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code tidy
This commit is contained in:
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@ -196,11 +196,19 @@ class GuiTrigger
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param wiibtns Wii controller trigger button(s) - classic controller buttons are considered separately
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//!\param gcbtns GameCube controller trigger button(s)
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//!\param gcbtns GameCube controller trigger button(s)
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void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
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//!Get X/Y value from Wii Joystick (classic, nunchuk) input
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//!Get X or Y value from Wii Joystick (classic, nunchuk) input
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//!\param right Controller stick (left = 0, right = 1)
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//!\param stick Controller stick (left = 0, right = 1)
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//!\param axis Controller stick axis (x-axis = 0, y-axis = 1)
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//!\param axis Controller stick axis (x-axis = 0, y-axis = 1)
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//!\return Stick value
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//!\return Stick value
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s8 WPAD_Stick(u8 right, int axis);
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s8 WPAD_Stick(u8 stick, int axis);
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//!Get X value from Wii Joystick (classic, nunchuk) input
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//!\param stick Controller stick (left = 0, right = 1)
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//!\return Stick value
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s8 WPAD_StickX(u8 stick);
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//!Get Y value from Wii Joystick (classic, nunchuk) input
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//!\param stick Controller stick (left = 0, right = 1)
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//!\return Stick value
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s8 WPAD_StickY(u8 stick);
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//!Move menu selection left (via pad/joystick). Allows scroll delay and button overriding
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//!Move menu selection left (via pad/joystick). Allows scroll delay and button overriding
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//!\return true if selection should be moved left, false otherwise
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//!\return true if selection should be moved left, false otherwise
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bool Left();
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bool Left();
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@ -87,7 +87,7 @@ void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
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* Get X/Y value from Wii Joystick (classic, nunchuk) input
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* Get X/Y value from Wii Joystick (classic, nunchuk) input
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***************************************************************************/
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***************************************************************************/
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s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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s8 GuiTrigger::WPAD_Stick(u8 stick, int axis)
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{
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{
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#ifdef HW_RVL
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#ifdef HW_RVL
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@ -98,7 +98,7 @@ s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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{
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{
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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case WPAD_EXP_GUITARHERO3:
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if (right == 0)
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if (stick == 0)
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{
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{
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mag = wpad->exp.nunchuk.js.mag;
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mag = wpad->exp.nunchuk.js.mag;
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ang = wpad->exp.nunchuk.js.ang;
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ang = wpad->exp.nunchuk.js.ang;
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@ -106,7 +106,7 @@ s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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break;
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break;
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case WPAD_EXP_CLASSIC:
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case WPAD_EXP_CLASSIC:
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if (right == 0)
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if (stick == 0)
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{
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{
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mag = wpad->exp.classic.ljs.mag;
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mag = wpad->exp.classic.ljs.mag;
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ang = wpad->exp.classic.ljs.ang;
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ang = wpad->exp.classic.ljs.ang;
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@ -139,6 +139,16 @@ s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
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#endif
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#endif
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}
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}
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s8 GuiTrigger::WPAD_StickX(u8 stick)
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{
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return WPAD_Stick(stick, 0);
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}
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s8 GuiTrigger::WPAD_StickY(u8 stick)
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{
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return WPAD_Stick(stick, 1);
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}
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bool GuiTrigger::Left()
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bool GuiTrigger::Left()
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{
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{
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT;
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u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT;
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@ -235,7 +235,6 @@ SetupPads()
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}
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}
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#ifdef HW_RVL
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#ifdef HW_RVL
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/****************************************************************************
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/****************************************************************************
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* ShutoffRumble
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* ShutoffRumble
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***************************************************************************/
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***************************************************************************/
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@ -273,149 +272,69 @@ void DoRumble(int i)
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WPAD_Rumble(i, 0); // rumble off
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WPAD_Rumble(i, 0); // rumble off
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}
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}
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}
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}
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s8 WPAD_StickX(u8 chan,u8 right)
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{
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float mag = 0.0;
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float ang = 0.0;
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WPADData *data = WPAD_Data(chan);
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switch (data->exp.type)
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{
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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if (right == 0)
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{
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mag = data->exp.nunchuk.js.mag;
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ang = data->exp.nunchuk.js.ang;
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}
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break;
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case WPAD_EXP_CLASSIC:
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if (right == 0)
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{
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mag = data->exp.classic.ljs.mag;
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ang = data->exp.classic.ljs.ang;
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}
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else
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{
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mag = data->exp.classic.rjs.mag;
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ang = data->exp.classic.rjs.ang;
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}
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break;
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default:
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break;
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}
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/* calculate X value (angle need to be converted into radian) */
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if (mag > 1.0) mag = 1.0;
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else if (mag < -1.0) mag = -1.0;
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double val = mag * sin((PI * ang)/180.0f);
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return (s8)(val * 128.0f);
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}
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s8 WPAD_StickY(u8 chan, u8 right)
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{
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float mag = 0.0;
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float ang = 0.0;
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WPADData *data = WPAD_Data(chan);
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switch (data->exp.type)
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{
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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if (right == 0)
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{
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mag = data->exp.nunchuk.js.mag;
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ang = data->exp.nunchuk.js.ang;
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}
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break;
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case WPAD_EXP_CLASSIC:
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if (right == 0)
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{
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mag = data->exp.classic.ljs.mag;
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ang = data->exp.classic.ljs.ang;
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}
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else
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{
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mag = data->exp.classic.rjs.mag;
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ang = data->exp.classic.rjs.ang;
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}
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break;
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default:
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break;
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}
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/* calculate X value (angle need to be converted into radian) */
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if (mag > 1.0) mag = 1.0;
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else if (mag < -1.0) mag = -1.0;
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double val = mag * cos((PI * ang)/180.0f);
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return (s8)(val * 128.0f);
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}
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#endif
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#endif
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// hold zapper cursor positions
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// hold zapper cursor positions
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static int pos_x = 0;
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static int pos_x = 0;
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static int pos_y = 0;
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static int pos_y = 0;
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static void UpdateCursorPosition (int pad)
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static void UpdateCursorPosition (int chan)
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{
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{
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#define ZAPPERPADCAL 20
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#define ZAPPERPADCAL 20
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// gc left joystick
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// gc left joystick
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signed char pad_x = PAD_StickX (pad);
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signed char pad_y = PAD_StickY (pad);
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if (pad_x > ZAPPERPADCAL){
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if (userInput[chan].pad.stickX > ZAPPERPADCAL)
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pos_x += (pad_x*1.0)/ZAPPERPADCAL;
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{
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pos_x += (userInput[chan].pad.stickX*1.0)/ZAPPERPADCAL;
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if (pos_x > 256) pos_x = 256;
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if (pos_x > 256) pos_x = 256;
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}
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}
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if (pad_x < -ZAPPERPADCAL){
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if (userInput[chan].pad.stickX < -ZAPPERPADCAL)
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pos_x -= (pad_x*-1.0)/ZAPPERPADCAL;
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{
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pos_x -= (userInput[chan].pad.stickX*-1.0)/ZAPPERPADCAL;
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if (pos_x < 0) pos_x = 0;
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if (pos_x < 0) pos_x = 0;
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}
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}
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if (pad_y < -ZAPPERPADCAL){
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if (userInput[chan].pad.stickY < -ZAPPERPADCAL)
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pos_y += (pad_y*-1.0)/ZAPPERPADCAL;
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{
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pos_y += (userInput[chan].pad.stickY*-1.0)/ZAPPERPADCAL;
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if (pos_y > 224) pos_y = 224;
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if (pos_y > 224) pos_y = 224;
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}
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}
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if (pad_y > ZAPPERPADCAL){
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if (userInput[chan].pad.stickY > ZAPPERPADCAL)
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pos_y -= (pad_y*1.0)/ZAPPERPADCAL;
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{
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pos_y -= (userInput[chan].pad.stickY*1.0)/ZAPPERPADCAL;
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if (pos_y < 0) pos_y = 0;
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if (pos_y < 0) pos_y = 0;
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}
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}
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#ifdef HW_RVL
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#ifdef HW_RVL
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struct ir_t ir; // wiimote ir
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if (userInput[chan].wpad->ir.valid)
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WPAD_IR(pad, &ir);
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if (ir.valid)
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{
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{
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pos_x = (ir.x * 256) / 640;
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pos_x = (userInput[chan].wpad->ir.x * 256) / 640;
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pos_y = (ir.y * 224) / 480;
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pos_y = (userInput[chan].wpad->ir.y * 224) / 480;
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}
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}
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else
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else
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{
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{
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signed char wm_ax = WPAD_StickX (pad, 0);
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s8 wm_ax = userInput[chan].WPAD_StickX(0);
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signed char wm_ay = WPAD_StickY (pad, 0);
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s8 wm_ay = userInput[chan].WPAD_StickY(0);
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if (wm_ax > ZAPPERPADCAL){
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if (wm_ax > ZAPPERPADCAL)
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{
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pos_x += (wm_ax*1.0)/ZAPPERPADCAL;
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pos_x += (wm_ax*1.0)/ZAPPERPADCAL;
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if (pos_x > 256) pos_x = 256;
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if (pos_x > 256) pos_x = 256;
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}
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}
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if (wm_ax < -ZAPPERPADCAL){
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if (wm_ax < -ZAPPERPADCAL)
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{
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pos_x -= (wm_ax*-1.0)/ZAPPERPADCAL;
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pos_x -= (wm_ax*-1.0)/ZAPPERPADCAL;
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if (pos_x < 0) pos_x = 0;
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if (pos_x < 0) pos_x = 0;
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}
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}
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if (wm_ay < -ZAPPERPADCAL){
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if (wm_ay < -ZAPPERPADCAL)
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{
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pos_y += (wm_ay*-1.0)/ZAPPERPADCAL;
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pos_y += (wm_ay*-1.0)/ZAPPERPADCAL;
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if (pos_y > 224) pos_y = 224;
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if (pos_y > 224) pos_y = 224;
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}
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}
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if (wm_ay > ZAPPERPADCAL){
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if (wm_ay > ZAPPERPADCAL)
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{
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pos_y -= (wm_ay*1.0)/ZAPPERPADCAL;
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pos_y -= (wm_ay*1.0)/ZAPPERPADCAL;
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if (pos_y < 0) pos_y = 0;
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if (pos_y < 0) pos_y = 0;
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}
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}
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@ -429,23 +348,20 @@ static void UpdateCursorPosition (int pad)
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extern int rapidAlternator;
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extern int rapidAlternator;
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static unsigned char DecodeJoy( unsigned short pad )
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static unsigned char DecodeJoy(unsigned short chan)
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{
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{
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signed char pad_x = PAD_StickX (pad);
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s8 pad_x = userInput[chan].pad.stickX;
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signed char pad_y = PAD_StickY (pad);
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s8 pad_y = userInput[chan].pad.stickY;
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u32 jp = PAD_ButtonsHeld (pad);
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u32 jp = userInput[chan].pad.btns_h;
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unsigned char J = 0;
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unsigned char J = 0;
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#ifdef HW_RVL
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#ifdef HW_RVL
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signed char wm_ax = 0;
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s8 wm_ax = userInput[0].WPAD_StickX(0);
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signed char wm_ay = 0;
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s8 wm_ay = userInput[0].WPAD_StickY(0);
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u32 wp = 0;
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u32 wp = userInput[0].wpad->btns_h;
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wm_ax = WPAD_StickX ((u8)pad, 0);
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wm_ay = WPAD_StickY ((u8)pad, 0);
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wp = WPAD_ButtonsHeld (pad);
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u32 exp_type;
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u32 exp_type;
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if ( WPAD_Probe(pad, &exp_type) != 0 ) exp_type = WPAD_EXP_NONE;
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if ( WPAD_Probe(chan, &exp_type) != 0 ) exp_type = WPAD_EXP_NONE;
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#endif
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#endif
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/***
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/***
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@ -646,7 +562,7 @@ void GetJoy()
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// Turbo mode
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// Turbo mode
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// RIGHT on c-stick and on classic ctrlr right joystick
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// RIGHT on c-stick and on classic ctrlr right joystick
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if(userInput[0].pad.substickX > 70 || userInput[0].WPAD_Stick(1,0) > 70)
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if(userInput[0].pad.substickX > 70 || userInput[0].WPAD_StickX(1) > 70)
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turbomode = 1;
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turbomode = 1;
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else
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else
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turbomode = 0;
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turbomode = 0;
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@ -28,10 +28,7 @@ void SetControllers();
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void ResetControls(int cc = -1, int wc = -1);
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void ResetControls(int cc = -1, int wc = -1);
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void ShutoffRumble();
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void ShutoffRumble();
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void DoRumble(int i);
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void DoRumble(int i);
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s8 WPAD_StickX(u8 chan,u8 right);
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s8 WPAD_StickY(u8 chan, u8 right);
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void GetJoy();
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void GetJoy();
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void DrawCursor();
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bool MenuRequested();
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bool MenuRequested();
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void SetupPads();
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void SetupPads();
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void UpdatePads();
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void UpdatePads();
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