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@ -164,10 +164,3 @@ void FCEUD_NetworkClose(void)
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void FCEUD_NetplayText(uint8 *text)
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{
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}
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/*
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void FCEUI_SaveExtraDataUnderBase(int a);
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If "a" is nonzero, save extra non-volatile game data(battery-backed
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RAM) under FCE Ultra's base directory. Otherwise, the behavior is
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to save it under the same directory the game is located in(this is
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the default behavior).
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*/
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