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add missing malloc
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@ -344,6 +344,7 @@ int main(int argc, char *argv[])
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InitialiseAudio();
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InitFreeType((u8*)font_ttf, font_ttf_size); // Initialize font system
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gameScreenPng = (u8 *)malloc(512*1024);
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browserList = (BROWSERENTRY *)malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
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InitGUIThreads();
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// allocate memory to store rom
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