mirror of
https://github.com/dborth/fceugx.git
synced 2025-01-07 14:28:18 +01:00
add DI_Close, controller reset
This commit is contained in:
parent
7a921641b8
commit
b657722e34
@ -221,6 +221,7 @@ int main(int argc, char *argv[])
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#endif
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#endif
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#ifdef HW_RVL
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#ifdef HW_RVL
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DI_Close(); // fixes some black screen issues
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DI_Init(); // first
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DI_Init(); // first
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#endif
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#endif
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@ -46,7 +46,7 @@ u32 nespadmap[11]; // Original NES controller buttons
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u32 zapperpadmap[11]; // Original NES Zapper controller buttons
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u32 zapperpadmap[11]; // Original NES Zapper controller buttons
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u32 btnmap[2][4][12]; // button mapping
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u32 btnmap[2][4][12]; // button mapping
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void ResetControls()
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void ResetControls(int consoleCtrl, int wiiCtrl)
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{
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{
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int i = 0;
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int i = 0;
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@ -66,70 +66,88 @@ void ResetControls()
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nespadmap[i++] = 0; // insert coin for VS games, insert/eject/select disk for FDS
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nespadmap[i++] = 0; // insert coin for VS games, insert/eject/select disk for FDS
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/*** Gamecube controller Padmap ***/
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/*** Gamecube controller Padmap ***/
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i=0;
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_GCPAD))
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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{
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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i=0;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_Y;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_X;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_Z;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_Y;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_X;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_Z;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_L;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_L;
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}
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/*** Wiimote Padmap ***/
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/*** Wiimote Padmap ***/
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i=0;
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_WIIMOTE))
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_1;
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{
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_2;
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i=0;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = 0;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_1;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = 0;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_2;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_MINUS;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = 0;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = 0;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_MINUS;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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}
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/*** Classic Controller Padmap ***/
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/*** Classic Controller Padmap ***/
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i=0;
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_CLASSIC))
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_Y;
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{
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
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i=0;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_X;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_Y;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_X;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
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}
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/*** Nunchuk + wiimote Padmap ***/
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/*** Nunchuk + wiimote Padmap ***/
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i=0;
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_C;
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{
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_Z;
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i=0;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = 0;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_C;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = 0;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_Z;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_MINUS;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = 0;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_PLUS;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = 0;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_MINUS;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_PLUS;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_A;
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}
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/*** Zapper : GC controller button mapping ***/
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/*** Zapper : GC controller button mapping ***/
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i=0;
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_ZAPPER && wiiCtrl == CTRLR_GCPAD))
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btnmap[CTRL_ZAPPER][CTRLR_GCPAD][i++] = PAD_BUTTON_A; // shoot
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{
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btnmap[CTRL_ZAPPER][CTRLR_GCPAD][i++] = PAD_BUTTON_B; // insert coin
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i=0;
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btnmap[CTRL_ZAPPER][CTRLR_GCPAD][i++] = PAD_BUTTON_A; // shoot
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btnmap[CTRL_ZAPPER][CTRLR_GCPAD][i++] = PAD_BUTTON_B; // insert coin
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}
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/*** Zapper : wiimote button mapping ***/
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/*** Zapper : wiimote button mapping ***/
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i=0;
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_ZAPPER && wiiCtrl == CTRLR_WIIMOTE))
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btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B; // shoot
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{
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btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A; // insert coin
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i=0;
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btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B; // shoot
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btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A; // insert coin
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}
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}
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}
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/****************************************************************************
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/****************************************************************************
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@ -25,7 +25,7 @@ extern int rumbleRequest[4];
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extern u32 btnmap[2][4][12];
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extern u32 btnmap[2][4][12];
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void SetControllers();
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void SetControllers();
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void ResetControls();
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void ResetControls(int wc = 0, int cc = 0);
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void ShutoffRumble();
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void ShutoffRumble();
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void DoRumble(int i);
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void DoRumble(int i);
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s8 WPAD_StickX(u8 chan,u8 right);
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s8 WPAD_StickX(u8 chan,u8 right);
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