/**************************************************************************** * FCE Ultra * Nintendo Wii/Gamecube Port * * Tantric 2008-2023 * * fceugx.cpp * * This file controls overall program flow. Most things start and end here! ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #ifdef HW_RVL #include #endif #include "fceugx.h" #include "fceuload.h" #include "fceustate.h" #include "fceuram.h" #include "fceusupport.h" #include "menu.h" #include "preferences.h" #include "fileop.h" #include "filebrowser.h" #include "networkop.h" #include "gcaudio.h" #include "gcvideo.h" #include "pad.h" #include "filelist.h" #include "gui/gui.h" #include "utils/wiidrc.h" #include "utils/FreeTypeGX.h" #ifdef HW_RVL #include "mem2.h" #endif #ifdef USE_VM #include "vmalloc.h" #endif #include "fceultra/types.h" void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int32 Count); void FCEUD_UpdatePulfrich(uint8 *XBuf, int32 *Buffer, int32 Count); void FCEUD_UpdateLeft(uint8 *XBuf, int32 *Buffer, int32 Count); void FCEUD_UpdateRight(uint8 *XBuf, int32 *Buffer, int32 Count); extern "C" { #ifdef USE_VM #include "utils/vm/vm.h" #endif extern char* strcasestr(const char *, const char *); extern void __exception_setreload(int t); } int fskipc = 0; int fskip = 0; static uint8 *gfx=0; static int32 *sound=0; static int32 ssize=0; int ScreenshotRequested = 0; int ConfigRequested = 0; int ShutdownRequested = 0; int ResetRequested = 0; int ExitRequested = 0; bool isWiiVC = false; char appPath[1024] = { 0 }; int frameskip = 0; int turbomode = 0; unsigned char * nesrom = NULL; /**************************************************************************** * Shutdown / Reboot / Exit ***************************************************************************/ static void ExitCleanup() { ShutdownAudio(); StopGX(); HaltDeviceThread(); UnmountAllFAT(); #ifdef HW_RVL DI_Close(); #endif } #ifdef HW_DOL #define PSOSDLOADID 0x7c6000a6 int *psoid = (int *) 0x80001800; void (*PSOReload) () = (void (*)()) 0x80001800; #endif void ExitApp() { #ifdef HW_RVL ShutoffRumble(); #endif SavePrefs(SILENT); if (romLoaded && !ConfigRequested && GCSettings.AutoSave == 1) SaveRAMAuto(SILENT); ExitCleanup(); if(ShutdownRequested) { SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0); } else if(GCSettings.AutoloadGame) { if( !!*(u32*)0x80001800 ) { // Were we launched via HBC? (or via WiiFlow's stub replacement) exit(1); } else { // Wii channel support SYS_ResetSystem( SYS_RETURNTOMENU, 0, 0 ); } } else { #ifdef HW_RVL if(GCSettings.ExitAction == 0) // Auto { char * sig = (char *)0x80001804; if( sig[0] == 'S' && sig[1] == 'T' && sig[2] == 'U' && sig[3] == 'B' && sig[4] == 'H' && sig[5] == 'A' && sig[6] == 'X' && sig[7] == 'X') GCSettings.ExitAction = 3; // Exit to HBC else GCSettings.ExitAction = 1; // HBC not found } #endif if(GCSettings.ExitAction == 1) // Exit to Menu { #ifdef HW_RVL SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); #else #define SOFTRESET_ADR ((volatile u32*)0xCC003024) *SOFTRESET_ADR = 0x00000000; #endif } else if(GCSettings.ExitAction == 2) // Shutdown Wii { SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0); } else // Exit to Loader { #ifdef HW_RVL exit(0); #else if (psoid[0] == PSOSDLOADID) PSOReload(); #endif } } } #ifdef HW_RVL void ShutdownCB() { ShutdownRequested = 1; } void ResetCB(u32 irq, void *ctx) { ResetRequested = 1; } #endif #ifdef HW_DOL /**************************************************************************** * ipl_set_config * lowlevel Qoob Modchip disable ***************************************************************************/ static void ipl_set_config(unsigned char c) { volatile unsigned long* exi = (volatile unsigned long*)0xCC006800; unsigned long val,addr; addr=0xc0000000; val = c << 24; exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL //write addr of IPL exi[0 * 5 + 4] = addr; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); //write the ipl we want to send exi[0 * 5 + 4] = val; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); exi[0] &= 0x405; //deselect IPL } #endif /**************************************************************************** * IOS Check ***************************************************************************/ #ifdef HW_RVL bool SupportedIOS(u32 ios) { if(ios == 58 || ios == 61) return true; return false; } bool SaneIOS(u32 ios) { bool res = false; u32 num_titles=0; u32 tmd_size; if(ios > 200) return false; if (ES_GetNumTitles(&num_titles) < 0) return false; if(num_titles < 1) return false; u64 *titles = (u64 *)memalign(32, num_titles * sizeof(u64) + 32); if(!titles) return false; if (ES_GetTitles(titles, num_titles) < 0) { free(titles); return false; } u32 *tmdbuffer = (u32 *)memalign(32, MAX_SIGNED_TMD_SIZE); if(!tmdbuffer) { free(titles); return false; } for(u32 n=0; n < num_titles; n++) { if((titles[n] & 0xFFFFFFFF) != ios) continue; if (ES_GetStoredTMDSize(titles[n], &tmd_size) < 0) break; if (tmd_size > 4096) break; if (ES_GetStoredTMD(titles[n], (signed_blob *)tmdbuffer, tmd_size) < 0) break; if (tmdbuffer[1] || tmdbuffer[2]) { res = true; break; } } free(tmdbuffer); free(titles); return res; } #endif /**************************************************************************** * USB Gecko Debugging ***************************************************************************/ static bool gecko = false; static mutex_t gecko_mutex = 0; static ssize_t __out_write(struct _reent *r, void* fd, const char *ptr, size_t len) { if (!gecko || len == 0) return len; if(!ptr || len < 0) return -1; u32 level; LWP_MutexLock(gecko_mutex); level = IRQ_Disable(); usb_sendbuffer(1, ptr, len); IRQ_Restore(level); LWP_MutexUnlock(gecko_mutex); return len; } const devoptab_t gecko_out = { "stdout", // device name 0, // size of file structure NULL, // device open NULL, // device close __out_write,// device write NULL, // device read NULL, // device seek NULL, // device fstat NULL, // device stat NULL, // device link NULL, // device unlink NULL, // device chdir NULL, // device rename NULL, // device mkdir 0, // dirStateSize NULL, // device diropen_r NULL, // device dirreset_r NULL, // device dirnext_r NULL, // device dirclose_r NULL // device statvfs_r }; static void USBGeckoOutput() { gecko = usb_isgeckoalive(1); LWP_MutexInit(&gecko_mutex, false); devoptab_list[STD_OUT] = &gecko_out; devoptab_list[STD_ERR] = &gecko_out; } extern "C" { s32 __STM_Close(); s32 __STM_Init(); } /**************************************************************************** * main * This is where it all happens! ***************************************************************************/ int main(int argc, char *argv[]) { #ifdef USE_VM VM_Init(ARAM_SIZE, MRAM_BACKING); // Setup Virtual Memory with the entire ARAM #endif #ifdef HW_RVL L2Enhance(); u32 ios = IOS_GetVersion(); if(!SupportedIOS(ios)) { s32 preferred = IOS_GetPreferredVersion(); if(SupportedIOS(preferred)) IOS_ReloadIOS(preferred); } #else ipl_set_config(6); // disable Qoob modchip #endif USBGeckoOutput(); // uncomment to enable USB gecko output __exception_setreload(8); InitGCVideo (); // Initialize video ResetVideo_Menu (); // change to menu video mode #ifdef HW_RVL // Wii Power/Reset buttons __STM_Close(); __STM_Init(); __STM_Close(); __STM_Init(); SYS_SetPowerCallback(ShutdownCB); SYS_SetResetCallback(ResetCB); WiiDRC_Init(); isWiiVC = WiiDRC_Inited(); WPAD_Init(); WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB); DI_Init(); USBStorage_Initialize(); #else DVD_Init (); // Initialize DVD subsystem (GameCube only) #endif SetupPads(); InitDeviceThread(); MountAllFAT(); // Initialize libFAT for SD and USB #ifdef HW_RVL // store path app was loaded from if(argc > 0 && argv[0] != NULL) CreateAppPath(argv[0]); InitMem2Manager(); #endif DefaultSettings(); // Set defaults InitialiseAudio(); InitFreeType((u8*)font_ttf, font_ttf_size); // Initialize font system savebuffer = (unsigned char *)memalign(32,SAVEBUFFERSIZE); #ifdef USE_VM browserList = (BROWSERENTRY *)vm_malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE); nesrom = (unsigned char *)vm_malloc(1024*1024*4); #else browserList = (BROWSERENTRY *)memalign(32,sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE); nesrom = (unsigned char *)memalign(32,1024*1024*4); #endif InitGUIThreads(); /*** Minimal Emulation Loop ***/ if (!FCEUI_Initialize()) ExitApp(); FCEUI_SetGameGenie(1); // 0 - OFF, 1 - ON FDSBIOS=(uint8 *)malloc(8192); memset(FDSBIOS, 0, sizeof(*FDSBIOS)); // clear FDS BIOS memory FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.) int currentTiming = 0; bool autoboot = false; if(argc > 2 && argv[1] != NULL && argv[2] != NULL) { LoadPrefs(); if(strcasestr(argv[1], "sd:/") != NULL) { GCSettings.SaveMethod = DEVICE_SD; GCSettings.LoadMethod = DEVICE_SD; } else { GCSettings.SaveMethod = DEVICE_USB; GCSettings.LoadMethod = DEVICE_USB; } SavePrefs(SILENT); GCSettings.AutoloadGame = AutoloadGame(argv[1], argv[2]); autoboot = GCSettings.AutoloadGame; } while (1) // main loop { if(!autoboot) { // go back to checking if devices were inserted/removed // since we're entering the menu ResumeDeviceThread(); SwitchAudioMode(1); if(!romLoaded) MainMenu(MENU_GAMESELECTION); else MainMenu(MENU_GAME); } if(currentTiming != GCSettings.timing) { GameInfo->vidsys=(EGIV)GetFCEUTiming(); UpdateDendy(); FCEU_ResetVidSys(); // causes a small 'pop' in the audio } currentTiming = GCSettings.timing; autoboot = false; ConfigRequested = 0; ScreenshotRequested = 0; SwitchAudioMode(0); // stop checking if devices were removed/inserted // since we're starting emulation again HaltDeviceThread(); ResetVideo_Emu(); SetControllers(); setFrameTimer(); // set frametimer method before emulation SetPalette(); FCEUI_DisableSpriteLimitation(GCSettings.spritelimit ^ 1); fskip=0; fskipc=0; frameskip=0; while(1) // emulation loop { fskip = 0; if(turbomode) { fskip = 1; if(fskipc >= 18) { fskipc = 0; fskip = 0; } else { fskipc++; } } else if(frameskip > 0) { fskip = 1; if(fskipc >= frameskip) { fskipc = 0; fskip = 0; } else { fskipc++; } } //CAK: Currently this is designed to be used before the frame is emulated Check3D(); FCEUI_Emulate(&gfx, &sound, &ssize, fskip); if (!shutter_3d_mode && !anaglyph_3d_mode) FCEUD_Update(gfx, sound, ssize); else if (eye_3d) FCEUD_UpdateRight(gfx, sound, ssize); else FCEUD_UpdateLeft(gfx, sound, ssize); SyncSpeed(); if(ResetRequested) { PowerNES(); // reset game ResetRequested = 0; } if(ConfigRequested) { ConfigRequested = 0; ResetVideo_Menu(); break; } #ifdef HW_RVL if(ShutdownRequested) ExitApp(); #endif } // emulation loop } // main loop }