFF,CartBR);
}
void Mapper226_Init(CartInfo *info)
{
info->Power=M226Power;
info->Reset=BMC42in1rReset;
AddExState(&StateRegs, ~0, 0, 0);
GameStateRestore=StateRestore;
}

View File

@ -308,9 +308,9 @@ static void AllocBuffers()
void win_AllocBuffers(uint8 **GameMemBlock, uint8 **RAM);
win_AllocBuffers(&GameMemBlock, &RAM);
#else
#else
GameMemBlock = (uint8*)FCEU_gmalloc(131072);
GameMemBlock = (uint8*)FCEU_gmalloc(GAME_MEM_BLOCK_SIZE);
RAM = (uint8*)FCEU_gmalloc(0x800);
#endif
@ -320,7 +320,7 @@ static void FreeBuffers() {
#ifdef _USE_SHARED_MEMORY_
void win_FreeBuffers(uint8 *GameMemBlock, uint8 *RAM);
win_FreeBuffers(GameMemBlock, RAM);
#else
#else
FCEU_free(GameMemBlock);
FCEU_free(RAM);
#endif
@ -330,7 +330,7 @@ static void FreeBuffers() {
uint8 PAL=0;
static DECLFW(BRAML)
{
{
RAM[A]=V;
#ifdef _S9XLUA_H
CallRegisteredLuaMemHook(A, 1, V, LUAMEMHOOK_WRITE);
@ -674,12 +674,12 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
*SoundBuf=0;
*SoundBufSize=0;
}
else
else
{
*SoundBuf=WaveFinal;
*SoundBufSize=ssize;
}
if (EmulationPaused&2 && ( !frameAdvanceLagSkip || !lagFlag) )
//Lots of conditions here. EmulationPaused&2 must be true. In addition frameAdvanceLagSkip or lagFlag must be false
{
@ -689,12 +689,12 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
if(soundoptions&SO_MUTEFA) //mute the frame advance if the user requested it
*SoundBufSize=0; //keep sound muted
#endif
}
currMovieData.TryDumpIncremental();
if (lagFlag)
if (lagFlag)
{
lagCounter++;
justLagged = true;
@ -706,8 +706,8 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
}
void FCEUI_CloseGame(void)
{
if(!FCEU_IsValidUI(FCEUI_CLOSEGAME))
{
if(!FCEU_IsValidUI(FCEUI_CLOSEGAME))
return;
CloseGame();
@ -745,7 +745,7 @@ void hand(X6502 *X, int type, unsigned int A)
}
int suppressAddPowerCommand=0; // hack... yeah, I know...
void PowerNES(void)
void PowerNES(void)
{
//void MapperInit();
//MapperInit();
@ -784,7 +784,7 @@ void PowerNES(void)
extern int disableBatteryLoading;
if(disableBatteryLoading)
GameInterface(GI_RESETSAVE);
timestampbase=0;
LagCounterReset();
@ -801,9 +801,9 @@ void FCEU_ResetVidSys(void)
int w;
if(GameInfo->vidsys==GIV_NTSC)
w=0;
w=0;
else if(GameInfo->vidsys==GIV_PAL)
w=1;
w=1;
else
w=FSettings.PAL;
@ -943,7 +943,7 @@ void UpdateAutosave(void)
{
if(!EnableAutosave)
return;
char * f;
AutosaveCounter = (AutosaveCounter + 1) % 256;
if(AutosaveCounter == 0)
@ -1127,7 +1127,7 @@ bool FCEUXLoad(const char *name, FCEUFILE *fp)
cart->chrPages = head.VROM_size;
cart->mirroring = (head.ROM_type&1);
cart->mirroring = (head.ROM_type&1);
if(head.ROM_type&8) cart->mirroring=2;
//skip trainer
@ -1149,7 +1149,7 @@ bool FCEUXLoad(const char *name, FCEUFILE *fp)
ResetCartMapping();
SetupCartPRGMapping(0,(uint8*)cart->PRG,cart->prgSize,0);
SetupCartCHRMapping(0,(uint8*)cart->CHR,cart->chrSize,0);
return true;
}

View File

@ -42,6 +42,9 @@ extern uint8 MMC50x5130;
extern uint8 MMC5HackSPScroll;
extern uint8 MMC5HackSPPage;
#define GAME_MEM_BLOCK_SIZE 131072
extern uint8 *RAM; //shared memory modifications
extern uint8 *GameMemBlock; //shared memory modifications
extern int EmulationPaused;
@ -74,8 +77,8 @@ typedef struct {
int PAL;
int NetworkPlay;
int SoundVolume; //Master volume
int TriangleVolume;
int Square1Volume;
int TriangleVolume;
int Square1Volume;
int Square2Volume;
int NoiseVolume;
int PCMVolume;
@ -88,11 +91,11 @@ typedef struct {
//the number of scanlines in the currently selected configuration
int TotalScanlines() { return LastSLine - FirstSLine + 1; }
//Driver-supplied user-selected first and last rendered scanlines.
//Driver-supplied user-selected first and last rendered scanlines.
//Usr*SLine[0] is for NTSC, Usr*SLine[1] is for PAL.
int UsrFirstSLine[2];
int UsrLastSLine[2];
//this variable isn't used at all, snap is always name-based
//bool SnapName;
uint32 SndRate;
@ -121,7 +124,7 @@ extern uint8 Exit;
extern uint8 pale;
extern uint8 vsdip;
//#define FCEUDEF_DEBUGGER //mbg merge 7/17/06 - cleaning out conditional compiles
//#define FCEUDEF_DEBUGGER //mbg merge 7/17/06 - cleaning out conditional compiles
#define JOY_A 1
#define JOY_B 2

View File

@ -1,7 +1,7 @@
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 1998 BERO
* Copyright (C) 1998 BERO
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
@ -78,7 +78,7 @@ void (*MapperReset)(void);
static int MapperNo=0;
/* MapperReset() is called when the NES is reset(with the reset button).
/* MapperReset() is called when the NES is reset(with the reset button).
Mapperxxx_init is called when the NES has been powered on.
*/
@ -132,8 +132,8 @@ void iNESGI(GI h) //bbit edited: removed static keyword
{
if(mapROM)
{
UnmapViewOfFile(mapROM);
CloseHandle(mapROM);
UnmapViewOfFile(mapROM);
CloseHandle(mapROM);
ROM=0;
}
else
@ -185,79 +185,79 @@ static void SetInput(void)
{
static struct INPSEL moo[]=
{
{0x3a1694f9,SI_GAMEPAD,SI_GAMEPAD,SIFC_4PLAYER}, // Nekketsu Kakutou Densetsu
{0x3a1694f9,SI_GAMEPAD,SI_GAMEPAD,SIFC_4PLAYER}, // Nekketsu Kakutou Densetsu
{0xc3c0811d,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, // The two "Oeka Kids" games
{0x9d048ea4,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, //
{0xc3c0811d,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, // The two "Oeka Kids" games
{0x9d048ea4,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, //
{0xaf4010ea,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // World Class Track Meet
{0xd74b2719,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Super Team Games
{0x61d86167,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Street Cop
{0x6435c095,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Short Order/Eggsplode
{0xaf4010ea,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // World Class Track Meet
{0xd74b2719,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Super Team Games
{0x61d86167,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Street Cop
{0x6435c095,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Short Order/Eggsplode
{0x47232739,SI_GAMEPAD,SI_GAMEPAD,SIFC_TOPRIDER}, // Top Rider
{0x47232739,SI_GAMEPAD,SI_GAMEPAD,SIFC_TOPRIDER}, // Top Rider
{0x48ca0ee1,SI_GAMEPAD,SI_GAMEPAD,SIFC_BWORLD}, // Barcode World
{0x9f8f200a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Super Mogura Tataki!! - Pokkun Moguraa
{0x9044550e,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Rairai Kyonshizu
{0x2f128512,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Jogging Race
{0x60ad090a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Athletic World
{0x48ca0ee1,SI_GAMEPAD,SI_GAMEPAD,SIFC_BWORLD}, // Barcode World
{0x9f8f200a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Super Mogura Tataki!! - Pokkun Moguraa
{0x9044550e,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Rairai Kyonshizu
{0x2f128512,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Jogging Race
{0x60ad090a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Athletic World
{0x8a12a7d9,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Totsugeki Fuuun Takeshi Jou
{0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Running Stadium
{0x370ceb65,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Meiro Dai Sakusen
// Bad dump? {0x69ffb014,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Fuun Takeshi Jou 2
{0x6cca1c1f,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Dai Undoukai
{0x29de87af,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Aerobics Studio
{0xbba58be5,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Family Trainer: Manhattan Police
{0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Family Trainer: Running Stadium
{0x8a12a7d9,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Totsugeki Fuuun Takeshi Jou
{0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Running Stadium
{0x370ceb65,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Meiro Dai Sakusen
// Bad dump? {0x69ffb014,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Fuun Takeshi Jou 2
{0x6cca1c1f,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Dai Undoukai
{0x29de87af,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Aerobics Studio
{0xbba58be5,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Family Trainer: Manhattan Police
{0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Family Trainer: Running Stadium
{0xd9f45be9,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, // Gimme a Break ...
{0x1545bd13,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, // Gimme a Break ... 2
{0xd9f45be9,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, // Gimme a Break ...
{0x1545bd13,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, // Gimme a Break ... 2
{0x7b44fb2a,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, // Ide Yousuke Meijin no Jissen Mahjong 2
{0x9fae4d46,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, // Ide Yousuke Meijin no Jissen Mahjong
{0x7b44fb2a,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, // Ide Yousuke Meijin no Jissen Mahjong 2
{0x9fae4d46,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, // Ide Yousuke Meijin no Jissen Mahjong
{0x980be936,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Olympic
{0x21f85681,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Olympic (Gentei Ban)
{0x915a53a7,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Sports
{0xad9c63e2,SI_GAMEPAD,SI_UNSET,SIFC_SHADOW}, // Space Shadow
{0x980be936,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Olympic
{0x21f85681,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Olympic (Gentei Ban)
{0x915a53a7,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Sports
{0xad9c63e2,SI_GAMEPAD,SI_UNSET,SIFC_SHADOW}, // Space Shadow
{0x24598791,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Duck Hunt
{0xff24d794,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Hogan's Alley
{0xbeb8ab01,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Gumshoe
{0xde8fd935,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // To the Earth
{0xedc3662b,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Operation Wolf
{0x2a6559a1,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Operation Wolf (J)
{0x24598791,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Duck Hunt
{0xff24d794,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Hogan's Alley
{0xbeb8ab01,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Gumshoe
{0xde8fd935,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // To the Earth
{0xedc3662b,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Operation Wolf
{0x2a6559a1,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Operation Wolf (J)
{0x23d17f5e,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // The Lone Ranger
{0xb8b9aca3,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Wild Gunman
{0x5112dc21,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Wild Gunman
{0x4318a2f8,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Barker Bill's Trick Shooting
{0x5ee6008e,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Mechanized Attack
{0x3e58a87e,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Freedom Force
{0x23d17f5e,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // The Lone Ranger
{0xb8b9aca3,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Wild Gunman
{0x5112dc21,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Wild Gunman
{0x4318a2f8,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Barker Bill's Trick Shooting
{0x5ee6008e,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Mechanized Attack
{0x3e58a87e,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Freedom Force
{0xe9a7fe9e,SI_UNSET,SI_MOUSE,SIFC_NONE}, // Educational Computer 2000 //mbg merge 7/17/06 added -- appears to be from newer MM build
{0x851eb9be,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // Shooting Range
{0x74bea652,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // Supergun 3-in-1
{0x32fb0583,SI_UNSET,SI_ARKANOID,SIFC_NONE}, // Arkanoid(NES)
{0xd89e5a67,SI_UNSET,SI_UNSET,SIFC_ARKANOID}, // Arkanoid (J)
{0x0f141525,SI_UNSET,SI_UNSET,SIFC_ARKANOID}, // Arkanoid 2(J)
{0x851eb9be,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // Shooting Range
{0x74bea652,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // Supergun 3-in-1
{0x32fb0583,SI_UNSET,SI_ARKANOID,SIFC_NONE}, // Arkanoid(NES)
{0xd89e5a67,SI_UNSET,SI_UNSET,SIFC_ARKANOID}, // Arkanoid (J)
{0x0f141525,SI_UNSET,SI_UNSET,SIFC_ARKANOID}, // Arkanoid 2(J)
{0x912989dc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Playbox BASIC
{0xf7606810,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 2.0A
{0x895037bc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 2.1a
{0xb2530afc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 3.0
{0x82f1fb96,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Subor 1.0 Russian
{0xabb2f974,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Study and Game 32-in-1
{0xd5d6eac4,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Edu (As)
{0x589b6b0d,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // SuporV20
{0x5e073a1b,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Supor English (Chinese)
{0x912989dc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Playbox BASIC
{0xf7606810,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 2.0A
{0x895037bc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 2.1a
{0xb2530afc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 3.0
{0x82f1fb96,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Subor 1.0 Russian
{0xabb2f974,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Study and Game 32-in-1
{0xd5d6eac4,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Edu (As)
{0x589b6b0d,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // SuporV20
{0x5e073a1b,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Supor English (Chinese)
{0x8b265862,SI_UNSET,SI_UNSET,SIFC_SUBORKB},
{0x41401c6d,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // SuporV40
{0x41401c6d,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // SuporV40
{0x41ef9ac4,SI_UNSET,SI_UNSET,SIFC_SUBORKB},
{0x368c19a8,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // LIKO Study Cartridge
{0x543ab532,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // LIKO Color Lines
{0x368c19a8,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // LIKO Study Cartridge
{0x543ab532,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // LIKO Color Lines
{0,SI_UNSET,SI_UNSET,SIFC_UNSET}
};
int x=0;
@ -311,7 +311,7 @@ void CheckBad(uint64 md5partial)
struct CHINF {
uint32 crc32;
uint32 crc32;
int32 mapper;
int32 mirror;
};
@ -493,7 +493,7 @@ static void CheckHInfo(void)
/* Four-screen mirroring implicitly set. */
if(MapperNo==99)
Mirroring=2;
Mirroring=2;
if(tofix)
{
@ -507,7 +507,7 @@ static void CheckHInfo(void)
sprintf(gigastr+strlen(gigastr),"Mirroring should be set to \"%s\". ",mstr[Mirroring&3]);
}
if(tofix&4)
strcat(gigastr,"The battery-backed bit should be set. ");
strcat(gigastr,"The battery-backed bit should be set. ");
if(tofix&8)
strcat(gigastr,"This game should not have any CHR ROM. ");
strcat(gigastr,"\n");
@ -521,14 +521,14 @@ typedef struct {
} NewMI;
//this is for games that is not the a power of 2
//mapper based for now...
//mapper based for now...
//not really accurate but this works since games
//that are not in the power of 2 tends to come
//that are not in the power of 2 tends to come
//in obscure mappers themselves which supports such
//size
static int not_power2[] =
{
228
228
};
int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
@ -563,11 +563,11 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
// ROM_size = head.ROM_size;
VROM_size = head.VROM_size;
int round = true;
for (int i = 0; i != sizeof(not_power2)/sizeof(not_power2[0]); ++i)
{
//for games not to the power of 2, so we just read enough
//for games not to the power of 2, so we just read enough
//prg rom from it, but we have to keep ROM_size to the power of 2
//since PRGCartMapping wants ROM_size to be to the power of 2
//so instead if not to power of 2, we just use head.ROM_size when
@ -614,7 +614,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
{
mapVROM = CreateFileMapping((HANDLE)0xFFFFFFFF,NULL,PAGE_READWRITE, 0, VROM_size<<13,"fceu.VROM");
VROM = (uint8 *)MapViewOfFile(mapVROM, FILE_MAP_WRITE, 0, 0, 0);
if( !VROM )
if( !VROM )
{
UnmapViewOfFile(mapROM);
CloseHandle(mapROM);
@ -654,7 +654,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
if(VROM_size)
FCEU_fread(VROM,0x2000,head.VROM_size,fp);
md5_starts(&md5);
md5_starts(&md5);
md5_update(&md5,ROM,ROM_size<<14);
iNESGameCRC32=CalcCRC32(0,ROM,ROM_size<<14);
@ -675,7 +675,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
{
int x;
FCEU_printf(" ROM MD5: 0x");
for(x=0;x<16;x++)
for(x=0;x<16;x++)
FCEU_printf("%02x",iNESCart.MD5[x]);
FCEU_printf("\n");
}
@ -692,7 +692,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
for(x=0;x<8;x++)
{
partialmd5 |= (uint64)iNESCart.MD5[7-x] << (x*8);
}
}
FCEU_VSUniCheck(partialmd5, &MapperNo, &Mirroring);
}
@ -781,7 +781,7 @@ int iNesSaveAs(char* name)
{
//adelikat: TODO: iNesSave() and this have pretty much the same code, outsource the common code to a single function
FILE *fp;
if(GameInfo->type != GIT_CART)return 0;
if(GameInterface!=iNESGI)return 0;
@ -877,12 +877,12 @@ void ROM_BANK8(uint32 A, uint32 V)
void ROM_BANK16(uint32 A, uint32 V)
{
setprg16(A,V);
if(A>=0x8000)
if(A>=0x8000)
{
PRGBankList[((A-0x8000)>>13)]=V<<1;
PRGBankList[((A-0x8000)>>13)+1]=(V<<1)+1;
}
}
}
void ROM_BANK32(uint32 V)
{
@ -922,7 +922,7 @@ static void NONE_init(void)
ROM_BANK16(0x8000,0);
ROM_BANK16(0xC000,~0);
if(VROM_size)
if(VROM_size)
VROM_BANK8(0);
else
setvram8(CHRRAM);
@ -941,7 +941,7 @@ void (*MapInitTab[256])(void)=
Mapper9_init,
Mapper10_init,
0, //Mapper11_init,
0,
0,
0, //Mapper13_init,
0,
0, //Mapper15_init,
@ -1209,7 +1209,7 @@ void iNESStateRestore(int version)
setprg8(0x8000+x*8192,PRGBankList[x]);
if(VROM_size)
for(x=0;x<8;x++)
for(x=0;x<8;x++)
setchr1(0x400*x,CHRBankList[x]);
if(0) switch(Mirroring)
@ -1247,7 +1247,7 @@ static void iNESPower(void)
if(head.ROM_type&2)
memset(GameMemBlock+8192,0,sizeof(GameMemBlock)-8192);
else
memset(GameMemBlock,0,sizeof(GameMemBlock));
memset(GameMemBlock,0,GAME_MEM_BLOCK_SIZE);
NONE_init();
ResetExState(0,0);
@ -1263,7 +1263,7 @@ static void iNESPower(void)
if(head.ROM_type&8)
AddExState(ExtraNTARAM, 2048, 0, "EXNR");
/* Exclude some mappers whose emulation code handle save state stuff
/* Exclude some mappers whose emulation code handle save state stuff
themselves. */
if(type && type!=13 && type!=96)
{
@ -1276,7 +1276,7 @@ static void iNESPower(void)
for(x=0;x<8;x++)
{
char tak[8];
sprintf(tak,"CBL%d",x);
sprintf(tak,"CBL%d",x);
AddExState(&CHRBankList[x], 2, 1,tak);
}
}
@ -1290,7 +1290,7 @@ static void iNESPower(void)
typedef struct {
int number;
int number;
void (*init)(CartInfo *);
} BMAPPING;
@ -1422,7 +1422,7 @@ static BMAPPING bmap[] = {
// {220, UNLCN22M_Init},
// {220, BMCT2271_Init},
// {220, UNLDANCE_Init},
{221, UNLN625092_Init},
{222, Mapper222_Init},
{226, Mapper226_Init},

View File

@ -265,6 +265,7 @@ extern struct EMUCMDTABLE FCEUI_CommandTable[];
extern unsigned int lagCounter;
extern bool lagCounterDisplay;
extern char lagFlag;
extern bool turbo;
void LagCounterReset();
#endif //_INPUT_H_

View File

@ -1,223 +0,0 @@
//Thanks to VirtualNES developer for reverse engineering this mapper
//first screen add 32 to chr
//second screen at 0x42000
#include "mapinc.h"
static uint8 reg[9], VRAM_switch;
static int32 irq_enable, irq_counter, irq_latch, irq_clock;
static SFORMAT StateRegs[]=
{
{ reg, sizeof(reg), "MAPPER_REGS" },
{ &VRAM_switch, sizeof(VRAM_switch), "MAPPER_VRAMSWITCH" },
{ &irq_enable, sizeof(irq_enable), "MAPPER_IRQ_ENABLE" },
{ &irq_counter, sizeof(irq_counter), "MAPPER_IRQ_COUNTER" },
{ &irq_latch, sizeof(irq_latch), "MAPPER_IRQ_LATCH" },
{ &irq_clock, sizeof(irq_clock), "MAPPER_IRQ_CLOCK" },
{ 0 }
};
static void Mapper253_IRQHook(int cycles)
{
//basically, this happens at every frame
//0x72 is 114 cycles, so like one scanline
//happens for 0xff scanlines so 256 scanlines (frame)
if( irq_enable & 0x02 )
{
if( (irq_clock+=cycles) >= 0x72 )
{
irq_clock -= 0x72;
if( irq_counter == 0xFF)
{
irq_counter = irq_latch;
irq_enable = (irq_enable & 0x01) * 3;
X6502_IRQBegin(FCEU_IQEXT);
} else
{
irq_counter++;
}
}
}
}
static void SetBank_PPUSUB(int bank, int page)
{
if(page == 0x88)
{
VRAM_switch = 0;
return;
}
else if(page == 0xC8)
{
VRAM_switch = 1;
return;
}
if ((page == 4) || (page == 5))
{
// [ES-1064] Qi Long Zhu (C).NES game uses CHR-RAM for these pages
//and doesn't seem to set VRAM switch so use
//CHR-RAM as default for now
/*if (VRAM_switch == 0)
setchr1(bank << 10, page); //CHR-ROM
else*/
setvramb1(&CHRRAM[page << 10], page << 10, 0); //CHR-RAM
}
else
setchr1(bank << 10, page);
}
static DECLFW(Mapper253_Write)
{
if (A == 0x8010) //8kb select at 0x8000
{
setprg8(0x8000, V);
return;
}
if (A == 0xA010) //8kb select at 0xA000
{
setprg8(0xA000, V);
return;
}
if (A == 0x9400) //Mirroring
{
V &= 0x03;
switch (V)
{
case 0:
setmirror(MI_V);
break;
case 1:
setmirror(MI_H);
break;
case 2:
setmirror(MI_0);
break;
case 3:
setmirror(MI_1);
break;
}
return;
}
switch (A & 0xF00C)
{
case 0xB000:
reg[0] = (reg[0] & 0xF0) | (V & 0x0F);
SetBank_PPUSUB( 0, reg[0] );
break;
case 0xB004:
reg[0] = (reg[0] & 0x0F) | ((V & 0x0F) << 4);
SetBank_PPUSUB( 0, reg[0] + ((V>>4)*0x100) );
break;
case 0xB008:
reg[1] = (reg[1] & 0xF0) | (V & 0x0F);
SetBank_PPUSUB( 1, reg[1] );
break;
case 0xB00C:
reg[1] = (reg[1] & 0x0F) | ((V & 0x0F) << 4);
SetBank_PPUSUB( 1, reg[1] + ((V>>4)*0x100) );
break;
case 0xC000:
reg[2] = (reg[2] & 0xF0) | (V & 0x0F);
SetBank_PPUSUB( 2, reg[2] );
break;
case 0xC004:
reg[2] = (reg[2] & 0x0F) | ((V & 0x0F) << 4);
SetBank_PPUSUB( 2, reg[2] + ((V>>4)*0x100) );
break;
case 0xC008:
reg[3] = (reg[3] & 0xF0) | (V & 0x0F);
SetBank_PPUSUB( 3, reg[3] );
break;
case 0xC00C:
reg[3] = (reg[3] & 0x0F) | ((V & 0x0F) << 4);
SetBank_PPUSUB( 3, reg[3] + ((V>>4)*0x100) );
break;
case 0xD000:
reg[4] = (reg[4] & 0xF0) | (V & 0x0F);
SetBank_PPUSUB( 4, reg[4] );
break;
case 0xD004:
reg[4] = (reg[4] & 0x0F) | ((V & 0x0F) << 4);
SetBank_PPUSUB( 4, reg[4] + ((V>>4)*0x100) );
break;
case 0xD008:
reg[5] = (reg[5] & 0xF0) | (V & 0x0F);
SetBank_PPUSUB( 5, reg[5] );
break;
case 0xD00C:
reg[5] = (reg[5] & 0x0F) | ((V & 0x0F) << 4);
SetBank_PPUSUB( 5, reg[5] + ((V>>4)*0x100) );
break;
case 0xE000:
reg[6] = (reg[6] & 0xF0) | (V & 0x0F);
SetBank_PPUSUB( 6, reg[6] );
break;
case 0xE004:
reg[6] = (reg[6] & 0x0F) | ((V & 0x0F) << 4);
SetBank_PPUSUB( 6, reg[6] + ((V>>4)*0x100) );
break;
case 0xE008:
reg[7] = (reg[7] & 0xF0) | (V & 0x0F);
SetBank_PPUSUB( 7, reg[7] );
break;
case 0xE00C:
reg[7] = (reg[7] & 0x0F) | ((V & 0x0F) << 4);
SetBank_PPUSUB( 7, reg[7] + ((V>>4)*0x100) );
break;
case 0xF000:
irq_latch = (irq_latch & 0xF0) | (V & 0x0F);
break;
case 0xF004:
irq_latch = (irq_latch & 0x0F) | ((V & 0x0F) << 4);
break;
case 0xF008:
irq_enable = V & 0x03;
if (irq_enable & 0x02)
{
irq_counter = irq_latch;
irq_clock = 0;
}
X6502_IRQEnd(FCEU_IQEXT);
break;
}
}
static void Mapper253_Power(void)
{
int i;
for (i = 0; i != 8; ++i)
reg[i] = i;
reg[8] = 0;
irq_enable = 0;
irq_counter = 0;
irq_latch = 0;
irq_clock = 0;
VRAM_switch = 0;
setprg16(0x8000, 0); //first bank
setprg16(0xC000, head.ROM_size - 1); //last bank
setchr8(0);
SetWriteHandler(0x8000, 0xFFFF, Mapper253_Write);
SetReadHandler(0x8000, 0xFFFF, CartBR);
}
static void Mapper253_Close(void)
{
}
void Mapper253_Init(CartInfo *info)
{
info->Power = Mapper253_Power;
MapIRQHook = Mapper253_IRQHook;
info->Close = Mapper253_Close;
SetWriteHandler(0x8000, 0xFFFF, Mapper253_Write);
SetReadHandler(0x8000, 0xFFFF, CartBR);
AddExState(StateRegs, ~0, 0, 0);
}

View File

@ -8,6 +8,7 @@
#include <limits.h>
#include <stdarg.h>
#include "version.h"
#include "types.h"
#include "utils/endian.h"
@ -344,7 +345,7 @@ MovieData::MovieData()
: version(MOVIE_VERSION)
, emuVersion(FCEU_VERSION_NUMERIC)
, palFlag(false)
, rerecordCount(1)
, rerecordCount(0)
, binaryFlag(false)
, greenZoneCount(0)
{
@ -723,19 +724,26 @@ static void poweron(bool shouldDisableBatteryLoading)
void FCEUMOV_EnterTasEdit()
{
#ifndef GEKKO
//stop any current movie activity
FCEUI_StopMovie();
if (movieMode == MOVIEMODE_INACTIVE)
{
//stop any current movie activity
FCEUI_StopMovie();
//clear the current movie
currFrameCounter = 0;
currMovieData = MovieData();
currMovieData.guid.newGuid();
currMovieData.palFlag = FCEUI_GetCurrentVidSystem(0,0)!=0;
currMovieData.romChecksum = GameInfo->MD5;
currMovieData.romFilename = FileBase;
//clear the current movie
currFrameCounter = 0;
currMovieData = MovieData();
currMovieData.guid.newGuid();
currMovieData.palFlag = FCEUI_GetCurrentVidSystem(0,0)!=0;
currMovieData.romChecksum = GameInfo->MD5;
currMovieData.romFilename = FileBase;
//reset the rom
poweron(false);
//reset the rom
poweron(false);
} else {
FCEUI_StopMovie();
currMovieData.greenZoneCount=currFrameCounter;
}
//todo - think about this
//ResetInputTypes();
@ -747,7 +755,7 @@ void FCEUMOV_EnterTasEdit()
//and enter tasedit mode
movieMode = MOVIEMODE_TASEDIT;
currMovieData.TryDumpIncremental();
FCEU_DispMessage("Tasedit engaged");

View File

@ -246,6 +246,7 @@ extern bool subtitlesOnAVI;
extern bool freshMovie;
extern bool movie_readonly;
extern bool autoMovieBackup;
extern int pauseframe;
//--------------------------------------------------
bool CheckFileExists(const char* filename); //Receives a filename (fullpath) and checks to see if that file exists
void FCEUI_MakeBackupMovie(bool dispMessage);
@ -271,4 +272,4 @@ void LoadSubtitles(MovieData);
void ProcessSubtitles(void);
void FCEU_DisplaySubtitles(char *format, ...);
#endif //__MOVIE_H_
#endif //__MOVIE_H_

View File

@ -409,7 +409,6 @@ static BMAPPING bmap[] = {
{ "Supervision16in1", Supervision16_Init,0},
{ "NovelDiamond9999999in1", Novel_Init,0},
{ "Super24in1SC03", Super24_Init,0},
{ "42in1ResetSwitch", BMC42in1r_Init, 0},
{ "64in1NoRepeat", BMC64in1nr_Init, 0},
{ "13in1JY110", BMC13in1JY110_Init, 0},
{ "70in1", BMC70in1_Init, 0},

View File

@ -83,7 +83,6 @@ void Supervision16_Init(CartInfo *info);
void Super24_Init(CartInfo *info);
void Novel_Init(CartInfo *info);
void BMC42in1r_Init(CartInfo *info);
void BMC64in1nr_Init(CartInfo *info);
void BMC70in1_Init(CartInfo *info);
void BMC70in1B_Init(CartInfo *info);

View File

@ -59,7 +59,7 @@
#endif
#define FCEU_VERSION_NUMERIC 21020
#define FCEU_VERSION_STRING "2.1.2" FCEU_SUBVERSION_STRING FCEU_FEATURE_STRING FCEU_COMPILER
#define FCEU_VERSION_STRING "2.1.3" FCEU_SUBVERSION_STRING FCEU_FEATURE_STRING FCEU_COMPILER
#define FCEU_NAME_AND_VERSION FCEU_NAME " " FCEU_VERSION_STRING
#endif