video mode corrections, add ability to change video mode in menu

This commit is contained in:
dborth 2009-04-22 18:15:36 +00:00
parent 394acbb40b
commit cb073327ee
4 changed files with 137 additions and 62 deletions

View File

@ -44,6 +44,8 @@ void FixInvalidSettings()
GCSettings.render = 2;
if(GCSettings.timing != 0 && GCSettings.timing != 1)
GCSettings.timing = 0;
if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 5))
GCSettings.videomode = 0;
}
/****************************************************************************
@ -58,6 +60,7 @@ DefaultSettings ()
GCSettings.currpal = 0; // color palette
GCSettings.timing = 0; // 0 - NTSC, 1 - PAL
GCSettings.videomode = 0; // automatic video mode detection
GCSettings.Controller = CTRL_PAD2; // NES pad, Four Score, Zapper
GCSettings.crosshair = 1; // show zapper crosshair
GCSettings.spritelimit = 1; // enforce 8 sprite limit

View File

@ -69,6 +69,7 @@ struct SGCSettings{
float ZoomLevel; // zoom amount
int VerifySaves;
int render; // 0 - original, 1 - filtered, 2 - unfiltered
int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
int widescreen;
int hideoverscan;
int currpal;

View File

@ -41,6 +41,7 @@ static int whichfb = 0; // Frame buffer toggle
int screenheight;
int screenwidth;
bool progressive = false;
static int currentVideoMode = -1; // -1 - not set, 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
/*** 3D GX ***/
#define TEX_WIDTH 256
@ -477,6 +478,104 @@ UpdatePadsCB ()
}
}
/****************************************************************************
* SetupVideoMode
*
* Finds the optimal video mode, or uses the user-specified one
* Also configures original video modes
***************************************************************************/
static void SetupVideoMode()
{
if(currentVideoMode == GCSettings.videomode)
return; // no need to do anything
// choose the desired video mode
switch(GCSettings.videomode)
{
case 1: // NTSC (480i)
vmode = &TVNtsc480IntDf;
break;
case 2: // Progressive (480p)
vmode = &TVNtsc480Prog;
break;
case 3: // PAL (50Hz)
vmode = &TVPal574IntDfScale;
break;
case 4: // PAL (60Hz)
vmode = &TVEurgb60Hz480IntDf;
break;
default:
vmode = VIDEO_GetPreferredMode(NULL);
#ifdef HW_DOL
/* we have component cables, but the preferred mode is interlaced
* why don't we switch into progressive?
* on the Wii, the user can do this themselves on their Wii Settings */
if(VIDEO_HaveComponentCable())
vmode = &TVNtsc480Prog;
#endif
// use hardware vertical scaling to fill screen
if(vmode->viTVMode >> 2 == VI_PAL)
vmode = &TVPal574IntDfScale;
break;
}
// configure original modes
switch (vmode->viTVMode >> 2)
{
case VI_PAL:
// 576 lines (PAL 50Hz)
vmode_60hz = 0;
// Original Video modes (forced to PAL 50Hz)
// set video signal mode
NTSC_240p.viTVMode = VI_TVMODE_PAL_DS;
NTSC_240p.viYOrigin = (VI_MAX_HEIGHT_PAL - 480)/2;
break;
case VI_NTSC:
// 480 lines (NTSC 60Hz)
vmode_60hz = 1;
// Original Video modes (forced to NTSC 60Hz)
// set video signal mode
PAL_240p.viTVMode = VI_TVMODE_NTSC_DS;
PAL_240p.viYOrigin = (VI_MAX_HEIGHT_NTSC - 480)/2;
NTSC_240p.viTVMode = VI_TVMODE_NTSC_DS;
break;
default:
// 480 lines (PAL 60Hz)
vmode_60hz = 1;
// Original Video modes (forced to PAL 60Hz)
// set video signal mode
PAL_240p.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_NON_INTERLACE);
PAL_240p.viYOrigin = (VI_MAX_HEIGHT_NTSC - 480)/2;
NTSC_240p.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_NON_INTERLACE);
break;
}
// check for progressive scan
if (vmode->viTVMode == VI_TVMODE_NTSC_PROG)
progressive = true;
else
progressive = false;
#ifdef HW_RVL
// widescreen fix
if(CONF_GetAspectRatio() == CONF_ASPECT_16_9)
{
vmode->viWidth = VI_MAX_WIDTH_PAL-12;
vmode->viXOrigin = ((VI_MAX_WIDTH_PAL - vmode->viWidth) / 2) + 2;
}
#endif
currentVideoMode = GCSettings.videomode;
}
/****************************************************************************
* InitGCVideo
*
@ -486,56 +585,7 @@ UpdatePadsCB ()
void
InitGCVideo ()
{
// get default video mode
vmode = VIDEO_GetPreferredMode(NULL);
// set VI modes
switch (vmode->viTVMode >> 2)
{
case VI_PAL: // 574 lines (PAL 50Hz)
vmode_60hz = 0;
// 50Hz only
NTSC_240p.viTVMode = VI_TVMODE_PAL_DS;
NTSC_240p.viYOrigin = (VI_MAX_HEIGHT_PAL - 480)/2;
break;
case VI_NTSC: // 480 lines (NTSC 60Hz)
vmode_60hz = 1;
// 60Hz only
PAL_240p.viTVMode = VI_TVMODE_NTSC_DS;
PAL_240p.viYOrigin = (VI_MAX_HEIGHT_NTSC - 480)/2;
NTSC_240p.viTVMode = VI_TVMODE_NTSC_DS;
break;
default: // 480 lines (PAL 60Hz)
vmode_60hz = 1;
// supports both 50/60Hz but better use 60hz by default
PAL_240p.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_NON_INTERLACE);
PAL_240p.viYOrigin = (VI_MAX_HEIGHT_NTSC - 480)/2;
NTSC_240p.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_NON_INTERLACE);
break;
}
#ifdef HW_DOL
/* we have component cables, but the preferred mode is interlaced
* why don't we switch into progressive?
* on the Wii, the user can do this themselves on their Wii Settings */
if(VIDEO_HaveComponentCable())
vmode = &TVNtsc480Prog;
#endif
// check for progressive scan
if (vmode->viTVMode == VI_TVMODE_NTSC_PROG)
progressive = true;
#ifdef HW_RVL
// widescreen fix
if(CONF_GetAspectRatio() == CONF_ASPECT_16_9)
{
vmode->viWidth = VI_MAX_WIDTH_PAL-12;
vmode->viXOrigin = ((VI_MAX_WIDTH_PAL - vmode->viWidth) / 2) + 2;
}
#endif
SetupVideoMode();
// configure VI
VIDEO_Configure (vmode);
@ -580,14 +630,13 @@ InitGCVideo ()
void
ResetVideo_Emu ()
{
GXRModeObj *rmode;
SetupVideoMode();
GXRModeObj *rmode = vmode; // same mode as menu
Mtx44 p;
// choose current VI mode
if (GCSettings.render == 0) // original render mode
// change current VI mode if using original render mode
if (GCSettings.render == 0)
rmode = tvmodes[GCSettings.timing];
else // filtered/unfiltered
rmode = vmode; // same mode as menu
// reconfigure VI
VIDEO_Configure (rmode);
@ -791,6 +840,7 @@ ResetVideo_Menu ()
f32 yscale;
u32 xfbHeight;
SetupVideoMode();
VIDEO_Configure (vmode);
VIDEO_Flush();
VIDEO_WaitVSync();

View File

@ -936,7 +936,7 @@ static int MenuGameSelection()
HaltGui();
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
btnLogo->SetPosition(-30, 24);
btnLogo->SetPosition(-50, 24);
mainWindow->Append(&titleTxt);
mainWindow->Append(&gameBrowser);
mainWindow->Append(&buttonWindow);
@ -1217,7 +1217,7 @@ static int MenuGame()
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
closeBtn.SetPosition(-30, 35);
closeBtn.SetPosition(-50, 35);
closeBtn.SetLabel(&closeBtnTxt);
closeBtn.SetImage(&closeBtnImg);
closeBtn.SetImageOver(&closeBtnImgOver);
@ -1286,7 +1286,7 @@ static int MenuGame()
w.Append(&closeBtn);
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
btnLogo->SetPosition(-30, -40);
btnLogo->SetPosition(-50, -40);
mainWindow->Append(&w);
if(lastMenu == MENU_NONE)
@ -1486,7 +1486,7 @@ static int MenuGameSaves(int action)
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
closeBtn.SetPosition(-30, 35);
closeBtn.SetPosition(-50, 35);
closeBtn.SetLabel(&closeBtnTxt);
closeBtn.SetImage(&closeBtnImg);
closeBtn.SetImageOver(&closeBtnImgOver);
@ -1805,7 +1805,7 @@ static int MenuGameSettings()
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
closeBtn.SetPosition(-30, 35);
closeBtn.SetPosition(-50, 35);
closeBtn.SetLabel(&closeBtnTxt);
closeBtn.SetImage(&closeBtnImg);
closeBtn.SetImageOver(&closeBtnImgOver);
@ -2741,11 +2741,12 @@ static int MenuSettingsVideo()
sprintf(options.name[i++], "Scaling");
sprintf(options.name[i++], "Cropping");
sprintf(options.name[i++], "Palette");
sprintf(options.name[i++], "Timing");
sprintf(options.name[i++], "Game Timing");
sprintf(options.name[i++], "Screen Zoom");
sprintf(options.name[i++], "Screen Position");
sprintf(options.name[i++], "Zapper Crosshair");
sprintf(options.name[i++], "Sprite Limit");
sprintf(options.name[i++], "Video Mode");
options.length = i;
GuiText titleTxt("Game Settings - Video", 28, (GXColor){255, 255, 255, 255});
@ -2779,6 +2780,7 @@ static int MenuSettingsVideo()
GuiOptionBrowser optionBrowser(552, 248, &options);
optionBrowser.SetPosition(0, 108);
optionBrowser.SetCol2Position(200);
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
HaltGui();
@ -2826,6 +2828,20 @@ static int MenuSettingsVideo()
sprintf (options.value[7], "%s", GCSettings.crosshair == 1 ? "On" : "Off");
sprintf (options.value[8], "%s", GCSettings.spritelimit == 1 ? "On" : "Off");
switch(GCSettings.videomode)
{
case 0:
sprintf (options.value[9], "Automatic (Recommended)"); break;
case 1:
sprintf (options.value[9], "NTSC (480i)"); break;
case 2:
sprintf (options.value[9], "Progressive (480p)"); break;
case 3:
sprintf (options.value[9], "PAL (50Hz)"); break;
case 4:
sprintf (options.value[9], "PAL (60Hz)"); break;
}
ret = optionBrowser.GetClickedOption();
switch (ret)
@ -2871,6 +2887,11 @@ static int MenuSettingsVideo()
case 8:
GCSettings.spritelimit ^= 1;
break;
case 9:
GCSettings.videomode++;
if(GCSettings.videomode > 4)
GCSettings.videomode = 0;
break;
}
if(backBtn.GetState() == STATE_CLICKED)
@ -3530,7 +3551,7 @@ MainMenu (int menu)
logoTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
btnLogo = new GuiButton(logoImg.GetWidth(), logoImg.GetHeight());
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
btnLogo->SetPosition(-30, 24);
btnLogo->SetPosition(-50, 24);
btnLogo->SetImage(&logoImg);
btnLogo->SetImageOver(&logoImgOver);
btnLogo->SetLabel(&logoTxt);