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https://github.com/dborth/fceugx.git
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add DSP halt/unhalt when switching between sound modes
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parent
4183f7c371
commit
9f176ad0f0
@ -120,7 +120,6 @@ struct SGCSettings
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int SFXVolume;
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int Rumble;
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int language;
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int DisplayVM;
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};
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void ExitApp();
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@ -117,7 +117,10 @@ SwitchAudioMode(int mode)
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{
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#ifndef NO_SOUND
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ASND_Pause(1);
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ASND_End();
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AUDIO_StopDMA();
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AUDIO_RegisterDMACallback(NULL);
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DSP_Halt();
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AUDIO_RegisterDMACallback(AudioSwitchBuffers);
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#endif
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memset(soundbuffer[0],0,3840);
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@ -131,6 +134,7 @@ SwitchAudioMode(int mode)
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{
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IsPlaying = 0;
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#ifndef NO_SOUND
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DSP_Unhalt();
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ASND_Init();
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ASND_Pause(0);
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#else
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@ -1193,26 +1193,6 @@ static int MenuGame()
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titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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titleTxt.SetPosition(50,40);
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char memInfo[128];
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memset(&memInfo[0], 0, 128);
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#ifdef USE_VM
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sprintf(&memInfo[0], "Memory Free: RAM %.2fMB VM %.2fMB"
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,((float)((u32)SYS_GetArena1Hi()-(u32)SYS_GetArena1Lo())/1024/1024)
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,((float)(vm_size_free())/1024/1024));
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#else
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#ifdef HW_RVL
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sprintf(&memInfo[0], "Memory Free: MEM1 %.2fMB MEM2 %.2fMB"
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,((float)((u32)SYS_GetArena1Hi()-(u32)SYS_GetArena1Lo())/1024/1024)
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,((float)((u32)SYS_GetArena2Hi()-(u32)SYS_GetArena2Lo())/1024/1024));
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#else
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sprintf(&memInfo[0], "Memory Free: RAM %.2fMB"
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,((float)((u32)SYS_GetArena1Hi()-(u32)SYS_GetArena1Lo())/1024/1024));
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#endif
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#endif
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GuiText memTxt(memInfo, 18, (GXColor){255, 255, 255, 255});
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memTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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memTxt.SetPosition(50,70);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
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@ -1402,11 +1382,6 @@ static int MenuGame()
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w.Append(&resetBtn);
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w.Append(&gameSettingsBtn);
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if(GCSettings.DisplayVM == 1) //show memory usage
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{
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w.Append(&memTxt);
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}
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#ifdef HW_RVL
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w.Append(batteryBtn[0]);
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w.Append(batteryBtn[1]);
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@ -1427,7 +1402,6 @@ static int MenuGame()
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bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
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closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
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titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
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memTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
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mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
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bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
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btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
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@ -1542,7 +1516,6 @@ static int MenuGame()
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bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
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closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
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titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
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memTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
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mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
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bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
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btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
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@ -3662,7 +3635,6 @@ static int MenuSettingsMenu()
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sprintf(options.name[i++], "Sound Effects Volume");
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sprintf(options.name[i++], "Rumble");
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sprintf(options.name[i++], "Language");
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sprintf(options.name[i++], "Display Virtual Memory");
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options.length = i;
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for(i=0; i < options.length; i++)
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@ -3746,9 +3718,6 @@ static int MenuSettingsMenu()
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else if(GCSettings.language == LANG_JAPANESE)
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GCSettings.language = LANG_ENGLISH;
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break;
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case 6:
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GCSettings.DisplayVM ^= 1;
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break;
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}
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if(ret >= 0 || firstRun)
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@ -3816,12 +3785,6 @@ static int MenuSettingsMenu()
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case LANG_TURKISH: sprintf(options.value[5], "Turkish"); break;
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}
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if (GCSettings.DisplayVM == 1)
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sprintf (options.value[6], "Enabled");
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else
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sprintf (options.value[6], "Disabled");
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optionBrowser.TriggerUpdate();
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}
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@ -163,7 +163,6 @@ preparePrefsData ()
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createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
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createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
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createXMLSetting("language", "Language", toStr(GCSettings.language));
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createXMLSetting("DisplayMemory", "Display Virtual Memory", toStr(GCSettings.DisplayVM));
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createXMLSection("Controller", "Controller Settings");
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@ -332,7 +331,6 @@ decodePrefsData ()
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loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
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loadXMLSetting(&GCSettings.Rumble, "Rumble");
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loadXMLSetting(&GCSettings.language, "language");
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loadXMLSetting(&GCSettings.DisplayVM, "DisplayMemory");
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// Controller Settings
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@ -420,7 +418,6 @@ DefaultSettings ()
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GCSettings.MusicVolume = 20;
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GCSettings.SFXVolume = 40;
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GCSettings.Rumble = 1; // Enabled
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GCSettings.DisplayVM = 0; // Disabled
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#ifdef HW_RVL
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GCSettings.language = CONF_GetLanguage();
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