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add Digital Prime (FBX) palette
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@ -1328,6 +1328,24 @@ void SetPalette()
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}
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}
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struct st_palettes palettes[] = {
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struct st_palettes palettes[] = {
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{ "digital-prime-fbx", "Digital Prime (FBX)",
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{ 0x696969, 0x00148F, 0x1E029B, 0x3F008A,
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0x600060, 0x660017, 0x570D00, 0x451B00,
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0x243400, 0x004200, 0x004500, 0x003C1F,
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0x00315C, 0x000000, 0x000000, 0x000000,
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0xAFAFAF, 0x0F51DD, 0x442FF3, 0x7220E2,
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0xA319B3, 0xAE1C51, 0xA43400, 0x884D00,
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0x676D00, 0x208000, 0x008B00, 0x007F42,
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0x006C97, 0x010101, 0x000000, 0x000000,
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0xFFFFFF, 0x65AAFF, 0x8C96FF, 0xB983FF,
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0xDD6FFF, 0xEA6FBD, 0xEB8466, 0xDCA21F,
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0xBAB403, 0x7ECB07, 0x54D33E, 0x3CD284,
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0x3EC7CC, 0x4B4B4B, 0x000000, 0x000000,
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0xFFFFFF, 0xBDE2FF, 0xCECFFF, 0xE6C2FF,
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0xF6BCFF, 0xF9C2ED, 0xFACFC6, 0xF8DEAC,
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0xEEE9A1, 0xD0F59F, 0xBBF5AF, 0xB3F5CD,
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0xB9EDF0, 0xB9B9B9, 0x000000, 0x000000 }
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},
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{ "smooth-fbx", "Smooth (FBX)",
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{ "smooth-fbx", "Smooth (FBX)",
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{ 0x6A6D6A, 0x001380, 0x1E008A, 0x39007A,
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{ 0x6A6D6A, 0x001380, 0x1E008A, 0x39007A,
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0x550056, 0x5A0018, 0x4F1000, 0x3D1C00,
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0x550056, 0x5A0018, 0x4F1000, 0x3D1C00,
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@ -13,7 +13,7 @@
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#define _GCVIDEO_H_
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#define _GCVIDEO_H_
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// color palettes
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// color palettes
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#define MAXPAL 11
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#define MAXPAL 12
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struct st_palettes {
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struct st_palettes {
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char name[32], desc[32];
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char name[32], desc[32];
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