more changes for multilanguage support

This commit is contained in:
dborth 2010-01-25 21:04:44 +00:00
parent 5102f60d81
commit c0c74ce8a5
6 changed files with 118 additions and 121 deletions

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@ -1,100 +0,0 @@
/****************************************************************************
* FCE Ultra
* Nintendo Wii/Gamecube Port
*
* Tantric 2008-2009
*
* fceuconfig.cpp
*
* Configuration parameters
****************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "fceusupport.h"
#include "fceugx.h"
#include "videofilter.h"
#include "pad.h"
struct SGCSettings GCSettings;
/****************************************************************************
* FixInvalidSettings
*
* Attempts to correct at least some invalid settings - the ones that
* might cause crashes
***************************************************************************/
void FixInvalidSettings()
{
if(GCSettings.LoadMethod > 4)
GCSettings.LoadMethod = DEVICE_AUTO;
if(GCSettings.SaveMethod > 4)
GCSettings.SaveMethod = DEVICE_AUTO;
if(!(GCSettings.zoomHor > 0.5 && GCSettings.zoomHor < 1.5))
GCSettings.zoomHor = 1.0;
if(!(GCSettings.zoomVert > 0.5 && GCSettings.zoomVert < 1.5))
GCSettings.zoomVert = 1.0;
if(!(GCSettings.xshift > -50 && GCSettings.xshift < 50))
GCSettings.xshift = 0;
if(!(GCSettings.yshift > -50 && GCSettings.yshift < 50))
GCSettings.yshift = 0;
if(!(GCSettings.MusicVolume >= 0 && GCSettings.MusicVolume <= 100))
GCSettings.MusicVolume = 40;
if(!(GCSettings.SFXVolume >= 0 && GCSettings.SFXVolume <= 100))
GCSettings.SFXVolume = 40;
if(GCSettings.Controller > CTRL_PAD4 || GCSettings.Controller < CTRL_ZAPPER)
GCSettings.Controller = CTRL_PAD2;
if(!(GCSettings.render >= 0 && GCSettings.render < 3))
GCSettings.render = 2;
if(GCSettings.timing != 0 && GCSettings.timing != 1)
GCSettings.timing = 0;
if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 5))
GCSettings.videomode = 0;
}
/****************************************************************************
* DefaultSettings
*
* Sets all the defaults!
***************************************************************************/
void
DefaultSettings ()
{
memset (&GCSettings, 0, sizeof (GCSettings));
ResetControls(); // controller button mappings
GCSettings.currpal = 1; // color palette
GCSettings.timing = 0; // 0 - NTSC, 1 - PAL
GCSettings.videomode = 0; // automatic video mode detection
GCSettings.Controller = CTRL_PAD2; // NES pad, Four Score, Zapper
GCSettings.crosshair = 1; // show zapper crosshair
GCSettings.spritelimit = 1; // enforce 8 sprite limit
GCSettings.gamegenie = 1;
GCSettings.render = 2; // Unfiltered
GCSettings.hideoverscan = 2; // hide both horizontal and vertical
GCSettings.FilterMethod = FILTER_NONE; // no hq2x
GCSettings.widescreen = 0; // no aspect ratio correction
GCSettings.zoomHor = 1.0; // horizontal zoom level
GCSettings.zoomVert = 1.0; // vertical zoom level
GCSettings.xshift = 0; // horizontal video shift
GCSettings.yshift = 0; // vertical video shift
GCSettings.WiimoteOrientation = 0;
GCSettings.ExitAction = 0;
GCSettings.MusicVolume = 40;
GCSettings.SFXVolume = 40;
GCSettings.Rumble = 1;
GCSettings.LoadMethod = DEVICE_AUTO; // Auto, SD, DVD, USB, Network (SMB)
GCSettings.SaveMethod = DEVICE_AUTO; // Auto, SD, USB, Network (SMB)
sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files
sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files
sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files
GCSettings.AutoLoad = 1; // Auto Load RAM
GCSettings.AutoSave = 1; // Auto Save RAM
}

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@ -1,18 +0,0 @@
/****************************************************************************
* FCE Ultra
* Nintendo Wii/Gamecube Port
*
* Tantric 2008-2009
*
* fceuconfig.h
*
* Configuration parameters
****************************************************************************/
#ifndef _FCEUCONFIG_H_
#define _FCEUCONFIG_H_
void FixInvalidSettings();
void DefaultSettings();
#endif

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@ -21,7 +21,6 @@
#include <sys/iosupport.h>
#include "fceugx.h"
#include "fceuconfig.h"
#include "fceuload.h"
#include "fceustate.h"
#include "fceuram.h"

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@ -23,7 +23,6 @@
#include "fceusupport.h"
#include "fceugx.h"
#include "fceuconfig.h"
#include "videofilter.h"
#include "pad.h"
#include "gcvideo.h"
@ -35,6 +34,7 @@
#include "fceustate.h"
#include "preferences.h"
#include "button_mapping.h"
#include "gettext.h"
#include "filelist.h"
#include "gui/gui.h"
#include "menu.h"
@ -116,6 +116,14 @@ HaltGui()
usleep(THREAD_SLEEP);
}
void ResetText()
{
LoadLanguage();
if(mainWindow)
mainWindow->ResetText();
}
/****************************************************************************
* WindowPrompt
*
@ -3530,6 +3538,7 @@ static int MenuSettingsMenu()
sprintf(options.name[i++], "Music Volume");
sprintf(options.name[i++], "Sound Effects Volume");
sprintf(options.name[i++], "Rumble");
sprintf(options.name[i++], "Language");
options.length = i;
for(i=0; i < options.length; i++)
@ -3606,6 +3615,11 @@ static int MenuSettingsMenu()
case 4:
GCSettings.Rumble ^= 1;
break;
case 5:
GCSettings.language++;
if(GCSettings.language > LANG_KOREAN)
GCSettings.language = 0;
break;
}
if(ret >= 0 || firstRun)
@ -3655,6 +3669,20 @@ static int MenuSettingsMenu()
else
sprintf (options.value[4], "Disabled");
switch(GCSettings.language)
{
case LANG_JAPANESE: sprintf(options.value[5], "Japanese"); break;
case LANG_ENGLISH: sprintf(options.value[5], "English"); break;
case LANG_GERMAN: sprintf(options.value[5], "German"); break;
case LANG_FRENCH: sprintf(options.value[5], "French"); break;
case LANG_SPANISH: sprintf(options.value[5], "Spanish"); break;
case LANG_ITALIAN: sprintf(options.value[5], "Italian"); break;
case LANG_DUTCH: sprintf(options.value[5], "Dutch"); break;
case LANG_SIMP_CHINESE: sprintf(options.value[5], "Chinese (Simplified)"); break;
case LANG_TRAD_CHINESE: sprintf(options.value[5], "Chinese (Traditional)"); break;
case LANG_KOREAN: sprintf(options.value[5], "Korean"); break;
}
optionBrowser.TriggerUpdate();
}
@ -3667,6 +3695,7 @@ static int MenuSettingsMenu()
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
mainWindow->Remove(&titleTxt);
ResetText();
return menu;
}

View File

@ -16,14 +16,16 @@
#include <ogcsys.h>
#include <mxml.h>
#include "fceuconfig.h"
#include "button_mapping.h"
#include "filebrowser.h"
#include "menu.h"
#include "fileop.h"
#include "fceugx.h"
#include "videofilter.h"
#include "pad.h"
struct SGCSettings GCSettings;
/****************************************************************************
* Prepare Preferences Data
*
@ -156,6 +158,7 @@ preparePrefsData ()
createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume));
createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
createXMLSetting("language", "Language", toStr(GCSettings.language));
createXMLSection("Controller", "Controller Settings");
@ -328,6 +331,7 @@ decodePrefsData ()
loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume");
loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
loadXMLSetting(&GCSettings.Rumble, "Rumble");
loadXMLSetting(&GCSettings.language, "language");
// Controller Settings
@ -346,6 +350,87 @@ decodePrefsData ()
return result;
}
/****************************************************************************
* FixInvalidSettings
*
* Attempts to correct at least some invalid settings - the ones that
* might cause crashes
***************************************************************************/
void FixInvalidSettings()
{
if(GCSettings.LoadMethod > 4)
GCSettings.LoadMethod = DEVICE_AUTO;
if(GCSettings.SaveMethod > 4)
GCSettings.SaveMethod = DEVICE_AUTO;
if(!(GCSettings.zoomHor > 0.5 && GCSettings.zoomHor < 1.5))
GCSettings.zoomHor = 1.0;
if(!(GCSettings.zoomVert > 0.5 && GCSettings.zoomVert < 1.5))
GCSettings.zoomVert = 1.0;
if(!(GCSettings.xshift > -50 && GCSettings.xshift < 50))
GCSettings.xshift = 0;
if(!(GCSettings.yshift > -50 && GCSettings.yshift < 50))
GCSettings.yshift = 0;
if(!(GCSettings.MusicVolume >= 0 && GCSettings.MusicVolume <= 100))
GCSettings.MusicVolume = 40;
if(!(GCSettings.SFXVolume >= 0 && GCSettings.SFXVolume <= 100))
GCSettings.SFXVolume = 40;
if(GCSettings.language < 0 || GCSettings.language > LANG_KOREAN)
GCSettings.language = LANG_ENGLISH;
if(GCSettings.Controller > CTRL_PAD4 || GCSettings.Controller < CTRL_ZAPPER)
GCSettings.Controller = CTRL_PAD2;
if(!(GCSettings.render >= 0 && GCSettings.render < 3))
GCSettings.render = 2;
if(GCSettings.timing != 0 && GCSettings.timing != 1)
GCSettings.timing = 0;
if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 5))
GCSettings.videomode = 0;
}
/****************************************************************************
* DefaultSettings
*
* Sets all the defaults!
***************************************************************************/
void
DefaultSettings ()
{
memset (&GCSettings, 0, sizeof (GCSettings));
ResetControls(); // controller button mappings
GCSettings.currpal = 1; // color palette
GCSettings.timing = 0; // 0 - NTSC, 1 - PAL
GCSettings.videomode = 0; // automatic video mode detection
GCSettings.Controller = CTRL_PAD2; // NES pad, Four Score, Zapper
GCSettings.crosshair = 1; // show zapper crosshair
GCSettings.spritelimit = 1; // enforce 8 sprite limit
GCSettings.gamegenie = 1;
GCSettings.render = 2; // Unfiltered
GCSettings.hideoverscan = 2; // hide both horizontal and vertical
GCSettings.FilterMethod = FILTER_NONE; // no hq2x
GCSettings.widescreen = 0; // no aspect ratio correction
GCSettings.zoomHor = 1.0; // horizontal zoom level
GCSettings.zoomVert = 1.0; // vertical zoom level
GCSettings.xshift = 0; // horizontal video shift
GCSettings.yshift = 0; // vertical video shift
GCSettings.WiimoteOrientation = 0;
GCSettings.ExitAction = 0;
GCSettings.MusicVolume = 40;
GCSettings.SFXVolume = 40;
GCSettings.Rumble = 1;
GCSettings.language = CONF_GetLanguage();
GCSettings.LoadMethod = DEVICE_AUTO; // Auto, SD, DVD, USB, Network (SMB)
GCSettings.SaveMethod = DEVICE_AUTO; // Auto, SD, USB, Network (SMB)
sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files
sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files
sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files
GCSettings.AutoLoad = 1; // Auto Load RAM
GCSettings.AutoSave = 1; // Auto Save RAM
}
/****************************************************************************
* Save Preferences
***************************************************************************/

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@ -9,5 +9,7 @@
* Preferences save/load preferences utilities
****************************************************************************/
void FixInvalidSettings();
void DefaultSettings();
bool SavePrefs (bool silent);
bool LoadPrefs ();