change audio filter, finalize 2.0.6

This commit is contained in:
dborth 2008-10-22 01:32:59 +00:00
parent a17c9f74a5
commit a13bf2cb45
2 changed files with 7 additions and 5 deletions

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@ -29,11 +29,13 @@ SNES9x GX project.
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[What's New 2.0.6]
[What's New 2.0.6 - October 21, 2008]
* Right audio channel corruption fixed (thanks cyberdog!)
* Low pass turned off (muffles audio)
* Timing corrected
* Cheesy/2X fixed
* Low pass audio filter turned off (muffles audio)
* Changed to alternate audio filter
* PAL Timing corrected
* Cheesy/2X video filters fixed
* Qoob Pro modchip support for GameCube (thanks emukidid!)
[What's New 2.0.5 - October 19, 2008]
* Sound bug fixed - thanks eke-eke!

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@ -94,7 +94,7 @@ int GCMemROM(int method, int size)
/*** Set internal sound information ***/
FCEUI_Sound(SAMPLERATE);
FCEUI_SetSoundVolume(100); // 0-100
FCEUI_SetSoundQuality(1); // 0 - low, 1 - high
FCEUI_SetSoundQuality(2); // 0 - low, 1 - high, 2 - high (alt.)
FCEUI_SetLowPass(0);
InitialisePads();