/* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: * Copyright (C) 2002 Xodnizel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /// \file /// \brief memory management services provided by FCEU core #include #include #include #include "../types.h" #include "../fceu.h" #include "memory.h" ///allocates the specified number of bytes. exits process if this fails void *FCEU_gmalloc(uint32 size) { void *ret; ret=malloc(size); if(!ret) { FCEU_PrintError("Error allocating memory! Doing a hard exit."); exit(1); } //mbg 6/17/08 - sometimes this memory is used as RAM or somesuch without clearing first. //this yields different behavior in debug and release modes. //specifically, saveram wasnt getting cleared so the games thought their savefiles were initialized //so we are going to clear it here. memset(ret,0,size); return ret; } ///allocates the specified number of bytes. returns null if this fails void *FCEU_malloc(uint32 size) { void *ret; ret=malloc(size); if(!ret) { FCEU_PrintError("Error allocating memory!"); return(0); } //mbg 6/17/08 - sometimes this memory is used as RAM or somesuch without clearing first. //this yields different behavior in debug and release modes. //specifically, saveram wasnt getting cleared so the games thought their savefiles were initialized //so we are going to clear it here. memset(ret,0,size); return ret; } ///frees memory allocated with FCEU_gmalloc void FCEU_gfree(void *ptr) { free(ptr); } ///frees memory allocated with FCEU_malloc void FCEU_free(void *ptr) // Might do something with this and FCEU_malloc later... { free(ptr); }