mirror of
https://github.com/dborth/fceugx.git
synced 2024-12-04 06:14:14 +01:00
move scaling to separate function, revert Makefile
This commit is contained in:
parent
5d62e3b2cf
commit
7b3180038c
172
Makefile
172
Makefile
@ -1,165 +1,23 @@
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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.PHONY = all wii gc wii-clean gc-clean wii-run gc-run
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include $(DEVKITPPC)/wii_rules
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all: wii gc
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := fceugx_wii
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TARGETDIR := executables
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BUILD := build_wii
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SOURCES := source/fceultra source/fceultra/boards \
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source/fceultra/drivers/common source/fceultra/input \
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source/fceultra/mappers source/fceultra/mbshare \
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source/ngc source/sz
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DATA := data
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INCLUDES := source/fceultra source/ngc
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LANG := ENGLISH # Supported languages: ENGLISH
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clean: wii-clean gc-clean
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) -DNGC -DWII_DVD \
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-DHAVE_ASPRINTF -DSTDC -DFCEU_VERSION_NUMERIC=9812 \
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-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ \
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-DLANG_$(LANG)
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CXXFLAGS = $(CFLAGS)
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wii:
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$(MAKE) -f Makefile.wii
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref
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wii-clean:
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$(MAKE) -f Makefile.wii clean
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -ldi -lmxml -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype -ltinysmb
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wii-run:
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$(MAKE) -f Makefile.wii run
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS :=
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gc:
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$(MAKE) -f Makefile.gc
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@[ -d $(TARGETDIR) ] || mkdir -p $(TARGETDIR)
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii
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@rm -fr $(OUTPUT).elf
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).dol source/tags
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#---------------------------------------------------------------------------------
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run:
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wiiload $(TARGET).dol
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#---------------------------------------------------------------------------------
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reload:
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wiiload -r $(TARGET).dol
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .jpg extension
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#---------------------------------------------------------------------------------
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%.jpg.o : %.jpg
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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tags:
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@( cd source; ctags *.c *.h \
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boards/*.c boards/*.h \
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mappers/*.c mappers/*.h \
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input/*.c input/*.h \
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mbshare/*.c mbshare/*.h \
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drivers/common/*.c drivers/common/*.h \
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drivers/gamecube/*.c drivers/gamecube/*.h \
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drivers/gamecube/intl/english.h \
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iplfont/*.c iplfont/*.h \
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sz/*.c sz/*.h \
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/opt/devkitpro/libogc/include/*.h \
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/opt/devkitpro/libogc/include/mad/*.h \
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/opt/devkitpro/libogc/include/ogc/*.h \
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/opt/devkitpro/libogc/include/modplay/*.h \
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/opt/devkitpro/libogc/include/sdcard/*.h )
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gc-clean:
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$(MAKE) -f Makefile.gc clean
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gc-run:
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$(MAKE) -f Makefile.gc run
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20
Makefile.gc
20
Makefile.gc
@ -146,23 +146,3 @@ $(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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tags:
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@( cd source; ctags *.c *.h \
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boards/*.c boards/*.h \
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mappers/*.c mappers/*.h \
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input/*.c input/*.h \
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mbshare/*.c mbshare/*.h \
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drivers/common/*.c drivers/common/*.h \
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drivers/gamecube/*.c drivers/gamecube/*.h \
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iplfont/*.c iplfont/*.h \
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sz/*.c sz/*.h \
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/opt/devkitpro/libogc/include/*.h \
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/opt/devkitpro/libogc/include/mad/*.h \
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/opt/devkitpro/libogc/include/ogc/*.h \
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/opt/devkitpro/libogc/include/modplay/*.h \
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/opt/devkitpro/libogc/include/sdcard/*.h \
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/opt/devkitpro/libjpeg/include/jpeg/*.h \
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/opt/devkitpro/libfreetype/include/*.h \
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/opt/devkitpro/libfreetype/include/freetype/*.h )
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18
Makefile.wii
18
Makefile.wii
@ -106,7 +106,6 @@ $(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@[ -d $(TARGETDIR) ] || mkdir -p $(TARGETDIR)
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii
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@rm -fr $(OUTPUT).elf
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#---------------------------------------------------------------------------------
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clean:
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@ -146,20 +145,3 @@ $(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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tags:
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@( cd source; ctags *.c *.h \
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boards/*.c boards/*.h \
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mappers/*.c mappers/*.h \
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input/*.c input/*.h \
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mbshare/*.c mbshare/*.h \
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drivers/common/*.c drivers/common/*.h \
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drivers/gamecube/*.c drivers/gamecube/*.h \
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drivers/gamecube/intl/english.h \
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iplfont/*.c iplfont/*.h \
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sz/*.c sz/*.h \
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/opt/devkitpro/libogc/include/*.h \
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/opt/devkitpro/libogc/include/mad/*.h \
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/opt/devkitpro/libogc/include/ogc/*.h \
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/opt/devkitpro/libogc/include/modplay/*.h \
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/opt/devkitpro/libogc/include/sdcard/*.h )
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@ -573,7 +573,7 @@ ResetVideo_Emu ()
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guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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updateScaling = 1;
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updateScaling = 5;
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}
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/****************************************************************************
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@ -608,6 +608,47 @@ ResetVideo_Menu ()
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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}
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void UpdateScaling()
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{
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int xscale, yscale;
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/** Update scaling **/
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if (GCSettings.render == 0) // original render mode
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{
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xscale = 640 / 2; /* use GX scaler instead VI (less artifacts) */
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yscale = 240 / 2;
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}
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else // unfiltered and filtered mode
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{
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xscale = vmode->fbWidth / 2;
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yscale = vmode->efbHeight / 2;
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}
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// aspect ratio scaling (change width scale)
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// yes its pretty cheap and ugly, but its easy!
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if (GCSettings.widescreen)
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xscale = (3*xscale)/4;
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xscale *= GCSettings.ZoomLevel;
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yscale *= GCSettings.ZoomLevel;
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square[0] = square[9] = (-xscale);
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square[3] = square[6] = (xscale);
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square[1] = square[4] = (yscale);
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square[7] = square[10] = (-yscale);
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GX_InvVtxCache (); // update vertex cache
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GX_InitTexObj (&texobj, texturemem, TEX_WIDTH, TEX_HEIGHT, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); // initialize the texture obj we are going to use
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if (!(GCSettings.render&1))
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
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GX_LoadTexObj (&texobj, GX_TEXMAP0); // load texture object so its ready to use
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updateScaling--;
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}
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/****************************************************************************
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* RenderFrame
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*
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@ -623,59 +664,20 @@ void RenderFrame(unsigned char *XBuf)
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whichfb ^= 1;
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if(updateScaling)
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{
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int xscale, yscale;
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UpdateScaling();
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/** Update scaling **/
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if (GCSettings.render == 0) // original render mode
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{
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xscale = 640 / 2; /* use GX scaler instead VI (less artefacts) */
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yscale = 240 / 2;
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}
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else // unfiltered and filtered mode
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{
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xscale = vmode->fbWidth / 2;
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yscale = vmode->efbHeight / 2;
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}
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// aspect ratio scaling (change width scale)
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// yes its pretty cheap and ugly, but its easy!
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if (GCSettings.widescreen)
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xscale = (3*xscale)/4;
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xscale *= GCSettings.ZoomLevel;
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yscale *= GCSettings.ZoomLevel;
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square[0] = square[9] = (-xscale);
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square[3] = square[6] = (xscale);
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square[1] = square[4] = (yscale);
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square[7] = square[10] = (-yscale);
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GX_InvVtxCache (); // update vertex cache
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GX_InitTexObj (&texobj, texturemem, TEX_WIDTH, TEX_HEIGHT, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); // initialize the texture obj we are going to use
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memset(texturemem, 0, TEX_WIDTH * TEX_HEIGHT * 2);
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if (!(GCSettings.render&1))
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
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GX_LoadTexObj (&texobj, GX_TEXMAP0); // load texture object so its ready to use
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updateScaling = 0;
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}
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int width, height;
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int width, height;
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u16 *texture = (unsigned short *)texturemem;
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u8 *src1 = XBuf;
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u8 *src2,*src3,*src4;
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u8 *src1 = XBuf;
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u8 *src2,*src3,*src4;
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// Now draw the texture
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for (height = 0; height < 240; height += 4)
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{
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src1 += 768; /* line 4*N */
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src2 = src1 + 256; /* line 4*(N+1) */
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src3 = src2 + 256; /* line 4*(N+2) */
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src4 = src3 + 256; /* line 4*(N+3) */
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src1 += 768; /* line 4*N */
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src2 = src1 + 256; /* line 4*(N+1) */
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src3 = src2 + 256; /* line 4*(N+2) */
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src4 = src3 + 256; /* line 4*(N+3) */
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for (width = 0; width < 256; width += 4)
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{
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@ -739,14 +741,14 @@ zoom (float speed)
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else if (GCSettings.ZoomLevel > 2.0)
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GCSettings.ZoomLevel = 2.0;
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updateScaling = 1; // update video
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updateScaling = 5; // update video
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}
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void
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zoom_reset ()
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{
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GCSettings.ZoomLevel = 1.0;
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updateScaling = 1; // update video
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updateScaling = 5; // update video
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}
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void
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Reference in New Issue
Block a user