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https://github.com/dborth/fceugx.git
synced 2024-11-01 06:55:05 +01:00
improved network init and file code
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parent
a6017afa64
commit
d21d1494c4
@ -151,13 +151,11 @@ void ExitApp()
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#ifdef HW_RVL
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void ShutdownCB()
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{
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if(!inNetworkInit)
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ShutdownRequested = 1;
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ShutdownRequested = 1;
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}
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void ResetCB()
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{
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if(!inNetworkInit)
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ResetRequested = 1;
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ResetRequested = 1;
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}
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#endif
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@ -327,6 +325,7 @@ int main(int argc, char *argv[])
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if(version != 58 && preferred > 0 && version != (u32)preferred && __di_check_ahbprot() != 1)
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IOS_ReloadIOS(preferred);
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StartNetworkThread();
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DI_Init();
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#endif
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@ -87,11 +87,6 @@ HaltDeviceThread()
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#ifdef HW_RVL
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deviceHalt = true;
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#ifdef HW_RVL
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if(inNetworkInit) // don't wait for network to initialize
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return;
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#endif
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// wait for thread to finish
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while(!LWP_ThreadIsSuspended(devicethread))
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usleep(THREAD_SLEEP);
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@ -120,19 +115,11 @@ HaltParseThread()
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* initializes the network in the background
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***************************************************************************/
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#ifdef HW_RVL
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static int devsleep = 1*1000*1000;
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static int devsleep;
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static void *
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devicecallback (void *arg)
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{
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while(devsleep > 0)
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{
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if(deviceHalt)
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LWP_SuspendThread(devicethread);
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usleep(THREAD_SLEEP);
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devsleep -= THREAD_SLEEP;
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}
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while (1)
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{
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if(isMounted[DEVICE_SD])
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@ -153,9 +140,6 @@ devicecallback (void *arg)
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}
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}
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UpdateCheck();
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InitializeNetwork(SILENT);
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if(isMounted[DEVICE_DVD])
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{
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if(!dvd->isInserted()) // check if the device was removed
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@ -174,6 +158,7 @@ devicecallback (void *arg)
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usleep(THREAD_SLEEP);
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devsleep -= THREAD_SLEEP;
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}
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UpdateCheck();
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}
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return NULL;
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}
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@ -765,7 +750,7 @@ LoadFile (char * rbuffer, char *filepath, size_t length, bool silent)
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HaltParseThread();
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// open the file
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while(!size && retry)
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while(retry)
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{
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if(!ChangeInterface(device, silent))
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break;
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@ -793,6 +778,7 @@ LoadFile (char * rbuffer, char *filepath, size_t length, bool silent)
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{
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unmountRequired[device] = true;
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retry = ErrorPromptRetry("Error reading file!");
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fclose (file);
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continue;
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}
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@ -820,6 +806,7 @@ LoadFile (char * rbuffer, char *filepath, size_t length, bool silent)
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CancelAction();
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}
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}
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retry = 0;
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fclose (file);
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}
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@ -20,9 +20,10 @@ ConnectShare (bool silent)
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#else
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#include <network.h>
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#include <malloc.h>
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#include <ogc/lwp_watchdog.h>
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#include <smb.h>
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#include <mxml.h>
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#include <malloc.h>
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#include "fceugx.h"
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#include "menu.h"
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@ -32,10 +33,10 @@ ConnectShare (bool silent)
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#include "utils/unzip/unzip.h"
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#include "utils/unzip/miniunz.h"
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bool inNetworkInit = false;
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static int netHalt = 0;
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static bool networkInit = false;
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static bool autoNetworkInit = true;
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static bool networkShareInit = false;
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char wiiIP[16] = { 0 };
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static bool updateChecked = false; // true if checked for app update
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static char updateURL[128]; // URL of app update
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bool updateFound = false; // true if an app update was found
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@ -180,49 +181,124 @@ bool DownloadUpdate()
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* Initializes the Wii/GameCube network interface
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***************************************************************************/
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void InitializeNetwork(bool silent)
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static lwp_t networkthread = LWP_THREAD_NULL;
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static u8 netstack[8192] ATTRIBUTE_ALIGN (32);
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static void * netcb (void *arg)
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{
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// stop if we're already initialized, or if auto-init has failed before
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// in which case, manual initialization is required
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if(networkInit || (silent && !autoNetworkInit))
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return;
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s32 res = 0;
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int retry;
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int retry = 1;
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char ip[16];
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s32 initResult;
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if(!silent)
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ShowAction ("Initializing network...");
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while(inNetworkInit) // a network init is already in progress!
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usleep(50);
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if(!networkInit) // check again if the network was inited
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while(netHalt != 2)
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{
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inNetworkInit = true;
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retry = 30;
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while(retry)
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while (retry)
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{
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if(!silent)
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ShowAction ("Initializing network...");
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if (net_init_async(NULL, NULL) != 0)
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break; // failed
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initResult = if_config(ip, NULL, NULL, true);
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res = net_get_status();
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while (res == -EBUSY)
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{
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usleep(20000);
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res = net_get_status();
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}
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if(initResult == 0)
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networkInit = true;
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if(networkInit || silent)
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if (res != -EAGAIN && res != -ETIMEDOUT)
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break;
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retry = ErrorPromptRetry("Unable to initialize network!");
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retry--;
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usleep(2000);
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continue;
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}
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// do not automatically attempt a reconnection
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autoNetworkInit = false;
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inNetworkInit = false;
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if (res >= 0)
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{
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networkInit = true;
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struct in_addr hostip;
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hostip.s_addr = net_gethostip();
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if (hostip.s_addr)
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strcpy(wiiIP, inet_ntoa(hostip));
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}
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LWP_SuspendThread(networkthread);
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}
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if(!silent)
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return NULL;
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}
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/****************************************************************************
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* StartNetworkThread
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*
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* Signals the network thread to resume, or creates a new thread
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***************************************************************************/
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void StartNetworkThread()
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{
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netHalt = 0;
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if(networkthread == LWP_THREAD_NULL)
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LWP_CreateThread(&networkthread, netcb, NULL, netstack, 8192, 40);
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else
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LWP_ResumeThread(networkthread);
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}
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/****************************************************************************
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* StopNetworkThread
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*
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* Signals the network thread to stop
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***************************************************************************/
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void StopNetworkThread()
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{
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if(networkthread == LWP_THREAD_NULL)
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return;
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netHalt = 2;
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if(LWP_ThreadIsSuspended(networkthread))
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LWP_ResumeThread(networkthread);
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// wait for thread to finish
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LWP_JoinThread(networkthread, NULL);
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networkthread = LWP_THREAD_NULL;
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}
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bool InitializeNetwork(bool silent)
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{
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if(networkInit)
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{
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StopNetworkThread();
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return true;
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}
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if(silent)
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return false;
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int retry = 1;
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while(retry)
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{
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u64 start = gettime();
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ShowAction("Initializing network...");
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StartNetworkThread();
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while (!LWP_ThreadIsSuspended(networkthread))
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{
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usleep(50 * 1000);
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if(diff_sec(start, gettime()) > 10) // wait for 10 seconds max for net init
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break;
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}
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CancelAction();
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if(networkInit)
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break;
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retry = ErrorPromptRetry("Unable to initialize network!");
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}
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return networkInit;
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}
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void CloseShare()
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@ -245,6 +321,9 @@ ConnectShare (bool silent)
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return false;
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#endif
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if(!InitializeNetwork(silent))
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return false;
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if(networkShareInit)
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return true;
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@ -272,12 +351,6 @@ ConnectShare (bool silent)
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return false;
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}
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if(!networkInit)
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InitializeNetwork(silent);
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if(!networkInit)
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return false;
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while(retry)
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{
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if(!silent)
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@ -14,11 +14,11 @@
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void UpdateCheck();
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bool DownloadUpdate();
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void InitializeNetwork(bool silent);
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void StartNetworkThread();
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bool InitializeNetwork(bool silent);
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bool ConnectShare (bool silent);
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void CloseShare();
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extern bool updateFound;
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extern bool inNetworkInit;
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#endif
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