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https://github.com/dborth/fceugx.git
synced 2024-11-01 06:55:05 +01:00
fix screenshot taking stuff
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parent
244536f86f
commit
79ca573270
@ -53,8 +53,6 @@ void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count);
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static uint8 *xbsave=NULL;
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static int fskipc = 0;
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static int videoReset = 0;
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static int currentMode = 0;
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int ScreenshotRequested = 0;
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int ConfigRequested = 0;
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int ShutdownRequested = 0;
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@ -297,8 +295,6 @@ int main(int argc, char *argv[])
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if(currentTiming != GCSettings.timing)
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FCEUI_SetVidSystem(GCSettings.timing); // causes a small 'pop' in the audio
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videoReset = -1;
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currentMode = GCSettings.render;
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currentTiming = GCSettings.timing;
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ConfigRequested = 0;
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ScreenshotRequested = 0;
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@ -341,20 +337,9 @@ int main(int argc, char *argv[])
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}
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if(ConfigRequested)
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{
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if((GCSettings.render != 0 && videoReset == -1) || videoReset == 0)
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{
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ResetVideo_Menu();
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ConfigRequested = 0;
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GCSettings.render = currentMode;
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break; // leave emulation loop
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}
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else if(videoReset == -1)
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{
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GCSettings.render = 2;
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videoReset = 2;
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ResetVideo_Emu();
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}
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videoReset--;
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ResetVideo_Menu();
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break;
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}
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} // emulation loop
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} // main loop
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@ -42,6 +42,7 @@ int screenheight;
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int screenwidth;
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bool progressive = false;
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static int currentVideoMode = -1; // -1 - not set, 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
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static int oldRenderMode = -1; // set to GCSettings.render when changing (temporarily) to another mode
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/*** 3D GX ***/
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#define TEX_WIDTH 256
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@ -56,7 +57,7 @@ static Mtx GXmodelView2D;
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/*** Texture memory ***/
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static unsigned char texturemem[TEX_WIDTH * TEX_HEIGHT * 2] ATTRIBUTE_ALIGN (32);
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static int updateScaling = 1;
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static int UpdateVideo = 1;
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static int vmode_60hz = 0;
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u8 * gameScreenTex = NULL; // a GX texture screen capture of the game
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@ -219,7 +220,10 @@ static void SyncSpeed()
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{
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now = gettime();
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while (diff_usec(prev, now) < normaldiff)
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{
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now = gettime();
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usleep(50);
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}
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prev = now;
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}
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@ -243,7 +247,6 @@ vbgetback (void *arg)
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{
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while (1)
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{
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VIDEO_WaitVSync();
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SyncSpeed();
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LWP_SuspendThread (vbthread);
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}
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@ -271,13 +274,6 @@ copy_to_xfb (u32 arg)
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{
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if (copynow == GX_TRUE)
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{
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if(ScreenshotRequested)
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{
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ScreenshotRequested = 0;
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TakeScreenshot();
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ConfigRequested = 1;
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}
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GX_CopyDisp (xfb[whichfb], GX_TRUE);
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GX_Flush ();
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copynow = GX_FALSE;
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@ -440,9 +436,6 @@ UpdateScaling()
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square[7] = square[10] = (-yscale) - GCSettings.yshift;
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DCFlushRange (square, 32); // update memory BEFORE the GPU accesses it!
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draw_init ();
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if(updateScaling)
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updateScaling--;
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}
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/****************************************************************************
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@ -568,7 +561,7 @@ static void SetupVideoMode()
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if(CONF_GetAspectRatio() == CONF_ASPECT_16_9)
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{
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vmode->viWidth = VI_MAX_WIDTH_PAL-12;
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vmode->viXOrigin = ((VI_MAX_WIDTH_PAL - vmode->viWidth) / 2) + 2;
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vmode->viXOrigin = ((VI_MAX_WIDTH_PAL - vmode->viWidth) / 2);
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}
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#endif
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@ -676,8 +669,8 @@ ResetVideo_Emu ()
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memset(texturemem, 0, TEX_WIDTH * TEX_HEIGHT * 2); // clear texture memory
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// set aspect ratio
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updateScaling = 5;
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draw_init ();
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UpdateScaling();
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}
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/****************************************************************************
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@ -695,9 +688,12 @@ void RenderFrame(unsigned char *XBuf)
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// swap framebuffers
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whichfb ^= 1;
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// zoom has changed
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if(updateScaling)
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UpdateScaling();
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// video has changed
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if(UpdateVideo)
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{
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UpdateVideo = 0;
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ResetVideo_Emu(); // reset video to emulator rendering settings
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}
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int width, height;
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@ -764,9 +760,31 @@ void RenderFrame(unsigned char *XBuf)
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draw_square(view);
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GX_DrawDone();
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if(ScreenshotRequested)
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{
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if(GCSettings.render == 0) // we can't take a screenshot in Original mode
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{
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oldRenderMode = 0;
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GCSettings.render = 2; // switch to unfiltered mode
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UpdateVideo = 1; // request the switch
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}
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else
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{
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ScreenshotRequested = 0;
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TakeScreenshot();
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if(oldRenderMode != -1)
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{
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GCSettings.render = oldRenderMode;
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oldRenderMode = -1;
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}
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ConfigRequested = 1;
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}
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}
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// EFB is ready to be copied into XFB
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VIDEO_SetNextFramebuffer(xfb[whichfb]);
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VIDEO_Flush();
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copynow = GX_TRUE;
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// Return to caller, don't waste time waiting for vb
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@ -789,14 +807,14 @@ zoom (float speed)
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else if (GCSettings.ZoomLevel > 2.0)
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GCSettings.ZoomLevel = 2.0;
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updateScaling = 5; // update video
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UpdateVideo = 1; // update video
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}
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void
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zoom_reset ()
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{
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GCSettings.ZoomLevel = 1.0;
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updateScaling = 5; // update video
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UpdateVideo = 1; // update video
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}
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/****************************************************************************
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