mirror of
https://github.com/dborth/fceugx.git
synced 2024-12-04 22:34:14 +01:00
Added Download buttons to README.md (#507)
This commit is contained in:
parent
de1c6a2598
commit
8024366fa0
73
README.md
73
README.md
@ -1,8 +1,8 @@
|
||||
# FCE Ultra GX
|
||||
https://github.com/dborth/fceugx (Under GPL License)
|
||||
|
||||
|
||||
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
|
||||
system for x86 (Windows/Linux) PCs. With it you can play NES games on your
|
||||
system for x86 (Windows/Linux) PCs. With it you can play NES games on your
|
||||
Wii/GameCube.
|
||||
|
||||
|
||||
@ -17,11 +17,18 @@ Wii/GameCube.
|
||||
|
||||
## NIGHTLY BUILDS
|
||||
|
||||
|Download nightly builds from continuous integration: | [![Build Status][Build]][Actions]
|
||||
|-------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
### Download the latest builds from continuous integration:
|
||||
|
||||
| Name | Status | File |
|
||||
|-------------------------|-----------------------------------|------------------------------------------|
|
||||
| FCE Ultra GX Wii/Wii U | [![Build Status][Build]][Actions] | [![Emulator][Download]][fceugx-wiiu] |
|
||||
| FCE Ultra GX GameCube | [![Build Status][Build]][Actions] | [![Emulator][Download]][fceugx-gamecube] |
|
||||
|
||||
[Actions]: https://github.com/dborth/fceugx/actions/workflows/build.yml
|
||||
[Build]: https://github.com/dborth/fceugx/actions/workflows/build.yml/badge.svg
|
||||
[Download]: https://img.shields.io/badge/Download-blue
|
||||
[fceugx-wiiu]: https://github.com/dborth/fceugx/releases/download/Pre-release/FCEUltraGX.zip
|
||||
[fceugx-gamecube]: https://github.com/dborth/fceugx/releases/download/Pre-release/FCEUltraGX-GameCube.zip
|
||||
|
||||
|
||||
## FEATURES
|
||||
@ -111,7 +118,7 @@ Wii/GameCube.
|
||||
[3.4.6 - March 4, 2020]
|
||||
|
||||
* Fixed 3rd party controllers (again)
|
||||
* Fixed GameCube version issues with SD2SP2
|
||||
* Fixed GameCube version issues with SD2SP2
|
||||
|
||||
[3.4.5 - February 17, 2020]
|
||||
|
||||
@ -139,7 +146,7 @@ Wii/GameCube.
|
||||
[3.4.2 - January 25, 2019]
|
||||
|
||||
* Fixed GameCube controllers not working
|
||||
* Added ability to load external fonts and activated Japanese/Korean
|
||||
* Added ability to load external fonts and activated Japanese/Korean
|
||||
translations. Simply put the ko.ttf or jp.ttf in the app directory
|
||||
* Added ability to customize background music. Simply put a bg_music.ogg
|
||||
in the app directory
|
||||
@ -299,7 +306,7 @@ Wii/GameCube.
|
||||
|
||||
* Fixed 16:9 correction in Original mode
|
||||
* Fixed PAL/NTSC timing switching issue
|
||||
* Ability to use both USB ports (requires updated IOS 202 - WARNING: older
|
||||
* Ability to use both USB ports (requires updated IOS 202 - WARNING: older
|
||||
versions of IOS 202 are NO LONGER supported)
|
||||
* Hide non-ROM files
|
||||
* Other minor improvements
|
||||
@ -465,10 +472,10 @@ Wii/GameCube.
|
||||
|
||||
[3.0.0 - April 13, 2009]
|
||||
|
||||
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
|
||||
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
|
||||
support, sounds, graphics, animation effects, and more
|
||||
* Thanks to the3seashells for designing some top-notch artwork, to
|
||||
Peter de Man for composing the music, and a special thanks to shagkur for
|
||||
* Thanks to the3seashells for designing some top-notch artwork, to
|
||||
Peter de Man for composing the music, and a special thanks to shagkur for
|
||||
fixing libogc bugs that would have otherwise prevented the release
|
||||
* Onscreen keyboard for changing save/load folders and network settings
|
||||
* Menu configuration options (configurable exit button, wiimote orientation,
|
||||
@ -548,7 +555,7 @@ Wii/GameCube.
|
||||
* 7z support
|
||||
* Faster SD/USB (readahead cache enabled)
|
||||
* VS coin now mapped to 1 button for VS zapper games
|
||||
* Changed GC controller mappings - Select - Z, Start - Start,
|
||||
* Changed GC controller mappings - Select - Z, Start - Start,
|
||||
Home - Start+A, Special - L
|
||||
|
||||
[2.0.3 - October 1, 2008]
|
||||
@ -569,10 +576,10 @@ Wii/GameCube.
|
||||
|
||||
[2.0.1 - September 6, 2008]
|
||||
|
||||
* Zapper support! Turn this on in the Controller Settings - most games
|
||||
* Zapper support! Turn this on in the Controller Settings - most games
|
||||
require you to have the Zapper on Port 2. Thanks go to aksommerville whose
|
||||
previous work on the Zapper helped, and michniewski's cursor code
|
||||
* RAM game save support! Now you can save your games just like the NES did.
|
||||
* RAM game save support! Now you can save your games just like the NES did.
|
||||
By default game saves are saved/loaded automatically. This can be changed
|
||||
in the Preferences menu
|
||||
* Start/Select reversed mapping fixed for Wii controllers
|
||||
@ -585,10 +592,10 @@ Wii/GameCube.
|
||||
* Button mapping for all controller types
|
||||
* Full support for SD, USB, DVD, GC Memory Card, and Zip files
|
||||
* Game starts immediately after loading
|
||||
* Load/save preference selector. ROMs, saves, and preferences are
|
||||
* Load/save preference selector. ROMs, saves, and preferences are
|
||||
saved/loaded according to these
|
||||
* Preliminary Windows file share loading/saving (SMB) support on Wii:
|
||||
You can input your network settings into FCEUGX.xml, or edit
|
||||
You can input your network settings into FCEUGX.xml, or edit
|
||||
fceuconfig.cpp from the source code and compile.
|
||||
* 'Auto' settings for save/load - attempts to automatically determine
|
||||
your load/save device(s) - SD, USB, Memory Card, DVD, SMB
|
||||
@ -612,15 +619,15 @@ fceugx Contains the directory structure required for storing
|
||||
Artwork, covers or screenshots will be displayed on the main menu when
|
||||
each game is selected. Select which type to display on the menu by going
|
||||
to Settings > Menu > Preview Image. Each image resides in the respectively
|
||||
named folder (eg: sd:/fceugx/covers). They should be a PNG named exactly
|
||||
the same as as the rom and sized no more than 640px by 480px. Recommendend
|
||||
named folder (eg: sd:/fceugx/covers). They should be a PNG named exactly
|
||||
the same as as the rom and sized no more than 640px by 480px. Recommendend
|
||||
format is 160px x 224px PNG with a 32bit depth.
|
||||
|
||||
### Loading / Running the Emulator:
|
||||
|
||||
#### Wii - Via Homebrew Channel:
|
||||
The most popular method of running homebrew on the Wii is through the Homebrew
|
||||
Channel. If you already have the channel installed, just copy over the apps
|
||||
Channel. If you already have the channel installed, just copy over the apps
|
||||
folder included in the archive into the root of your SD card.
|
||||
|
||||
Remember to also create the fceugx directory structure required. See above.
|
||||
@ -629,43 +636,43 @@ If you haven't installed the Homebrew Channel yet, read about how to here:
|
||||
http://hbc.hackmii.com/
|
||||
|
||||
#### Gamecube:
|
||||
You can load FCEUGX via sdload and an SD card in slot A, or by streaming
|
||||
it to your Gamecube, or by booting a bootable DVD with FCEUGX on it.
|
||||
You can load FCEUGX via sdload and an SD card in slot A, or by streaming
|
||||
it to your Gamecube, or by booting a bootable DVD with FCEUGX on it.
|
||||
This document doesn't cover how to do any of that.
|
||||
|
||||
#### ROMS, Preferences, and Saves:
|
||||
By default, roms are loaded from "fceugx/roms/" and saves / preferences are
|
||||
By default, roms are loaded from "fceugx/roms/" and saves / preferences are
|
||||
stored in "fceugx/saves/".
|
||||
|
||||
#### Wii
|
||||
On the Wii, you can load roms from SD card (Front SD or SD Gecko), USB, DVD,
|
||||
or SMB share. Note that if you are using the Homebrew Channel, to load from
|
||||
USB, DVD, or SMB you will first have to load FCEUGX from SD, and then set
|
||||
or SMB share. Note that if you are using the Homebrew Channel, to load from
|
||||
USB, DVD, or SMB you will first have to load FCEUGX from SD, and then set
|
||||
your load method preference.
|
||||
|
||||
If you are planning to use your Network (LAN) to load and/or save games from
|
||||
you will need to enter in the SMB share settings you haveve setup on your
|
||||
computer via the Settings menu. You will need to enter in the SMB Share IP,
|
||||
If you are planning to use your Network (LAN) to load and/or save games from
|
||||
you will need to enter in the SMB share settings you haveve setup on your
|
||||
computer via the Settings menu. You will need to enter in the SMB Share IP,
|
||||
Share Name, Share Username and Share Password.
|
||||
|
||||
#### Gamecube
|
||||
You can load roms from DVD or SD card. If you create a bootable
|
||||
You can load roms from DVD or SD card. If you create a bootable
|
||||
DVD of FCEUGX you can put roms on the same DVD. You may save preferences and
|
||||
game data to SD or Memory Card.
|
||||
|
||||
|
||||
#### Famicom Disk System (FDS)
|
||||
|
||||
FCE Ultra GX supports loading FDS games. The FDS BIOS is required - put it
|
||||
FCE Ultra GX supports loading FDS games. The FDS BIOS is required - put it
|
||||
in your fceugx folder, and name it disksys.rom (should be 8 KB in size).
|
||||
You can switch disks using the A button (by default). The mapped button
|
||||
can be changed under Controller Configuration ('Special' button).
|
||||
Compatibility is limited, so check that the game in question works on
|
||||
FCEUX for Windows before asking for help.
|
||||
Compatibility is limited, so check that the game in question works on
|
||||
FCEUX for Windows before asking for help.
|
||||
|
||||
#### 3D Game Support
|
||||
|
||||
Supported Famicom 3D System games:
|
||||
Supported Famicom 3D System games:
|
||||
* Highway Star
|
||||
* Famicom Grand Prix II
|
||||
* 3D Hot Rally
|
||||
@ -695,7 +702,7 @@ Timing - NTSC or PAL (Depends if you're running a PAL or NTSC game)
|
||||
Logo design mvit
|
||||
Additional updates/fixes Zopenko, Burnt Lasagna, Askot
|
||||
Beta testing, bug reports Sindrik, niuus
|
||||
|
||||
|
||||
FCE Ultra GX GameCube SoftDev,
|
||||
askot & dsbomb
|
||||
|
||||
@ -711,4 +718,4 @@ Timing - NTSC or PAL (Depends if you're running a PAL or NTSC game)
|
||||
|
||||
FCEUGX Web Site
|
||||
https://github.com/dborth/fceugx
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user