add DSP halt/unhalt when switching between sound modes

This commit is contained in:
Daryl Borth 2018-08-14 15:39:52 -06:00
parent 4183f7c371
commit 9f176ad0f0
4 changed files with 4 additions and 41 deletions

View File

@ -120,7 +120,6 @@ struct SGCSettings
int SFXVolume;
int Rumble;
int language;
int DisplayVM;
};
void ExitApp();

View File

@ -117,7 +117,10 @@ SwitchAudioMode(int mode)
{
#ifndef NO_SOUND
ASND_Pause(1);
ASND_End();
AUDIO_StopDMA();
AUDIO_RegisterDMACallback(NULL);
DSP_Halt();
AUDIO_RegisterDMACallback(AudioSwitchBuffers);
#endif
memset(soundbuffer[0],0,3840);
@ -131,6 +134,7 @@ SwitchAudioMode(int mode)
{
IsPlaying = 0;
#ifndef NO_SOUND
DSP_Unhalt();
ASND_Init();
ASND_Pause(0);
#else

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@ -1193,26 +1193,6 @@ static int MenuGame()
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
titleTxt.SetPosition(50,40);
char memInfo[128];
memset(&memInfo[0], 0, 128);
#ifdef USE_VM
sprintf(&memInfo[0], "Memory Free: RAM %.2fMB VM %.2fMB"
,((float)((u32)SYS_GetArena1Hi()-(u32)SYS_GetArena1Lo())/1024/1024)
,((float)(vm_size_free())/1024/1024));
#else
#ifdef HW_RVL
sprintf(&memInfo[0], "Memory Free: MEM1 %.2fMB MEM2 %.2fMB"
,((float)((u32)SYS_GetArena1Hi()-(u32)SYS_GetArena1Lo())/1024/1024)
,((float)((u32)SYS_GetArena2Hi()-(u32)SYS_GetArena2Lo())/1024/1024));
#else
sprintf(&memInfo[0], "Memory Free: RAM %.2fMB"
,((float)((u32)SYS_GetArena1Hi()-(u32)SYS_GetArena1Lo())/1024/1024));
#endif
#endif
GuiText memTxt(memInfo, 18, (GXColor){255, 255, 255, 255});
memTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
memTxt.SetPosition(50,70);
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
GuiImageData btnOutline(button_png);
@ -1402,11 +1382,6 @@ static int MenuGame()
w.Append(&resetBtn);
w.Append(&gameSettingsBtn);
if(GCSettings.DisplayVM == 1) //show memory usage
{
w.Append(&memTxt);
}
#ifdef HW_RVL
w.Append(batteryBtn[0]);
w.Append(batteryBtn[1]);
@ -1427,7 +1402,6 @@ static int MenuGame()
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
memTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
@ -1542,7 +1516,6 @@ static int MenuGame()
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
memTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
@ -3662,7 +3635,6 @@ static int MenuSettingsMenu()
sprintf(options.name[i++], "Sound Effects Volume");
sprintf(options.name[i++], "Rumble");
sprintf(options.name[i++], "Language");
sprintf(options.name[i++], "Display Virtual Memory");
options.length = i;
for(i=0; i < options.length; i++)
@ -3746,9 +3718,6 @@ static int MenuSettingsMenu()
else if(GCSettings.language == LANG_JAPANESE)
GCSettings.language = LANG_ENGLISH;
break;
case 6:
GCSettings.DisplayVM ^= 1;
break;
}
if(ret >= 0 || firstRun)
@ -3816,12 +3785,6 @@ static int MenuSettingsMenu()
case LANG_TURKISH: sprintf(options.value[5], "Turkish"); break;
}
if (GCSettings.DisplayVM == 1)
sprintf (options.value[6], "Enabled");
else
sprintf (options.value[6], "Disabled");
optionBrowser.TriggerUpdate();
}

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@ -163,7 +163,6 @@ preparePrefsData ()
createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
createXMLSetting("language", "Language", toStr(GCSettings.language));
createXMLSetting("DisplayMemory", "Display Virtual Memory", toStr(GCSettings.DisplayVM));
createXMLSection("Controller", "Controller Settings");
@ -332,7 +331,6 @@ decodePrefsData ()
loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
loadXMLSetting(&GCSettings.Rumble, "Rumble");
loadXMLSetting(&GCSettings.language, "language");
loadXMLSetting(&GCSettings.DisplayVM, "DisplayMemory");
// Controller Settings
@ -420,7 +418,6 @@ DefaultSettings ()
GCSettings.MusicVolume = 20;
GCSettings.SFXVolume = 40;
GCSettings.Rumble = 1; // Enabled
GCSettings.DisplayVM = 0; // Disabled
#ifdef HW_RVL
GCSettings.language = CONF_GetLanguage();