/**************************************************************************** * FCE Ultra * Nintendo Wii/Gamecube Port * * Tantric December 2008 * * networkop.cpp * * Network and SMB support routines ****************************************************************************/ #ifdef HW_DOL bool ConnectShare (bool silent) { return false; } #else #include #include #include #include #include #include #include "fceugx.h" #include "menu.h" #include "fileop.h" #include "filebrowser.h" #include "utils/http.h" #include "utils/unzip/unzip.h" #include "utils/unzip/miniunz.h" static int netHalt = 0; static bool networkInit = false; static bool networkShareInit = false; char wiiIP[16] = { 0 }; static bool updateChecked = false; // true if checked for app update static char updateURL[128]; // URL of app update bool updateFound = false; // true if an app update was found /**************************************************************************** * UpdateCheck * Checks for an update for the application ***************************************************************************/ void UpdateCheck() { // we only check for an update if we have internet + SD/USB if(updateChecked || !networkInit) return; if(!isMounted[DEVICE_SD] && !isMounted[DEVICE_USB]) return; updateChecked = true; u8 tmpbuffer[256]; if (http_request("http://fceugc.googlecode.com/svn/trunk/update.xml", NULL, tmpbuffer, 256, SILENT) <= 0) return; mxml_node_t *xml; mxml_node_t *item; xml = mxmlLoadString(NULL, (char *)tmpbuffer, MXML_TEXT_CALLBACK); if(!xml) return; // check settings version item = mxmlFindElement(xml, xml, "app", "version", NULL, MXML_DESCEND); if(item) // a version entry exists { const char * version = mxmlElementGetAttr(item, "version"); if(version && strlen(version) == 5) { int verMajor = version[0] - '0'; int verMinor = version[2] - '0'; int verPoint = version[4] - '0'; int curMajor = APPVERSION[0] - '0'; int curMinor = APPVERSION[2] - '0'; int curPoint = APPVERSION[4] - '0'; // check that the versioning is valid and is a newer version if((verMajor >= 0 && verMajor <= 9 && verMinor >= 0 && verMinor <= 9 && verPoint >= 0 && verPoint <= 9) && (verMajor > curMajor || (verMajor == curMajor && verMinor > curMinor) || (verMajor == curMajor && verMinor == curMinor && verPoint > curPoint))) { item = mxmlFindElement(xml, xml, "file", NULL, NULL, MXML_DESCEND); if(item) { const char * tmp = mxmlElementGetAttr(item, "url"); if(tmp) { snprintf(updateURL, 128, "%s", tmp); updateFound = true; } } } } } mxmlDelete(xml); } static bool unzipArchive(char * zipfilepath, char * unzipfolderpath) { unzFile uf = unzOpen(zipfilepath); if (uf==NULL) return false; if(chdir(unzipfolderpath)) // can't access dir { makedir(unzipfolderpath); // attempt to make dir if(chdir(unzipfolderpath)) // still can't access dir return false; } extractZip(uf,0,1,0); unzCloseCurrentFile(uf); return true; } bool DownloadUpdate() { bool result = false; if(updateURL[0] == 0 || appPath[0] == 0 || !ChangeInterface(appPath, NOTSILENT)) { ErrorPrompt("Update failed!"); updateFound = false; // updating is finished (successful or not!) return false; } // stop checking if devices were removed/inserted // since we're saving a file HaltDeviceThread(); int device; FindDevice(appPath, &device); char updateFile[50]; sprintf(updateFile, "%s%s Update.zip", pathPrefix[device], APPNAME); FILE * hfile = fopen (updateFile, "wb"); if (hfile) { if(http_request(updateURL, hfile, NULL, (1024*1024*10), NOTSILENT) > 0) { fclose (hfile); result = unzipArchive(updateFile, (char *)pathPrefix[device]); } else { fclose (hfile); } remove(updateFile); // delete update file } // go back to checking if devices were inserted/removed ResumeDeviceThread(); if(result) InfoPrompt("Update successful!"); else ErrorPrompt("Update failed!"); updateFound = false; // updating is finished (successful or not!) return result; } /**************************************************************************** * InitializeNetwork * Initializes the Wii/GameCube network interface ***************************************************************************/ static lwp_t networkthread = LWP_THREAD_NULL; static u8 netstack[8192] ATTRIBUTE_ALIGN (32); static void * netcb (void *arg) { s32 res; int retry; int wait; while(netHalt != 2) { retry = 30; while (retry) { net_deinit(); res = net_init_async(NULL, NULL); if(res != 0) break; // failed res = net_get_status(); wait = 500; // only wait 10 sec while (res == -EBUSY && wait > 0) { usleep(20000); res = net_get_status(); wait--; } if (res != -EAGAIN && res != -ETIMEDOUT) break; retry--; usleep(2000); continue; } if (res == 0) { struct in_addr hostip; hostip.s_addr = net_gethostip(); if (hostip.s_addr) { strcpy(wiiIP, inet_ntoa(hostip)); networkInit = true; } } LWP_SuspendThread(networkthread); } return NULL; } /**************************************************************************** * StartNetworkThread * * Signals the network thread to resume, or creates a new thread ***************************************************************************/ void StartNetworkThread() { netHalt = 0; if(networkthread == LWP_THREAD_NULL) LWP_CreateThread(&networkthread, netcb, NULL, netstack, 8192, 40); else LWP_ResumeThread(networkthread); } /**************************************************************************** * StopNetworkThread * * Signals the network thread to stop ***************************************************************************/ void StopNetworkThread() { if(networkthread == LWP_THREAD_NULL) return; netHalt = 2; if(LWP_ThreadIsSuspended(networkthread)) LWP_ResumeThread(networkthread); // wait for thread to finish LWP_JoinThread(networkthread, NULL); networkthread = LWP_THREAD_NULL; } bool InitializeNetwork(bool silent) { if(networkInit) { StopNetworkThread(); return true; } if(silent) return false; int retry = 1; while(retry) { u64 start = gettime(); ShowAction("Initializing network..."); StartNetworkThread(); while (!LWP_ThreadIsSuspended(networkthread)) { usleep(50 * 1000); if(diff_sec(start, gettime()) > 10) // wait for 10 seconds max for net init break; } CancelAction(); if(networkInit) break; retry = ErrorPromptRetry("Unable to initialize network!"); } return networkInit; } void CloseShare() { if(networkShareInit) smbClose("smb"); networkShareInit = false; isMounted[DEVICE_SMB] = false; } /**************************************************************************** * Mount SMB Share ****************************************************************************/ bool ConnectShare (bool silent) { // Crashes or stalls system in GameCube mode - so disable #ifndef HW_RVL return false; #endif if(!InitializeNetwork(silent)) return false; if(networkShareInit) return true; int retry = 1; int chkS = (strlen(GCSettings.smbshare) > 0) ? 0:1; int chkI = (strlen(GCSettings.smbip) > 0) ? 0:1; // check that all parameters have been set if(chkS + chkI > 0) { if(!silent) { char msg[50]; char msg2[100]; if(chkS + chkI > 1) // more than one thing is wrong sprintf(msg, "Check settings.xml."); else if(chkS) sprintf(msg, "Share name is blank."); else if(chkI) sprintf(msg, "Share IP is blank."); sprintf(msg2, "Invalid network settings - %s", msg); ErrorPrompt(msg2); } return false; } while(retry) { if(!silent) ShowAction ("Connecting to network share..."); if(smbInit(GCSettings.smbuser, GCSettings.smbpwd, GCSettings.smbshare, GCSettings.smbip)) networkShareInit = true; if(networkShareInit || silent) break; retry = ErrorPromptRetry("Failed to connect to network share."); } if(!silent) CancelAction(); return networkShareInit; } #endif