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reduce memory fragmentation. fixes out of memory crashes (eg: after many save state loads)
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62c005ed34
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@ -1030,6 +1030,7 @@ static int MenuGameSelection()
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HaltParseThread(); // halt parsing
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HaltGui();
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ResetBrowser();
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mainWindow->Remove(&titleTxt);
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mainWindow->Remove(&buttonWindow);
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mainWindow->Remove(&gameBrowser);
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@ -1623,6 +1624,8 @@ static int MenuGameSaves(int action)
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len = strlen(romFilename);
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// find matching files
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AllocSaveBuffer();
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for(i=0; i < browser.numEntries; i++)
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{
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len2 = strlen(browserList[i].filename);
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@ -1653,7 +1656,7 @@ static int MenuGameSaves(int action)
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{
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sprintf(scrfile, "%s%s/%s.png", pathPrefix[GCSettings.SaveMethod], GCSettings.SaveFolder, tmp);
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AllocSaveBuffer();
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memset(savebuffer, 0, SAVEBUFFERSIZE);
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if(LoadFile(scrfile, SILENT))
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saves.previewImg[j] = new GuiImageData(savebuffer);
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FreeSaveBuffer();
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@ -1670,6 +1673,7 @@ static int MenuGameSaves(int action)
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}
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}
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FreeSaveBuffer();
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saves.length = j;
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if(saves.length == 0 && action == 0)
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@ -1789,10 +1793,10 @@ static int MenuGameSaves(int action)
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mainWindow->Remove(&saveBrowser);
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mainWindow->Remove(&w);
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mainWindow->Remove(&titleTxt);
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ResetBrowser();
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return menu;
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}
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/****************************************************************************
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* MenuGameSettings
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***************************************************************************/
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