/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ enum ENUM_SSLOADPARAMS { SSLOADPARAM_NOBACKUP, SSLOADPARAM_BACKUP, }; void FCEUSS_Save(const char *); bool FCEUSS_Load(const char *); //zlib values: 0 (none) through 9 (max) or -1 (default) bool FCEUSS_SaveMS(std::ostream* outstream, int compressionLevel); bool FCEUSS_LoadFP(std::istream* is, ENUM_SSLOADPARAMS params); extern int CurrentState; void FCEUSS_CheckStates(void); struct SFORMAT { //a void* to the data or a void** to the data void *v; //size, plus flags uint32 s; //a string description of the element char *desc; }; void ResetExState(void (*PreSave)(void),void (*PostSave)(void)); void AddExState(void *v, uint32 s, int type, char *desc); //indicates that the value is a multibyte integer that needs to be put in the correct byte order #define FCEUSTATE_RLSB 0x80000000 //void*v is actually a void** which will be indirected before reading #define FCEUSTATE_INDIRECT 0x40000000 //all FCEUSTATE flags together so that we can mask them out and get the size #define FCEUSTATE_FLAGS (FCEUSTATE_RLSB|FCEUSTATE_INDIRECT) void FCEU_DrawSaveStates(uint8 *XBuf); void CreateBackupSaveState(const char *fname); //backsup a savestate before overwriting it with a new one void BackupLoadState(); //Makes a backup savestate before any loadstate void LoadBackup(); //Loads the backupsavestate void RedoLoadState(); //reloads a loadstate if backupsavestate was run void SwapSaveState(); //Swaps a savestate with its backup state extern char lastSavestateMade[2048]; //Filename of last savestate used extern bool undoSS; //undo savestate flag extern bool redoSS; //redo savestate flag extern char lastLoadstateMade[2048]; //Filename of last state loaded extern bool undoLS; //undo loadstate flag extern bool redoLS; //redo savestate flag extern bool backupSavestates; //Whether or not to make backups, true by default bool CheckBackupSaveStateExist(); //Checks if backupsavestate exists extern bool compressSavestates; //Whether or not to compress non-movie savestates (by default, yes)