move scaling to separate function, revert Makefile

This commit is contained in:
dborth 2008-10-25 18:20:13 +00:00
parent 5d62e3b2cf
commit 7b3180038c
4 changed files with 67 additions and 245 deletions

172
Makefile
View File

@ -1,165 +1,23 @@
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
.PHONY = all wii gc wii-clean gc-clean wii-run gc-run
include $(DEVKITPPC)/wii_rules
all: wii gc
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := fceugx_wii
TARGETDIR := executables
BUILD := build_wii
SOURCES := source/fceultra source/fceultra/boards \
source/fceultra/drivers/common source/fceultra/input \
source/fceultra/mappers source/fceultra/mbshare \
source/ngc source/sz
DATA := data
INCLUDES := source/fceultra source/ngc
LANG := ENGLISH # Supported languages: ENGLISH
clean: wii-clean gc-clean
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) -DNGC -DWII_DVD \
-DHAVE_ASPRINTF -DSTDC -DFCEU_VERSION_NUMERIC=9812 \
-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ \
-DLANG_$(LANG)
CXXFLAGS = $(CFLAGS)
wii:
$(MAKE) -f Makefile.wii
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref
wii-clean:
$(MAKE) -f Makefile.wii clean
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -ldi -lmxml -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype -ltinysmb
wii-run:
$(MAKE) -f Makefile.wii run
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
gc:
$(MAKE) -f Makefile.gc
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@[ -d $(TARGETDIR) ] || mkdir -p $(TARGETDIR)
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii
@rm -fr $(OUTPUT).elf
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).dol source/tags
#---------------------------------------------------------------------------------
run:
wiiload $(TARGET).dol
#---------------------------------------------------------------------------------
reload:
wiiload -r $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
tags:
@( cd source; ctags *.c *.h \
boards/*.c boards/*.h \
mappers/*.c mappers/*.h \
input/*.c input/*.h \
mbshare/*.c mbshare/*.h \
drivers/common/*.c drivers/common/*.h \
drivers/gamecube/*.c drivers/gamecube/*.h \
drivers/gamecube/intl/english.h \
iplfont/*.c iplfont/*.h \
sz/*.c sz/*.h \
/opt/devkitpro/libogc/include/*.h \
/opt/devkitpro/libogc/include/mad/*.h \
/opt/devkitpro/libogc/include/ogc/*.h \
/opt/devkitpro/libogc/include/modplay/*.h \
/opt/devkitpro/libogc/include/sdcard/*.h )
gc-clean:
$(MAKE) -f Makefile.gc clean
gc-run:
$(MAKE) -f Makefile.gc run

View File

@ -146,23 +146,3 @@ $(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
tags:
@( cd source; ctags *.c *.h \
boards/*.c boards/*.h \
mappers/*.c mappers/*.h \
input/*.c input/*.h \
mbshare/*.c mbshare/*.h \
drivers/common/*.c drivers/common/*.h \
drivers/gamecube/*.c drivers/gamecube/*.h \
iplfont/*.c iplfont/*.h \
sz/*.c sz/*.h \
/opt/devkitpro/libogc/include/*.h \
/opt/devkitpro/libogc/include/mad/*.h \
/opt/devkitpro/libogc/include/ogc/*.h \
/opt/devkitpro/libogc/include/modplay/*.h \
/opt/devkitpro/libogc/include/sdcard/*.h \
/opt/devkitpro/libjpeg/include/jpeg/*.h \
/opt/devkitpro/libfreetype/include/*.h \
/opt/devkitpro/libfreetype/include/freetype/*.h )

View File

@ -106,7 +106,6 @@ $(BUILD):
@[ -d $@ ] || mkdir -p $@
@[ -d $(TARGETDIR) ] || mkdir -p $(TARGETDIR)
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii
@rm -fr $(OUTPUT).elf
#---------------------------------------------------------------------------------
clean:
@ -146,20 +145,3 @@ $(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
tags:
@( cd source; ctags *.c *.h \
boards/*.c boards/*.h \
mappers/*.c mappers/*.h \
input/*.c input/*.h \
mbshare/*.c mbshare/*.h \
drivers/common/*.c drivers/common/*.h \
drivers/gamecube/*.c drivers/gamecube/*.h \
drivers/gamecube/intl/english.h \
iplfont/*.c iplfont/*.h \
sz/*.c sz/*.h \
/opt/devkitpro/libogc/include/*.h \
/opt/devkitpro/libogc/include/mad/*.h \
/opt/devkitpro/libogc/include/ogc/*.h \
/opt/devkitpro/libogc/include/modplay/*.h \
/opt/devkitpro/libogc/include/sdcard/*.h )

View File

@ -573,7 +573,7 @@ ResetVideo_Emu ()
guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
updateScaling = 1;
updateScaling = 5;
}
/****************************************************************************
@ -608,6 +608,47 @@ ResetVideo_Menu ()
GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
}
void UpdateScaling()
{
int xscale, yscale;
/** Update scaling **/
if (GCSettings.render == 0) // original render mode
{
xscale = 640 / 2; /* use GX scaler instead VI (less artifacts) */
yscale = 240 / 2;
}
else // unfiltered and filtered mode
{
xscale = vmode->fbWidth / 2;
yscale = vmode->efbHeight / 2;
}
// aspect ratio scaling (change width scale)
// yes its pretty cheap and ugly, but its easy!
if (GCSettings.widescreen)
xscale = (3*xscale)/4;
xscale *= GCSettings.ZoomLevel;
yscale *= GCSettings.ZoomLevel;
square[0] = square[9] = (-xscale);
square[3] = square[6] = (xscale);
square[1] = square[4] = (yscale);
square[7] = square[10] = (-yscale);
GX_InvVtxCache (); // update vertex cache
GX_InitTexObj (&texobj, texturemem, TEX_WIDTH, TEX_HEIGHT, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); // initialize the texture obj we are going to use
if (!(GCSettings.render&1))
GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
GX_LoadTexObj (&texobj, GX_TEXMAP0); // load texture object so its ready to use
updateScaling--;
}
/****************************************************************************
* RenderFrame
*
@ -623,59 +664,20 @@ void RenderFrame(unsigned char *XBuf)
whichfb ^= 1;
if(updateScaling)
{
int xscale, yscale;
UpdateScaling();
/** Update scaling **/
if (GCSettings.render == 0) // original render mode
{
xscale = 640 / 2; /* use GX scaler instead VI (less artefacts) */
yscale = 240 / 2;
}
else // unfiltered and filtered mode
{
xscale = vmode->fbWidth / 2;
yscale = vmode->efbHeight / 2;
}
// aspect ratio scaling (change width scale)
// yes its pretty cheap and ugly, but its easy!
if (GCSettings.widescreen)
xscale = (3*xscale)/4;
xscale *= GCSettings.ZoomLevel;
yscale *= GCSettings.ZoomLevel;
square[0] = square[9] = (-xscale);
square[3] = square[6] = (xscale);
square[1] = square[4] = (yscale);
square[7] = square[10] = (-yscale);
GX_InvVtxCache (); // update vertex cache
GX_InitTexObj (&texobj, texturemem, TEX_WIDTH, TEX_HEIGHT, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); // initialize the texture obj we are going to use
memset(texturemem, 0, TEX_WIDTH * TEX_HEIGHT * 2);
if (!(GCSettings.render&1))
GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
GX_LoadTexObj (&texobj, GX_TEXMAP0); // load texture object so its ready to use
updateScaling = 0;
}
int width, height;
int width, height;
u16 *texture = (unsigned short *)texturemem;
u8 *src1 = XBuf;
u8 *src2,*src3,*src4;
u8 *src1 = XBuf;
u8 *src2,*src3,*src4;
// Now draw the texture
for (height = 0; height < 240; height += 4)
{
src1 += 768; /* line 4*N */
src2 = src1 + 256; /* line 4*(N+1) */
src3 = src2 + 256; /* line 4*(N+2) */
src4 = src3 + 256; /* line 4*(N+3) */
src1 += 768; /* line 4*N */
src2 = src1 + 256; /* line 4*(N+1) */
src3 = src2 + 256; /* line 4*(N+2) */
src4 = src3 + 256; /* line 4*(N+3) */
for (width = 0; width < 256; width += 4)
{
@ -739,14 +741,14 @@ zoom (float speed)
else if (GCSettings.ZoomLevel > 2.0)
GCSettings.ZoomLevel = 2.0;
updateScaling = 1; // update video
updateScaling = 5; // update video
}
void
zoom_reset ()
{
GCSettings.ZoomLevel = 1.0;
updateScaling = 1; // update video
updateScaling = 5; // update video
}
void