mirror of
https://github.com/dborth/fceugx.git
synced 2024-11-01 06:55:05 +01:00
re-add explicit Wii U Pro controller mappings
This commit is contained in:
parent
9f176ad0f0
commit
905f94b03e
@ -26,7 +26,7 @@
|
|||||||
* and for displaying the name of said button
|
* and for displaying the name of said button
|
||||||
***/
|
***/
|
||||||
|
|
||||||
CtrlrMap ctrlr_def[4] = {
|
CtrlrMap ctrlr_def[5] = {
|
||||||
// Gamecube controller btn def
|
// Gamecube controller btn def
|
||||||
{
|
{
|
||||||
CTRLR_GCPAD,
|
CTRLR_GCPAD,
|
||||||
@ -114,5 +114,27 @@ CtrlrMap ctrlr_def[4] = {
|
|||||||
{WPAD_CLASSIC_BUTTON_ZL, "ZL"},
|
{WPAD_CLASSIC_BUTTON_ZL, "ZL"},
|
||||||
{WPAD_CLASSIC_BUTTON_ZR, "ZR"}
|
{WPAD_CLASSIC_BUTTON_ZR, "ZR"}
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
// Wii U pro controller
|
||||||
|
{
|
||||||
|
CTRLR_WUPC,
|
||||||
|
15,
|
||||||
|
{
|
||||||
|
{WPAD_CLASSIC_BUTTON_DOWN, "DOWN"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_UP, "UP"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_LEFT, "LEFT"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_A, "A"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_B, "B"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_X, "X"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_Y, "Y"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_PLUS, "PLUS"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_MINUS, "MINUS"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_HOME, "HOME"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_FULL_L, "L"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_FULL_R, "R"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_ZL, "ZL"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_ZR, "ZR"}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -18,11 +18,12 @@ enum {
|
|||||||
CTRLR_GCPAD,
|
CTRLR_GCPAD,
|
||||||
CTRLR_WIIMOTE,
|
CTRLR_WIIMOTE,
|
||||||
CTRLR_NUNCHUK,
|
CTRLR_NUNCHUK,
|
||||||
CTRLR_CLASSIC
|
CTRLR_CLASSIC,
|
||||||
|
CTRLR_WUPC
|
||||||
};
|
};
|
||||||
|
|
||||||
const char ctrlrName[4][20] =
|
const char ctrlrName[5][32] =
|
||||||
{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller" };
|
{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller", "Wii U Pro Controller" };
|
||||||
|
|
||||||
typedef struct _btn_map {
|
typedef struct _btn_map {
|
||||||
u32 btn; // button 'id'
|
u32 btn; // button 'id'
|
||||||
@ -35,6 +36,6 @@ typedef struct _ctrlr_map {
|
|||||||
BtnMap map[15]; // controller button map
|
BtnMap map[15]; // controller button map
|
||||||
} CtrlrMap;
|
} CtrlrMap;
|
||||||
|
|
||||||
extern CtrlrMap ctrlr_def[4];
|
extern CtrlrMap ctrlr_def[5];
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -107,6 +107,8 @@ extern const u8 icon_settings_gamecube_png[];
|
|||||||
extern const u32 icon_settings_gamecube_png_size;
|
extern const u32 icon_settings_gamecube_png_size;
|
||||||
extern const u8 icon_settings_nunchuk_png[];
|
extern const u8 icon_settings_nunchuk_png[];
|
||||||
extern const u32 icon_settings_nunchuk_png_size;
|
extern const u32 icon_settings_nunchuk_png_size;
|
||||||
|
extern const u8 icon_settings_wiiupro_png[];
|
||||||
|
extern const u32 icon_settings_wiiupro_png_size;
|
||||||
|
|
||||||
extern const u8 icon_settings_nescontroller_png[];
|
extern const u8 icon_settings_nescontroller_png[];
|
||||||
extern const u32 icon_settings_nescontroller_png_size;
|
extern const u32 icon_settings_nescontroller_png_size;
|
||||||
|
BIN
source/images/icon_settings_wiiupro.png
Normal file
BIN
source/images/icon_settings_wiiupro.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
@ -2322,6 +2322,7 @@ static int MenuSettingsMappingsController()
|
|||||||
GuiImageData iconClassic(icon_settings_classic_png);
|
GuiImageData iconClassic(icon_settings_classic_png);
|
||||||
GuiImageData iconGamecube(icon_settings_gamecube_png);
|
GuiImageData iconGamecube(icon_settings_gamecube_png);
|
||||||
GuiImageData iconNunchuk(icon_settings_nunchuk_png);
|
GuiImageData iconNunchuk(icon_settings_nunchuk_png);
|
||||||
|
GuiImageData iconWiiupro(icon_settings_wiiupro_png);
|
||||||
|
|
||||||
GuiText gamecubeBtnTxt("GameCube Controller", 22, (GXColor){0, 0, 0, 255});
|
GuiText gamecubeBtnTxt("GameCube Controller", 22, (GXColor){0, 0, 0, 255});
|
||||||
gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
||||||
@ -2341,6 +2342,24 @@ static int MenuSettingsMappingsController()
|
|||||||
gamecubeBtn.SetTrigger(trig2);
|
gamecubeBtn.SetTrigger(trig2);
|
||||||
gamecubeBtn.SetEffectGrow();
|
gamecubeBtn.SetEffectGrow();
|
||||||
|
|
||||||
|
GuiText wiiuproBtnTxt("Wii U Pro Controller", 22, (GXColor){0, 0, 0, 255});
|
||||||
|
wiiuproBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
|
||||||
|
GuiImage wiiuproBtnImg(&btnLargeOutline);
|
||||||
|
GuiImage wiiuproBtnImgOver(&btnLargeOutlineOver);
|
||||||
|
GuiImage wiiuproBtnIcon(&iconWiiupro);
|
||||||
|
GuiButton wiiuproBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
||||||
|
wiiuproBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||||
|
wiiuproBtn.SetPosition(0, 250);
|
||||||
|
wiiuproBtn.SetLabel(&wiiuproBtnTxt);
|
||||||
|
wiiuproBtn.SetImage(&wiiuproBtnImg);
|
||||||
|
wiiuproBtn.SetImageOver(&wiiuproBtnImgOver);
|
||||||
|
wiiuproBtn.SetIcon(&wiiuproBtnIcon);
|
||||||
|
wiiuproBtn.SetSoundOver(&btnSoundOver);
|
||||||
|
wiiuproBtn.SetSoundClick(&btnSoundClick);
|
||||||
|
wiiuproBtn.SetTrigger(trigA);
|
||||||
|
wiiuproBtn.SetTrigger(trig2);
|
||||||
|
wiiuproBtn.SetEffectGrow();
|
||||||
|
|
||||||
GuiText wiimoteBtnTxt("Wiimote", 22, (GXColor){0, 0, 0, 255});
|
GuiText wiimoteBtnTxt("Wiimote", 22, (GXColor){0, 0, 0, 255});
|
||||||
GuiImage wiimoteBtnImg(&btnLargeOutline);
|
GuiImage wiimoteBtnImg(&btnLargeOutline);
|
||||||
GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver);
|
GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver);
|
||||||
@ -2427,6 +2446,7 @@ static int MenuSettingsMappingsController()
|
|||||||
{
|
{
|
||||||
w.Append(&nunchukBtn);
|
w.Append(&nunchukBtn);
|
||||||
w.Append(&classicBtn);
|
w.Append(&classicBtn);
|
||||||
|
w.Append(&wiiuproBtn);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
w.Append(&backBtn);
|
w.Append(&backBtn);
|
||||||
@ -2454,6 +2474,11 @@ static int MenuSettingsMappingsController()
|
|||||||
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
||||||
mapMenuCtrl = CTRLR_CLASSIC;
|
mapMenuCtrl = CTRLR_CLASSIC;
|
||||||
}
|
}
|
||||||
|
else if(wiiuproBtn.GetState() == STATE_CLICKED)
|
||||||
|
{
|
||||||
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
||||||
|
mapMenuCtrl = CTRLR_WUPC;
|
||||||
|
}
|
||||||
else if(gamecubeBtn.GetState() == STATE_CLICKED)
|
else if(gamecubeBtn.GetState() == STATE_CLICKED)
|
||||||
{
|
{
|
||||||
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
||||||
@ -2507,6 +2532,9 @@ ButtonMappingWindow()
|
|||||||
case CTRLR_CLASSIC:
|
case CTRLR_CLASSIC:
|
||||||
sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping.");
|
sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping.");
|
||||||
break;
|
break;
|
||||||
|
case CTRLR_WUPC:
|
||||||
|
sprintf(msg, "Press any button on the Wii U Pro Controller now. Press Home to clear the existing mapping.");
|
||||||
|
break;
|
||||||
case CTRLR_NUNCHUK:
|
case CTRLR_NUNCHUK:
|
||||||
sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping.");
|
sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping.");
|
||||||
break;
|
break;
|
||||||
@ -2561,10 +2589,16 @@ ButtonMappingWindow()
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case CTRLR_CLASSIC:
|
case CTRLR_CLASSIC:
|
||||||
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC)
|
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC && userInput[0].wpad->exp.classic.type < 2)
|
||||||
pressed = 0; // not a valid input
|
pressed = 0; // not a valid input
|
||||||
else if(pressed <= 0x1000)
|
else if(pressed <= 0x1000)
|
||||||
|
pressed = 0;
|
||||||
|
break;
|
||||||
|
case CTRLR_WUPC:
|
||||||
|
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC && userInput[0].wpad->exp.classic.type == 2)
|
||||||
pressed = 0; // not a valid input
|
pressed = 0; // not a valid input
|
||||||
|
else if(pressed <= 0x1000)
|
||||||
|
pressed = 0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CTRLR_NUNCHUK:
|
case CTRLR_NUNCHUK:
|
||||||
|
@ -39,7 +39,7 @@ static unsigned int myzappers[2][3];
|
|||||||
|
|
||||||
u32 nespadmap[11]; // Original NES controller buttons
|
u32 nespadmap[11]; // Original NES controller buttons
|
||||||
u32 zapperpadmap[11]; // Original NES Zapper controller buttons
|
u32 zapperpadmap[11]; // Original NES Zapper controller buttons
|
||||||
u32 btnmap[2][4][12]; // button mapping
|
u32 btnmap[2][5][12]; // button mapping
|
||||||
|
|
||||||
void ResetControls(int consoleCtrl, int wiiCtrl)
|
void ResetControls(int consoleCtrl, int wiiCtrl)
|
||||||
{
|
{
|
||||||
@ -111,6 +111,23 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
|
|||||||
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
|
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*** Classic Controller Padmap ***/
|
||||||
|
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_WUPC))
|
||||||
|
{
|
||||||
|
i=0;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_Y;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_B;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_X;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_A;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_UP;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
|
||||||
|
}
|
||||||
|
|
||||||
/*** Nunchuk + wiimote Padmap ***/
|
/*** Nunchuk + wiimote Padmap ***/
|
||||||
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
|
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
|
||||||
{
|
{
|
||||||
@ -366,6 +383,7 @@ static unsigned char DecodeJoy(unsigned short chan)
|
|||||||
s8 wm_ax = userInput[chan].WPAD_StickX(0);
|
s8 wm_ax = userInput[chan].WPAD_StickX(0);
|
||||||
s8 wm_ay = userInput[chan].WPAD_StickY(0);
|
s8 wm_ay = userInput[chan].WPAD_StickY(0);
|
||||||
u32 wp = userInput[chan].wpad->btns_h;
|
u32 wp = userInput[chan].wpad->btns_h;
|
||||||
|
bool isWUPC = userInput[chan].wpad->exp.classic.type == 2;
|
||||||
|
|
||||||
u32 exp_type;
|
u32 exp_type;
|
||||||
if ( WPAD_Probe(chan, &exp_type) != 0 )
|
if ( WPAD_Probe(chan, &exp_type) != 0 )
|
||||||
@ -468,7 +486,8 @@ static unsigned char DecodeJoy(unsigned short chan)
|
|||||||
if ( (jp & btnmap[CTRL_PAD][CTRLR_GCPAD][i]) // gamecube controller
|
if ( (jp & btnmap[CTRL_PAD][CTRLR_GCPAD][i]) // gamecube controller
|
||||||
#ifdef HW_RVL
|
#ifdef HW_RVL
|
||||||
|| ( (exp_type == WPAD_EXP_NONE) && (wp & btnmap[CTRL_PAD][CTRLR_WIIMOTE][i]) ) // wiimote
|
|| ( (exp_type == WPAD_EXP_NONE) && (wp & btnmap[CTRL_PAD][CTRLR_WIIMOTE][i]) ) // wiimote
|
||||||
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // classic controller
|
|| ( (exp_type == WPAD_EXP_CLASSIC && !isWUPC) && (wp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // classic controller
|
||||||
|
|| ( (exp_type == WPAD_EXP_CLASSIC && isWUPC) && (wp & btnmap[CTRL_PAD][CTRLR_WUPC][i]) ) // wii u pro controller
|
||||||
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & btnmap[CTRL_PAD][CTRLR_NUNCHUK][i]) ) // nunchuk + wiimote
|
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & btnmap[CTRL_PAD][CTRLR_NUNCHUK][i]) ) // nunchuk + wiimote
|
||||||
#endif
|
#endif
|
||||||
)
|
)
|
||||||
|
@ -22,7 +22,7 @@
|
|||||||
#define RAPID_B 512
|
#define RAPID_B 512
|
||||||
|
|
||||||
extern int rumbleRequest[4];
|
extern int rumbleRequest[4];
|
||||||
extern u32 btnmap[2][4][12];
|
extern u32 btnmap[2][5][12];
|
||||||
|
|
||||||
void SetControllers();
|
void SetControllers();
|
||||||
void ResetControls(int cc = -1, int wc = -1);
|
void ResetControls(int cc = -1, int wc = -1);
|
||||||
|
@ -173,6 +173,7 @@ preparePrefsData ()
|
|||||||
createXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad", "NES Pad - GameCube Controller");
|
createXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad", "NES Pad - GameCube Controller");
|
||||||
createXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote", "NES Pad - Wiimote");
|
createXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote", "NES Pad - Wiimote");
|
||||||
createXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic", "NES Pad - Classic Controller");
|
createXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic", "NES Pad - Classic Controller");
|
||||||
|
createXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc", "NES Pad - Wii U Pro Controller");
|
||||||
createXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk", "NES Pad - Nunchuk + Wiimote");
|
createXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk", "NES Pad - Nunchuk + Wiimote");
|
||||||
createXMLController(btnmap[CTRL_ZAPPER][CTRLR_GCPAD], "btnmap_zapper_gcpad", "Zapper - GameCube Controller");
|
createXMLController(btnmap[CTRL_ZAPPER][CTRLR_GCPAD], "btnmap_zapper_gcpad", "Zapper - GameCube Controller");
|
||||||
createXMLController(btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE], "btnmap_zapper_wiimote", "Zapper - Wiimote");
|
createXMLController(btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE], "btnmap_zapper_wiimote", "Zapper - Wiimote");
|
||||||
@ -340,6 +341,7 @@ decodePrefsData ()
|
|||||||
loadXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad");
|
loadXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad");
|
||||||
loadXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote");
|
loadXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote");
|
||||||
loadXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic");
|
loadXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic");
|
||||||
|
loadXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc");
|
||||||
loadXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk");
|
loadXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk");
|
||||||
loadXMLController(btnmap[CTRL_ZAPPER][CTRLR_GCPAD], "btnmap_zapper_gcpad");
|
loadXMLController(btnmap[CTRL_ZAPPER][CTRLR_GCPAD], "btnmap_zapper_gcpad");
|
||||||
loadXMLController(btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE], "btnmap_zapper_wiimote");
|
loadXMLController(btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE], "btnmap_zapper_wiimote");
|
||||||
|
Loading…
Reference in New Issue
Block a user