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look for CRC state, change vernum
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@ -1,7 +1,7 @@
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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- FCE Ultra GX -
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Version 2.0.1
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Version 2.0.2
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(Under GPL License)
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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@ -29,6 +29,12 @@ SNES9x GX and Genesis Plus GX projects.
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[What's New 2.0.2]
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* Fixed network freeze-up problem
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* Zapper now mapped to A and B
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* Fixed auto-save feature
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* Will now attempt to load old save states with CRC filename
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[What's New 2.0.1]
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* Zapper support! Turn this on in the Controller Settings - most games
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require you to have the Zapper on Port 2. Thanks go to aksommerville whose
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@ -15,8 +15,8 @@
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void DefaultSettings ();
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#define VERSIONNUM "2.0.1"
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#define VERSIONSTR "FCE Ultra GX 2.0.1"
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#define VERSIONNUM "2.0.2"
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#define VERSIONSTR "FCE Ultra GX 2.0.2"
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#define NOTSILENT 0
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#define SILENT 1
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@ -335,6 +335,13 @@ bool LoadState (int method, bool silent)
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ChangeFATInterface(method, NOTSILENT);
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sprintf (filepath, "%s/%s/%s.fcs", ROOTFATDIR, GCSettings.SaveFolder, romFilename);
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offset = LoadBufferFromFAT (filepath, silent);
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if(offset == 0) // file not found
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{
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// look for CRC save
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sprintf (filepath, "%08x.fcs", iNESGameCRC32);
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offset = LoadBufferFromFAT (filepath, silent);
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}
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}
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else if(method == METHOD_SMB)
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{
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@ -325,10 +325,6 @@ int FileSelector (int method)
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if (GCMemROM() >= 0)
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{
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//hasloaded = 1; // indicator for memmap.cpp
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//Memory.LoadROM ("BLANK.SMC");
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//Memory.LoadSRAM ("BLANK");
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//haverom = 1;
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return 1;
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}
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else
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