/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 1998 BERO * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "types.h" #include "x6502.h" #include "fceu.h" #include "sound.h" #include "netplay.h" #include "state.h" #include "input.h" #include "vsuni.h" #include "fds.h" extern INPUTC *FCEU_InitZapper(int w); extern INPUTC *FCEU_InitPowerpadA(int w); extern INPUTC *FCEU_InitPowerpadB(int w); extern INPUTC *FCEU_InitArkanoid(int w); extern INPUTCFC *FCEU_InitArkanoidFC(void); extern INPUTCFC *FCEU_InitSpaceShadow(void); extern INPUTCFC *FCEU_InitFKB(void); extern INPUTCFC *FCEU_InitHS(void); extern INPUTCFC *FCEU_InitMahjong(void); extern INPUTCFC *FCEU_InitQuizKing(void); extern INPUTCFC *FCEU_InitFamilyTrainerA(void); extern INPUTCFC *FCEU_InitFamilyTrainerB(void); extern INPUTCFC *FCEU_InitOekaKids(void); extern INPUTCFC *FCEU_InitTopRider(void); extern INPUTCFC *FCEU_InitBarcodeWorld(void); static uint8 joy_readbit[2]; static uint8 joy[4]={0,0,0,0}; static uint8 LastStrobe; /* This function is a quick hack to get the NSF player to use emulated gamepad input. */ uint8 FCEU_GetJoyJoy(void) { return(joy[0]|joy[1]|joy[2]|joy[3]); } extern uint8 coinon; static int FSDisable=0; /* Set to 1 if NES-style four-player adapter is disabled. */ static int JPAttrib[2]={0,0}; static int JPType[2]={0,0}; static void *InputDataPtr[2]; static int JPAttribFC=0; static int JPTypeFC=0; static void *InputDataPtrFC; void (*InputScanlineHook)(uint8 *bg, uint8 *spr, uint32 linets, int final); static INPUTC DummyJPort={0,0,0,0,0}; static INPUTC *JPorts[2]={&DummyJPort,&DummyJPort}; static INPUTCFC *FCExp=0; static uint8 FP_FASTAPASS(1) ReadGPVS(int w) { uint8 ret=0; if(joy_readbit[w]>=8) ret=1; else { ret = ((joy[w]>>(joy_readbit[w]))&1); if(!fceuindbg) joy_readbit[w]++; } return ret; } static uint8 FP_FASTAPASS(1) ReadGP(int w) { uint8 ret; if(joy_readbit[w]>=8) ret = ((joy[2+w]>>(joy_readbit[w]&7))&1); else ret = ((joy[w]>>(joy_readbit[w]))&1); if(joy_readbit[w]>=16) ret=0; if(FSDisable) { if(joy_readbit[w]>=8) ret|=1; } else { if(joy_readbit[w]==19-w) ret|=1; } if(!fceuindbg) joy_readbit[w]++; return ret; } static DECLFR(JPRead) { uint8 ret=0; if(JPorts[A&1]->Read) ret|=JPorts[A&1]->Read(A&1); if(FCExp) if(FCExp->Read) ret=FCExp->Read(A&1,ret); ret|=X.DB&0xC0; return(ret); } static DECLFW(B4016) { if(FCExp) if(FCExp->Write) FCExp->Write(V&7); if(JPorts[0]->Write) JPorts[0]->Write(V&1); if(JPorts[1]->Write) JPorts[1]->Write(V&1); if((LastStrobe&1) && (!(V&1))) { /* This strobe code is just for convenience. If it were with the code in input / *.c, it would more accurately represent what's really going on. But who wants accuracy? ;) Seriously, though, this shouldn't be a problem. */ if(JPorts[0]->Strobe) JPorts[0]->Strobe(0); if(JPorts[1]->Strobe) JPorts[1]->Strobe(1); if(FCExp) if(FCExp->Strobe) FCExp->Strobe(); } LastStrobe=V&0x1; } static void FP_FASTAPASS(1) StrobeGP(int w) { joy_readbit[w]=0; } static INPUTC GPC={ReadGP,0,StrobeGP,0,0,0}; static INPUTC GPCVS={ReadGPVS,0,StrobeGP,0,0,0}; void FCEU_DrawInput(uint8 *buf) { int x; for(x=0;x<2;x++) if(JPorts[x]->Draw) JPorts[x]->Draw(x,buf,JPAttrib[x]); if(FCExp) if(FCExp->Draw) FCExp->Draw(buf,JPAttribFC); } void FCEU_UpdateInput(void) { int x; for(x=0;x<2;x++) { switch(JPType[x]) { case SI_GAMEPAD: if(!x) { joy[0]=*(uint32 *)InputDataPtr[0]; joy[2]=*(uint32 *)InputDataPtr[0] >> 16; } else { joy[1]=*(uint32 *)InputDataPtr[1] >>8; joy[3]=*(uint32 *)InputDataPtr[1] >>24; } break; default: if(JPorts[x]->Update) JPorts[x]->Update(x,InputDataPtr[x],JPAttrib[x]); break; } } if(FCExp) if(FCExp->Update) FCExp->Update(InputDataPtrFC,JPAttribFC); if(FCEUGameInfo->type==GIT_VSUNI) if(coinon) coinon--; if(FCEUnetplay) NetplayUpdate(joy); if(FCEUGameInfo->type==GIT_VSUNI) FCEU_VSUniSwap(&joy[0],&joy[1]); } static DECLFR(VSUNIRead0) { uint8 ret=0; if(JPorts[0]->Read) ret|=(JPorts[0]->Read(0))&1; ret|=(vsdip&3)<<3; if(coinon) ret|=0x4; return ret; } static DECLFR(VSUNIRead1) { uint8 ret=0; if(JPorts[1]->Read) ret|=(JPorts[1]->Read(1))&1; ret|=vsdip&0xFC; return ret; } static void SLHLHook(uint8 *bg, uint8 *spr, uint32 linets, int final) { int x; for(x=0;x<2;x++) if(JPorts[x]->SLHook) JPorts[x]->SLHook(x,bg,spr,linets,final); if(FCExp) if(FCExp->SLHook) FCExp->SLHook(bg,spr,linets,final); } static void CheckSLHook(void) { InputScanlineHook=0; if(JPorts[0]->SLHook || JPorts[1]->SLHook) InputScanlineHook=SLHLHook; if(FCExp) if(FCExp->SLHook) InputScanlineHook=SLHLHook; } static void FASTAPASS(1) SetInputStuff(int x) { switch(JPType[x]) { case SI_GAMEPAD: if(FCEUGameInfo->type==GIT_VSUNI) JPorts[x] = &GPCVS; else JPorts[x]=&GPC; break; case SI_ARKANOID:JPorts[x]=FCEU_InitArkanoid(x);break; case SI_ZAPPER:JPorts[x]=FCEU_InitZapper(x);break; case SI_POWERPADA:JPorts[x]=FCEU_InitPowerpadA(x);break; case SI_POWERPADB:JPorts[x]=FCEU_InitPowerpadB(x);break; case SI_NONE:JPorts[x]=&DummyJPort;break; } CheckSLHook(); } static uint8 F4ReadBit[2]; static void StrobeFami4(void) { F4ReadBit[0]=F4ReadBit[1]=0; } static uint8 FP_FASTAPASS(2) ReadFami4(int w, uint8 ret) { ret&=1; ret |= ((joy[2+w]>>(F4ReadBit[w]))&1)<<1; if(F4ReadBit[w]>=8) ret|=2; else F4ReadBit[w]++; return(ret); } static INPUTCFC FAMI4C={ReadFami4,0,StrobeFami4,0,0,0}; static void SetInputStuffFC(void) { switch(JPTypeFC) { case SIFC_NONE:FCExp=0;break; case SIFC_ARKANOID:FCExp=FCEU_InitArkanoidFC();break; case SIFC_SHADOW:FCExp=FCEU_InitSpaceShadow();break; case SIFC_OEKAKIDS:FCExp=FCEU_InitOekaKids();break; case SIFC_4PLAYER:FCExp=&FAMI4C;memset(&F4ReadBit,0,sizeof(F4ReadBit));break; case SIFC_FKB:FCExp=FCEU_InitFKB();break; case SIFC_HYPERSHOT:FCExp=FCEU_InitHS();break; case SIFC_MAHJONG:FCExp=FCEU_InitMahjong();break; case SIFC_QUIZKING:FCExp=FCEU_InitQuizKing();break; case SIFC_FTRAINERA:FCExp=FCEU_InitFamilyTrainerA();break; case SIFC_FTRAINERB:FCExp=FCEU_InitFamilyTrainerB();break; case SIFC_BWORLD:FCExp=FCEU_InitBarcodeWorld();break; case SIFC_TOPRIDER:FCExp=FCEU_InitTopRider();break; } CheckSLHook(); } void InitializeInput(void) { memset(joy_readbit,0,sizeof(joy_readbit)); memset(joy,0,sizeof(joy)); LastStrobe = 0; if(FCEUGameInfo->type==GIT_VSUNI) { SetReadHandler(0x4016,0x4016,VSUNIRead0); SetReadHandler(0x4017,0x4017,VSUNIRead1); } else SetReadHandler(0x4016,0x4017,JPRead); SetWriteHandler(0x4016,0x4016,B4016); SetInputStuff(0); SetInputStuff(1); SetInputStuffFC(); } void FCEUI_SetInput(int port, int type, void *ptr, int attrib) { JPAttrib[port]=attrib; JPType[port]=type; InputDataPtr[port]=ptr; SetInputStuff(port); } void FCEUI_DisableFourScore(int s) { FSDisable=s; } void FCEUI_SetInputFC(int type, void *ptr, int attrib) { JPAttribFC=attrib; JPTypeFC=type; InputDataPtrFC=ptr; SetInputStuffFC(); } SFORMAT FCEUCTRL_STATEINFO[]={ { joy_readbit, 2, "JYRB"}, { joy, 4, "JOYS"}, { &LastStrobe, 1, "LSTS"}, { 0 } }; void FCEU_DoSimpleCommand(int cmd) { switch(cmd) { case FCEUNPCMD_FDSINSERT: FCEU_FDSInsert(-1);break; case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect();break; case FCEUNPCMD_FDSEJECT: FCEU_FDSEject();break; case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break; case FCEUNPCMD_VSUNIDIP0 ... (FCEUNPCMD_VSUNIDIP0 + 7): FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0);break; case FCEUNPCMD_POWER: PowerNES();break; case FCEUNPCMD_RESET: ResetNES();break; } } void FCEU_QSimpleCommand(int cmd) { if(FCEUnetplay) FCEUNET_SendCommand(cmd, 0); else { FCEU_DoSimpleCommand(cmd); } } void FCEUI_FDSSelect(void) { FCEU_QSimpleCommand(FCEUNPCMD_FDSSELECT); } int FCEUI_FDSInsert(int oride) { FCEU_QSimpleCommand(FCEUNPCMD_FDSINSERT); return(1); } int FCEUI_FDSEject(void) { FCEU_QSimpleCommand(FCEUNPCMD_FDSEJECT); return(1); } void FCEUI_VSUniToggleDIP(int w) { FCEU_QSimpleCommand(FCEUNPCMD_VSUNIDIP0 + w); } void FCEUI_VSUniCoin(void) { FCEU_QSimpleCommand(FCEUNPCMD_VSUNICOIN); } void FCEUI_ResetNES(void) { FCEU_QSimpleCommand(FCEUNPCMD_RESET); } void FCEUI_PowerNES(void) { FCEU_QSimpleCommand(FCEUNPCMD_POWER); }