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add option to disable rumble, auto-determine if HBC stub is present
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@ -220,8 +220,7 @@ Gamecube:
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---------
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You can load FCEUGX via sdload and an SD card in slot A, or by streaming
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it to your Gamecube, or by booting a bootable DVD with FCEUGX on it.
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This document doesn't cover how to do any of that. A good source for information
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on these topics is the tehskeen forums: http://www.tehskeen.com/forums/
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This document doesn't cover how to do any of that.
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----------------------------
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ROMS, Preferences, and Saves:
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@ -303,8 +302,5 @@ Timing - NTSC or PAL (Depends if you're running a PAL or NTSC game)
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FCEUGX Web Site
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http://code.google.com/p/fceugc
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TehSkeen Support Forums
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http://www.tehskeen.net
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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@ -77,6 +77,7 @@ DefaultSettings ()
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GCSettings.ExitAction = 0;
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GCSettings.MusicVolume = 40;
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GCSettings.SFXVolume = 40;
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GCSettings.Rumble = 1;
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GCSettings.LoadMethod = METHOD_AUTO; // Auto, SD, DVD, USB, Network (SMB)
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GCSettings.SaveMethod = METHOD_AUTO; // Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, Network (SMB)
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@ -96,16 +96,26 @@ void ExitApp()
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{
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ExitCleanup();
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if(GCSettings.ExitAction == 0) // Exit to Loader
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#ifdef HW_RVL
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if(GCSettings.ExitAction == 0) // Auto
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{
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#ifdef HW_RVL
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exit(0);
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#else
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if (psoid[0] == PSOSDLOADID)
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PSOReload ();
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#endif
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char * sig = (char *)0x80001804;
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if(
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sig[0] == 'S' &&
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sig[1] == 'T' &&
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sig[2] == 'U' &&
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sig[3] == 'B' &&
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sig[4] == 'H' &&
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sig[5] == 'A' &&
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sig[6] == 'X' &&
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sig[7] == 'X')
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GCSettings.ExitAction = 3; // Exit to HBC
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else
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GCSettings.ExitAction = 1; // HBC not found
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}
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else if(GCSettings.ExitAction == 1) // Exit to Menu
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#endif
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if(GCSettings.ExitAction == 1) // Exit to Menu
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{
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#ifdef HW_RVL
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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@ -114,10 +124,19 @@ void ExitApp()
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*SOFTRESET_ADR = 0x00000000;
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#endif
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}
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else // Shutdown Wii
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else if(GCSettings.ExitAction == 2) // Shutdown Wii
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{
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SYS_ResetSystem(SYS_POWEROFF, 0, 0);
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}
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else // Exit to Loader
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{
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#ifdef HW_RVL
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exit(0);
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#else
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if (psoid[0] == PSOSDLOADID)
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PSOReload();
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#endif
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}
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}
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#ifdef HW_RVL
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@ -83,6 +83,7 @@ struct SGCSettings{
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int ExitAction;
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int MusicVolume;
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int SFXVolume;
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int Rumble;
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};
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void ExitApp();
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@ -3289,6 +3289,7 @@ static int MenuSettingsMenu()
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sprintf(options.name[i++], "Wiimote Orientation");
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sprintf(options.name[i++], "Music Volume");
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sprintf(options.name[i++], "Sound Effects Volume");
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sprintf(options.name[i++], "Rumble");
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options.length = i;
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GuiText titleTxt("Settings - Menu", 28, (GXColor){255, 255, 255, 255});
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@ -3341,13 +3342,10 @@ static int MenuSettingsMenu()
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sprintf (options.value[0], "Return to Wii Menu");
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else if (GCSettings.ExitAction == 2)
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sprintf (options.value[0], "Power off Wii");
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else
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else if (GCSettings.ExitAction == 3)
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sprintf (options.value[0], "Return to Loader");
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if (GCSettings.WiimoteOrientation == 0)
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sprintf (options.value[1], "Vertical");
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else if (GCSettings.WiimoteOrientation == 1)
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sprintf (options.value[1], "Horizontal");
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else
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sprintf (options.value[0], "Auto");
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#else // GameCube
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if(GCSettings.ExitAction > 1)
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GCSettings.ExitAction = 0;
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@ -3359,8 +3357,14 @@ static int MenuSettingsMenu()
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options.name[1][0] = 0; // Wiimote
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options.name[2][0] = 0; // Music
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options.name[3][0] = 0; // Sound Effects
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options.name[4][0] = 0; // Rumble
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#endif
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if (GCSettings.WiimoteOrientation == 0)
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sprintf (options.value[1], "Vertical");
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else if (GCSettings.WiimoteOrientation == 1)
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sprintf (options.value[1], "Horizontal");
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if(GCSettings.MusicVolume > 0)
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sprintf(options.value[2], "%d%%", GCSettings.MusicVolume);
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else
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@ -3371,13 +3375,18 @@ static int MenuSettingsMenu()
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else
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sprintf(options.value[3], "Mute");
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if (GCSettings.Rumble == 1)
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sprintf (options.value[4], "Enabled");
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else
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sprintf (options.value[4], "Disabled");
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ret = optionBrowser.GetClickedOption();
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switch (ret)
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{
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case 0:
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GCSettings.ExitAction++;
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if(GCSettings.ExitAction > 2)
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if(GCSettings.ExitAction > 3)
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GCSettings.ExitAction = 0;
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break;
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case 1:
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@ -3394,6 +3403,9 @@ static int MenuSettingsMenu()
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if(GCSettings.SFXVolume > 100)
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GCSettings.SFXVolume = 0;
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break;
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case 4:
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GCSettings.Rumble ^= 1;
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break;
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}
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if(backBtn.GetState() == STATE_CLICKED)
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@ -189,6 +189,7 @@ void ShutoffRumble()
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void DoRumble(int i)
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{
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if(!GCSettings.Rumble) return;
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if(rumbleRequest[i] && rumbleCount[i] < 3)
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{
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WPAD_Rumble(i, 1); // rumble on
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