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@ -2,7 +2,7 @@
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<app version="1">
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<name>FCE Ultra GX</name>
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<coder>Tantric</coder>
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<version>3.1.5</version>
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<version>3.1.6</version>
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<release_date>20100409</release_date>
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<short_description>Nintendo Emulator</short_description>
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<long_description>A port of FCE Ultra to the Wii.</long_description>
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@ -1,7 +1,7 @@
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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- FCE Ultra GX -
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Version 3.1.5
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Version 3.1.6
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http://code.google.com/p/fceugc
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(Under GPL License)
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@ -33,6 +33,10 @@ Wii/GameCube.
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|0O×øo· UPDATE HISTORY ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[3.1.6 - April 9, 2010]
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* Fix auto-save bug
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[3.1.5 - April 9, 2010]
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* Most 3rd party controllers should work now (you're welcome!)
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@ -17,7 +17,7 @@
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#include "fceultra/driver.h"
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#define APPNAME "FCE Ultra GX"
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#define APPVERSION "3.1.5"
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#define APPVERSION "3.1.6"
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#define APPFOLDER "fceugx"
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#define PREF_FILE_NAME "settings.xml"
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@ -510,6 +510,10 @@ int BrowserLoadFile()
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}
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else
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{
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// store the filename (w/o ext) - used for ram/state naming
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StripExt(romFilename, browserList[browser.selIndex].filename);
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strcpy(loadedFile, browserList[browser.selIndex].filename);
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// load UPS/IPS/PPF patch
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filesize = LoadPatch(filesize);
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@ -524,11 +528,6 @@ int BrowserLoadFile()
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LoadStateAuto(SILENT);
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ResetNES();
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// store the filename (w/o ext) - used for ram/state naming
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StripExt(romFilename, browserList[browser.selIndex].filename);
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strcpy(loadedFile, browserList[browser.selIndex].filename);
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ResetBrowser();
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}
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}
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="3.1.5">
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<file url="http://fceugc.googlecode.com/files/FCE%20Ultra%20GX%203.1.5.zip"></file>
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<app version="3.1.6">
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<file url="http://fceugc.googlecode.com/files/FCE%20Ultra%20GX%203.1.6.zip"></file>
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</app>
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