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README.md
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README.md
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# FCE Ultra GX
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https://github.com/dborth/fceugx (Under GPL License)
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FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
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system for x86 (Windows/Linux) PCs. With it you can play NES games on your
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system for x86 (Windows/Linux) PCs. With it you can play NES games on your
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Wii/GameCube.
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@ -17,11 +17,18 @@ Wii/GameCube.
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## NIGHTLY BUILDS
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|Download nightly builds from continuous integration: | [![Build Status][Build]][Actions]
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|-------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------|
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### Download the latest builds from continuous integration:
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| Name | Status | File |
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|-------------------------|-----------------------------------|------------------------------------------|
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| FCE Ultra GX Wii/Wii U | [![Build Status][Build]][Actions] | [![Emulator][Download]][fceugx-wiiu] |
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| FCE Ultra GX GameCube | [![Build Status][Build]][Actions] | [![Emulator][Download]][fceugx-gamecube] |
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[Actions]: https://github.com/dborth/fceugx/actions/workflows/build.yml
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[Build]: https://github.com/dborth/fceugx/actions/workflows/build.yml/badge.svg
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[Download]: https://img.shields.io/badge/Download-blue
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[fceugx-wiiu]: https://github.com/dborth/fceugx/releases/download/Pre-release/FCEUltraGX.zip
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[fceugx-gamecube]: https://github.com/dborth/fceugx/releases/download/Pre-release/FCEUltraGX-GameCube.zip
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## FEATURES
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@ -111,7 +118,7 @@ Wii/GameCube.
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[3.4.6 - March 4, 2020]
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* Fixed 3rd party controllers (again)
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* Fixed GameCube version issues with SD2SP2
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* Fixed GameCube version issues with SD2SP2
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[3.4.5 - February 17, 2020]
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@ -139,7 +146,7 @@ Wii/GameCube.
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[3.4.2 - January 25, 2019]
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* Fixed GameCube controllers not working
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* Added ability to load external fonts and activated Japanese/Korean
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* Added ability to load external fonts and activated Japanese/Korean
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translations. Simply put the ko.ttf or jp.ttf in the app directory
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* Added ability to customize background music. Simply put a bg_music.ogg
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in the app directory
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@ -299,7 +306,7 @@ Wii/GameCube.
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* Fixed 16:9 correction in Original mode
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* Fixed PAL/NTSC timing switching issue
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* Ability to use both USB ports (requires updated IOS 202 - WARNING: older
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* Ability to use both USB ports (requires updated IOS 202 - WARNING: older
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versions of IOS 202 are NO LONGER supported)
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* Hide non-ROM files
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* Other minor improvements
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@ -465,10 +472,10 @@ Wii/GameCube.
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[3.0.0 - April 13, 2009]
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* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
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* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
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support, sounds, graphics, animation effects, and more
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* Thanks to the3seashells for designing some top-notch artwork, to
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Peter de Man for composing the music, and a special thanks to shagkur for
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* Thanks to the3seashells for designing some top-notch artwork, to
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Peter de Man for composing the music, and a special thanks to shagkur for
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fixing libogc bugs that would have otherwise prevented the release
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* Onscreen keyboard for changing save/load folders and network settings
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* Menu configuration options (configurable exit button, wiimote orientation,
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@ -548,7 +555,7 @@ Wii/GameCube.
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* 7z support
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* Faster SD/USB (readahead cache enabled)
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* VS coin now mapped to 1 button for VS zapper games
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* Changed GC controller mappings - Select - Z, Start - Start,
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* Changed GC controller mappings - Select - Z, Start - Start,
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Home - Start+A, Special - L
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[2.0.3 - October 1, 2008]
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@ -569,10 +576,10 @@ Wii/GameCube.
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[2.0.1 - September 6, 2008]
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* Zapper support! Turn this on in the Controller Settings - most games
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* Zapper support! Turn this on in the Controller Settings - most games
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require you to have the Zapper on Port 2. Thanks go to aksommerville whose
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previous work on the Zapper helped, and michniewski's cursor code
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* RAM game save support! Now you can save your games just like the NES did.
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* RAM game save support! Now you can save your games just like the NES did.
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By default game saves are saved/loaded automatically. This can be changed
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in the Preferences menu
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* Start/Select reversed mapping fixed for Wii controllers
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@ -585,10 +592,10 @@ Wii/GameCube.
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* Button mapping for all controller types
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* Full support for SD, USB, DVD, GC Memory Card, and Zip files
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* Game starts immediately after loading
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* Load/save preference selector. ROMs, saves, and preferences are
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* Load/save preference selector. ROMs, saves, and preferences are
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saved/loaded according to these
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* Preliminary Windows file share loading/saving (SMB) support on Wii:
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You can input your network settings into FCEUGX.xml, or edit
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You can input your network settings into FCEUGX.xml, or edit
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fceuconfig.cpp from the source code and compile.
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* 'Auto' settings for save/load - attempts to automatically determine
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your load/save device(s) - SD, USB, Memory Card, DVD, SMB
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@ -612,15 +619,15 @@ fceugx Contains the directory structure required for storing
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Artwork, covers or screenshots will be displayed on the main menu when
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each game is selected. Select which type to display on the menu by going
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to Settings > Menu > Preview Image. Each image resides in the respectively
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named folder (eg: sd:/fceugx/covers). They should be a PNG named exactly
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the same as as the rom and sized no more than 640px by 480px. Recommendend
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named folder (eg: sd:/fceugx/covers). They should be a PNG named exactly
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the same as as the rom and sized no more than 640px by 480px. Recommendend
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format is 160px x 224px PNG with a 32bit depth.
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### Loading / Running the Emulator:
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#### Wii - Via Homebrew Channel:
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The most popular method of running homebrew on the Wii is through the Homebrew
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Channel. If you already have the channel installed, just copy over the apps
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Channel. If you already have the channel installed, just copy over the apps
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folder included in the archive into the root of your SD card.
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Remember to also create the fceugx directory structure required. See above.
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@ -629,43 +636,43 @@ If you haven't installed the Homebrew Channel yet, read about how to here:
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http://hbc.hackmii.com/
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#### Gamecube:
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You can load FCEUGX via sdload and an SD card in slot A, or by streaming
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it to your Gamecube, or by booting a bootable DVD with FCEUGX on it.
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You can load FCEUGX via sdload and an SD card in slot A, or by streaming
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it to your Gamecube, or by booting a bootable DVD with FCEUGX on it.
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This document doesn't cover how to do any of that.
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#### ROMS, Preferences, and Saves:
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By default, roms are loaded from "fceugx/roms/" and saves / preferences are
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By default, roms are loaded from "fceugx/roms/" and saves / preferences are
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stored in "fceugx/saves/".
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#### Wii
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On the Wii, you can load roms from SD card (Front SD or SD Gecko), USB, DVD,
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or SMB share. Note that if you are using the Homebrew Channel, to load from
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USB, DVD, or SMB you will first have to load FCEUGX from SD, and then set
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or SMB share. Note that if you are using the Homebrew Channel, to load from
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USB, DVD, or SMB you will first have to load FCEUGX from SD, and then set
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your load method preference.
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If you are planning to use your Network (LAN) to load and/or save games from
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you will need to enter in the SMB share settings you haveve setup on your
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computer via the Settings menu. You will need to enter in the SMB Share IP,
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If you are planning to use your Network (LAN) to load and/or save games from
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you will need to enter in the SMB share settings you haveve setup on your
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computer via the Settings menu. You will need to enter in the SMB Share IP,
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Share Name, Share Username and Share Password.
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#### Gamecube
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You can load roms from DVD or SD card. If you create a bootable
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You can load roms from DVD or SD card. If you create a bootable
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DVD of FCEUGX you can put roms on the same DVD. You may save preferences and
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game data to SD or Memory Card.
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#### Famicom Disk System (FDS)
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FCE Ultra GX supports loading FDS games. The FDS BIOS is required - put it
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FCE Ultra GX supports loading FDS games. The FDS BIOS is required - put it
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in your fceugx folder, and name it disksys.rom (should be 8 KB in size).
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You can switch disks using the A button (by default). The mapped button
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can be changed under Controller Configuration ('Special' button).
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Compatibility is limited, so check that the game in question works on
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FCEUX for Windows before asking for help.
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Compatibility is limited, so check that the game in question works on
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FCEUX for Windows before asking for help.
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#### 3D Game Support
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Supported Famicom 3D System games:
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Supported Famicom 3D System games:
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* Highway Star
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* Famicom Grand Prix II
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* 3D Hot Rally
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Logo design mvit
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Additional updates/fixes Zopenko, Burnt Lasagna, Askot
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Beta testing, bug reports Sindrik, niuus
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FCE Ultra GX GameCube SoftDev,
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askot & dsbomb
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FCEUGX Web Site
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https://github.com/dborth/fceugx
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