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https://github.com/dborth/fceugx.git
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re-add explicit Wii U Pro controller mappings
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9f176ad0f0
commit
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@ -26,7 +26,7 @@
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* and for displaying the name of said button
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***/
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CtrlrMap ctrlr_def[4] = {
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CtrlrMap ctrlr_def[5] = {
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// Gamecube controller btn def
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{
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CTRLR_GCPAD,
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@ -114,5 +114,27 @@ CtrlrMap ctrlr_def[4] = {
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{WPAD_CLASSIC_BUTTON_ZL, "ZL"},
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{WPAD_CLASSIC_BUTTON_ZR, "ZR"}
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}
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},
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// Wii U pro controller
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{
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CTRLR_WUPC,
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15,
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{
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{WPAD_CLASSIC_BUTTON_DOWN, "DOWN"},
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{WPAD_CLASSIC_BUTTON_UP, "UP"},
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{WPAD_CLASSIC_BUTTON_LEFT, "LEFT"},
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{WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT"},
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{WPAD_CLASSIC_BUTTON_A, "A"},
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{WPAD_CLASSIC_BUTTON_B, "B"},
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{WPAD_CLASSIC_BUTTON_X, "X"},
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{WPAD_CLASSIC_BUTTON_Y, "Y"},
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{WPAD_CLASSIC_BUTTON_PLUS, "PLUS"},
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{WPAD_CLASSIC_BUTTON_MINUS, "MINUS"},
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{WPAD_CLASSIC_BUTTON_HOME, "HOME"},
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{WPAD_CLASSIC_BUTTON_FULL_L, "L"},
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{WPAD_CLASSIC_BUTTON_FULL_R, "R"},
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{WPAD_CLASSIC_BUTTON_ZL, "ZL"},
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{WPAD_CLASSIC_BUTTON_ZR, "ZR"}
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}
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}
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};
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@ -18,11 +18,12 @@ enum {
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CTRLR_GCPAD,
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CTRLR_WIIMOTE,
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CTRLR_NUNCHUK,
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CTRLR_CLASSIC
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CTRLR_CLASSIC,
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CTRLR_WUPC
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};
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const char ctrlrName[4][20] =
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{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller" };
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const char ctrlrName[5][32] =
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{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller", "Wii U Pro Controller" };
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typedef struct _btn_map {
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u32 btn; // button 'id'
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@ -35,6 +36,6 @@ typedef struct _ctrlr_map {
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BtnMap map[15]; // controller button map
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} CtrlrMap;
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extern CtrlrMap ctrlr_def[4];
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extern CtrlrMap ctrlr_def[5];
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#endif
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@ -107,6 +107,8 @@ extern const u8 icon_settings_gamecube_png[];
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extern const u32 icon_settings_gamecube_png_size;
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extern const u8 icon_settings_nunchuk_png[];
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extern const u32 icon_settings_nunchuk_png_size;
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extern const u8 icon_settings_wiiupro_png[];
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extern const u32 icon_settings_wiiupro_png_size;
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extern const u8 icon_settings_nescontroller_png[];
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extern const u32 icon_settings_nescontroller_png_size;
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BIN
source/images/icon_settings_wiiupro.png
Normal file
BIN
source/images/icon_settings_wiiupro.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
@ -2322,6 +2322,7 @@ static int MenuSettingsMappingsController()
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GuiImageData iconClassic(icon_settings_classic_png);
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GuiImageData iconGamecube(icon_settings_gamecube_png);
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GuiImageData iconNunchuk(icon_settings_nunchuk_png);
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GuiImageData iconWiiupro(icon_settings_wiiupro_png);
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GuiText gamecubeBtnTxt("GameCube Controller", 22, (GXColor){0, 0, 0, 255});
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gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
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@ -2341,6 +2342,24 @@ static int MenuSettingsMappingsController()
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gamecubeBtn.SetTrigger(trig2);
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gamecubeBtn.SetEffectGrow();
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GuiText wiiuproBtnTxt("Wii U Pro Controller", 22, (GXColor){0, 0, 0, 255});
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wiiuproBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
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GuiImage wiiuproBtnImg(&btnLargeOutline);
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GuiImage wiiuproBtnImgOver(&btnLargeOutlineOver);
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GuiImage wiiuproBtnIcon(&iconWiiupro);
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GuiButton wiiuproBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
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wiiuproBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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wiiuproBtn.SetPosition(0, 250);
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wiiuproBtn.SetLabel(&wiiuproBtnTxt);
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wiiuproBtn.SetImage(&wiiuproBtnImg);
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wiiuproBtn.SetImageOver(&wiiuproBtnImgOver);
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wiiuproBtn.SetIcon(&wiiuproBtnIcon);
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wiiuproBtn.SetSoundOver(&btnSoundOver);
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wiiuproBtn.SetSoundClick(&btnSoundClick);
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wiiuproBtn.SetTrigger(trigA);
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wiiuproBtn.SetTrigger(trig2);
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wiiuproBtn.SetEffectGrow();
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GuiText wiimoteBtnTxt("Wiimote", 22, (GXColor){0, 0, 0, 255});
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GuiImage wiimoteBtnImg(&btnLargeOutline);
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GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver);
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@ -2427,6 +2446,7 @@ static int MenuSettingsMappingsController()
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{
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w.Append(&nunchukBtn);
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w.Append(&classicBtn);
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w.Append(&wiiuproBtn);
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}
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#endif
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w.Append(&backBtn);
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@ -2454,6 +2474,11 @@ static int MenuSettingsMappingsController()
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menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
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mapMenuCtrl = CTRLR_CLASSIC;
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}
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else if(wiiuproBtn.GetState() == STATE_CLICKED)
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{
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menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
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mapMenuCtrl = CTRLR_WUPC;
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}
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else if(gamecubeBtn.GetState() == STATE_CLICKED)
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{
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menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
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@ -2507,6 +2532,9 @@ ButtonMappingWindow()
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case CTRLR_CLASSIC:
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sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping.");
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break;
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case CTRLR_WUPC:
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sprintf(msg, "Press any button on the Wii U Pro Controller now. Press Home to clear the existing mapping.");
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break;
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case CTRLR_NUNCHUK:
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sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping.");
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break;
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@ -2561,10 +2589,16 @@ ButtonMappingWindow()
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break;
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case CTRLR_CLASSIC:
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if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC)
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if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC && userInput[0].wpad->exp.classic.type < 2)
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pressed = 0; // not a valid input
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else if(pressed <= 0x1000)
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pressed = 0;
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break;
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case CTRLR_WUPC:
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if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC && userInput[0].wpad->exp.classic.type == 2)
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pressed = 0; // not a valid input
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else if(pressed <= 0x1000)
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pressed = 0;
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break;
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case CTRLR_NUNCHUK:
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@ -39,7 +39,7 @@ static unsigned int myzappers[2][3];
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u32 nespadmap[11]; // Original NES controller buttons
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u32 zapperpadmap[11]; // Original NES Zapper controller buttons
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u32 btnmap[2][4][12]; // button mapping
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u32 btnmap[2][5][12]; // button mapping
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void ResetControls(int consoleCtrl, int wiiCtrl)
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{
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@ -111,6 +111,23 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
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}
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/*** Classic Controller Padmap ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_WUPC))
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{
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i=0;
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btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_Y;
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btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_B;
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btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_X;
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btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
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btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
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btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
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}
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/*** Nunchuk + wiimote Padmap ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
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{
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@ -366,6 +383,7 @@ static unsigned char DecodeJoy(unsigned short chan)
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s8 wm_ax = userInput[chan].WPAD_StickX(0);
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s8 wm_ay = userInput[chan].WPAD_StickY(0);
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u32 wp = userInput[chan].wpad->btns_h;
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bool isWUPC = userInput[chan].wpad->exp.classic.type == 2;
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u32 exp_type;
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if ( WPAD_Probe(chan, &exp_type) != 0 )
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@ -468,7 +486,8 @@ static unsigned char DecodeJoy(unsigned short chan)
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if ( (jp & btnmap[CTRL_PAD][CTRLR_GCPAD][i]) // gamecube controller
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#ifdef HW_RVL
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|| ( (exp_type == WPAD_EXP_NONE) && (wp & btnmap[CTRL_PAD][CTRLR_WIIMOTE][i]) ) // wiimote
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|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // classic controller
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|| ( (exp_type == WPAD_EXP_CLASSIC && !isWUPC) && (wp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // classic controller
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|| ( (exp_type == WPAD_EXP_CLASSIC && isWUPC) && (wp & btnmap[CTRL_PAD][CTRLR_WUPC][i]) ) // wii u pro controller
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|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & btnmap[CTRL_PAD][CTRLR_NUNCHUK][i]) ) // nunchuk + wiimote
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#endif
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)
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@ -22,7 +22,7 @@
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#define RAPID_B 512
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extern int rumbleRequest[4];
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extern u32 btnmap[2][4][12];
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extern u32 btnmap[2][5][12];
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void SetControllers();
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void ResetControls(int cc = -1, int wc = -1);
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@ -173,6 +173,7 @@ preparePrefsData ()
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createXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad", "NES Pad - GameCube Controller");
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createXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote", "NES Pad - Wiimote");
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createXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic", "NES Pad - Classic Controller");
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createXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc", "NES Pad - Wii U Pro Controller");
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createXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk", "NES Pad - Nunchuk + Wiimote");
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createXMLController(btnmap[CTRL_ZAPPER][CTRLR_GCPAD], "btnmap_zapper_gcpad", "Zapper - GameCube Controller");
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createXMLController(btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE], "btnmap_zapper_wiimote", "Zapper - Wiimote");
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@ -340,6 +341,7 @@ decodePrefsData ()
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loadXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk");
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loadXMLController(btnmap[CTRL_ZAPPER][CTRLR_GCPAD], "btnmap_zapper_gcpad");
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loadXMLController(btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE], "btnmap_zapper_wiimote");
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