mirror of
https://github.com/dborth/fceugx.git
synced 2024-11-01 06:55:05 +01:00
zapper support, button map fix, pref fixes
This commit is contained in:
parent
f40cf39e21
commit
7f7b2c2300
@ -25,6 +25,7 @@ DefaultSettings ()
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GCSettings.currpal = 0;
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GCSettings.currpal = 0;
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GCSettings.timing = 0;
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GCSettings.timing = 0;
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GCSettings.FSDisable = 1;
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GCSettings.FSDisable = 1;
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GCSettings.zapper = 0;
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GCSettings.slimit = 1;
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GCSettings.slimit = 1;
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GCSettings.screenscaler = 2;
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GCSettings.screenscaler = 2;
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@ -52,6 +52,7 @@ struct SGCSettings{
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int currpal;
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int currpal;
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int timing;
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int timing;
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int FSDisable;
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int FSDisable;
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int zapper;
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int slimit;
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int slimit;
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int screenscaler;
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int screenscaler;
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};
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};
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@ -27,6 +27,7 @@
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#include "menu.h"
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#include "menu.h"
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#include "fceuconfig.h"
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#include "fceuconfig.h"
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#include "preferences.h"
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#include "preferences.h"
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#include "gcaudio.h"
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#ifdef WII_DVD
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#ifdef WII_DVD
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#include <di/di.h>
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#include <di/di.h>
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@ -38,7 +39,6 @@ bool isWii;
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/* Some timing-related variables. */
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/* Some timing-related variables. */
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static int fullscreen=0;
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static int fullscreen=0;
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static int genie=0;
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static int genie=0;
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static int palyo=0;
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static volatile int nofocus=0;
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static volatile int nofocus=0;
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static volatile int userpause=0;
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static volatile int userpause=0;
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@ -61,8 +61,6 @@ int eoptions=EO_BGRUN | EO_FORCEISCALE;
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extern int cleanSFMDATA();
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extern int cleanSFMDATA();
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extern void ResetNES(void);
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extern void ResetNES(void);
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extern void InitialiseSound();
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extern void PlaySound( void *Buf, int samples );
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long long basetime;
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long long basetime;
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void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count);
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void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count);
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@ -104,8 +102,7 @@ int main(int argc, char *argv[])
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return 1;
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return 1;
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}
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}
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palyo=0;
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FCEUI_SetVidSystem(0); // 0 - NTSC, 1 - PAL
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FCEUI_SetVidSystem(palyo);
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genie&=1;
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genie&=1;
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FCEUI_SetGameGenie(genie);
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FCEUI_SetGameGenie(genie);
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fullscreen&=1;
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fullscreen&=1;
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@ -121,7 +118,8 @@ int main(int argc, char *argv[])
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DefaultSettings();
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DefaultSettings();
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// Load preferences
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// Load preferences
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if(!LoadPrefs(GCSettings.SaveMethod, SILENT))
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if(!LoadPrefs())
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{
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{
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WaitPrompt((char*) "Preferences reset - check settings!");
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WaitPrompt((char*) "Preferences reset - check settings!");
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selectedMenu = 3; // change to preferences menu
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selectedMenu = 3; // change to preferences menu
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@ -10,8 +10,9 @@
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****************************************************************************/
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****************************************************************************/
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#include <gccore.h>
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#include <gccore.h>
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#define SAMPLERATE 48000
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#define SAMPLERATE 48000
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static unsigned char audiobuffer[2][64 * 1024] __attribute__((__aligned__(32)));
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unsigned char audiobuffer[2][64 * 1024] ATTRIBUTE_ALIGN(32);
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/*** Allow for up to 1 full second ***/
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/*** Allow for up to 1 full second ***/
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/****************************************************************************
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/****************************************************************************
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@ -28,7 +29,7 @@ static void AudioSwitchBuffers()
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if ( buffSize[whichab] ) {
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if ( buffSize[whichab] ) {
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AUDIO_StopDMA();
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AUDIO_StopDMA();
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AUDIO_InitDMA((u32)audiobuffer[whichab], buffSize[whichab]);
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AUDIO_InitDMA((u32)audiobuffer[whichab], buffSize[whichab]);
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DCFlushRange(&audiobuffer[whichab], buffSize[whichab]);
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DCFlushRange(audiobuffer[whichab], buffSize[whichab]);
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AUDIO_StartDMA();
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AUDIO_StartDMA();
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isPlaying = 0;
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isPlaying = 0;
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}
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}
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@ -54,6 +55,7 @@ void StartAudio()
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void StopAudio()
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void StopAudio()
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{
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{
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AUDIO_StopDMA();
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AUDIO_StopDMA();
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buffSize[0] = buffSize[1] = 0;
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}
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}
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static inline unsigned short FLIP16(unsigned short b)
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static inline unsigned short FLIP16(unsigned short b)
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14
source/ngc/gcaudio.h
Normal file
14
source/ngc/gcaudio.h
Normal file
@ -0,0 +1,14 @@
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/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* audio.h
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*
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* Audio driver
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****************************************************************************/
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void InitialiseSound();
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void StopAudio();
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void PlaySound( void *Buf, int samples );
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@ -68,7 +68,7 @@ bool TestCard(int slot, bool silent)
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/*** Initialize Card System ***/
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/*** Initialize Card System ***/
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memset (SysArea, 0, CARD_WORKAREA);
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memset (SysArea, 0, CARD_WORKAREA);
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CARD_Init ("SNES", "00");
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CARD_Init ("FCEU", "00");
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/*** Try to mount the card ***/
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/*** Try to mount the card ***/
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if (MountCard(slot, silent) == 0)
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if (MountCard(slot, silent) == 0)
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@ -136,7 +136,7 @@ VerifyMCFile (unsigned char *buf, int slot, char *filename, int datasize)
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/*** Initialize Card System ***/
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/*** Initialize Card System ***/
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memset (SysArea, 0, CARD_WORKAREA);
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memset (SysArea, 0, CARD_WORKAREA);
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CARD_Init ("SNES", "00");
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CARD_Init ("FCEU", "00");
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/*** Try to mount the card ***/
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/*** Try to mount the card ***/
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CardError = MountCard(slot, NOTSILENT);
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CardError = MountCard(slot, NOTSILENT);
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@ -216,7 +216,7 @@ LoadBufferFromMC (unsigned char *buf, int slot, char *filename, bool silent)
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/*** Initialize Card System ***/
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/*** Initialize Card System ***/
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memset (SysArea, 0, CARD_WORKAREA);
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memset (SysArea, 0, CARD_WORKAREA);
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CARD_Init ("SNES", "00");
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CARD_Init ("FCEU", "00");
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/*** Try to mount the card ***/
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/*** Try to mount the card ***/
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CardError = MountCard(slot, NOTSILENT);
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CardError = MountCard(slot, NOTSILENT);
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@ -280,7 +280,7 @@ SaveBufferToMC (unsigned char *buf, int slot, char *filename, int datasize, bool
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/*** Initialize Card System ***/
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/*** Initialize Card System ***/
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memset (SysArea, 0, CARD_WORKAREA);
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memset (SysArea, 0, CARD_WORKAREA);
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CARD_Init ("SNES", "00");
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CARD_Init ("FCEU", "00");
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/*** Try to mount the card ***/
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/*** Try to mount the card ***/
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CardError = MountCard(slot, NOTSILENT);
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CardError = MountCard(slot, NOTSILENT);
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@ -405,7 +405,7 @@ SaveBufferToMC (unsigned char *buf, int slot, char *filename, int datasize, bool
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}
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}
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else
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else
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if ( !silent )
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if ( !silent )
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WaitPrompt((char*) "This game does not appear to use SRAM");
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WaitPrompt((char*) "No to data to save!");
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}
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}
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else
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else
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if (slot == CARD_SLOTA)
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if (slot == CARD_SLOTA)
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@ -89,14 +89,13 @@ LoadManager ()
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/****************************************************************************
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/****************************************************************************
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* Emulator Menu
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* Emulator Menu
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****************************************************************************/
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****************************************************************************/
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static int emulatormenuCount = 7;
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static int emulatormenuCount = 6;
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static char emulatormenu[][50] = {
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static char emulatormenu[][50] = {
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"Screen Scaler",
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"Screen Scaler",
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"Palette",
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"Palette",
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"8 Sprite Limit",
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"8 Sprite Limit",
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"Timing",
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"Timing",
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"Four Score",
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"Save Preferences",
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"Save Preferences",
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"Back to Main Menu"
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"Back to Main Menu"
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@ -123,9 +122,6 @@ EmulatorMenu ()
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sprintf (emulatormenu[3], "Timing - %s",
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sprintf (emulatormenu[3], "Timing - %s",
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GCSettings.timing == true ? " PAL" : "NTSC");
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GCSettings.timing == true ? " PAL" : "NTSC");
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sprintf (emulatormenu[4], "Four Score - %s",
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GCSettings.FSDisable == true ? " ON" : "OFF");
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ret = RunMenu (emulatormenu, emulatormenuCount, (char*)"Emulator Options", 16, -1);
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ret = RunMenu (emulatormenu, emulatormenuCount, (char*)"Emulator Options", 16, -1);
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switch (ret)
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switch (ret)
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@ -172,17 +168,12 @@ EmulatorMenu ()
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FCEUI_SetVidSystem(GCSettings.timing);
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FCEUI_SetVidSystem(GCSettings.timing);
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break;
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break;
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case 4: // four score
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case 4:
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GCSettings.FSDisable ^= 1;
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FCEUI_DisableFourScore(GCSettings.FSDisable);
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break;
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case 5:
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SavePrefs(GCSettings.SaveMethod, NOTSILENT);
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SavePrefs(GCSettings.SaveMethod, NOTSILENT);
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break;
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break;
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case -1: // Button B
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case -1: // Button B
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case 6:
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case 5:
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quit = 1;
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quit = 1;
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break;
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break;
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@ -366,9 +357,9 @@ GameMenu ()
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{
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{
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// disable state saving/loading if AUTO is on
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// disable state saving/loading if AUTO is on
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if (GCSettings.AutoLoad == 1) // Auto Load SRAM
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if (GCSettings.AutoLoad == 1) // Auto Load State
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gamemenu[3][0] = '\0';
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gamemenu[3][0] = '\0';
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if (GCSettings.AutoSave == 1) // Auto Save SRAM
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if (GCSettings.AutoSave == 1) // Auto Save State
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gamemenu[4][0] = '\0';
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gamemenu[4][0] = '\0';
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ret = RunMenu (gamemenu, gamemenuCount, (char*)"Game Menu", 20, -1);
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ret = RunMenu (gamemenu, gamemenuCount, (char*)"Game Menu", 20, -1);
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@ -625,8 +616,10 @@ ConfigureButtons (u16 ctrlr_type)
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menu = oldmenu;
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menu = oldmenu;
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} // end configurebuttons()
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} // end configurebuttons()
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int ctlrmenucount = 6;
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int ctlrmenucount = 8;
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char ctlrmenu[][50] = {
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char ctlrmenu[][50] = {
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"Four Score",
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"Zapper",
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"Nunchuk",
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"Nunchuk",
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"Classic Controller",
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"Classic Controller",
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"Wiimote",
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"Wiimote",
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@ -645,45 +638,64 @@ ConfigureControllers ()
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// disable unavailable controller options if in GC mode
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// disable unavailable controller options if in GC mode
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#ifndef HW_RVL
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#ifndef HW_RVL
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ctlrmenu[2][0] = '\0';
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ctlrmenu[3][0] = '\0';
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ctlrmenu[4][0] = '\0';
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ctlrmenu[4][0] = '\0';
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ctlrmenu[5][0] = '\0';
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ctlrmenu[6][0] = '\0';
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#endif
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#endif
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while (quit == 0)
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while (quit == 0)
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{
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{
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sprintf (ctlrmenu[0], "Four Score - %s",
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GCSettings.FSDisable == true ? " ON" : "OFF");
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if (GCSettings.zapper == 0) sprintf (ctlrmenu[1],"Zapper - Disabled");
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else if (GCSettings.zapper == 1) sprintf (ctlrmenu[1],"Zapper - Port 1");
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else if (GCSettings.zapper == 2) sprintf (ctlrmenu[1],"Zapper - Port 2");
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/*** Controller Config Menu ***/
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/*** Controller Config Menu ***/
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ret = RunMenu (ctlrmenu, ctlrmenucount, (char*)"Configure Controllers", 20, -1);
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ret = RunMenu (ctlrmenu, ctlrmenucount, (char*)"Configure Controllers", 20, -1);
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switch (ret)
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switch (ret)
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{
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{
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case 0:
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case 0: // four score
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GCSettings.FSDisable ^= 1;
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ToggleFourScore(GCSettings.FSDisable);
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break;
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case 1: // zapper
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GCSettings.zapper -= 1; // we do this so Port 2 is first option shown
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if(GCSettings.zapper < 0)
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GCSettings.zapper = 2;
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ToggleZapper(GCSettings.zapper);
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break;
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case 2:
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/*** Configure Nunchuk ***/
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/*** Configure Nunchuk ***/
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ConfigureButtons (CTRLR_NUNCHUK);
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ConfigureButtons (CTRLR_NUNCHUK);
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break;
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break;
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case 1:
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case 3:
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/*** Configure Classic ***/
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/*** Configure Classic ***/
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ConfigureButtons (CTRLR_CLASSIC);
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ConfigureButtons (CTRLR_CLASSIC);
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break;
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break;
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case 2:
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case 4:
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/*** Configure Wiimote ***/
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/*** Configure Wiimote ***/
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ConfigureButtons (CTRLR_WIIMOTE);
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ConfigureButtons (CTRLR_WIIMOTE);
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break;
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break;
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case 3:
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case 5:
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/*** Configure GC Pad ***/
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/*** Configure GC Pad ***/
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ConfigureButtons (CTRLR_GCPAD);
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ConfigureButtons (CTRLR_GCPAD);
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break;
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break;
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case 4:
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case 6:
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/*** Save Preferences Now ***/
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/*** Save Preferences Now ***/
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SavePrefs(GCSettings.SaveMethod, NOTSILENT);
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SavePrefs(GCSettings.SaveMethod, NOTSILENT);
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break;
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break;
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case -1: /*** Button B ***/
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case -1: /*** Button B ***/
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case 5:
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case 7:
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/*** Return ***/
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/*** Return ***/
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quit = 1;
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quit = 1;
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break;
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break;
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133
source/ngc/pad.c
133
source/ngc/pad.c
@ -14,9 +14,11 @@
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#include <math.h>
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#include <math.h>
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#include "driver.h"
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#include "driver.h"
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#include "fceu.h"
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#include "fceu.h"
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#include "input.h"
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#include "fceuconfig.h"
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#include "fceuconfig.h"
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#include "pad.h"
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#include "pad.h"
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#include "gcaudio.h"
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#include "menu.h"
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#include "menu.h"
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#include "fceustate.h"
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#include "fceustate.h"
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@ -24,7 +26,7 @@
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// All other pads are mapped to this
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// All other pads are mapped to this
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unsigned int nespadmap[] = {
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unsigned int nespadmap[] = {
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JOY_B, JOY_A,
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JOY_B, JOY_A,
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JOY_START, JOY_SELECT,
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JOY_SELECT, JOY_START,
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JOY_UP, JOY_DOWN,
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JOY_UP, JOY_DOWN,
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JOY_LEFT, JOY_RIGHT
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JOY_LEFT, JOY_RIGHT
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};
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};
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@ -59,6 +61,12 @@ unsigned int ncpadmap[] = {
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};
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};
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static uint32 JSReturn = 0;
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static uint32 JSReturn = 0;
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void *InputDPR;
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INPUTC *zapperdata[2];
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unsigned int myzappers[2][3];
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extern INPUTC *FCEU_InitZapper(int w);
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/****************************************************************************
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/****************************************************************************
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* Initialise Pads
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* Initialise Pads
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@ -66,13 +74,40 @@ static uint32 JSReturn = 0;
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void InitialisePads()
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void InitialisePads()
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{
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{
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int attrib = 0;
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int attrib = 0;
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void *InputDPR;
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FCEUI_DisableFourScore(1);
|
FCEUI_DisableFourScore(1);
|
||||||
|
|
||||||
InputDPR = &JSReturn;
|
InputDPR = &JSReturn;
|
||||||
FCEUI_SetInput(0, SI_GAMEPAD, InputDPR, attrib);
|
FCEUI_SetInput(0, SI_GAMEPAD, InputDPR, attrib);
|
||||||
FCEUI_SetInput(1, SI_GAMEPAD, InputDPR, attrib);
|
FCEUI_SetInput(1, SI_GAMEPAD, InputDPR, attrib);
|
||||||
|
|
||||||
|
ToggleZapper(GCSettings.zapper);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ToggleFourScore(int set)
|
||||||
|
{
|
||||||
|
FCEUI_DisableFourScore(set);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ToggleZapper(int set)
|
||||||
|
{
|
||||||
|
// set defaults
|
||||||
|
zapperdata[0]=NULL;
|
||||||
|
zapperdata[1]=NULL;
|
||||||
|
myzappers[0][0]=myzappers[1][0]=128;
|
||||||
|
myzappers[0][1]=myzappers[1][1]=120;
|
||||||
|
myzappers[0][2]=myzappers[1][2]=0;
|
||||||
|
|
||||||
|
// Default ports back to gamepad
|
||||||
|
FCEUI_SetInput(0, SI_GAMEPAD, InputDPR, 0);
|
||||||
|
FCEUI_SetInput(1, SI_GAMEPAD, InputDPR, 0);
|
||||||
|
|
||||||
|
if(set)
|
||||||
|
{
|
||||||
|
// enable Zapper
|
||||||
|
zapperdata[set-1] = FCEU_InitZapper(set-1);
|
||||||
|
FCEUI_SetInput(set-1, SI_ZAPPER, myzappers[set-1], 1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
s8 WPAD_StickX(u8 chan,u8 right)
|
s8 WPAD_StickX(u8 chan,u8 right)
|
||||||
@ -159,6 +194,70 @@ s8 WPAD_StickY(u8 chan, u8 right)
|
|||||||
return (s8)(val * 128.0f);
|
return (s8)(val * 128.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// hold zapper cursor positions
|
||||||
|
int pos_x = 0;
|
||||||
|
int pos_y = 0;
|
||||||
|
|
||||||
|
void UpdateCursorPosition (int pad)
|
||||||
|
{
|
||||||
|
#define ZAPPERPADCAL 20
|
||||||
|
|
||||||
|
// gc left joystick
|
||||||
|
signed char pad_x = PAD_StickX (pad);
|
||||||
|
signed char pad_y = PAD_StickY (pad);
|
||||||
|
|
||||||
|
if (pad_x > ZAPPERPADCAL){
|
||||||
|
pos_x += (pad_x*1.0)/ZAPPERPADCAL;
|
||||||
|
if (pos_x > 256) pos_x = 256;
|
||||||
|
}
|
||||||
|
if (pad_x < -ZAPPERPADCAL){
|
||||||
|
pos_x -= (pad_x*-1.0)/ZAPPERPADCAL;
|
||||||
|
if (pos_x < 0) pos_x = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pad_y < -ZAPPERPADCAL){
|
||||||
|
pos_y += (pad_y*-1.0)/ZAPPERPADCAL;
|
||||||
|
if (pos_y > 224) pos_y = 224;
|
||||||
|
}
|
||||||
|
if (pad_y > ZAPPERPADCAL){
|
||||||
|
pos_y -= (pad_y*1.0)/ZAPPERPADCAL;
|
||||||
|
if (pos_y < 0) pos_y = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef HW_RVL
|
||||||
|
struct ir_t ir; // wiimote ir
|
||||||
|
WPAD_IR(pad, &ir);
|
||||||
|
if (ir.valid)
|
||||||
|
{
|
||||||
|
pos_x = (ir.x * 256) / 640;
|
||||||
|
pos_y = (ir.y * 224) / 480;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
signed char wm_ax = WPAD_StickX (pad, 0);
|
||||||
|
signed char wm_ay = WPAD_StickY (pad, 0);
|
||||||
|
|
||||||
|
if (wm_ax > ZAPPERPADCAL){
|
||||||
|
pos_x += (wm_ax*1.0)/ZAPPERPADCAL;
|
||||||
|
if (pos_x > 256) pos_x = 256;
|
||||||
|
}
|
||||||
|
if (wm_ax < -ZAPPERPADCAL){
|
||||||
|
pos_x -= (wm_ax*-1.0)/ZAPPERPADCAL;
|
||||||
|
if (pos_x < 0) pos_x = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (wm_ay < -ZAPPERPADCAL){
|
||||||
|
pos_y += (wm_ay*-1.0)/ZAPPERPADCAL;
|
||||||
|
if (pos_y > 224) pos_y = 224;
|
||||||
|
}
|
||||||
|
if (wm_ay > ZAPPERPADCAL){
|
||||||
|
pos_y -= (wm_ay*1.0)/ZAPPERPADCAL;
|
||||||
|
if (pos_y < 0) pos_y = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* Convert GC Joystick Readings to JOY
|
* Convert GC Joystick Readings to JOY
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
@ -272,6 +371,34 @@ unsigned char DecodeJoy( unsigned short pad )
|
|||||||
)
|
)
|
||||||
J |= nespadmap[i];
|
J |= nespadmap[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// zapper enabled
|
||||||
|
if(GCSettings.zapper)
|
||||||
|
{
|
||||||
|
int z = GCSettings.zapper-1; // NES port # (0 or 1)
|
||||||
|
|
||||||
|
myzappers[z][2] = 0; // reset trigger to not pressed
|
||||||
|
|
||||||
|
// is trigger pressed?
|
||||||
|
if ( (jp & PAD_BUTTON_A) // gamecube controller
|
||||||
|
#ifdef HW_RVL
|
||||||
|
|| (wp & WPAD_BUTTON_A) // wiimote
|
||||||
|
#endif
|
||||||
|
)
|
||||||
|
{
|
||||||
|
// report trigger press
|
||||||
|
myzappers[z][2] |= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
// cursor position
|
||||||
|
UpdateCursorPosition(0); // update cursor for wiimote 1
|
||||||
|
myzappers[z][0] = pos_x;
|
||||||
|
myzappers[z][1] = pos_y;
|
||||||
|
|
||||||
|
// Report changes to FCE Ultra
|
||||||
|
zapperdata[z]->Update(z,myzappers[z],0);
|
||||||
|
}
|
||||||
|
|
||||||
return J;
|
return J;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -297,7 +424,7 @@ void GetJoy()
|
|||||||
#endif
|
#endif
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
AUDIO_StopDMA();
|
StopAudio();
|
||||||
|
|
||||||
if (GCSettings.AutoLoad == 1)
|
if (GCSettings.AutoLoad == 1)
|
||||||
SaveState(GCSettings.SaveMethod, SILENT);
|
SaveState(GCSettings.SaveMethod, SILENT);
|
||||||
|
@ -27,6 +27,9 @@ s8 WPAD_StickX(u8 chan,u8 right);
|
|||||||
s8 WPAD_StickY(u8 chan, u8 right);
|
s8 WPAD_StickY(u8 chan, u8 right);
|
||||||
void InitialisePads();
|
void InitialisePads();
|
||||||
void GetJoy();
|
void GetJoy();
|
||||||
|
void ToggleFourScore(int set);
|
||||||
|
void ToggleZapper(int set);
|
||||||
|
void DrawCursor();
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -164,18 +164,18 @@ preparePrefsData (int method)
|
|||||||
|
|
||||||
createXMLSetting("currpal", "Palette", toStr(GCSettings.currpal));
|
createXMLSetting("currpal", "Palette", toStr(GCSettings.currpal));
|
||||||
createXMLSetting("timing", "Timing", toStr(GCSettings.timing));
|
createXMLSetting("timing", "Timing", toStr(GCSettings.timing));
|
||||||
createXMLSetting("FSDisable", "Four Score", toStr(GCSettings.FSDisable));
|
|
||||||
createXMLSetting("slimit", "8 Sprite Limit", toStr(GCSettings.slimit));
|
createXMLSetting("slimit", "8 Sprite Limit", toStr(GCSettings.slimit));
|
||||||
createXMLSetting("screenscaler", "Screen Scaler", toStr(GCSettings.screenscaler));
|
createXMLSetting("screenscaler", "Screen Scaler", toStr(GCSettings.screenscaler));
|
||||||
|
|
||||||
createXMLSection("Controller", "Controller Settings");
|
createXMLSection("Controller", "Controller Settings");
|
||||||
|
|
||||||
|
createXMLSetting("FSDisable", "Four Score", toStr(GCSettings.FSDisable));
|
||||||
|
createXMLSetting("zapper", "Zapper", toStr(GCSettings.zapper));
|
||||||
createXMLController(gcpadmap, "gcpadmap", "GameCube Pad");
|
createXMLController(gcpadmap, "gcpadmap", "GameCube Pad");
|
||||||
createXMLController(wmpadmap, "wmpadmap", "Wiimote");
|
createXMLController(wmpadmap, "wmpadmap", "Wiimote");
|
||||||
createXMLController(ccpadmap, "ccpadmap", "Classic Controller");
|
createXMLController(ccpadmap, "ccpadmap", "Classic Controller");
|
||||||
createXMLController(ncpadmap, "ncpadmap", "Nunchuk");
|
createXMLController(ncpadmap, "ncpadmap", "Nunchuk");
|
||||||
|
|
||||||
memset (savebuffer + offset, 0, SAVEBUFFERSIZE);
|
|
||||||
int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback);
|
int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback);
|
||||||
|
|
||||||
mxmlDelete(xml);
|
mxmlDelete(xml);
|
||||||
@ -207,6 +207,7 @@ void loadXMLSettingBool(bool * var, const char * name)
|
|||||||
}
|
}
|
||||||
|
|
||||||
void loadXMLController(unsigned int controller[], const char * name)
|
void loadXMLController(unsigned int controller[], const char * name)
|
||||||
|
|
||||||
{
|
{
|
||||||
item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND);
|
item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND);
|
||||||
|
|
||||||
@ -271,7 +272,7 @@ decodePrefsData (int method)
|
|||||||
loadXMLSettingInt(&GCSettings.FSDisable, "FSDisable");
|
loadXMLSettingInt(&GCSettings.FSDisable, "FSDisable");
|
||||||
loadXMLSettingInt(&GCSettings.slimit, "slimit");
|
loadXMLSettingInt(&GCSettings.slimit, "slimit");
|
||||||
loadXMLSettingInt(&GCSettings.screenscaler, "screenscaler");
|
loadXMLSettingInt(&GCSettings.screenscaler, "screenscaler");
|
||||||
|
loadXMLSettingInt(&GCSettings.zapper, "zapper");
|
||||||
// Controller Settings
|
// Controller Settings
|
||||||
|
|
||||||
loadXMLController(gcpadmap, "gcpadmap");
|
loadXMLController(gcpadmap, "gcpadmap");
|
||||||
@ -334,48 +335,62 @@ SavePrefs (int method, bool silent)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* Load Preferences
|
* Load Preferences from specified method
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
bool
|
|
||||||
LoadPrefs (int method, bool silent)
|
|
||||||
{
|
|
||||||
if(method == METHOD_AUTO)
|
|
||||||
method = autoSaveMethod(); // we use 'Save' folder because preferences need R/W
|
|
||||||
|
|
||||||
|
bool
|
||||||
|
LoadPrefsFromMethod (int method)
|
||||||
|
{
|
||||||
bool retval = false;
|
bool retval = false;
|
||||||
char filepath[1024];
|
char filepath[1024];
|
||||||
int offset = 0;
|
int offset = 0;
|
||||||
|
|
||||||
if ( !silent )
|
|
||||||
ShowAction ((char*) "Loading preferences...");
|
|
||||||
|
|
||||||
if(method == METHOD_SD || method == METHOD_USB)
|
if(method == METHOD_SD || method == METHOD_USB)
|
||||||
{
|
{
|
||||||
if(ChangeFATInterface(method, NOTSILENT))
|
if(ChangeFATInterface(method, NOTSILENT))
|
||||||
{
|
{
|
||||||
sprintf (filepath, "%s/%s/%s", ROOTFATDIR, GCSettings.SaveFolder, PREFS_FILE_NAME);
|
sprintf (filepath, "%s/%s/%s", ROOTFATDIR, GCSettings.SaveFolder, PREFS_FILE_NAME);
|
||||||
offset = LoadBufferFromFAT (filepath, silent);
|
offset = LoadBufferFromFAT (filepath, SILENT);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(method == METHOD_SMB)
|
else if(method == METHOD_SMB)
|
||||||
{
|
{
|
||||||
sprintf (filepath, "%s/%s", GCSettings.SaveFolder, PREFS_FILE_NAME);
|
sprintf (filepath, "%s/%s", GCSettings.SaveFolder, PREFS_FILE_NAME);
|
||||||
offset = LoadSaveBufferFromSMB (filepath, silent);
|
offset = LoadSaveBufferFromSMB (filepath, SILENT);
|
||||||
}
|
}
|
||||||
else if(method == METHOD_MC_SLOTA)
|
else if(method == METHOD_MC_SLOTA)
|
||||||
{
|
{
|
||||||
offset = LoadBufferFromMC (savebuffer, CARD_SLOTA, (char *)PREFS_FILE_NAME, silent);
|
offset = LoadBufferFromMC (savebuffer, CARD_SLOTA, (char *)PREFS_FILE_NAME, SILENT);
|
||||||
}
|
}
|
||||||
else if(method == METHOD_MC_SLOTB)
|
else if(method == METHOD_MC_SLOTB)
|
||||||
{
|
{
|
||||||
offset = LoadBufferFromMC (savebuffer, CARD_SLOTB, (char *)PREFS_FILE_NAME, silent);
|
offset = LoadBufferFromMC (savebuffer, CARD_SLOTB, (char *)PREFS_FILE_NAME, SILENT);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (offset > 0)
|
if (offset > 0)
|
||||||
{
|
|
||||||
retval = decodePrefsData (method);
|
retval = decodePrefsData (method);
|
||||||
if ( !silent )
|
|
||||||
WaitPrompt((char *)"Preferences loaded");
|
|
||||||
}
|
|
||||||
return retval;
|
return retval;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/****************************************************************************
|
||||||
|
* Load Preferences
|
||||||
|
* Checks sources consecutively until we find a preference file
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
bool LoadPrefs()
|
||||||
|
{
|
||||||
|
bool prefFound = false;
|
||||||
|
if(ChangeFATInterface(METHOD_SD, SILENT))
|
||||||
|
prefFound = LoadPrefsFromMethod(METHOD_SD);
|
||||||
|
if(!prefFound && ChangeFATInterface(METHOD_USB, SILENT))
|
||||||
|
prefFound = LoadPrefsFromMethod(METHOD_USB);
|
||||||
|
if(!prefFound && TestCard(CARD_SLOTA, SILENT))
|
||||||
|
prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTA);
|
||||||
|
if(!prefFound && TestCard(CARD_SLOTB, SILENT))
|
||||||
|
prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTB);
|
||||||
|
if(!prefFound && ConnectShare (SILENT))
|
||||||
|
prefFound = LoadPrefsFromMethod(METHOD_SMB);
|
||||||
|
|
||||||
|
return prefFound;
|
||||||
|
}
|
||||||
|
@ -10,4 +10,4 @@
|
|||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
bool SavePrefs (int method, bool silent);
|
bool SavePrefs (int method, bool silent);
|
||||||
bool LoadPrefs (int method, bool silent);
|
bool LoadPrefs ();
|
||||||
|
Loading…
Reference in New Issue
Block a user