fix SD2SP2

This commit is contained in:
Daryl Borth 2021-01-31 09:45:00 -07:00
parent 5929fe9d26
commit 9aaed4f09e
5 changed files with 11 additions and 5 deletions

View File

@ -38,6 +38,11 @@ Wii/GameCube.
## UPDATE HISTORY
[3.4.9 - January 31, 2021]
* Fixed SD2SP2 issues
* Changed max game image dimensions to 640x480 to support screenshots
[3.4.8 - January 18, 2021]
* Compiled with latest devkitPPC/libogc

View File

@ -2,8 +2,8 @@
<app version="1">
<name>FCE Ultra GX</name>
<coder>Tantric, Zopenko, Askot, others</coder>
<version>3.4.8</version>
<release_date>20210118</release_date>
<version>3.4.9</version>
<release_date>20210131</release_date>
<short_description>Nintendo Emulator</short_description>
<long_description>A port of FCE Ultra to the Wii.</long_description>
<ahb_access />

View File

@ -17,7 +17,7 @@
#include "fceultra/driver.h"
#define APPNAME "FCE Ultra GX"
#define APPVERSION "3.4.8"
#define APPVERSION "3.4.9"
#define APPFOLDER "fceugx"
#define PREF_FILE_NAME "settings.xml"

View File

@ -301,6 +301,7 @@ void MountAllFAT()
#else
MountFAT(DEVICE_SD_SLOTA, SILENT);
MountFAT(DEVICE_SD_SLOTB, SILENT);
MountFAT(DEVICE_SD_PORT2, SILENT);
#endif
}

View File

@ -3866,9 +3866,9 @@ static int MenuSettingsFile()
#endif
// correct load/save methods out of bounds
if(GCSettings.LoadMethod > 6)
if(GCSettings.LoadMethod > 7)
GCSettings.LoadMethod = 0;
if(GCSettings.SaveMethod > 6)
if(GCSettings.SaveMethod > 7)
GCSettings.SaveMethod = 0;
if (GCSettings.LoadMethod == DEVICE_AUTO) sprintf (options.value[0],"Auto Detect");