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synced 2025-03-12 22:46:44 +01:00
hide overscan area (thanks yxkalle!)
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8b8f465794
commit
7bf1b8a4fe
@ -697,19 +697,24 @@ void RenderFrame(unsigned char *XBuf)
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UpdateScaling();
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int width, height;
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u16 *texture = (unsigned short *)texturemem;
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u8 *src1 = XBuf;
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u8 *src2 = XBuf + 256;
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u8 *src3 = XBuf + 512;
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u8 *src4 = XBuf + 768;
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int hideoverscan = 1;
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u8 borderwidth = (hideoverscan ? 8 : 0);
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u16 *texture = (unsigned short *)texturemem + borderwidth * 260;
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u8 *src1 = XBuf + borderwidth * 257;
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u8 *src2 = XBuf + borderwidth * 257 + 256;
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u8 *src3 = XBuf + borderwidth * 257 + 512;
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u8 *src4 = XBuf + borderwidth * 257 + 768;
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// clear texture objects
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GX_InvalidateTexAll();
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// fill the texture
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for (height = 0; height < 240; height += 4)
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for (height = 0; height < 240 - (borderwidth << 1); height += 4)
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{
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for (width = 0; width < 256; width += 4)
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for (width = 0; width < 256 - (borderwidth << 1); width += 4)
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{
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// Row one
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*texture++ = rgb565[*src1++];
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@ -735,10 +740,12 @@ void RenderFrame(unsigned char *XBuf)
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*texture++ = rgb565[*src4++];
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*texture++ = rgb565[*src4++];
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}
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src1 += 768; // line 4*N
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src2 += 768; // line 4*(N+1)
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src3 += 768; // line 4*(N+2)
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src4 += 768; // line 4*(N+3)
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src1 += 768 + (borderwidth << 1); // line 4*N
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src2 += 768 + (borderwidth << 1); // line 4*(N+1)
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src3 += 768 + (borderwidth << 1); // line 4*(N+2)
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src4 += 768 + (borderwidth << 1); // line 4*(N+3)
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texture += (borderwidth << 3);
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}
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// load texture into GX
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