reduce frameskip to 1 for turbo. makes for a slower turbo but at least there's no more crashing.

This commit is contained in:
dborth 2009-07-28 05:09:36 +00:00
parent 15ebd5ff8c
commit 906517a7c0
4 changed files with 10 additions and 18 deletions

View File

@ -46,8 +46,10 @@
void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count);
static uint8 *xbsave=NULL;
static int fskipc = 0;
static uint8 *gfx=0;
static int32 *sound=0;
static int32 ssize=0;
int ScreenshotRequested = 0;
int ConfigRequested = 0;
int ShutdownRequested = 0;
@ -314,21 +316,12 @@ int main(int argc, char *argv[])
while(1) // emulation loop
{
uint8 *gfx;
int32 *sound;
int32 ssize;
#ifdef FRAMESKIP
fskipc=(fskipc+1)%(frameskip+1);
#endif
FCEUI_Emulate(&gfx, &sound, &ssize, fskipc);
if(!fskipc)
{
xbsave = gfx;
FCEUD_Update(gfx, sound, ssize);
}
if(ResetRequested)
{

View File

@ -68,7 +68,9 @@ ArchiveScanRecord FCEUD_ScanArchive(std::string fname) { return ArchiveScanRecor
// main interface to FCE Ultra
void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int32 Count)
{
if(Buffer && Count > 0)
PlaySound(Buffer, Count); // play sound
if(XBuf)
RenderFrame(XBuf); // output video frame
GetJoy(); // check controller input
}

View File

@ -670,9 +670,6 @@ ResetVideo_Emu ()
void RenderFrame(unsigned char *XBuf)
{
if(!XBuf)
return;
// Ensure previous vb has complete
while ((LWP_ThreadIsSuspended (vbthread) == 0) || (copynow == GX_TRUE))
usleep (50);

View File

@ -640,7 +640,7 @@ void GetJoy()
// Turbo mode
// RIGHT on c-stick and on classic ctrlr right joystick
if(userInput[0].pad.substickX > 70 || userInput[0].WPAD_Stick(1,0) > 70)
frameskip = 3;
frameskip = 1;
else
frameskip = 0;