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175
source/fceultra/boards/253.cpp
Normal file
175
source/fceultra/boards/253.cpp
Normal file
@ -0,0 +1,175 @@
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2009 CaH4e3
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "mapinc.h"
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static uint8 chrlo[8], chrhi[8], prg[2], mirr, vlock;
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static int32 IRQa, IRQCount, IRQLatch, IRQClock;
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static uint8 *WRAM=NULL;
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static uint32 WRAMSIZE;
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static uint8 *CHRRAM=NULL;
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static uint32 CHRRAMSIZE;
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static SFORMAT StateRegs[]=
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{
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{chrlo, 8, "CHRLO"},
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{chrhi, 8, "CHRHI"},
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{prg, 2, "PRGR"},
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{&mirr, 1, "MIRR"},
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{&vlock, 1, "VLOCK"},
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{&IRQa, 4, "IRQA"},
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{&IRQCount, 4, "IRQC"},
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{&IRQLatch, 4, "IRQL"},
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{&IRQClock, 4, "IRQCL"},
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{0}
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};
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static void Sync(void)
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{
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uint8 i;
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setprg8r(0x10,0x6000,0);
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setprg8(0x8000,prg[0]);
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setprg8(0xa000,prg[1]);
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setprg8(0xc000,~1);
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setprg8(0xe000,~0);
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for(i=0; i<8; i++)
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{
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uint32 chr = chrlo[i]|(chrhi[i]<<8);
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if(chrlo[i]==0xc8)
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{
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vlock = 0;
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continue;
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}
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else if(chrlo[i]==0x88)
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{
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vlock = 1;
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continue;
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}
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if(((chrlo[i]==4)||(chrlo[i]==5))&&!vlock)
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setchr1r(0x10,i<<10,chr&1);
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else
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setchr1(i<<10,chr);
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}
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switch(mirr)
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{
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case 0: setmirror(MI_V); break;
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case 1: setmirror(MI_H); break;
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case 2: setmirror(MI_0); break;
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case 3: setmirror(MI_1); break;
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}
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}
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static DECLFW(M253Write)
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{
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if((A>=0xB000)&&(A<=0xE00C))
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{
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uint8 ind=((((A&8)|(A>>8))>>3)+2)&7;
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uint8 sar=A&4;
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chrlo[ind]=(chrlo[ind]&(0xF0>>sar))|((V&0x0F)<<sar);
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if(A&4)
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chrhi[ind]=V>>4;
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Sync();
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}
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else
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switch(A)
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{
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case 0x8010: prg[0]=V; Sync(); break;
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case 0xA010: prg[1]=V; Sync(); break;
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case 0x9400: mirr=V&3; Sync(); break;
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case 0xF000: IRQLatch = (IRQLatch & 0xF0) | (V & 0x0F); break;
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case 0xF004: IRQLatch = (IRQLatch & 0x0F) | (V << 4); break;
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case 0xF008:
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IRQa = V&3;
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if(IRQa&2)
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{
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IRQCount = IRQLatch;
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IRQClock = 0;
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}
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X6502_IRQEnd(FCEU_IQEXT);
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break;
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}
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}
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static void M253Power(void)
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{
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Sync();
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SetReadHandler(0x6000,0x7FFF,CartBR);
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SetWriteHandler(0x6000,0x7FFF,CartBW);
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SetReadHandler(0x8000,0xFFFF,CartBR);
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SetWriteHandler(0x8000,0xFFFF,M253Write);
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}
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static void M253Close(void)
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{
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if(WRAM)
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FCEU_gfree(WRAM);
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if(CHRRAM)
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FCEU_gfree(CHRRAM);
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WRAM=CHRRAM=NULL;
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}
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static void M253IRQ(int cycles)
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{
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if(IRQa&2)
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{
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if((IRQClock+=cycles)>=0x72)
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{
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IRQClock -= 0x72;
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if(IRQCount==0xFF)
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{
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IRQCount = IRQLatch;
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IRQa = IRQa|((IRQa&1)<<1);
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X6502_IRQBegin(FCEU_IQEXT);
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}
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else
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IRQCount++;
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}
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}
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}
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static void StateRestore(int version)
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{
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Sync();
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}
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void Mapper253_Init(CartInfo *info)
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{
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info->Power=M253Power;
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info->Close=M253Close;
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MapIRQHook=M253IRQ;
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GameStateRestore=StateRestore;
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CHRRAMSIZE=4096;
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CHRRAM=(uint8*)FCEU_gmalloc(CHRRAMSIZE);
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SetupCartCHRMapping(0x10,CHRRAM,CHRRAMSIZE,1);
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AddExState(CHRRAM, CHRRAMSIZE, 0, "CRAM");
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WRAMSIZE=8192;
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WRAM=(uint8*)FCEU_gmalloc(WRAMSIZE);
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SetupCartPRGMapping(0x10,WRAM,WRAMSIZE,1);
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AddExState(WRAM, WRAMSIZE, 0, "WRAM");
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if(info->battery)
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{
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info->SaveGame[0]=WRAM;
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info->SaveGameLen[0]=WRAMSIZE;
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}
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AddExState(&StateRegs, ~0, 0, 0);
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}
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@ -85,8 +85,8 @@ void MapperNNN_Init(CartInfo *info)
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/*
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CHRRAMSIZE=8192;
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CHRRAM=(uint8*)FCEU_gmalloc(CHRRAMSIZE);
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SetupCartPRGMapping(0x10,CHRRAM,CHRRAMSIZE,1);
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AddExState(CHRRAM, CHRRAMSIZE, 0, "WRAM");
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SetupCartCHRMapping(0x10,CHRRAM,CHRRAMSIZE,1);
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AddExState(CHRRAM, CHRRAMSIZE, 0, "CRAM");
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*/
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/*
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WRAMSIZE=8192;
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@ -48,7 +48,7 @@ static void BandaiIRQHook(int a)
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{
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X6502_IRQBegin(FCEU_IQEXT);
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IRQa = 0;
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IRQCount = 0xFFFF;
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IRQCount = -1;
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}
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}
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}
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@ -2,6 +2,7 @@
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*
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* Copyright notice for this file:
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* Copyright (C) 2005 CaH4e3
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* Copyright (C) 2009 qeed
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -17,77 +18,47 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* BMC 42-in-1 reset switch
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* BMC 42-in-1
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* it seems now, mapper not reset-based,
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* tested on real hardware and it does menus switch by pressing just Select, not Reset
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* new registers behaviour proven this too
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*
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*/
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#include "mapinc.h"
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extern uint32 ROM_size;
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static uint8 hrd_sw;
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static uint8 latche[2];
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static SFORMAT StateRegs[]=
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{
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{&hrd_sw, 1, "DIPSW"},
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{&latche, sizeof(latche), "LATCHE"},
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{&hrd_sw, 1, "HRDSW"},
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{0}
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};
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static void Sync(void)
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{
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int bank = (latche[0] >> 1 & 0x0F) |
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(latche[0] >> 3 & 0x10) |
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(latche[1] << 5 & 0x20);
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/* if(!(latche&0x02))
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setprg32r(0,0x8000,(latche&0x3F)>>1);
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else
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{
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setprg16r(0,0x8000,latche&0x3f);
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setprg16r(0,0xC000,latche&0x3f);
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}
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*/
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/* the old one, doesnt work with 76 in 1 game
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* since it doesn't account for all the PRG-ROM
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if(!(latche&0x20))
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setprg32r(hrd_sw,0x8000,(latche>>1)&0x0f);
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else
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{
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setprg16r(hrd_sw,0x8000,latche&0x1f);
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setprg16r(hrd_sw,0xC000,latche&0x1f);
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}
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setmirror((latche>>6)&1);*/
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uint8 bank = (latche[0]&0x1f)|((latche[0]&0x80)>>2)|((latche[1]&1))<<6;
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if(!(latche[0] & 0x20))
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setprg32r(hrd_sw,0x8000,bank);
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setprg32(0x8000,bank >> 1);
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else
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{
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bank = (bank << 1) | (latche[0] & 1);
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setprg16r(hrd_sw,0x8000,bank);
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setprg16r(hrd_sw,0xC000,bank);
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setprg16(0x8000,bank);
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setprg16(0xC000,bank);
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}
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setmirror((latche[0] & 0x40) ? MI_V : MI_H);
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setmirror((latche[0]>>6)&1);
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setchr8(0);
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}
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static DECLFW(BMC42in1rWrite)
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static DECLFW(M226Write)
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{
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latche[A & 1] = V;
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//latche = V;
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Sync();
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}
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static void BMC42in1rReset(void)
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{
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hrd_sw^=1;
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Sync();
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}
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static void BMC42in1rPower(void)
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static void M226Power(void)
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{
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latche[0] = latche[1] = 0;
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hrd_sw=0;
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setchr8(0);
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Sync();
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SetWriteHandler(0x8000,0xFFFF,BMC42in1rWrite);
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SetWriteHandler(0x8000,0xFFFF,M226Write);
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SetReadHandler(0x8000,0xFFFF,CartBR);
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}
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@ -96,30 +67,9 @@ static void StateRestore(int version)
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Sync();
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}
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void BMC42in1r_Init(CartInfo *info)
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{
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info->Power=BMC42in1rPower;
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info->Reset=BMC42in1rReset;
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AddExState(&StateRegs, ~0, 0, 0);
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GameStateRestore=StateRestore;
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}
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static void M226Power(void)
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{
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if(ROM_size==64)
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SetupCartPRGMapping(1,PRGptr[0]+512*1024,512,0);
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latche[0] = 0;
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hrd_sw=0;
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setchr8(0);
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Sync();
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SetWriteHandler(0x8000,0xFFFF,BMC42in1rWrite);
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SetReadHandler(0x8000,0xFFFF,CartBR);
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}
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void Mapper226_Init(CartInfo *info)
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{
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info->Power=M226Power;
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info->Reset=BMC42in1rReset;
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AddExState(&StateRegs, ~0, 0, 0);
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GameStateRestore=StateRestore;
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}
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|
@ -308,9 +308,9 @@ static void AllocBuffers()
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void win_AllocBuffers(uint8 **GameMemBlock, uint8 **RAM);
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win_AllocBuffers(&GameMemBlock, &RAM);
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#else
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#else
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GameMemBlock = (uint8*)FCEU_gmalloc(131072);
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GameMemBlock = (uint8*)FCEU_gmalloc(GAME_MEM_BLOCK_SIZE);
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RAM = (uint8*)FCEU_gmalloc(0x800);
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#endif
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@ -320,7 +320,7 @@ static void FreeBuffers() {
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#ifdef _USE_SHARED_MEMORY_
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void win_FreeBuffers(uint8 *GameMemBlock, uint8 *RAM);
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win_FreeBuffers(GameMemBlock, RAM);
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#else
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#else
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FCEU_free(GameMemBlock);
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FCEU_free(RAM);
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#endif
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@ -330,7 +330,7 @@ static void FreeBuffers() {
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uint8 PAL=0;
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static DECLFW(BRAML)
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{
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{
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RAM[A]=V;
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#ifdef _S9XLUA_H
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CallRegisteredLuaMemHook(A, 1, V, LUAMEMHOOK_WRITE);
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@ -674,12 +674,12 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
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*SoundBuf=0;
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*SoundBufSize=0;
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}
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else
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else
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{
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*SoundBuf=WaveFinal;
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*SoundBufSize=ssize;
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}
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if (EmulationPaused&2 && ( !frameAdvanceLagSkip || !lagFlag) )
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//Lots of conditions here. EmulationPaused&2 must be true. In addition frameAdvanceLagSkip or lagFlag must be false
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{
|
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@ -689,12 +689,12 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
|
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if(soundoptions&SO_MUTEFA) //mute the frame advance if the user requested it
|
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*SoundBufSize=0; //keep sound muted
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#endif
|
||||
|
||||
|
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}
|
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||||
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currMovieData.TryDumpIncremental();
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if (lagFlag)
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if (lagFlag)
|
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{
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lagCounter++;
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justLagged = true;
|
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@ -706,8 +706,8 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
|
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}
|
||||
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void FCEUI_CloseGame(void)
|
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{
|
||||
if(!FCEU_IsValidUI(FCEUI_CLOSEGAME))
|
||||
{
|
||||
if(!FCEU_IsValidUI(FCEUI_CLOSEGAME))
|
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return;
|
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|
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CloseGame();
|
||||
@ -745,7 +745,7 @@ void hand(X6502 *X, int type, unsigned int A)
|
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}
|
||||
|
||||
int suppressAddPowerCommand=0; // hack... yeah, I know...
|
||||
void PowerNES(void)
|
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void PowerNES(void)
|
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{
|
||||
//void MapperInit();
|
||||
//MapperInit();
|
||||
@ -784,7 +784,7 @@ void PowerNES(void)
|
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extern int disableBatteryLoading;
|
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if(disableBatteryLoading)
|
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GameInterface(GI_RESETSAVE);
|
||||
|
||||
|
||||
|
||||
timestampbase=0;
|
||||
LagCounterReset();
|
||||
@ -801,9 +801,9 @@ void FCEU_ResetVidSys(void)
|
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int w;
|
||||
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||||
if(GameInfo->vidsys==GIV_NTSC)
|
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w=0;
|
||||
w=0;
|
||||
else if(GameInfo->vidsys==GIV_PAL)
|
||||
w=1;
|
||||
w=1;
|
||||
else
|
||||
w=FSettings.PAL;
|
||||
|
||||
@ -943,7 +943,7 @@ void UpdateAutosave(void)
|
||||
{
|
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if(!EnableAutosave)
|
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return;
|
||||
|
||||
|
||||
char * f;
|
||||
AutosaveCounter = (AutosaveCounter + 1) % 256;
|
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if(AutosaveCounter == 0)
|
||||
@ -1127,7 +1127,7 @@ bool FCEUXLoad(const char *name, FCEUFILE *fp)
|
||||
|
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cart->chrPages = head.VROM_size;
|
||||
|
||||
cart->mirroring = (head.ROM_type&1);
|
||||
cart->mirroring = (head.ROM_type&1);
|
||||
if(head.ROM_type&8) cart->mirroring=2;
|
||||
|
||||
//skip trainer
|
||||
@ -1149,7 +1149,7 @@ bool FCEUXLoad(const char *name, FCEUFILE *fp)
|
||||
ResetCartMapping();
|
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SetupCartPRGMapping(0,(uint8*)cart->PRG,cart->prgSize,0);
|
||||
SetupCartCHRMapping(0,(uint8*)cart->CHR,cart->chrSize,0);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -42,6 +42,9 @@ extern uint8 MMC50x5130;
|
||||
extern uint8 MMC5HackSPScroll;
|
||||
extern uint8 MMC5HackSPPage;
|
||||
|
||||
|
||||
#define GAME_MEM_BLOCK_SIZE 131072
|
||||
|
||||
extern uint8 *RAM; //shared memory modifications
|
||||
extern uint8 *GameMemBlock; //shared memory modifications
|
||||
extern int EmulationPaused;
|
||||
@ -74,8 +77,8 @@ typedef struct {
|
||||
int PAL;
|
||||
int NetworkPlay;
|
||||
int SoundVolume; //Master volume
|
||||
int TriangleVolume;
|
||||
int Square1Volume;
|
||||
int TriangleVolume;
|
||||
int Square1Volume;
|
||||
int Square2Volume;
|
||||
int NoiseVolume;
|
||||
int PCMVolume;
|
||||
@ -88,11 +91,11 @@ typedef struct {
|
||||
//the number of scanlines in the currently selected configuration
|
||||
int TotalScanlines() { return LastSLine - FirstSLine + 1; }
|
||||
|
||||
//Driver-supplied user-selected first and last rendered scanlines.
|
||||
//Driver-supplied user-selected first and last rendered scanlines.
|
||||
//Usr*SLine[0] is for NTSC, Usr*SLine[1] is for PAL.
|
||||
int UsrFirstSLine[2];
|
||||
int UsrLastSLine[2];
|
||||
|
||||
|
||||
//this variable isn't used at all, snap is always name-based
|
||||
//bool SnapName;
|
||||
uint32 SndRate;
|
||||
@ -121,7 +124,7 @@ extern uint8 Exit;
|
||||
extern uint8 pale;
|
||||
extern uint8 vsdip;
|
||||
|
||||
//#define FCEUDEF_DEBUGGER //mbg merge 7/17/06 - cleaning out conditional compiles
|
||||
//#define FCEUDEF_DEBUGGER //mbg merge 7/17/06 - cleaning out conditional compiles
|
||||
|
||||
#define JOY_A 1
|
||||
#define JOY_B 2
|
||||
|
@ -1,7 +1,7 @@
|
||||
/* FCE Ultra - NES/Famicom Emulator
|
||||
*
|
||||
* Copyright notice for this file:
|
||||
* Copyright (C) 1998 BERO
|
||||
* Copyright (C) 1998 BERO
|
||||
* Copyright (C) 2002 Xodnizel
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
@ -78,7 +78,7 @@ void (*MapperReset)(void);
|
||||
|
||||
static int MapperNo=0;
|
||||
|
||||
/* MapperReset() is called when the NES is reset(with the reset button).
|
||||
/* MapperReset() is called when the NES is reset(with the reset button).
|
||||
Mapperxxx_init is called when the NES has been powered on.
|
||||
*/
|
||||
|
||||
@ -132,8 +132,8 @@ void iNESGI(GI h) //bbit edited: removed static keyword
|
||||
{
|
||||
if(mapROM)
|
||||
{
|
||||
UnmapViewOfFile(mapROM);
|
||||
CloseHandle(mapROM);
|
||||
UnmapViewOfFile(mapROM);
|
||||
CloseHandle(mapROM);
|
||||
ROM=0;
|
||||
}
|
||||
else
|
||||
@ -185,79 +185,79 @@ static void SetInput(void)
|
||||
{
|
||||
static struct INPSEL moo[]=
|
||||
{
|
||||
{0x3a1694f9,SI_GAMEPAD,SI_GAMEPAD,SIFC_4PLAYER}, // Nekketsu Kakutou Densetsu
|
||||
{0x3a1694f9,SI_GAMEPAD,SI_GAMEPAD,SIFC_4PLAYER}, // Nekketsu Kakutou Densetsu
|
||||
|
||||
{0xc3c0811d,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, // The two "Oeka Kids" games
|
||||
{0x9d048ea4,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, //
|
||||
{0xc3c0811d,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, // The two "Oeka Kids" games
|
||||
{0x9d048ea4,SI_GAMEPAD,SI_GAMEPAD,SIFC_OEKAKIDS}, //
|
||||
|
||||
{0xaf4010ea,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // World Class Track Meet
|
||||
{0xd74b2719,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Super Team Games
|
||||
{0x61d86167,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Street Cop
|
||||
{0x6435c095,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Short Order/Eggsplode
|
||||
{0xaf4010ea,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // World Class Track Meet
|
||||
{0xd74b2719,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Super Team Games
|
||||
{0x61d86167,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Street Cop
|
||||
{0x6435c095,SI_GAMEPAD,SI_POWERPADB,SIFC_UNSET}, // Short Order/Eggsplode
|
||||
|
||||
|
||||
{0x47232739,SI_GAMEPAD,SI_GAMEPAD,SIFC_TOPRIDER}, // Top Rider
|
||||
{0x47232739,SI_GAMEPAD,SI_GAMEPAD,SIFC_TOPRIDER}, // Top Rider
|
||||
|
||||
{0x48ca0ee1,SI_GAMEPAD,SI_GAMEPAD,SIFC_BWORLD}, // Barcode World
|
||||
{0x9f8f200a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Super Mogura Tataki!! - Pokkun Moguraa
|
||||
{0x9044550e,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Rairai Kyonshizu
|
||||
{0x2f128512,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Jogging Race
|
||||
{0x60ad090a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Athletic World
|
||||
{0x48ca0ee1,SI_GAMEPAD,SI_GAMEPAD,SIFC_BWORLD}, // Barcode World
|
||||
{0x9f8f200a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Super Mogura Tataki!! - Pokkun Moguraa
|
||||
{0x9044550e,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Rairai Kyonshizu
|
||||
{0x2f128512,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Jogging Race
|
||||
{0x60ad090a,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERA}, // Athletic World
|
||||
|
||||
{0x8a12a7d9,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Totsugeki Fuuun Takeshi Jou
|
||||
{0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Running Stadium
|
||||
{0x370ceb65,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Meiro Dai Sakusen
|
||||
// Bad dump? {0x69ffb014,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Fuun Takeshi Jou 2
|
||||
{0x6cca1c1f,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Dai Undoukai
|
||||
{0x29de87af,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Aerobics Studio
|
||||
{0xbba58be5,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Family Trainer: Manhattan Police
|
||||
{0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Family Trainer: Running Stadium
|
||||
{0x8a12a7d9,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Totsugeki Fuuun Takeshi Jou
|
||||
{0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Running Stadium
|
||||
{0x370ceb65,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Meiro Dai Sakusen
|
||||
// Bad dump? {0x69ffb014,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Fuun Takeshi Jou 2
|
||||
{0x6cca1c1f,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Dai Undoukai
|
||||
{0x29de87af,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Aerobics Studio
|
||||
{0xbba58be5,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Family Trainer: Manhattan Police
|
||||
{0xea90f3e2,SI_GAMEPAD,SI_GAMEPAD,SIFC_FTRAINERB}, // Family Trainer: Running Stadium
|
||||
|
||||
{0xd9f45be9,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, // Gimme a Break ...
|
||||
{0x1545bd13,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, // Gimme a Break ... 2
|
||||
{0xd9f45be9,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, // Gimme a Break ...
|
||||
{0x1545bd13,SI_GAMEPAD,SI_GAMEPAD,SIFC_QUIZKING}, // Gimme a Break ... 2
|
||||
|
||||
{0x7b44fb2a,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, // Ide Yousuke Meijin no Jissen Mahjong 2
|
||||
{0x9fae4d46,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, // Ide Yousuke Meijin no Jissen Mahjong
|
||||
{0x7b44fb2a,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, // Ide Yousuke Meijin no Jissen Mahjong 2
|
||||
{0x9fae4d46,SI_GAMEPAD,SI_GAMEPAD,SIFC_MAHJONG}, // Ide Yousuke Meijin no Jissen Mahjong
|
||||
|
||||
{0x980be936,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Olympic
|
||||
{0x21f85681,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Olympic (Gentei Ban)
|
||||
{0x915a53a7,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Sports
|
||||
{0xad9c63e2,SI_GAMEPAD,SI_UNSET,SIFC_SHADOW}, // Space Shadow
|
||||
{0x980be936,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Olympic
|
||||
{0x21f85681,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Olympic (Gentei Ban)
|
||||
{0x915a53a7,SI_GAMEPAD,SI_GAMEPAD,SIFC_HYPERSHOT}, // Hyper Sports
|
||||
{0xad9c63e2,SI_GAMEPAD,SI_UNSET,SIFC_SHADOW}, // Space Shadow
|
||||
|
||||
{0x24598791,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Duck Hunt
|
||||
{0xff24d794,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Hogan's Alley
|
||||
{0xbeb8ab01,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Gumshoe
|
||||
{0xde8fd935,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // To the Earth
|
||||
{0xedc3662b,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Operation Wolf
|
||||
{0x2a6559a1,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Operation Wolf (J)
|
||||
{0x24598791,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Duck Hunt
|
||||
{0xff24d794,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Hogan's Alley
|
||||
{0xbeb8ab01,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Gumshoe
|
||||
{0xde8fd935,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // To the Earth
|
||||
{0xedc3662b,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Operation Wolf
|
||||
{0x2a6559a1,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Operation Wolf (J)
|
||||
|
||||
{0x23d17f5e,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // The Lone Ranger
|
||||
{0xb8b9aca3,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Wild Gunman
|
||||
{0x5112dc21,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Wild Gunman
|
||||
{0x4318a2f8,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Barker Bill's Trick Shooting
|
||||
{0x5ee6008e,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Mechanized Attack
|
||||
{0x3e58a87e,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Freedom Force
|
||||
{0x23d17f5e,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // The Lone Ranger
|
||||
{0xb8b9aca3,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Wild Gunman
|
||||
{0x5112dc21,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Wild Gunman
|
||||
{0x4318a2f8,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Barker Bill's Trick Shooting
|
||||
{0x5ee6008e,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Mechanized Attack
|
||||
{0x3e58a87e,SI_UNSET,SI_ZAPPER,SIFC_NONE}, // Freedom Force
|
||||
{0xe9a7fe9e,SI_UNSET,SI_MOUSE,SIFC_NONE}, // Educational Computer 2000 //mbg merge 7/17/06 added -- appears to be from newer MM build
|
||||
{0x851eb9be,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // Shooting Range
|
||||
{0x74bea652,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // Supergun 3-in-1
|
||||
{0x32fb0583,SI_UNSET,SI_ARKANOID,SIFC_NONE}, // Arkanoid(NES)
|
||||
{0xd89e5a67,SI_UNSET,SI_UNSET,SIFC_ARKANOID}, // Arkanoid (J)
|
||||
{0x0f141525,SI_UNSET,SI_UNSET,SIFC_ARKANOID}, // Arkanoid 2(J)
|
||||
{0x851eb9be,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // Shooting Range
|
||||
{0x74bea652,SI_GAMEPAD,SI_ZAPPER,SIFC_NONE}, // Supergun 3-in-1
|
||||
{0x32fb0583,SI_UNSET,SI_ARKANOID,SIFC_NONE}, // Arkanoid(NES)
|
||||
{0xd89e5a67,SI_UNSET,SI_UNSET,SIFC_ARKANOID}, // Arkanoid (J)
|
||||
{0x0f141525,SI_UNSET,SI_UNSET,SIFC_ARKANOID}, // Arkanoid 2(J)
|
||||
|
||||
{0x912989dc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Playbox BASIC
|
||||
{0xf7606810,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 2.0A
|
||||
{0x895037bc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 2.1a
|
||||
{0xb2530afc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 3.0
|
||||
{0x82f1fb96,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Subor 1.0 Russian
|
||||
{0xabb2f974,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Study and Game 32-in-1
|
||||
{0xd5d6eac4,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Edu (As)
|
||||
{0x589b6b0d,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // SuporV20
|
||||
{0x5e073a1b,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Supor English (Chinese)
|
||||
{0x912989dc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Playbox BASIC
|
||||
{0xf7606810,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 2.0A
|
||||
{0x895037bc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 2.1a
|
||||
{0xb2530afc,SI_UNSET,SI_UNSET,SIFC_FKB}, // Family BASIC 3.0
|
||||
{0x82f1fb96,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Subor 1.0 Russian
|
||||
{0xabb2f974,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Study and Game 32-in-1
|
||||
{0xd5d6eac4,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Edu (As)
|
||||
{0x589b6b0d,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // SuporV20
|
||||
{0x5e073a1b,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // Supor English (Chinese)
|
||||
{0x8b265862,SI_UNSET,SI_UNSET,SIFC_SUBORKB},
|
||||
{0x41401c6d,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // SuporV40
|
||||
{0x41401c6d,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // SuporV40
|
||||
{0x41ef9ac4,SI_UNSET,SI_UNSET,SIFC_SUBORKB},
|
||||
{0x368c19a8,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // LIKO Study Cartridge
|
||||
{0x543ab532,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // LIKO Color Lines
|
||||
{0x368c19a8,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // LIKO Study Cartridge
|
||||
{0x543ab532,SI_UNSET,SI_UNSET,SIFC_SUBORKB}, // LIKO Color Lines
|
||||
{0,SI_UNSET,SI_UNSET,SIFC_UNSET}
|
||||
};
|
||||
int x=0;
|
||||
@ -311,7 +311,7 @@ void CheckBad(uint64 md5partial)
|
||||
|
||||
|
||||
struct CHINF {
|
||||
uint32 crc32;
|
||||
uint32 crc32;
|
||||
int32 mapper;
|
||||
int32 mirror;
|
||||
};
|
||||
@ -493,7 +493,7 @@ static void CheckHInfo(void)
|
||||
|
||||
/* Four-screen mirroring implicitly set. */
|
||||
if(MapperNo==99)
|
||||
Mirroring=2;
|
||||
Mirroring=2;
|
||||
|
||||
if(tofix)
|
||||
{
|
||||
@ -507,7 +507,7 @@ static void CheckHInfo(void)
|
||||
sprintf(gigastr+strlen(gigastr),"Mirroring should be set to \"%s\". ",mstr[Mirroring&3]);
|
||||
}
|
||||
if(tofix&4)
|
||||
strcat(gigastr,"The battery-backed bit should be set. ");
|
||||
strcat(gigastr,"The battery-backed bit should be set. ");
|
||||
if(tofix&8)
|
||||
strcat(gigastr,"This game should not have any CHR ROM. ");
|
||||
strcat(gigastr,"\n");
|
||||
@ -521,14 +521,14 @@ typedef struct {
|
||||
} NewMI;
|
||||
|
||||
//this is for games that is not the a power of 2
|
||||
//mapper based for now...
|
||||
//mapper based for now...
|
||||
//not really accurate but this works since games
|
||||
//that are not in the power of 2 tends to come
|
||||
//that are not in the power of 2 tends to come
|
||||
//in obscure mappers themselves which supports such
|
||||
//size
|
||||
static int not_power2[] =
|
||||
{
|
||||
228
|
||||
228
|
||||
};
|
||||
|
||||
int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
|
||||
@ -563,11 +563,11 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
|
||||
|
||||
// ROM_size = head.ROM_size;
|
||||
VROM_size = head.VROM_size;
|
||||
|
||||
|
||||
int round = true;
|
||||
for (int i = 0; i != sizeof(not_power2)/sizeof(not_power2[0]); ++i)
|
||||
{
|
||||
//for games not to the power of 2, so we just read enough
|
||||
//for games not to the power of 2, so we just read enough
|
||||
//prg rom from it, but we have to keep ROM_size to the power of 2
|
||||
//since PRGCartMapping wants ROM_size to be to the power of 2
|
||||
//so instead if not to power of 2, we just use head.ROM_size when
|
||||
@ -614,7 +614,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
|
||||
{
|
||||
mapVROM = CreateFileMapping((HANDLE)0xFFFFFFFF,NULL,PAGE_READWRITE, 0, VROM_size<<13,"fceu.VROM");
|
||||
VROM = (uint8 *)MapViewOfFile(mapVROM, FILE_MAP_WRITE, 0, 0, 0);
|
||||
if( !VROM )
|
||||
if( !VROM )
|
||||
{
|
||||
UnmapViewOfFile(mapROM);
|
||||
CloseHandle(mapROM);
|
||||
@ -654,7 +654,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
|
||||
if(VROM_size)
|
||||
FCEU_fread(VROM,0x2000,head.VROM_size,fp);
|
||||
|
||||
md5_starts(&md5);
|
||||
md5_starts(&md5);
|
||||
md5_update(&md5,ROM,ROM_size<<14);
|
||||
|
||||
iNESGameCRC32=CalcCRC32(0,ROM,ROM_size<<14);
|
||||
@ -675,7 +675,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
|
||||
{
|
||||
int x;
|
||||
FCEU_printf(" ROM MD5: 0x");
|
||||
for(x=0;x<16;x++)
|
||||
for(x=0;x<16;x++)
|
||||
FCEU_printf("%02x",iNESCart.MD5[x]);
|
||||
FCEU_printf("\n");
|
||||
}
|
||||
@ -692,7 +692,7 @@ int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode)
|
||||
for(x=0;x<8;x++)
|
||||
{
|
||||
partialmd5 |= (uint64)iNESCart.MD5[7-x] << (x*8);
|
||||
}
|
||||
}
|
||||
|
||||
FCEU_VSUniCheck(partialmd5, &MapperNo, &Mirroring);
|
||||
}
|
||||
@ -781,7 +781,7 @@ int iNesSaveAs(char* name)
|
||||
{
|
||||
//adelikat: TODO: iNesSave() and this have pretty much the same code, outsource the common code to a single function
|
||||
FILE *fp;
|
||||
|
||||
|
||||
if(GameInfo->type != GIT_CART)return 0;
|
||||
if(GameInterface!=iNESGI)return 0;
|
||||
|
||||
@ -877,12 +877,12 @@ void ROM_BANK8(uint32 A, uint32 V)
|
||||
void ROM_BANK16(uint32 A, uint32 V)
|
||||
{
|
||||
setprg16(A,V);
|
||||
if(A>=0x8000)
|
||||
if(A>=0x8000)
|
||||
{
|
||||
PRGBankList[((A-0x8000)>>13)]=V<<1;
|
||||
PRGBankList[((A-0x8000)>>13)+1]=(V<<1)+1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ROM_BANK32(uint32 V)
|
||||
{
|
||||
@ -922,7 +922,7 @@ static void NONE_init(void)
|
||||
ROM_BANK16(0x8000,0);
|
||||
ROM_BANK16(0xC000,~0);
|
||||
|
||||
if(VROM_size)
|
||||
if(VROM_size)
|
||||
VROM_BANK8(0);
|
||||
else
|
||||
setvram8(CHRRAM);
|
||||
@ -941,7 +941,7 @@ void (*MapInitTab[256])(void)=
|
||||
Mapper9_init,
|
||||
Mapper10_init,
|
||||
0, //Mapper11_init,
|
||||
0,
|
||||
0,
|
||||
0, //Mapper13_init,
|
||||
0,
|
||||
0, //Mapper15_init,
|
||||
@ -1209,7 +1209,7 @@ void iNESStateRestore(int version)
|
||||
setprg8(0x8000+x*8192,PRGBankList[x]);
|
||||
|
||||
if(VROM_size)
|
||||
for(x=0;x<8;x++)
|
||||
for(x=0;x<8;x++)
|
||||
setchr1(0x400*x,CHRBankList[x]);
|
||||
|
||||
if(0) switch(Mirroring)
|
||||
@ -1247,7 +1247,7 @@ static void iNESPower(void)
|
||||
if(head.ROM_type&2)
|
||||
memset(GameMemBlock+8192,0,sizeof(GameMemBlock)-8192);
|
||||
else
|
||||
memset(GameMemBlock,0,sizeof(GameMemBlock));
|
||||
memset(GameMemBlock,0,GAME_MEM_BLOCK_SIZE);
|
||||
|
||||
NONE_init();
|
||||
ResetExState(0,0);
|
||||
@ -1263,7 +1263,7 @@ static void iNESPower(void)
|
||||
if(head.ROM_type&8)
|
||||
AddExState(ExtraNTARAM, 2048, 0, "EXNR");
|
||||
|
||||
/* Exclude some mappers whose emulation code handle save state stuff
|
||||
/* Exclude some mappers whose emulation code handle save state stuff
|
||||
themselves. */
|
||||
if(type && type!=13 && type!=96)
|
||||
{
|
||||
@ -1276,7 +1276,7 @@ static void iNESPower(void)
|
||||
for(x=0;x<8;x++)
|
||||
{
|
||||
char tak[8];
|
||||
sprintf(tak,"CBL%d",x);
|
||||
sprintf(tak,"CBL%d",x);
|
||||
AddExState(&CHRBankList[x], 2, 1,tak);
|
||||
}
|
||||
}
|
||||
@ -1290,7 +1290,7 @@ static void iNESPower(void)
|
||||
|
||||
|
||||
typedef struct {
|
||||
int number;
|
||||
int number;
|
||||
void (*init)(CartInfo *);
|
||||
} BMAPPING;
|
||||
|
||||
@ -1422,7 +1422,7 @@ static BMAPPING bmap[] = {
|
||||
// {220, UNLCN22M_Init},
|
||||
// {220, BMCT2271_Init},
|
||||
// {220, UNLDANCE_Init},
|
||||
|
||||
|
||||
{221, UNLN625092_Init},
|
||||
{222, Mapper222_Init},
|
||||
{226, Mapper226_Init},
|
||||
|
@ -265,6 +265,7 @@ extern struct EMUCMDTABLE FCEUI_CommandTable[];
|
||||
extern unsigned int lagCounter;
|
||||
extern bool lagCounterDisplay;
|
||||
extern char lagFlag;
|
||||
extern bool turbo;
|
||||
void LagCounterReset();
|
||||
|
||||
#endif //_INPUT_H_
|
||||
|
@ -1,223 +0,0 @@
|
||||
//Thanks to VirtualNES developer for reverse engineering this mapper
|
||||
//first screen add 32 to chr
|
||||
//second screen at 0x42000
|
||||
#include "mapinc.h"
|
||||
|
||||
static uint8 reg[9], VRAM_switch;
|
||||
static int32 irq_enable, irq_counter, irq_latch, irq_clock;
|
||||
|
||||
static SFORMAT StateRegs[]=
|
||||
{
|
||||
{ reg, sizeof(reg), "MAPPER_REGS" },
|
||||
{ &VRAM_switch, sizeof(VRAM_switch), "MAPPER_VRAMSWITCH" },
|
||||
{ &irq_enable, sizeof(irq_enable), "MAPPER_IRQ_ENABLE" },
|
||||
{ &irq_counter, sizeof(irq_counter), "MAPPER_IRQ_COUNTER" },
|
||||
{ &irq_latch, sizeof(irq_latch), "MAPPER_IRQ_LATCH" },
|
||||
{ &irq_clock, sizeof(irq_clock), "MAPPER_IRQ_CLOCK" },
|
||||
{ 0 }
|
||||
};
|
||||
|
||||
static void Mapper253_IRQHook(int cycles)
|
||||
{
|
||||
//basically, this happens at every frame
|
||||
//0x72 is 114 cycles, so like one scanline
|
||||
//happens for 0xff scanlines so 256 scanlines (frame)
|
||||
if( irq_enable & 0x02 )
|
||||
{
|
||||
if( (irq_clock+=cycles) >= 0x72 )
|
||||
{
|
||||
irq_clock -= 0x72;
|
||||
|
||||
if( irq_counter == 0xFF)
|
||||
{
|
||||
irq_counter = irq_latch;
|
||||
irq_enable = (irq_enable & 0x01) * 3;
|
||||
X6502_IRQBegin(FCEU_IQEXT);
|
||||
} else
|
||||
{
|
||||
irq_counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SetBank_PPUSUB(int bank, int page)
|
||||
{
|
||||
if(page == 0x88)
|
||||
{
|
||||
VRAM_switch = 0;
|
||||
return;
|
||||
}
|
||||
else if(page == 0xC8)
|
||||
{
|
||||
VRAM_switch = 1;
|
||||
return;
|
||||
}
|
||||
if ((page == 4) || (page == 5))
|
||||
{
|
||||
// [ES-1064] Qi Long Zhu (C).NES game uses CHR-RAM for these pages
|
||||
//and doesn't seem to set VRAM switch so use
|
||||
//CHR-RAM as default for now
|
||||
/*if (VRAM_switch == 0)
|
||||
setchr1(bank << 10, page); //CHR-ROM
|
||||
else*/
|
||||
setvramb1(&CHRRAM[page << 10], page << 10, 0); //CHR-RAM
|
||||
}
|
||||
else
|
||||
setchr1(bank << 10, page);
|
||||
}
|
||||
|
||||
static DECLFW(Mapper253_Write)
|
||||
{
|
||||
if (A == 0x8010) //8kb select at 0x8000
|
||||
{
|
||||
setprg8(0x8000, V);
|
||||
return;
|
||||
}
|
||||
|
||||
if (A == 0xA010) //8kb select at 0xA000
|
||||
{
|
||||
setprg8(0xA000, V);
|
||||
return;
|
||||
}
|
||||
|
||||
if (A == 0x9400) //Mirroring
|
||||
{
|
||||
V &= 0x03;
|
||||
switch (V)
|
||||
{
|
||||
case 0:
|
||||
setmirror(MI_V);
|
||||
break;
|
||||
case 1:
|
||||
setmirror(MI_H);
|
||||
break;
|
||||
case 2:
|
||||
setmirror(MI_0);
|
||||
break;
|
||||
case 3:
|
||||
setmirror(MI_1);
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
switch (A & 0xF00C)
|
||||
{
|
||||
case 0xB000:
|
||||
reg[0] = (reg[0] & 0xF0) | (V & 0x0F);
|
||||
SetBank_PPUSUB( 0, reg[0] );
|
||||
break;
|
||||
case 0xB004:
|
||||
reg[0] = (reg[0] & 0x0F) | ((V & 0x0F) << 4);
|
||||
SetBank_PPUSUB( 0, reg[0] + ((V>>4)*0x100) );
|
||||
break;
|
||||
case 0xB008:
|
||||
reg[1] = (reg[1] & 0xF0) | (V & 0x0F);
|
||||
SetBank_PPUSUB( 1, reg[1] );
|
||||
break;
|
||||
case 0xB00C:
|
||||
reg[1] = (reg[1] & 0x0F) | ((V & 0x0F) << 4);
|
||||
SetBank_PPUSUB( 1, reg[1] + ((V>>4)*0x100) );
|
||||
break;
|
||||
case 0xC000:
|
||||
reg[2] = (reg[2] & 0xF0) | (V & 0x0F);
|
||||
SetBank_PPUSUB( 2, reg[2] );
|
||||
break;
|
||||
case 0xC004:
|
||||
reg[2] = (reg[2] & 0x0F) | ((V & 0x0F) << 4);
|
||||
SetBank_PPUSUB( 2, reg[2] + ((V>>4)*0x100) );
|
||||
break;
|
||||
case 0xC008:
|
||||
reg[3] = (reg[3] & 0xF0) | (V & 0x0F);
|
||||
SetBank_PPUSUB( 3, reg[3] );
|
||||
break;
|
||||
case 0xC00C:
|
||||
reg[3] = (reg[3] & 0x0F) | ((V & 0x0F) << 4);
|
||||
SetBank_PPUSUB( 3, reg[3] + ((V>>4)*0x100) );
|
||||
break;
|
||||
case 0xD000:
|
||||
reg[4] = (reg[4] & 0xF0) | (V & 0x0F);
|
||||
SetBank_PPUSUB( 4, reg[4] );
|
||||
break;
|
||||
case 0xD004:
|
||||
reg[4] = (reg[4] & 0x0F) | ((V & 0x0F) << 4);
|
||||
SetBank_PPUSUB( 4, reg[4] + ((V>>4)*0x100) );
|
||||
break;
|
||||
case 0xD008:
|
||||
reg[5] = (reg[5] & 0xF0) | (V & 0x0F);
|
||||
SetBank_PPUSUB( 5, reg[5] );
|
||||
break;
|
||||
case 0xD00C:
|
||||
reg[5] = (reg[5] & 0x0F) | ((V & 0x0F) << 4);
|
||||
SetBank_PPUSUB( 5, reg[5] + ((V>>4)*0x100) );
|
||||
break;
|
||||
case 0xE000:
|
||||
reg[6] = (reg[6] & 0xF0) | (V & 0x0F);
|
||||
SetBank_PPUSUB( 6, reg[6] );
|
||||
break;
|
||||
case 0xE004:
|
||||
reg[6] = (reg[6] & 0x0F) | ((V & 0x0F) << 4);
|
||||
SetBank_PPUSUB( 6, reg[6] + ((V>>4)*0x100) );
|
||||
break;
|
||||
case 0xE008:
|
||||
reg[7] = (reg[7] & 0xF0) | (V & 0x0F);
|
||||
SetBank_PPUSUB( 7, reg[7] );
|
||||
break;
|
||||
case 0xE00C:
|
||||
reg[7] = (reg[7] & 0x0F) | ((V & 0x0F) << 4);
|
||||
SetBank_PPUSUB( 7, reg[7] + ((V>>4)*0x100) );
|
||||
break;
|
||||
case 0xF000:
|
||||
irq_latch = (irq_latch & 0xF0) | (V & 0x0F);
|
||||
break;
|
||||
case 0xF004:
|
||||
irq_latch = (irq_latch & 0x0F) | ((V & 0x0F) << 4);
|
||||
break;
|
||||
case 0xF008:
|
||||
irq_enable = V & 0x03;
|
||||
if (irq_enable & 0x02)
|
||||
{
|
||||
irq_counter = irq_latch;
|
||||
irq_clock = 0;
|
||||
}
|
||||
X6502_IRQEnd(FCEU_IQEXT);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void Mapper253_Power(void)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i != 8; ++i)
|
||||
reg[i] = i;
|
||||
|
||||
reg[8] = 0;
|
||||
irq_enable = 0;
|
||||
irq_counter = 0;
|
||||
irq_latch = 0;
|
||||
irq_clock = 0;
|
||||
VRAM_switch = 0;
|
||||
|
||||
setprg16(0x8000, 0); //first bank
|
||||
setprg16(0xC000, head.ROM_size - 1); //last bank
|
||||
setchr8(0);
|
||||
|
||||
SetWriteHandler(0x8000, 0xFFFF, Mapper253_Write);
|
||||
SetReadHandler(0x8000, 0xFFFF, CartBR);
|
||||
}
|
||||
|
||||
static void Mapper253_Close(void)
|
||||
{
|
||||
}
|
||||
|
||||
void Mapper253_Init(CartInfo *info)
|
||||
{
|
||||
info->Power = Mapper253_Power;
|
||||
MapIRQHook = Mapper253_IRQHook;
|
||||
info->Close = Mapper253_Close;
|
||||
SetWriteHandler(0x8000, 0xFFFF, Mapper253_Write);
|
||||
SetReadHandler(0x8000, 0xFFFF, CartBR);
|
||||
AddExState(StateRegs, ~0, 0, 0);
|
||||
}
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include <limits.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
|
||||
#include "version.h"
|
||||
#include "types.h"
|
||||
#include "utils/endian.h"
|
||||
@ -344,7 +345,7 @@ MovieData::MovieData()
|
||||
: version(MOVIE_VERSION)
|
||||
, emuVersion(FCEU_VERSION_NUMERIC)
|
||||
, palFlag(false)
|
||||
, rerecordCount(1)
|
||||
, rerecordCount(0)
|
||||
, binaryFlag(false)
|
||||
, greenZoneCount(0)
|
||||
{
|
||||
@ -723,19 +724,26 @@ static void poweron(bool shouldDisableBatteryLoading)
|
||||
void FCEUMOV_EnterTasEdit()
|
||||
{
|
||||
#ifndef GEKKO
|
||||
//stop any current movie activity
|
||||
FCEUI_StopMovie();
|
||||
if (movieMode == MOVIEMODE_INACTIVE)
|
||||
{
|
||||
//stop any current movie activity
|
||||
FCEUI_StopMovie();
|
||||
|
||||
//clear the current movie
|
||||
currFrameCounter = 0;
|
||||
currMovieData = MovieData();
|
||||
currMovieData.guid.newGuid();
|
||||
currMovieData.palFlag = FCEUI_GetCurrentVidSystem(0,0)!=0;
|
||||
currMovieData.romChecksum = GameInfo->MD5;
|
||||
currMovieData.romFilename = FileBase;
|
||||
//clear the current movie
|
||||
currFrameCounter = 0;
|
||||
currMovieData = MovieData();
|
||||
currMovieData.guid.newGuid();
|
||||
currMovieData.palFlag = FCEUI_GetCurrentVidSystem(0,0)!=0;
|
||||
currMovieData.romChecksum = GameInfo->MD5;
|
||||
currMovieData.romFilename = FileBase;
|
||||
|
||||
//reset the rom
|
||||
poweron(false);
|
||||
//reset the rom
|
||||
poweron(false);
|
||||
} else {
|
||||
FCEUI_StopMovie();
|
||||
|
||||
currMovieData.greenZoneCount=currFrameCounter;
|
||||
}
|
||||
|
||||
//todo - think about this
|
||||
//ResetInputTypes();
|
||||
@ -747,7 +755,7 @@ void FCEUMOV_EnterTasEdit()
|
||||
|
||||
//and enter tasedit mode
|
||||
movieMode = MOVIEMODE_TASEDIT;
|
||||
|
||||
|
||||
currMovieData.TryDumpIncremental();
|
||||
|
||||
FCEU_DispMessage("Tasedit engaged");
|
||||
|
@ -246,6 +246,7 @@ extern bool subtitlesOnAVI;
|
||||
extern bool freshMovie;
|
||||
extern bool movie_readonly;
|
||||
extern bool autoMovieBackup;
|
||||
extern int pauseframe;
|
||||
//--------------------------------------------------
|
||||
bool CheckFileExists(const char* filename); //Receives a filename (fullpath) and checks to see if that file exists
|
||||
void FCEUI_MakeBackupMovie(bool dispMessage);
|
||||
@ -271,4 +272,4 @@ void LoadSubtitles(MovieData);
|
||||
void ProcessSubtitles(void);
|
||||
void FCEU_DisplaySubtitles(char *format, ...);
|
||||
|
||||
#endif //__MOVIE_H_
|
||||
#endif //__MOVIE_H_
|
||||
|
@ -409,7 +409,6 @@ static BMAPPING bmap[] = {
|
||||
{ "Supervision16in1", Supervision16_Init,0},
|
||||
{ "NovelDiamond9999999in1", Novel_Init,0},
|
||||
{ "Super24in1SC03", Super24_Init,0},
|
||||
{ "42in1ResetSwitch", BMC42in1r_Init, 0},
|
||||
{ "64in1NoRepeat", BMC64in1nr_Init, 0},
|
||||
{ "13in1JY110", BMC13in1JY110_Init, 0},
|
||||
{ "70in1", BMC70in1_Init, 0},
|
||||
|
@ -83,7 +83,6 @@ void Supervision16_Init(CartInfo *info);
|
||||
void Super24_Init(CartInfo *info);
|
||||
void Novel_Init(CartInfo *info);
|
||||
|
||||
void BMC42in1r_Init(CartInfo *info);
|
||||
void BMC64in1nr_Init(CartInfo *info);
|
||||
void BMC70in1_Init(CartInfo *info);
|
||||
void BMC70in1B_Init(CartInfo *info);
|
||||
|
@ -59,7 +59,7 @@
|
||||
#endif
|
||||
|
||||
#define FCEU_VERSION_NUMERIC 21020
|
||||
#define FCEU_VERSION_STRING "2.1.2" FCEU_SUBVERSION_STRING FCEU_FEATURE_STRING FCEU_COMPILER
|
||||
#define FCEU_VERSION_STRING "2.1.3" FCEU_SUBVERSION_STRING FCEU_FEATURE_STRING FCEU_COMPILER
|
||||
#define FCEU_NAME_AND_VERSION FCEU_NAME " " FCEU_VERSION_STRING
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user