From 87faea76b781a0d487e2b8ecd78dcac37b726f43 Mon Sep 17 00:00:00 2001 From: saulfabreg Wii VC Project Date: Thu, 13 Jan 2022 14:32:41 -0500 Subject: [PATCH] Fix mistake with render settings in Filtered (Sharp/Soft) (#455) By any reason FCEUGX has an issue that when i set the "Render" setting to "Filtered (Sharp)" and return to the game it displays in "Soft", and when i set the "Render" setting to "Filtered (Soft)" and return to the game it displays in "Sharp". This modification fixes that. --- source/menu.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/menu.cpp b/source/menu.cpp index de5c380..deb1f38 100644 --- a/source/menu.cpp +++ b/source/menu.cpp @@ -3434,9 +3434,9 @@ static int MenuSettingsVideo() else if (GCSettings.render == 2) sprintf (options.value[0], "Unfiltered"); else if (GCSettings.render == 3) - sprintf (options.value[0], "Filtered (Sharp)"); - else if (GCSettings.render == 4) sprintf (options.value[0], "Filtered (Soft)"); + else if (GCSettings.render == 4) + sprintf (options.value[0], "Filtered (Sharp)"); if(GCSettings.widescreen) sprintf (options.value[1], "16:9 Correction");