mirror of
https://github.com/dborth/fceugx.git
synced 2025-01-05 21:38:17 +01:00
add zoom saving, reorg menus
This commit is contained in:
parent
3407f9a794
commit
7fa38c378a
@ -29,7 +29,8 @@ DefaultSettings ()
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GCSettings.crosshair = 1;
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GCSettings.slimit = 1;
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GCSettings.NGCZoom = 0; // zooming default off
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GCSettings.Zoom = 0; // zooming default off
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GCSettings.ZoomLevel = 1.0; // zoom amount
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GCSettings.render = 2; // Unfiltered
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GCSettings.widescreen = 0; // no aspect ratio correction
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@ -48,7 +48,8 @@ struct SGCSettings{
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char smbgcid[20];
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char smbsvid[20];
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char smbshare[20];
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int NGCZoom; // 0 - off, 1 - on
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int Zoom; // 0 - off, 1 - on
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float ZoomLevel; // zoom amount
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int VerifySaves;
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int render; // 0 - original, 1 - filtered, 2 - unfiltered
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int widescreen;
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@ -136,14 +136,14 @@ int main(int argc, char *argv[])
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if(!LoadPrefs())
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{
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WaitPrompt((char*) "Preferences reset - check settings!");
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selectedMenu = 3; // change to preferences menu
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selectedMenu = 1; // change to preferences menu
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}
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while (1) // main loop
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{
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ResetVideo_Menu();
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MainMenu(selectedMenu);
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selectedMenu = 4; // return to game menu from now on
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selectedMenu = 2; // return to game menu from now on
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setFrameTimer(); // set frametimer method before emulation
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FCEUI_SetVidSystem(GCSettings.timing);
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@ -51,7 +51,6 @@ int vwidth = 256;
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int vheight = 240;
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int updateScaling = 1;
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float zoom_level = 1;
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bool progressive = false;
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int vmode_60hz = 0;
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@ -753,8 +752,8 @@ void RenderFrame(unsigned char *XBuf)
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if (GCSettings.widescreen)
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xscale = (3*xscale)/4;
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xscale *= zoom_level;
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yscale *= zoom_level;
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xscale *= GCSettings.ZoomLevel;
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yscale *= GCSettings.ZoomLevel;
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square[0] = square[9] = (-xscale);
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square[3] = square[6] = (xscale);
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@ -834,15 +833,15 @@ void RenderFrame(unsigned char *XBuf)
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void
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zoom (float speed)
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{
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if (zoom_level > 1)
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zoom_level += (speed / -100.0);
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if (GCSettings.ZoomLevel > 1)
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GCSettings.ZoomLevel += (speed / -100.0);
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else
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zoom_level += (speed / -200.0);
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GCSettings.ZoomLevel += (speed / -200.0);
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if (zoom_level < 0.5)
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zoom_level = 0.5;
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else if (zoom_level > 2.0)
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zoom_level = 2.0;
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if (GCSettings.ZoomLevel < 0.5)
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GCSettings.ZoomLevel = 0.5;
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else if (GCSettings.ZoomLevel > 2.0)
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GCSettings.ZoomLevel = 2.0;
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updateScaling = 1; // update video
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}
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@ -850,8 +849,7 @@ zoom (float speed)
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void
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zoom_reset ()
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{
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zoom_level = 1.0;
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GCSettings.ZoomLevel = 1.0;
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updateScaling = 1; // update video
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}
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@ -66,6 +66,20 @@ void Reboot()
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#endif
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}
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void ExitToLoader()
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{
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// Exit to Loader
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#ifdef HW_RVL
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#ifdef WII_DVD
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DI_Close();
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#endif
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exit(0);
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#else // gamecube
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if (psoid[0] == PSOSDLOADID)
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PSOReload ();
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#endif
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}
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/****************************************************************************
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* Load Manager
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****************************************************************************/
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@ -89,24 +103,23 @@ LoadManager ()
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}
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/****************************************************************************
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* Emulator Menu
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* Video Options Menu
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****************************************************************************/
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static int emulatormenuCount = 8;
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static char emulatormenu[][50] = {
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static int videomenuCount = 7;
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static char videomenu[][50] = {
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"Video Filtering",
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"Video Rendering",
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"Video Scaling",
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"Palette",
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"Enable Zooming",
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"Timing",
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"8 Sprite Limit",
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"Save Preferences",
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"Back to Main Menu"
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"Back to Preferences Menu"
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};
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void
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EmulatorMenu ()
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VideoOptions ()
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{
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int ret = 0;
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int quit = 0;
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@ -119,28 +132,28 @@ EmulatorMenu ()
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GCSettings.render++;
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if ( GCSettings.render == 0 )
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sprintf (emulatormenu[0], "Video Rendering Original");
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sprintf (videomenu[0], "Video Rendering Original");
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if ( GCSettings.render == 1 )
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sprintf (emulatormenu[0], "Video Rendering Filtered");
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sprintf (videomenu[0], "Video Rendering Filtered");
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if ( GCSettings.render == 2 )
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sprintf (emulatormenu[0], "Video Rendering Unfiltered");
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sprintf (videomenu[0], "Video Rendering Unfiltered");
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sprintf (emulatormenu[1], "Video Scaling %s",
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sprintf (videomenu[1], "Video Scaling %s",
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GCSettings.widescreen == true ? "16:9 Correction" : "Default");
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sprintf (emulatormenu[2], "Palette - %s",
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sprintf (videomenu[2], "Palette - %s",
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GCSettings.currpal ? palettes[GCSettings.currpal-1].name : "Default");
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sprintf (emulatormenu[3], "Enable Zooming %s",
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GCSettings.NGCZoom == true ? " ON" : "OFF");
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sprintf (videomenu[3], "Enable Zooming %s",
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GCSettings.Zoom == true ? " ON" : "OFF");
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sprintf (emulatormenu[5], "Timing - %s",
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sprintf (videomenu[4], "Timing - %s",
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GCSettings.timing == true ? " PAL" : "NTSC");
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sprintf (emulatormenu[4], "8 Sprite Limit - %s",
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sprintf (videomenu[5], "8 Sprite Limit - %s",
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GCSettings.slimit == true ? " ON" : "OFF");
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ret = RunMenu (emulatormenu, emulatormenuCount, (char*)"Emulator Options", 16, -1);
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ret = RunMenu (videomenu, videomenuCount, (char*)"Video Options", 20, -1);
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switch (ret)
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{
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@ -184,7 +197,7 @@ EmulatorMenu ()
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break;
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case 3:
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GCSettings.NGCZoom ^= 1;
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GCSettings.Zoom ^= 1;
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break;
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case 4: // timing
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@ -196,12 +209,8 @@ EmulatorMenu ()
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FCEUI_DisableSpriteLimitation(GCSettings.slimit);
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break;
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case 6:
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SavePrefs(GCSettings.SaveMethod, NOTSILENT);
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break;
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case -1: // Button B
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case 7:
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case 6:
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quit = 1;
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break;
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@ -212,10 +221,10 @@ EmulatorMenu ()
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/****************************************************************************
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* Preferences Menu
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* File Options Menu
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****************************************************************************/
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static int prefmenuCount = 9;
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static char prefmenu[][50] = {
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static int filemenuCount = 8;
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static char filemenu[][50] = {
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"Load Method",
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"Load Folder",
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@ -226,12 +235,11 @@ static char prefmenu[][50] = {
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"Auto Save",
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"Verify MC Saves",
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"Save Preferences",
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"Back to Main Menu"
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"Back to Preferences Menu"
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};
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void
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PreferencesMenu ()
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FileOptions()
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{
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int ret = 0;
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int quit = 0;
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@ -268,9 +276,9 @@ PreferencesMenu ()
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GCSettings.SaveMethod++;
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if(GCSettings.SaveMethod == METHOD_MC_SLOTB)
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GCSettings.SaveMethod++;
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prefmenu[6][0] = '\0';
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filemenu[6][0] = '\0';
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#else
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sprintf (prefmenu[6], "Verify MC Saves %s",
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sprintf (filemenu[6], "Verify MC Saves %s",
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GCSettings.VerifySaves == true ? " ON" : "OFF");
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#endif
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@ -280,37 +288,37 @@ PreferencesMenu ()
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if(GCSettings.SaveMethod > 6)
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GCSettings.SaveMethod = 0;
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if (GCSettings.LoadMethod == METHOD_AUTO) sprintf (prefmenu[0],"Load Method AUTO");
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else if (GCSettings.LoadMethod == METHOD_SD) sprintf (prefmenu[0],"Load Method SD");
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else if (GCSettings.LoadMethod == METHOD_USB) sprintf (prefmenu[0],"Load Method USB");
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else if (GCSettings.LoadMethod == METHOD_DVD) sprintf (prefmenu[0],"Load Method DVD");
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else if (GCSettings.LoadMethod == METHOD_SMB) sprintf (prefmenu[0],"Load Method Network");
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if (GCSettings.LoadMethod == METHOD_AUTO) sprintf (filemenu[0],"Load Method AUTO");
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else if (GCSettings.LoadMethod == METHOD_SD) sprintf (filemenu[0],"Load Method SD");
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else if (GCSettings.LoadMethod == METHOD_USB) sprintf (filemenu[0],"Load Method USB");
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else if (GCSettings.LoadMethod == METHOD_DVD) sprintf (filemenu[0],"Load Method DVD");
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else if (GCSettings.LoadMethod == METHOD_SMB) sprintf (filemenu[0],"Load Method Network");
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sprintf (prefmenu[1], "Load Folder %s", GCSettings.LoadFolder);
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sprintf (filemenu[1], "Load Folder %s", GCSettings.LoadFolder);
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if (GCSettings.SaveMethod == METHOD_AUTO) sprintf (prefmenu[2],"Save Method AUTO");
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else if (GCSettings.SaveMethod == METHOD_SD) sprintf (prefmenu[2],"Save Method SD");
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else if (GCSettings.SaveMethod == METHOD_USB) sprintf (prefmenu[2],"Save Method USB");
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else if (GCSettings.SaveMethod == METHOD_SMB) sprintf (prefmenu[2],"Save Method Network");
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else if (GCSettings.SaveMethod == METHOD_MC_SLOTA) sprintf (prefmenu[2],"Save Method MC Slot A");
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else if (GCSettings.SaveMethod == METHOD_MC_SLOTB) sprintf (prefmenu[2],"Save Method MC Slot B");
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if (GCSettings.SaveMethod == METHOD_AUTO) sprintf (filemenu[2],"Save Method AUTO");
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else if (GCSettings.SaveMethod == METHOD_SD) sprintf (filemenu[2],"Save Method SD");
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else if (GCSettings.SaveMethod == METHOD_USB) sprintf (filemenu[2],"Save Method USB");
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else if (GCSettings.SaveMethod == METHOD_SMB) sprintf (filemenu[2],"Save Method Network");
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else if (GCSettings.SaveMethod == METHOD_MC_SLOTA) sprintf (filemenu[2],"Save Method MC Slot A");
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else if (GCSettings.SaveMethod == METHOD_MC_SLOTB) sprintf (filemenu[2],"Save Method MC Slot B");
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sprintf (prefmenu[3], "Save Folder %s", GCSettings.SaveFolder);
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sprintf (filemenu[3], "Save Folder %s", GCSettings.SaveFolder);
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// disable changing load/save directories for now
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prefmenu[1][0] = '\0';
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prefmenu[3][0] = '\0';
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filemenu[1][0] = '\0';
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filemenu[3][0] = '\0';
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if (GCSettings.AutoLoad == 0) sprintf (prefmenu[4],"Auto Load OFF");
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else if (GCSettings.AutoLoad == 1) sprintf (prefmenu[4],"Auto Load RAM");
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else if (GCSettings.AutoLoad == 2) sprintf (prefmenu[4],"Auto Load STATE");
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if (GCSettings.AutoLoad == 0) sprintf (filemenu[4],"Auto Load OFF");
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else if (GCSettings.AutoLoad == 1) sprintf (filemenu[4],"Auto Load RAM");
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else if (GCSettings.AutoLoad == 2) sprintf (filemenu[4],"Auto Load STATE");
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if (GCSettings.AutoSave == 0) sprintf (prefmenu[5],"Auto Save OFF");
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else if (GCSettings.AutoSave == 1) sprintf (prefmenu[5],"Auto Save RAM");
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else if (GCSettings.AutoSave == 2) sprintf (prefmenu[5],"Auto Save STATE");
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else if (GCSettings.AutoSave == 3) sprintf (prefmenu[5],"Auto Save BOTH");
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if (GCSettings.AutoSave == 0) sprintf (filemenu[5],"Auto Save OFF");
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else if (GCSettings.AutoSave == 1) sprintf (filemenu[5],"Auto Save RAM");
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else if (GCSettings.AutoSave == 2) sprintf (filemenu[5],"Auto Save STATE");
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else if (GCSettings.AutoSave == 3) sprintf (filemenu[5],"Auto Save BOTH");
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ret = RunMenu (prefmenu, prefmenuCount, (char*)"Preferences", 16, -1);
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ret = RunMenu (filemenu, filemenuCount, (char*)"Save/Load Options", 20, -1);
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switch (ret)
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{
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@ -344,12 +352,8 @@ PreferencesMenu ()
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GCSettings.VerifySaves ^= 1;
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break;
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case 7:
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SavePrefs(GCSettings.SaveMethod, NOTSILENT);
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break;
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case -1: // Button B
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case 8:
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case 7:
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quit = 1;
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break;
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@ -365,13 +369,14 @@ PreferencesMenu ()
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int
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GameMenu ()
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{
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int gamemenuCount = 8;
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int gamemenuCount = 9;
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char gamemenu[][50] = {
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"Return to Game",
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"Reset Game",
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"ROM Information",
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"Load RAM", "Save RAM",
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"Load State", "Save State",
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"Reset Zoom",
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"Back to Main Menu"
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};
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@ -408,6 +413,10 @@ GameMenu ()
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gamemenu[6][0] = '\0';
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}
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// disable Reset Zoom if Zooming is off
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if(!GCSettings.Zoom)
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gamemenu[7][0] = '\0';
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ret = RunMenu (gamemenu, gamemenuCount, (char*)"Game Menu", 20, -1);
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switch (ret)
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@ -442,8 +451,12 @@ GameMenu ()
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SaveState(GCSettings.SaveMethod, NOTSILENT);
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break;
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case 7:
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zoom_reset ();
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break;
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case -1: // Button B
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case 7: // Return to previous menu
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case 8: // Return to previous menu
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retval = 0;
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quit = 1;
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break;
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@ -672,7 +685,7 @@ ConfigureButtons (u16 ctrlr_type)
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menu = oldmenu;
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} // end configurebuttons()
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int ctlrmenucount = 9;
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int ctlrmenucount = 8;
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char ctlrmenu[][50] = {
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"Four Score",
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"Zapper",
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@ -681,8 +694,7 @@ char ctlrmenu[][50] = {
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"Classic Controller",
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"Wiimote",
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"Gamecube Pad",
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"Save Preferences",
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"Go Back"
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"Back to Preferences Menu"
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};
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void
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@ -753,13 +765,8 @@ ConfigureControllers ()
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ConfigureButtons (CTRLR_GCPAD);
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break;
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case 7:
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/*** Save Preferences Now ***/
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SavePrefs(GCSettings.SaveMethod, NOTSILENT);
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break;
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case -1: /*** Button B ***/
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case 8:
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case 7:
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/*** Return ***/
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quit = 1;
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break;
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@ -769,15 +776,70 @@ ConfigureControllers ()
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menu = oldmenu;
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}
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/****************************************************************************
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* Preferences Menu
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***************************************************************************/
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static int prefmenuCount = 5;
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static char prefmenu[][50] = {
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"Controllers",
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"Video",
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"Saving / Loading",
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"Reset Preferences",
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"Back to Main Menu"
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};
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void
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PreferencesMenu ()
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{
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int ret = 0;
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int quit = 0;
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int oldmenu = menu;
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menu = 0;
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while (quit == 0)
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{
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ret = RunMenu (prefmenu, prefmenuCount, (char*)"Preferences", 20, -1);
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switch (ret)
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{
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case 0:
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ConfigureControllers ();
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break;
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case 1:
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VideoOptions ();
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break;
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case 2:
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FileOptions ();
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break;
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case 3:
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DefaultSettings ();
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WaitPrompt((char *)"Preferences Reset");
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break;
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case -1: /*** Button B ***/
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case 4:
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SavePrefs(GCSettings.SaveMethod, SILENT);
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quit = 1;
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break;
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}
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}
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menu = oldmenu;
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}
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/****************************************************************************
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* Main Menu
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****************************************************************************/
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int menucount = 8;
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int menucount = 6;
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char menuitems[][50] = {
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"Choose Game",
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"Controller Configuration", "Emulator Options", "Preferences",
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"Preferences",
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"Game Menu",
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"Credits", "Reset System", "Exit"
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"Credits",
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"Reset System",
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"Exit"
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};
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void
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@ -792,7 +854,7 @@ MainMenu (int selectedMenu)
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{
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// disable game-specific menu items if a ROM isn't loaded
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if(!romLoaded)
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menuitems[4][0] = '\0';
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menuitems[2][0] = '\0';
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else
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sprintf (menuitems[4], "Game Menu");
|
||||
|
||||
@ -814,46 +876,28 @@ MainMenu (int selectedMenu)
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// Configure Controllers
|
||||
ConfigureControllers ();
|
||||
break;
|
||||
|
||||
case 2:
|
||||
// Emulator Options
|
||||
EmulatorMenu ();
|
||||
break;
|
||||
case 3:
|
||||
// Preferences
|
||||
PreferencesMenu ();
|
||||
break;
|
||||
|
||||
case 4:
|
||||
case 2:
|
||||
// Game Options
|
||||
quit = GameMenu ();
|
||||
break;
|
||||
|
||||
case 5:
|
||||
case 3:
|
||||
// Credits
|
||||
Credits ();
|
||||
WaitButtonA ();
|
||||
break;
|
||||
|
||||
case 6:
|
||||
case 4:
|
||||
// Reset the Gamecube/Wii
|
||||
Reboot();
|
||||
break;
|
||||
|
||||
case 7:
|
||||
// Exit to Loader
|
||||
#ifdef HW_RVL
|
||||
#ifdef WII_DVD
|
||||
DI_Close();
|
||||
#endif
|
||||
exit(0);
|
||||
#else // gamecube
|
||||
if (psoid[0] == PSOSDLOADID)
|
||||
PSOReload ();
|
||||
#endif
|
||||
case 5:
|
||||
ExitToLoader();
|
||||
break;
|
||||
|
||||
case -1: // Button B
|
||||
|
@ -460,7 +460,7 @@ void GetJoy()
|
||||
#endif
|
||||
|
||||
/*** Check for video zoom ***/
|
||||
if (GCSettings.NGCZoom)
|
||||
if (GCSettings.Zoom)
|
||||
{
|
||||
if (gc_py < -36 || gc_py > 36)
|
||||
zoom ((float) gc_py / -36);
|
||||
|
@ -56,6 +56,12 @@ const char * toStr(int i)
|
||||
return temp;
|
||||
}
|
||||
|
||||
const char * FtoStr(float i)
|
||||
{
|
||||
sprintf(temp, "%.2f", i);
|
||||
return temp;
|
||||
}
|
||||
|
||||
void createXMLSection(const char * name, const char * description)
|
||||
{
|
||||
section = mxmlNewElement(data, "section");
|
||||
@ -165,7 +171,8 @@ preparePrefsData (int method)
|
||||
createXMLSetting("currpal", "Palette", toStr(GCSettings.currpal));
|
||||
createXMLSetting("timing", "Timing", toStr(GCSettings.timing));
|
||||
createXMLSetting("slimit", "8 Sprite Limit", toStr(GCSettings.slimit));
|
||||
createXMLSetting("NGCZoom", "C-Stick Zoom", toStr(GCSettings.NGCZoom));
|
||||
createXMLSetting("Zoom", "Zoom On/Off", toStr(GCSettings.Zoom));
|
||||
createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel));
|
||||
createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
|
||||
createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen));
|
||||
|
||||
@ -202,6 +209,12 @@ void loadXMLSettingInt(int * var, const char * name)
|
||||
if(item)
|
||||
*var = atoi(mxmlElementGetAttr(item, "value"));
|
||||
}
|
||||
void loadXMLSettingFloat(float * var, const char * name)
|
||||
{
|
||||
item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
|
||||
if(item)
|
||||
*var = atof(mxmlElementGetAttr(item, "value"));
|
||||
}
|
||||
void loadXMLSettingBool(bool * var, const char * name)
|
||||
{
|
||||
item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
|
||||
@ -285,7 +298,8 @@ decodePrefsData (int method)
|
||||
loadXMLSettingInt(&GCSettings.timing, "timing");
|
||||
loadXMLSettingInt(&GCSettings.FSDisable, "FSDisable");
|
||||
loadXMLSettingInt(&GCSettings.slimit, "slimit");
|
||||
loadXMLSettingInt(&GCSettings.NGCZoom, "NGCZoom");
|
||||
loadXMLSettingInt(&GCSettings.Zoom, "Zoom");
|
||||
loadXMLSettingFloat(&GCSettings.ZoomLevel, "ZoomLevel");
|
||||
loadXMLSettingInt(&GCSettings.render, "render");
|
||||
loadXMLSettingInt(&GCSettings.widescreen, "widescreen");
|
||||
loadXMLSettingInt(&GCSettings.zapper, "zapper");
|
||||
|
Loading…
Reference in New Issue
Block a user